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-rw-r--r--src/audio/AudioCollision.cpp16
-rw-r--r--src/audio/AudioCollision.h4
-rw-r--r--src/audio/AudioManager.cpp4294
-rw-r--r--src/audio/AudioManager.h371
-rw-r--r--src/control/Garages.cpp10
-rw-r--r--src/control/RoadBlocks.cpp200
-rw-r--r--src/control/RoadBlocks.h2
-rw-r--r--src/control/Script.cpp3
-rw-r--r--src/core/Collision.cpp5
-rw-r--r--src/core/Collision.h11
-rw-r--r--src/core/Frontend.cpp132
-rw-r--r--src/core/Frontend.h56
-rw-r--r--src/core/Pools.cpp345
-rw-r--r--src/core/Profile.cpp71
-rw-r--r--src/core/Profile.h28
-rw-r--r--src/core/World.cpp4
-rw-r--r--src/core/World.h4
-rw-r--r--src/core/main.cpp5
-rw-r--r--src/entities/Entity.h1
-rw-r--r--src/entities/Physical.cpp6
-rw-r--r--src/modelinfo/BaseModelInfo.h4
-rw-r--r--src/peds/Gangs.cpp (renamed from src/control/Gangs.cpp)2
-rw-r--r--src/peds/Gangs.h (renamed from src/control/Gangs.h)0
-rw-r--r--src/peds/Ped.cpp17
-rw-r--r--src/peds/Ped.h10
-rw-r--r--src/peds/Population.cpp77
-rw-r--r--src/peds/Population.h54
-rw-r--r--src/render/Clouds.cpp2
-rw-r--r--src/render/Renderer.cpp17
-rw-r--r--src/render/Renderer.h16
-rw-r--r--src/render/Sprite.cpp18
-rw-r--r--src/rw/RwHelper.cpp53
-rw-r--r--src/rw/RwHelper.h1
-rw-r--r--src/rw/RwMatFX.cpp13
-rw-r--r--src/save/GenericGameStorage.cpp2
-rw-r--r--src/vehicles/Automobile.cpp7
-rw-r--r--src/vehicles/CarGen.cpp (renamed from src/control/CarGen.cpp)86
-rw-r--r--src/vehicles/CarGen.h (renamed from src/control/CarGen.h)12
-rw-r--r--src/vehicles/Cranes.cpp (renamed from src/control/Cranes.cpp)94
-rw-r--r--src/vehicles/Cranes.h (renamed from src/control/Cranes.h)9
-rw-r--r--src/vehicles/Heli.cpp8
-rw-r--r--src/vehicles/Vehicle.cpp12
-rw-r--r--src/vehicles/Vehicle.h15
43 files changed, 4032 insertions, 2065 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 99c87a6a..fecd079e 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -10,6 +10,22 @@
const int CollisionSoundIntensity = 60;
+cAudioCollisionManager::cAudioCollisionManager()
+{
+ m_sQueue.m_pEntity1 = nil;
+ m_sQueue.m_pEntity2 = nil;
+ m_sQueue.m_bSurface1 = SURFACE_DEFAULT;
+ m_sQueue.m_bSurface2 = SURFACE_DEFAULT;
+ m_sQueue.m_fIntensity2 = 0.0f;
+ m_sQueue.m_fIntensity1 = 0.0f;
+ m_sQueue.m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
+
+ for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
+ m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
+
+ m_bCollisionsInQueue = 0;
+}
+
void
cAudioCollisionManager::AddCollisionToRequestedQueue()
{
diff --git a/src/audio/AudioCollision.h b/src/audio/AudioCollision.h
index 956da3e3..a21bbfdc 100644
--- a/src/audio/AudioCollision.h
+++ b/src/audio/AudioCollision.h
@@ -29,8 +29,8 @@ public:
uint8 m_bCollisionsInQueue;
cAudioCollision m_sQueue;
- // reversed all methods
- void AddCollisionToRequestedQueue(); /// ok
+ cAudioCollisionManager();
+ void AddCollisionToRequestedQueue();
};
static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error"); \ No newline at end of file
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 2453e066..1d2835cf 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -1,8 +1,7 @@
-#include "common.h"
+#include "common.h"
#include "patcher.h"
-#include "General.h"
-#include "audio_enums.h"
+#include "audio_enums.h"
#include "AudioManager.h"
#include "Automobile.h"
@@ -13,14 +12,15 @@
#include "DMAudio.h"
#include "Entity.h"
#include "Explosion.h"
+#include "Fire.h"
#include "Garages.h"
+#include "General.h"
#include "HandlingMgr.h"
#include "Heli.h"
#include "ModelIndices.h"
#include "MusicManager.h"
#include "Pad.h"
#include "Ped.h"
-#include "Fire.h"
#include "Physical.h"
#include "Placeable.h"
#include "Plane.h"
@@ -39,20 +39,19 @@
#include "ZoneCull.h"
#include "sampman.h"
-cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
-uint32 &gPornNextTime = *(uint32*)0x6508A0;
-uint32 &gSawMillNextTime = *(uint32*)0x6508A4;
-uint32 &gShopNextTime = *(uint32*)0x6508A8;
-uint32 &gAirportNextTime = *(uint32*)0x6508AC;
-uint32 &gCinemaNextTime = *(uint32*)0x6508B0;
-uint32 &gDocksNextTime = *(uint32*)0x6508B4;
-uint32 &gHomeNextTime = *(uint32*)0x6508B8;
-uint32 &gCellNextTime = *(uint32*)0x6508BC;
-uint32 &gNextCryTime = *(uint32*)0x6508C0;
-uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
-uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
-bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
-bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
+cAudioManager AudioManager;
+uint32 gPornNextTime; // = *(uint32*)0x6508A0;
+uint32 gSawMillNextTime; // = *(uint32*)0x6508A4;
+uint32 gShopNextTime; // = *(uint32*)0x6508A8;
+uint32 gAirportNextTime; // = *(uint32*)0x6508AC;
+uint32 gCinemaNextTime; //= *(uint32*)0x6508B0;
+uint32 gDocksNextTime; // = *(uint32*)0x6508B4;
+uint32 gHomeNextTime; // = *(uint32*)0x6508B8;
+uint32 gCellNextTime; // = *(uint32*)0x6508BC;
+uint32 gNextCryTime; // = *(uint32*)0x6508C0;
+uint8 gJumboVolOffsetPercentage; // = *(uint8 *)0x6508ED;
+bool bPlayerJustEnteredCar; // = *(bool *)0x6508C4;
+bool g_bMissionAudioLoadFailed; // = *(bool *)0x95CD8E;
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
@@ -70,39 +69,46 @@ const int rainOnVehicleIntensity = 22;
const int reverseGearIntensity = 30;
const int engineDamageIntensity = 40;
-
const bool hornPatternsArray[8][44] = {
- {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true,
- true, true, false, false, false, false, false, false, true, true, true, true, true, true, true,
- true, true, true, true, true, true, true, true, true, true, false, false, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, false, false, false, false, false,
+ false, true, true, true, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, true, false, false, false, false},
{false, false, true, true, true, true, true, true, true, true, true, true, true, true, true,
true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
true, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false,
- false, true, true, true, true, true, false, false, false, true, true, true, true, true, true,
- true, true, true, true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false,
- false, false, true, true, true, true, true, true, true, true, true, true, false, false, false,
- true, true, true, true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false,
- true, true, true, false, false, true, true, true, true, true, true, false, false, false, false,
- false, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false,
- false, true, true, true, true, true, true, false, false, false, false, true, true, true, true,
- true, true, true, true, true, true, true, true, true, false, false, false, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true,
+ true, false, false, false, false, true, true, true, true, true, false,
+ false, false, true, true, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, false, false, true, true,
+ true, true, true, false, false, false, true, true, true, true, true,
+ true, true, true, true, true, false, false, false, true, true, true,
+ true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, true, true, true, true,
+ false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, false, false, false, true, true, true,
+ false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, true, false, false, false, false, true,
+ true, true, false, false, true, true, true, false, false, true, true,
+ true, true, true, true, false, false, false, false, false, true, true,
+ true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, false, false, true, true, true,
+ true, true, false, false, false, true, true, true, true, true, true,
+ false, false, false, false, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, false, false, false, false, false},
};
const int totalAudioEntitiesSlots = 200;
-const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45,
- 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59,
- 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
+const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37,
+ 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
+ 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61,
+ 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
// TODO: where is this used? Is this the right file?
enum eVehicleModel {
@@ -179,15 +185,25 @@ enum eVehicleModel {
};
enum PLAY_STATUS : uint8 {
- PLAY_STATUS_STOPPED = 0,
- PLAY_STATUS_PLAYING = 1,
- PLAY_STATUS_FINISHED = 2
+ PLAY_STATUS_STOPPED = 0,
+ PLAY_STATUS_PLAYING = 1,
+ PLAY_STATUS_FINISHED = 2
};
-enum LOADING_STATUS : uint8 {
- LOADING_STATUS_NOT_LOADED = 0,
- LOADING_STATUS_LOADED = 1
-};
+enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED = 1 };
+
+cPedComments::cPedComments()
+{
+ for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
+ for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
+ m_asPedComments[j][i].m_nProcess = -1;
+ m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
+ }
+
+ for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
+ m_nCommentsInBank[i] = 0;
+ m_nActiveBank = 0;
+}
void
cPedComments::Add(tPedComment *com)
@@ -236,11 +252,14 @@ cPedComments::Process()
if(!AudioManager.m_bUserPause) {
if(m_nCommentsInBank[m_nActiveBank]) {
- sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
- if(!SampleManager.IsPedCommentLoaded(sampleIndex)) SampleManager.LoadPedComment(sampleIndex);
+ sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]]
+ .m_nSampleIndex;
+ if(!SampleManager.IsPedCommentLoaded(sampleIndex))
+ SampleManager.LoadPedComment(sampleIndex);
AudioManager.m_sQueueSample.m_nEntityIndex =
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]]
+ .m_nEntityIndex;
AudioManager.m_sQueueSample.m_nCounter = 0;
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
AudioManager.m_sQueueSample.m_bBankIndex = SAMPLEBANK_PED;
@@ -248,7 +267,8 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_bVolume =
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
AudioManager.m_sQueueSample.m_fDistance =
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]]
+ .m_fDistance;
AudioManager.m_sQueueSample.m_nLoopCount = 1;
AudioManager.m_sQueueSample.m_nLoopStart = 0;
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
@@ -260,7 +280,9 @@ cPedComments::Process()
case SFX_POLICE_HELI_3:
AudioManager.m_sQueueSample.m_fSoundIntensity = policeHeliIntensity;
break;
- default: AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; break;
+ default:
+ AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity;
+ break;
}
AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
AudioManager.m_sQueueSample.m_vecPos =
@@ -276,10 +298,13 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_bIs2D = false;
AudioManager.m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) +
+ SampleManager.GetSampleBaseFrequency(
+ AudioManager.m_sQueueSample.m_nSampleIndex) +
AudioManager.RandomDisplacement(750);
- if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2;
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].field_25 = -1;
+ if(CTimer::GetIsSlowMotionActive())
+ AudioManager.m_sQueueSample.m_nFrequency /= 2;
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess =
+ -1;
AudioManager.AddSampleToRequestedQueue();
}
@@ -293,38 +318,77 @@ cPedComments::Process()
}
comment = m_asPedComments[actualUsedBank];
for(uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
- if(m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].field_25 > 0) {
- --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].field_25;
+ if(m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]]
+ .m_nProcess > 0) {
+ --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]]
+ .m_nProcess;
Add(&comment[m_nIndexMap[actualUsedBank][i]]);
}
}
- for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; }
+ for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
+ m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
+ }
m_nCommentsInBank[actualUsedBank] = 0;
}
}
+cAudioManager::cAudioManager()
+{
+ m_bIsInitialised = false;
+ field_1 = 1;
+ m_fSpeedOfSound = 6.86f;
+ m_bTimeSpent = 50;
+ m_bActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
+ m_bActiveSampleQueue = 1;
+ ClearRequestedQueue();
+ m_bActiveSampleQueue = 0;
+ ClearRequestedQueue();
+ ClearActiveSamples();
+ GenerateIntegerRandomNumberTable();
+ field_4 = 0;
+ m_bDynamicAcousticModelingStatus = 1;
+
+ for(int i = 0; i < NUM_AUDIOENTITIES; i++) {
+ m_asAudioEntities[i].m_bIsUsed = false;
+ m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES;
+ }
+ m_nAudioEntitiesTotal = 0;
+ m_FrameCounter = 0;
+ m_bFifthFrameFlag = 0;
+ m_bTimerJustReset = 0;
+ m_nTimer = 0;
+}
+
+cAudioManager::~cAudioManager()
+{
+ if(m_bIsInitialised) Terminate();
+}
+
void
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
{
uint32 i = 0;
if(sample != 0) {
for(; i < sample; i++) {
- if(m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]
- .calculatedVolume > m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume)
+ if(m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]
+ .m_nCalculatedVolume >
+ m_asSamples[m_bActiveSampleQueue][sample].m_nCalculatedVolume)
break;
}
if(i < sample) {
memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1],
- &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i], m_bActiveSamples - i - 1);
+ &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i],
+ m_bActiveSamples - i - 1);
}
}
m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample;
}
void
-cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter,
- bool notLooping)
+cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
+ uint8 counter, bool notLooping)
{
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -341,8 +405,10 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
m_sQueueSample.m_nLoopCount = 1;
}
m_sQueueSample.m_bEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -367,12 +433,14 @@ cAudioManager::AddReflectionsToRequestedQueue()
if(m_sQueueSample.m_bLoopsRemaining > 5) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
m_sQueueSample.m_bEmittingVolume = emittingVolume;
- m_sQueueSample.m_bVolume = ComputeVolume(
- emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume > emittingVolume >> 4) {
m_sQueueSample.m_nCounter += ((i + 1) << 8);
if(m_sQueueSample.m_nLoopCount) {
- noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ noise = RandomDisplacement(
+ m_sQueueSample.m_nFrequency >> 5);
if(noise <= 0)
m_sQueueSample.m_nFrequency += noise;
else
@@ -396,17 +464,18 @@ cAudioManager::AddReleasingSounds()
for(int32 i = 0; i < m_bSampleRequestQueuesStatus[queue]; i++) {
tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
- if (sample.m_bLoopEnded) continue;
+ if(sample.m_bLoopEnded) continue;
toProcess[i] = false;
for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) {
if(sample.m_nEntityIndex ==
- m_asSamples[m_bActiveSampleQueue]
- [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
- .m_nEntityIndex &&
- sample.m_nCounter == m_asSamples[m_bActiveSampleQueue]
- [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
- .m_nCounter) {
+ m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
+ .m_nEntityIndex &&
+ sample.m_nCounter ==
+ m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
+ .m_nCounter) {
toProcess[i] = true;
break;
}
@@ -416,8 +485,11 @@ cAudioManager::AddReleasingSounds()
if(!sample.m_nReleasingVolumeDivider) continue;
if(!sample.m_nLoopCount) {
if(sample.m_nVolumeChange == -1) {
- sample.m_nVolumeChange = sample.m_bVolume / sample.m_nReleasingVolumeDivider;
- if(sample.m_nVolumeChange <= 0) sample.m_nVolumeChange = 1;
+ sample.m_nVolumeChange =
+ sample.m_bVolume /
+ sample.m_nReleasingVolumeDivider;
+ if(sample.m_nVolumeChange <= 0)
+ sample.m_nVolumeChange = 1;
}
if(sample.m_bVolume <= sample.m_nVolumeChange) {
sample.m_nReleasingVolumeDivider = 0;
@@ -446,15 +518,19 @@ cAudioManager::AddSampleToRequestedQueue()
bool bReflections;
if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
- calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_bVolume);
+ calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator *
+ (maxVolume - m_sQueueSample.m_bVolume);
sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
if(sampleIndex >= m_bActiveSamples) {
- sampleIndex = m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1];
- if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <= calculatedVolume) return;
+ sampleIndex =
+ m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1];
+ if(m_asSamples[m_bActiveSampleQueue][sampleIndex].m_nCalculatedVolume <=
+ calculatedVolume)
+ return;
} else {
++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
}
- m_sQueueSample.calculatedVolume = calculatedVolume;
+ m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
m_sQueueSample.m_bLoopEnded = false;
if(m_sQueueSample.m_bIs2D) {
m_sQueueSample.m_bRequireReflection = false;
@@ -515,7 +591,7 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
m_asActiveSamples[i].m_bOffset = 63;
m_asActiveSamples[i].m_bReleasingSoundFlag = 0;
- m_asActiveSamples[i].calculatedVolume = 0;
+ m_asActiveSamples[i].m_nCalculatedVolume = 0;
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
m_asActiveSamples[i].m_nVolumeChange = -1;
m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
@@ -563,7 +639,8 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
} else {
speedOfSource = min(speedOfSource, 1.5f);
}
- newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
+ newFreq =
+ (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
}
}
}
@@ -587,7 +664,9 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d
if((soundIntensity * 0.2f) <= distance) {
newSoundIntensity = soundIntensity * 0.2f;
emittingVolume =
- sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
+ sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) /
+ (soundIntensity - newSoundIntensity)) *
+ emittingVolume;
}
return emittingVolume;
}
@@ -632,7 +711,8 @@ cAudioManager::DestroyAllGameCreatedEntities()
case AUDIOTYPE_GARAGE:
case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); break;
case AUDIOTYPE_SCRIPTOBJECT:
- entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
+ entity =
+ (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
if(entity) {
delete entity;
m_asAudioEntities[i].m_pEntity = nil;
@@ -643,21 +723,25 @@ cAudioManager::DestroyAllGameCreatedEntities()
}
}
}
- m_nScriptObjectEntityTotal = 0;
+ m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
}
}
void
cAudioManager::DestroyEntity(int32 id)
{
- if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
+ if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
+ m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bIsUsed = false;
for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
if(id == m_anAudioEntityIndices[i]) {
if(i < totalAudioEntitiesSlots - 1)
- memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1],
- NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1)));
- m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots;
+ memmove(&m_anAudioEntityIndices[i],
+ &m_anAudioEntityIndices[i + 1],
+ NUM_AUDIOENTITY_EVENTS *
+ (m_nAudioEntitiesTotal - (i + 1)));
+ m_anAudioEntityIndices[--m_nAudioEntitiesTotal] =
+ totalAudioEntitiesSlots;
return;
}
}
@@ -667,7 +751,8 @@ cAudioManager::DestroyEntity(int32 id)
void
cAudioManager::DoJumboVolOffset() const
{
- if(!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3))) jumboVolOffset = m_anRandomTable[1] % 60;
+ if(!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3)))
+ gJumboVolOffsetPercentage = m_anRandomTable[1] % 60;
}
uint32
@@ -698,11 +783,14 @@ cAudioManager::GetCopTalkSfx(int16 sound)
if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
+ if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
+ return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7);
}
- return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
+ return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) *
+ (m_sQueueSample.m_nEntityIndex % 5) +
+ sfx;
}
uint32
@@ -718,11 +806,14 @@ cAudioManager::GetSwatTalkSfx(int16 sound)
if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
+ if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
+ return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
}
- return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx;
+ return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) *
+ (m_sQueueSample.m_nEntityIndex % 4) +
+ sfx;
}
uint32
@@ -738,11 +829,14 @@ cAudioManager::GetFBITalkSfx(int16 sound)
if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
+ if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
+ return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
}
- return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+ return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) *
+ (m_sQueueSample.m_nEntityIndex % 3) +
+ sfx;
}
uint32
@@ -755,10 +849,13 @@ cAudioManager::GetArmyTalkSfx(int16 sound)
if(sound != SOUND_PED_PURSUIT_ARMY) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
+ if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
+ return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15);
- return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -768,14 +865,24 @@ cAudioManager::GetMedicTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5);
+ break;
case SOUND_PED_HEALING: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); break;
- case SOUND_PED_LEAVE_VEHICLE: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); break;
+ case SOUND_PED_LEAVE_VEHICLE:
+ GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9);
+ break;
+ case SOUND_PED_FLEE_RUN:
+ GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
- return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -791,10 +898,14 @@ cAudioManager::GetNormalMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7);
+ break;
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); break;
+ case SOUND_PED_FLEE_RUN:
+ GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12);
break;
@@ -818,7 +929,10 @@ cAudioManager::GetTaxiDriverTalkSfx(int16 sound)
if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6);
}
- return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -847,16 +961,26 @@ cAudioManager::GetMafiaTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_CAR_JACKING:
+ GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2);
+ break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
+ break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+ return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 3) +
+ sfx;
}
uint32
@@ -866,13 +990,23 @@ cAudioManager::GetTriadTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3); break;
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3);
+ break;
+ case SOUND_PED_CAR_JACKING:
+ GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2);
+ break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
+ break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(sound);
}
@@ -886,21 +1020,33 @@ cAudioManager::GetDiabloTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4); break;
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4);
+ break;
case SOUND_PED_HANDS_COWER:
sound = SOUND_PED_FLEE_SPRINT;
return GetGenericMaleTalkSfx(sound);
break;
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_CAR_JACKING:
+ GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2);
+ break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
+ break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -910,15 +1056,23 @@ cAudioManager::GetYakuzaTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_CAR_JACKING:
+ GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2);
+ break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -929,16 +1083,24 @@ cAudioManager::GetYardieTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_UP: sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; break;
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKING:
+ GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2);
+ break;
case SOUND_PED_CAR_JACKED: sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
+ break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -948,16 +1110,31 @@ cAudioManager::GetColumbianTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2); break;
+ case SOUND_PED_CAR_JACKING:
+ GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5);
+ break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
+ break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -967,18 +1144,30 @@ cAudioManager::GetHoodTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5); break;
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5);
+ break;
+ case SOUND_PED_CAR_JACKING:
+ GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2);
+ break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
+ break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound); break;
}
- return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -988,11 +1177,19 @@ cAudioManager::GetBlackCriminalTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4); break;
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4);
+ break;
case SOUND_PED_CAR_JACKING: sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; break;
- case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_MUGGING:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5);
break;
@@ -1008,11 +1205,19 @@ cAudioManager::GetWhiteCriminalTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3); break;
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3);
+ break;
case SOUND_PED_CAR_JACKING: sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; break;
- case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_MUGGING:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4);
break;
@@ -1028,13 +1233,27 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4);
+ break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7);
+ break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1047,13 +1266,21 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break;
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3);
+ break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
@@ -1064,7 +1291,9 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
default: return GetGenericMaleTalkSfx(sound);
}
- if(model == MI_P_MAN2) sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
+ if(model == MI_P_MAN2)
+ sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -1075,9 +1304,15 @@ cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9);
break;
@@ -1097,9 +1332,15 @@ cAudioManager::GetBlackFatMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
@@ -1156,7 +1397,9 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED: sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3);
+ break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2);
break;
@@ -1166,7 +1409,9 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1179,15 +1424,23 @@ cAudioManager::GetFemaleNo3TalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3);
+ break;
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4); break;
+ case SOUND_PED_FLEE_RUN:
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4); break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); break;
default: return GetGenericFemaleTalkSfx(sound);
}
@@ -1207,15 +1460,21 @@ cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1231,8 +1490,12 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8);
break;
@@ -1242,7 +1505,9 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1262,17 +1527,23 @@ cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound)
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_SOLICIT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
- return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -1288,17 +1559,23 @@ cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound)
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_SOLICIT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
- return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -1326,7 +1603,9 @@ cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound)
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1355,7 +1634,9 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound)
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1374,13 +1655,21 @@ cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1399,15 +1688,21 @@ cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1423,13 +1718,19 @@ cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT_EVENT: sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1445,15 +1746,21 @@ cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1472,16 +1779,27 @@ cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
- return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -1494,15 +1812,21 @@ cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1521,14 +1845,18 @@ cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound)
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1544,13 +1872,21 @@ cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1566,12 +1902,16 @@ cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5);
+ break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
@@ -1585,15 +1925,21 @@ cAudioManager::GetScumMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5);
+ break;
case SOUND_PED_ROBBED: sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 0xA); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
+ break;
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); break;
default: return GetGenericMaleTalkSfx(sound);
}
@@ -1607,8 +1953,12 @@ cAudioManager::GetScumFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); break;
case SOUND_PED_CAR_COLLISION:
@@ -1630,13 +1980,21 @@ cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1652,13 +2010,21 @@ cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1677,20 +2043,30 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
- if(model == MI_B_MAN3) sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
+ if(model == MI_B_MAN3)
+ sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -1707,14 +2083,24 @@ cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4);
+ break;
+ case SOUND_PED_FLEE_RUN:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1730,19 +2116,33 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4); break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6);
+ break;
+ case SOUND_PED_FLEE_RUN:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
- if(model == MI_B_WOM2) sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
+ if(model == MI_B_WOM2)
+ sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -1759,8 +2159,12 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6);
break;
@@ -1770,7 +2174,9 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1783,14 +2189,18 @@ cAudioManager::GetSupermodelMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2);
+ break;
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
@@ -1807,7 +2217,9 @@ cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3);
+ break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
@@ -1828,8 +2240,12 @@ cAudioManager::GetStewardMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4);
+ break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
@@ -1850,14 +2266,19 @@ cAudioManager::GetStewardFemaleTalkSfx(int16 sound)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericFemaleTalkSfx(sound);
}
- return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -1867,15 +2288,25 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4);
+ break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
+ break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
- if(model == MI_FAN_MAN2) sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
+ if(model == MI_FAN_MAN2)
+ sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -1887,15 +2318,24 @@ cAudioManager::GetFanFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_ROBBED: sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
- return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -1905,9 +2345,15 @@ cAudioManager::GetHospitalMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
@@ -1924,11 +2370,15 @@ cAudioManager::GetHospitalFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1948,14 +2398,18 @@ cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound)
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1977,14 +2431,18 @@ cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound)
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1997,13 +2455,17 @@ cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2);
+ break;
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4); break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
@@ -2023,14 +2485,22 @@ cAudioManager::GetStudentMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4);
+ break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3); break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
@@ -2044,14 +2514,24 @@ cAudioManager::GetStudentFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2); break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound);
}
@@ -2068,10 +2548,15 @@ uint32
cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
{
char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
- if(!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) { return GetEightTalkSfx(sound); }
+ if(!CGeneral::faststricmp(modelName, "eight") ||
+ !CGeneral::faststricmp(modelName, "eight2")) {
+ return GetEightTalkSfx(sound);
+ }
if(!CGeneral::faststricmp(modelName, "frankie")) { return GetFrankieTalkSfx(sound); }
if(!CGeneral::faststricmp(modelName, "misty")) { return GetMistyTalkSfx(sound); }
- if(!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { return GetOJGTalkSfx(sound); }
+ if(!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) {
+ return GetOJGTalkSfx(sound);
+ }
if(!CGeneral::faststricmp(modelName, "cat")) { return GetCatatalinaTalkSfx(sound); }
if(!CGeneral::faststricmp(modelName, "bomber")) { return GetBomberTalkSfx(sound); }
if(!CGeneral::faststricmp(modelName, "s_guard")) { return GetSecurityGuardTalkSfx(sound); }
@@ -2161,11 +2646,17 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2); break;
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2);
+ break;
case SOUND_PED_HANDS_COWER: sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; break;
case SOUND_PED_CAR_JACKED:
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2);
+ break;
case SOUND_PED_FLEE_RUN:
#ifdef FIX_BUGS
sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1;
@@ -2235,8 +2726,8 @@ cAudioManager::GenerateIntegerRandomNumberTable()
char *
cAudioManager::Get3DProviderName(uint8 id) const
{
- if(!m_bIsInitialised) return 0;
- if(id >= SampleManager.GetNum3DProvidersAvailable()) return 0;
+ if(!m_bIsInitialised) return nil;
+ if(id >= SampleManager.GetNum3DProvidersAvailable()) return nil;
return SampleManager.Get3DProviderName(id);
}
@@ -2388,8 +2879,8 @@ cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint
}
float
-cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission,
- float velocityChange)
+cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
+ cTransmission *transmission, float velocityChange)
{
tWheelState wheelState;
float relativeVelChange;
@@ -2427,8 +2918,8 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
}
float
-cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission,
- float velocityChange)
+cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
+ cTransmission *transmission, float velocityChange)
{
float relativeVelChange;
@@ -2444,7 +2935,8 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo
bool
cAudioManager::HasAirBrakes(int32 model) const
{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
+ model == COACH;
}
void
@@ -2524,7 +3016,8 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
void
cAudioManager::PlayLoadedMissionAudio()
{
- if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_bLoadingStatus == LOADING_STATUS_LOADED &&
+ if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE &&
+ m_sMissionAudio.m_bLoadingStatus == LOADING_STATUS_LOADED &&
!m_sMissionAudio.m_bPlayStatus) {
m_sMissionAudio.m_bIsPlayed = true;
}
@@ -2534,11 +3027,12 @@ void
cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
{
static const uint8 OneShotPriority[] = {
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
- 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
- 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1,
+ 1, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6,
+ 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 2, 2, 0, 0, 0, 0, 3, 3, 5, 1,
+ 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, 1, 1, 1, 0,
+ 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
if(m_bIsInitialised) {
if(index >= 0 && index < totalAudioEntitiesSlots) {
@@ -2546,24 +3040,29 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
if(entity.m_bIsUsed) {
if(sound < SOUND_TOTAL_SOUNDS) {
if(entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
- if(m_nScriptObjectEntityTotal < ARRAY_SIZE(m_anScriptObjectEntityIndices)) {
+ if(m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal <
+ ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) {
entity.m_awAudioEvent[0] = sound;
entity.m_AudioEvents = 1;
- m_anScriptObjectEntityIndices[m_nScriptObjectEntityTotal++] =
- index;
+ m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices
+ [m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index;
}
} else {
int32 i = 0;
while(true) {
if(i >= entity.m_AudioEvents) {
- if(entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
- entity.m_awAudioEvent[i] = sound;
+ if(entity.m_AudioEvents <
+ ARRAY_SIZE(
+ entity.m_awAudioEvent)) {
+ entity.m_awAudioEvent[i] =
+ sound;
entity.m_afVolume[i] = vol;
++entity.m_AudioEvents;
}
return;
}
- if(OneShotPriority[entity.m_awAudioEvent[i]] >
+ if(OneShotPriority[entity
+ .m_awAudioEvent[i]] >
OneShotPriority[sound])
break;
++i;
@@ -2580,7 +3079,9 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
}
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
- if(entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) ++entity.m_AudioEvents;
+ if(entity.m_AudioEvents <
+ ARRAY_SIZE(entity.m_awAudioEvent))
+ ++entity.m_AudioEvents;
}
}
}
@@ -2606,22 +3107,22 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
- m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void*)1);
+ m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
- m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void*)1);
+ m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
- m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void*)1);
+ m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
- m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void*)1);
+ m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
- m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void*)1);
+ m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
- m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
+ m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
@@ -2709,7 +3210,8 @@ int32
FindMissionAudioSfx(const char *name)
{
for(uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
- if(!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) return MissionAudioNameSfxAssoc[i].m_nId;
+ if(!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
+ return MissionAudioNameSfxAssoc[i].m_nId;
}
debug("Can't find mission audio %s", name);
return NO_SAMPLE;
@@ -2726,11 +3228,12 @@ cAudioManager::PreloadMissionAudio(const char *name)
m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_nMissionAudioCounter =
- m_bTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
+ m_bTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) /
+ 1000;
m_sMissionAudio.m_nMissionAudioCounter *= 4;
m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = 1;
- g_bMissionAudioLoadFailed = 0;
+ g_bMissionAudioLoadFailed = false;
}
}
}
@@ -2786,102 +3289,131 @@ cAudioManager::ProcessActiveQueues()
uint8 emittingVol;
CVector position;
- for (int32 i = 0; i < m_bActiveSamples; i++) {
+ for(int32 i = 0; i < m_bActiveSamples; i++) {
m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = false;
m_asActiveSamples[i].m_bIsProcessed = false;
}
- for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
- tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
- if (sample.m_nSampleIndex != NO_SAMPLE) {
- for (int32 j = 0; j < m_bActiveSamples; ++j) {
- if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
- sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
- sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
- if (sample.m_nLoopCount) {
- if (m_FrameCounter & 1) {
+ for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
+ tSound &sample = m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
+ if(sample.m_nSampleIndex != NO_SAMPLE) {
+ for(int32 j = 0; j < m_bActiveSamples; ++j) {
+ if(sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
+ sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
+ sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
+ if(sample.m_nLoopCount) {
+ if(m_FrameCounter & 1) {
flag = !!(j & 1);
- }
- else {
+ } else {
flag = !(j & 1);
}
- if (flag && !SampleManager.GetChannelUsedFlag(j)) {
+ if(flag && !SampleManager.GetChannelUsedFlag(j)) {
sample.m_bLoopEnded = true;
m_asActiveSamples[j].m_bLoopEnded = true;
- m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
- m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
+ m_asActiveSamples[j].m_nSampleIndex =
+ NO_SAMPLE;
+ m_asActiveSamples[j].m_nEntityIndex =
+ AEHANDLE_NONE;
continue;
}
}
sample.m_bIsProcessed = true;
m_asActiveSamples[j].m_bIsProcessed = true;
sample.m_nVolumeChange = -1;
- if (!sample.m_bReleasingSoundFlag) {
- if (sample.m_bIs2D) {
- if (field_4) {
- emittingVol = 2 * min(63, sample.m_bEmittingVolume);
- }
- else {
- emittingVol = sample.m_bEmittingVolume;
+ if(!sample.m_bReleasingSoundFlag) {
+ if(sample.m_bIs2D) {
+ if(field_4) {
+ emittingVol =
+ 2 *
+ min(63,
+ sample.m_bEmittingVolume);
+ } else {
+ emittingVol =
+ sample.m_bEmittingVolume;
}
- SampleManager.SetChannelFrequency(j, sample.m_nFrequency);
- SampleManager.SetChannelEmittingVolume(j, emittingVol);
- }
- else {
- m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
+ SampleManager.SetChannelFrequency(
+ j, sample.m_nFrequency);
+ SampleManager.SetChannelEmittingVolume(
+ j, emittingVol);
+ } else {
+ m_asActiveSamples[j].m_fDistance =
+ sample.m_fDistance;
position2 = sample.m_fDistance;
- position1 = m_asActiveSamples[j].m_fDistance;
- sample.m_nFrequency = ComputeDopplerEffectedFrequency(
- sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier);
- if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
+ position1 =
+ m_asActiveSamples[j].m_fDistance;
+ sample.m_nFrequency =
+ ComputeDopplerEffectedFrequency(
+ sample.m_nFrequency, position1,
+ position2,
+ sample.m_fSpeedMultiplier);
+ if(sample.m_nFrequency !=
+ m_asActiveSamples[j].m_nFrequency) {
int32 freq;
- if (sample.m_nFrequency <=
- m_asActiveSamples[j].m_nFrequency) {
- freq = max(sample.m_nFrequency,
- m_asActiveSamples[j].m_nFrequency -
- 6000);
- }
- else {
- freq = min(sample.m_nFrequency,
- m_asActiveSamples[j].m_nFrequency +
- 6000);
+ if(sample.m_nFrequency <=
+ m_asActiveSamples[j]
+ .m_nFrequency) {
+ freq = max(
+ sample.m_nFrequency,
+ m_asActiveSamples[j]
+ .m_nFrequency -
+ 6000);
+ } else {
+ freq = min(
+ sample.m_nFrequency,
+ m_asActiveSamples[j]
+ .m_nFrequency +
+ 6000);
}
- m_asActiveSamples[j].m_nFrequency = freq;
- SampleManager.SetChannelFrequency(j, freq);
+ m_asActiveSamples[j].m_nFrequency =
+ freq;
+ SampleManager.SetChannelFrequency(
+ j, freq);
}
- if (sample.m_bEmittingVolume !=
- m_asActiveSamples[j].m_bEmittingVolume) {
- if (sample.m_bEmittingVolume <=
- m_asActiveSamples[j].m_bEmittingVolume) {
+ if(sample.m_bEmittingVolume !=
+ m_asActiveSamples[j].m_bEmittingVolume) {
+ if(sample.m_bEmittingVolume <=
+ m_asActiveSamples[j]
+ .m_bEmittingVolume) {
vol = max(
- m_asActiveSamples[j].m_bEmittingVolume - 10,
- sample.m_bEmittingVolume);
- }
- else {
+ m_asActiveSamples[j]
+ .m_bEmittingVolume -
+ 10,
+ sample
+ .m_bEmittingVolume);
+ } else {
vol = min(
- m_asActiveSamples[j].m_bEmittingVolume + 10,
- sample.m_bEmittingVolume);
+ m_asActiveSamples[j]
+ .m_bEmittingVolume +
+ 10,
+ sample
+ .m_bEmittingVolume);
}
uint8 emittingVol;
- if (field_4) {
- emittingVol = 2 * min(63, vol);
- }
- else {
+ if(field_4) {
+ emittingVol =
+ 2 * min(63, vol);
+ } else {
emittingVol = vol;
}
- SampleManager.SetChannelEmittingVolume(j, emittingVol);
- m_asActiveSamples[j].m_bEmittingVolume = vol;
+ SampleManager
+ .SetChannelEmittingVolume(
+ j, emittingVol);
+ m_asActiveSamples[j]
+ .m_bEmittingVolume = vol;
}
- TranslateEntity(&sample.m_vecPos, &position);
- SampleManager.SetChannel3DPosition(j, position.x, position.y,
- position.z);
+ TranslateEntity(&sample.m_vecPos,
+ &position);
+ SampleManager.SetChannel3DPosition(
+ j, position.x, position.y, position.z);
SampleManager.SetChannel3DDistances(
- j, sample.m_fSoundIntensity,
- 0.25f * sample.m_fSoundIntensity);
+ j, sample.m_fSoundIntensity,
+ 0.25f * sample.m_fSoundIntensity);
}
- SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
+ SampleManager.SetChannelReverbFlag(
+ j, sample.m_bReverbFlag);
continue;
}
sample.m_bIsProcessed = false;
@@ -2891,79 +3423,93 @@ cAudioManager::ProcessActiveQueues()
}
}
}
- for (int32 i = 0; i < m_bActiveSamples; i++) {
- if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) {
+ for(int32 i = 0; i < m_bActiveSamples; i++) {
+ if(m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE &&
+ !m_asActiveSamples[i].m_bIsProcessed) {
SampleManager.StopChannel(i);
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
}
}
- for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
- tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
- if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
- m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
- if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) {
+ for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
+ tSound &sample = m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
+ if(!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
+ m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed &&
+ sample.m_nSampleIndex < NO_SAMPLE) {
+ if(sample.m_nCounter > 255 && sample.m_nLoopCount &&
+ sample.m_bLoopsRemaining) {
--sample.m_bLoopsRemaining;
sample.m_nReleasingVolumeDivider = 1;
- }
- else {
- for (int32 j = 0; j < m_bActiveSamples; ++j) {
- if (!m_asActiveSamples[j].m_bIsProcessed) {
- if (sample.m_nLoopCount) {
+ } else {
+ for(int32 j = 0; j < m_bActiveSamples; ++j) {
+ if(!m_asActiveSamples[j].m_bIsProcessed) {
+ if(sample.m_nLoopCount) {
v28 = sample.m_nFrequency / m_bTimeSpent;
v29 = sample.m_nLoopCount *
- SampleManager.GetSampleLength(sample.m_nSampleIndex);
- if (v28 == 0) continue;
- sample.m_nReleasingVolumeDivider = v29 / v28 + 1;
+ SampleManager.GetSampleLength(
+ sample.m_nSampleIndex);
+ if(v28 == 0) continue;
+ sample.m_nReleasingVolumeDivider =
+ v29 / v28 + 1;
}
- memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
- if (!m_asActiveSamples[j].m_bIs2D)
- TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
- if (field_4) {
+ memcpy(&m_asActiveSamples[j], &sample,
+ sizeof(tSound));
+ if(!m_asActiveSamples[j].m_bIs2D)
+ TranslateEntity(
+ &m_asActiveSamples[j].m_vecPos,
+ &position);
+ if(field_4) {
emittingVol =
- 2 * min(63, m_asActiveSamples[j].m_bEmittingVolume);
- }
- else {
- emittingVol = m_asActiveSamples[j].m_bEmittingVolume;
+ 2 * min(63, m_asActiveSamples[j]
+ .m_bEmittingVolume);
+ } else {
+ emittingVol =
+ m_asActiveSamples[j].m_bEmittingVolume;
}
- if (SampleManager.InitialiseChannel(j,
- m_asActiveSamples[j].m_nSampleIndex,
- m_asActiveSamples[j].m_bBankIndex)) {
+ if(SampleManager.InitialiseChannel(
+ j, m_asActiveSamples[j].m_nSampleIndex,
+ m_asActiveSamples[j].m_bBankIndex)) {
SampleManager.SetChannelFrequency(
- j, m_asActiveSamples[j].m_nFrequency);
- SampleManager.SetChannelEmittingVolume(j, emittingVol);
+ j, m_asActiveSamples[j].m_nFrequency);
+ SampleManager.SetChannelEmittingVolume(
+ j, emittingVol);
SampleManager.SetChannelLoopPoints(
- j, m_asActiveSamples[j].m_nLoopStart,
- m_asActiveSamples[j].m_nLoopEnd);
+ j, m_asActiveSamples[j].m_nLoopStart,
+ m_asActiveSamples[j].m_nLoopEnd);
SampleManager.SetChannelLoopCount(
- j, m_asActiveSamples[j].m_nLoopCount);
+ j, m_asActiveSamples[j].m_nLoopCount);
SampleManager.SetChannelReverbFlag(
- j, m_asActiveSamples[j].m_bReverbFlag);
- if (m_asActiveSamples[j].m_bIs2D) {
- uint8 offset = m_asActiveSamples[j].m_bOffset;
- if (offset == 63) {
+ j, m_asActiveSamples[j].m_bReverbFlag);
+ if(m_asActiveSamples[j].m_bIs2D) {
+ uint8 offset =
+ m_asActiveSamples[j].m_bOffset;
+ if(offset == 63) {
x = 0.f;
- }
- else if (offset >= 63) {
- x = (offset - 63) * 1000.f / 63;
- }
- else {
- x = -(63 - offset) * 1000.f / 63;
+ } else if(offset >= 63) {
+ x = (offset - 63) * 1000.f /
+ 63;
+ } else {
+ x = -(63 - offset) *
+ 1000.f / 63;
}
usedX = x;
usedY = 0.f;
usedZ = 0.f;
- m_asActiveSamples[j].m_fSoundIntensity = 100000.0f;
- }
- else {
+ m_asActiveSamples[j]
+ .m_fSoundIntensity = 100000.0f;
+ } else {
usedX = position.x;
usedY = position.y;
usedZ = position.z;
}
- SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
+ SampleManager.SetChannel3DPosition(
+ j, usedX, usedY, usedZ);
SampleManager.SetChannel3DDistances(
- j, m_asActiveSamples[j].m_fSoundIntensity,
- 0.25f * m_asActiveSamples[j].m_fSoundIntensity);
+ j,
+ m_asActiveSamples[j].m_fSoundIntensity,
+ 0.25f * m_asActiveSamples[j]
+ .m_fSoundIntensity);
SampleManager.StartChannel(j);
}
m_asActiveSamples[j].m_bIsProcessed = true;
@@ -2987,7 +3533,8 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
automobile = (CAutomobile *)params->m_pVehicle;
if(!automobile->bEngineOn) return true;
- if((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) &&
+ if((automobile->m_fVelocityChangeForAudio < 0.025f ||
+ params->m_fVelocityChange >= 0.025f) &&
(automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
return true;
@@ -3036,13 +3583,14 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume =
- ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ 110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -3080,21 +3628,24 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
boat = (CBoat *)params->m_pVehicle;
if(params->m_nIndex == REEFER) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 10386;
- m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_nFrequency +=
+ (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3112,7 +3663,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
emittingVol = (100.f * padRelativeAccerate) + 15;
m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10;
} else {
gasPedal = Abs(boat->m_fGasPedal);
if(gasPedal > 0.0f) {
@@ -3122,10 +3674,12 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
emittingVol = (100.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10;
}
}
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_bVolume) return 1;
m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
@@ -3137,7 +3691,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3157,13 +3712,16 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
if(LastAccel > 20) {
oneShotVol = LastVol;
- PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol);
+ PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17,
+ oneShotVol);
}
} else {
emittingVol = 105 * padAccelerate / 255 + 15;
- m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
+ m_sQueueSample.m_nFrequency =
+ 4000 * padAccelerate / 255 + 8000;
if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
@@ -3180,13 +3738,15 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
emittingVol = (105.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
}
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_bVolume) return 1;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -3196,7 +3756,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3236,8 +3797,10 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = vol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3281,10 +3844,12 @@ void
cAudioManager::ProcessBridgeMotor()
{
if(m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
+ m_sQueueSample.m_nSampleIndex =
+ SFX_FISHING_BOAT_IDLE; // todo check sfx name
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
@@ -3293,7 +3858,8 @@ cAudioManager::ProcessBridgeMotor()
m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3307,10 +3873,12 @@ cAudioManager::ProcessBridgeMotor()
void
cAudioManager::ProcessBridgeOneShots()
{
- if(CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
+ if(CBridge::State == STATE_LIFT_PART_IS_UP &&
+ CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else {
- if(CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
+ if(CBridge::State == STATE_LIFT_PART_IS_DOWN &&
+ CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else {
if(CBridge::State == STATE_LIFT_PART_MOVING_UP &&
@@ -3326,7 +3894,8 @@ cAudioManager::ProcessBridgeOneShots()
}
}
if(m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -3359,12 +3928,14 @@ cAudioManager::ProcessBridgeWarning()
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 100;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 450.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3392,12 +3963,14 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 60;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3424,9 +3997,10 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
} else if(nAccel < 60) {
++nAccel;
}
- AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0,
- 52, 1);
- AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1);
+ AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000,
+ SFX_CESNA_IDLE, 0, 52, 1);
+ AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000,
+ SFX_CESNA_REV, 0, 2, 1);
}
} else if(params->m_nIndex == DODO) {
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1);
@@ -3445,7 +4019,8 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3454,7 +4029,8 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
AddSampleToRequestedQueue();
}
if(params->m_fDistance < 8100.f) {
- m_sQueueSample.m_bVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
@@ -3466,9 +4042,10 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3502,14 +4079,15 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
rand = m_anRandomTable[0] % 90 + 30;
- m_sQueueSample.m_bVolume =
- ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -3543,7 +4121,8 @@ cAudioManager::ProcessCrane()
distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos);
if(distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
@@ -3553,10 +4132,12 @@ cAudioManager::ProcessCrane()
m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 100;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3565,11 +4146,13 @@ cAudioManager::ProcessCrane()
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
+ if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
+ .m_AudioEvents) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
+ SampleManager.GetSampleBaseFrequency(
+ SFX_COL_CAR_2);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
@@ -3606,13 +4189,15 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
rand = m_anRandomTable[0] % 60 + 40;
- m_sQueueSample.m_bVolume =
- ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -3652,10 +4237,12 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
emittingVolume = 60;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
}
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 28;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -3664,7 +4251,8 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3797,7 +4385,8 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
if(type == EXPLOSION_HELI)
- m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency =
+ 8 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
break;
@@ -3807,8 +4396,9 @@ cAudioManager::ProcessExplosions(int32 explosion)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -3835,7 +4425,8 @@ cAudioManager::ProcessFireHydrant()
bool distCalculated = false;
static const int intensity = 35;
- m_sQueueSample.m_vecPos = ((CEntity*)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
+ m_sQueueSample.m_vecPos =
+ ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
@@ -3851,7 +4442,8 @@ cAudioManager::ProcessFireHydrant()
m_sQueueSample.m_bEmittingVolume = 40;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -3879,8 +4471,11 @@ void cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
emittingVol = 100;
m_sQueueSample.m_nFrequency =
- 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
- m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ 8 *
+ SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) /
+ 10;
+ m_sQueueSample.m_nFrequency +=
+ i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
break;
case ENTITY_TYPE_PED:
@@ -3889,7 +4484,8 @@ void cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
emittingVol = 60;
- m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ m_sQueueSample.m_nFrequency +=
+ i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
m_sQueueSample.m_nReleasingVolumeModificator = 10;
break;
default:
@@ -3897,15 +4493,18 @@ void cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ m_sQueueSample.m_nFrequency +=
+ i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
} else {
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency +=
+ i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
@@ -3913,8 +4512,9 @@ void cAudioManager::ProcessFires(int32)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -3925,9 +4525,11 @@ void cAudioManager::ProcessFires(int32)
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -3954,7 +4556,9 @@ cAudioManager::ProcessFrontEnd()
stereo = false;
processedMission = false;
switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
- case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break;
+ case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
+ m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
+ break;
case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
break;
@@ -4007,7 +4611,9 @@ cAudioManager::ProcessFrontEnd()
case SOUND_RACE_START_2:
case SOUND_RACE_START_1:
case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; break;
- case SOUND_RACE_START_GO: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; break;
+ case SOUND_RACE_START_GO:
+ m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
+ break;
case SOUND_PART_MISSION_COMPLETE:
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
processedMission = true;
@@ -4045,7 +4651,9 @@ cAudioManager::ProcessFrontEnd()
stereo = true;
break;
case SOUND_FRONTEND_NO_RADIO:
- case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break;
+ case SOUND_FRONTEND_RADIO_CHANGE:
+ m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
+ break;
case SOUND_A0: m_sQueueSample.m_nSampleIndex = SFX_INFO; break;
default: continue;
}
@@ -4168,19 +4776,24 @@ cAudioManager::ProcessGarages()
state = CGarages::aGarages[i].m_eGarageState;
if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
- if(CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
+ if(CGarages::aGarages[i].m_eGarageState ==
+ GS_AFTERDROPOFF) {
if(!(m_FrameCounter & 1)) {
LOOP_HELPER
continue;
}
if(m_anRandomTable[1] & 1) {
- sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
+ sampleIndex =
+ m_anRandomTable[2] % 5 +
+ SFX_COL_CAR_1;
} else {
sampleIndex =
- m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
+ m_anRandomTable[2] % 6 +
+ SFX_COL_CAR_PANEL_1;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_nFrequency =
@@ -4188,14 +4801,17 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nSampleIndex) >>
1;
m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ RandomDisplacement(
+ m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nCounter = iSound++;
if(iSound < 32) iSound = 32;
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bBankIndex =
+ SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample
+ .m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_bEmittingVolume = 90;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
@@ -4211,10 +4827,12 @@ cAudioManager::ProcessGarages()
LOOP_HELPER
continue;
}
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
+ m_sQueueSample.m_nSampleIndex =
+ SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 6543;
} else {
- m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
+ m_sQueueSample.m_nSampleIndex =
+ SFX_GARAGE_DOOR_LOOP;
m_sQueueSample.m_nFrequency = 13961;
}
m_sQueueSample.m_nCounter = i;
@@ -4226,9 +4844,11 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_bEmittingVolume = 90;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_bReverbFlag = true;
@@ -4259,7 +4879,9 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
static const tHelicopterSampleData gHeliSfxRanges[3] = {
{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
- if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return false;
+ if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <=
+ params->m_fDistance)
+ return false;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
heli = (CHeli *)params->m_pVehicle;
@@ -4269,25 +4891,28 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
if(dist >= MaxDist) return true;
baseDist = gHeliSfxRanges[i].m_fBaseDistance;
if(dist < baseDist)
- emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
+ emittingVol = (gHeliSfxRanges[i].m_bBaseVolume *
+ ((MaxDist - dist) / (MaxDist - baseDist)));
else
emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = i + 65;
m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ 1200 * heli->m_nHeliId +
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -4324,14 +4949,15 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
if(dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(dist);
rand = m_anRandomTable[0] % 30 + 40;
- m_sQueueSample.m_bVolume =
- ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -4397,7 +5023,8 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
if(SetupJumboFlySound(20)) {
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
if(modificator > 1.0f) modificator = 1.0f;
- if(SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
+ if(SetupJumboRumbleSound(maxVolume * modificator) &&
+ SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
if(modificator < 0.2f) {
whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
vol = modificator * 5.f * maxVolume;
@@ -4436,7 +5063,8 @@ cAudioManager::ProcessJumboLanding(CPlane *plane)
if(SetupJumboFlySound(107.f * modificator + 20)) {
if(SetupJumboTaxiSound(75.f * (1.f - modificator))) {
SetupJumboEngineSound(maxVolume, 22050);
- SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
+ SetupJumboWhineSound(18.f * (1.f - modificator),
+ 14600.f * modificator + 29500);
}
}
}
@@ -4446,8 +5074,10 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane)
{
const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
- if(SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
- if(SetupJumboEngineSound(maxVolume, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
+ if(SetupJumboFlySound((107.f * modificator) + 20) &&
+ SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
+ if(SetupJumboEngineSound(maxVolume, 22050))
+ SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
}
}
@@ -4464,9 +5094,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
{
switch(sound) {
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- break;
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break;
default: return;
}
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
@@ -4477,7 +5105,8 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -4487,17 +5116,19 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_bEmittingVolume = 45;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- m_sQueueSample.m_bVolume =
- ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -4507,7 +5138,8 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_bEmittingVolume = 110;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -4787,7 +5419,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4797,7 +5430,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4807,7 +5441,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4817,7 +5452,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4831,7 +5467,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4841,7 +5478,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4853,7 +5491,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4863,7 +5502,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4873,7 +5513,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4883,7 +5524,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4893,7 +5535,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4903,7 +5546,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4913,7 +5557,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4923,7 +5568,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4971,7 +5617,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 90;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4981,7 +5628,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 90;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4991,7 +5639,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5001,7 +5650,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5011,7 +5661,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5021,20 +5672,24 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: ProcessPoliceCellBeatingScriptObject(sound); return;
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
+ ProcessPoliceCellBeatingScriptObject(sound);
+ return;
case SCRIPT_SOUND_RAVE_1_LOOP_S:
case SCRIPT_SOUND_RAVE_2_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5045,7 +5700,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5055,7 +5711,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5065,7 +5722,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5086,8 +5744,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
@@ -5097,7 +5755,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
@@ -5121,7 +5780,8 @@ cAudioManager::ProcessMissionAudio()
if(m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) {
switch(m_sMissionAudio.m_bLoadingStatus) {
case LOADING_STATUS_NOT_LOADED:
- SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
+ SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex,
+ 1);
m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_LOADED;
nFramesUntilFailedLoad = 0;
return;
@@ -5136,15 +5796,19 @@ cAudioManager::ProcessMissionAudio()
nFramesUntilFailedLoad = 0;
} else if(!m_bUserPause) {
if(++nFramesForPretendPlaying < 120) {
- m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_PLAYING;
+ m_sMissionAudio.m_bPlayStatus =
+ PLAY_STATUS_PLAYING;
} else {
- m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_bPlayStatus =
+ PLAY_STATUS_FINISHED;
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
}
}
} else {
if(m_sMissionAudio.m_bPlayStatus) {
- if(m_sMissionAudio.m_bPlayStatus != PLAY_STATUS_PLAYING) return;
+ if(m_sMissionAudio.m_bPlayStatus !=
+ PLAY_STATUS_PLAYING)
+ return;
if(m_bTimerJustReset) {
ClearMissionAudio();
SampleManager.StopStreamedFile(1);
@@ -5155,33 +5819,49 @@ cAudioManager::ProcessMissionAudio()
if(!m_bUserPause) {
if(nCheckPlayingDelay) {
--nCheckPlayingDelay;
- } else if(GetMissionScriptPoliceAudioPlayingStatus() ==
- PLAY_STATUS_FINISHED ||
- m_sMissionAudio.m_nMissionAudioCounter-- == 0) {
- m_sMissionAudio.m_bPlayStatus =
+ } else if(
+ GetMissionScriptPoliceAudioPlayingStatus() ==
+ PLAY_STATUS_FINISHED ||
+ m_sMissionAudio
+ .m_nMissionAudioCounter-- ==
+ 0) {
+ m_sMissionAudio
+ .m_bPlayStatus =
PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- SampleManager.StopStreamedFile(1);
- m_sMissionAudio.m_nMissionAudioCounter = 0;
+ m_sMissionAudio
+ .m_nSampleIndex =
+ NO_SAMPLE;
+ SampleManager
+ .StopStreamedFile(1);
+ m_sMissionAudio
+ .m_nMissionAudioCounter =
+ 0;
}
}
} else if(m_sMissionAudio.field_22) {
- if(SampleManager.IsStreamPlaying(1) || m_bUserPause ||
- m_bPreviousUserPause) {
+ if(SampleManager.IsStreamPlaying(1) ||
+ m_bUserPause || m_bPreviousUserPause) {
if(m_bUserPause)
- SampleManager.PauseStream(1, 1);
+ SampleManager.PauseStream(
+ 1, 1);
else
- SampleManager.PauseStream(0, 1);
+ SampleManager.PauseStream(
+ 0, 1);
} else {
- m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ m_sMissionAudio.m_bPlayStatus =
+ PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex =
+ NO_SAMPLE;
SampleManager.StopStreamedFile(1);
- m_sMissionAudio.m_nMissionAudioCounter = 0;
+ m_sMissionAudio
+ .m_nMissionAudioCounter = 0;
}
} else {
if(m_bUserPause) return;
if(nCheckPlayingDelay--) {
- if(!SampleManager.IsStreamPlaying(1)) return;
+ if(!SampleManager.IsStreamPlaying(
+ 1))
+ return;
nCheckPlayingDelay = 0;
}
m_sMissionAudio.field_22 = 1;
@@ -5189,26 +5869,36 @@ cAudioManager::ProcessMissionAudio()
} else {
if(MissionScriptAudioUsesPoliceChannel(
m_sMissionAudio.m_nSampleIndex)) {
- SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
+ SetMissionScriptPoliceAudio(
+ m_sMissionAudio.m_nSampleIndex);
} else {
- if(m_bUserPause) SampleManager.PauseStream(1, 1);
- if(m_sMissionAudio.m_bPredefinedProperties) {
- SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
+ if(m_bUserPause)
+ SampleManager.PauseStream(1, 1);
+ if(m_sMissionAudio
+ .m_bPredefinedProperties) {
+ SampleManager
+ .SetStreamedVolumeAndPan(80, 63,
+ 1, 1);
} else {
- distSquared =
- GetDistanceSquared(&m_sMissionAudio.m_vecPos);
+ distSquared = GetDistanceSquared(
+ &m_sMissionAudio.m_vecPos);
if(distSquared >= 2500.f) {
emittingVol = 0;
pan = 63;
} else {
dist = Sqrt(distSquared);
- emittingVol = ComputeVolume(80, 50.0f, dist);
- TranslateEntity(&m_sMissionAudio.m_vecPos,
- &vec);
- pan = ComputePan(50.f, &vec);
+ emittingVol = ComputeVolume(
+ 80, 50.0f, dist);
+ TranslateEntity(
+ &m_sMissionAudio
+ .m_vecPos,
+ &vec);
+ pan =
+ ComputePan(50.f, &vec);
}
- SampleManager.SetStreamedVolumeAndPan(emittingVol, pan,
- 1, 1);
+ SampleManager
+ .SetStreamedVolumeAndPan(
+ emittingVol, pan, 1, 1);
}
SampleManager.StartPreloadedStreamedFile(1);
}
@@ -5220,7 +5910,7 @@ cAudioManager::ProcessMissionAudio()
case 2:
if(++nFramesUntilFailedLoad >= 90) {
nFramesForPretendPlaying = 0;
- g_bMissionAudioLoadFailed = 1;
+ g_bMissionAudioLoadFailed = true;
nFramesUntilFailedLoad = 0;
m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_LOADED;
}
@@ -5246,8 +5936,10 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
velocityChange = Abs(params->m_fVelocityChange);
} else {
if(automobile->m_nDriveWheelsOnGround)
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
- velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
+ automobile->m_fGasPedalAudio =
+ automobile->m_fGasPedalAudio * 0.4f;
+ velocityChange = automobile->m_fGasPedalAudio *
+ params->m_pTransmission->fMaxVelocity;
}
if(velocityChange > 0.001f) {
allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
@@ -5256,24 +5948,29 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
else
emittingVol = 90;
if(emittingVol) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated,
+ params->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
+ m_sQueueSample.m_nSampleIndex =
+ SFX_REMOTE_CONTROLLED_CAR;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency =
- (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity +
+ (11025.f * velocityChange /
+ params->m_pTransmission->fMaxVelocity +
11025.f);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -5336,7 +6033,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -5350,7 +6048,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = false;
@@ -5433,7 +6132,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -5445,7 +6145,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -5476,9 +6177,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
@@ -5520,8 +6221,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
@@ -5546,7 +6247,7 @@ cAudioManager::ProcessPed(CPhysical *ped)
m_sQueueSample.m_vecPos = ped->GetPosition();
- //params.m_bDistanceCalculated = false;
+ // params.m_bDistanceCalculated = false;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(&params);
@@ -5566,10 +6267,11 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
emittingVol = 10;
- veh = (CAutomobile*)ped->m_pMyVehicle;
+ veh = (CAutomobile *)ped->m_pMyVehicle;
if(veh && veh->IsCar()) {
for(int32 i = 2; i < ARRAYSIZE(veh->Doors); i++) {
- if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
+ if(!veh->IsDoorClosed((eDoors)i) ||
+ veh->IsDoorMissing((eDoors)i)) {
emittingVol = 42;
break;
}
@@ -5579,7 +6281,8 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
emittingVol = 42;
}
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 64;
m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
@@ -5591,9 +6294,10 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 7.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -5607,14 +6311,6 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
}
}
-#if 1
-WRAPPER
-void
-cAudioManager::ProcessPedOneShots(cPedParams *params)
-{
- EAXJMP(0x56F650);
-}
-#else
void
cAudioManager::ProcessPedOneShots(cPedParams *params)
{
@@ -5625,15 +6321,15 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
bool stereo;
int16 sound;
- char noReflection;
+ bool noReflection;
CWeapon *weapon;
- float maxDist;
+ float maxDist = 0.f; // uninitialized variable
static uint8 iSound = 21;
- weapon = nil;
+ weapon = params->m_pPed->GetWeapon();
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
- noReflection = 0;
+ noReflection = false;
stereo = 0;
m_sQueueSample.m_bRequireReflection = false;
sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
@@ -5642,7 +6338,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_STEP_END:
if(!params->m_pPed->bIsLooking) {
emittingVol = m_anRandomTable[3] % 15 + 45;
- if(FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
+ if(FindPlayerPed() !=
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
emittingVol >>= 1;
maxDist = 400.f;
switch(params->m_pPed->m_nSurfaceTouched) {
@@ -5651,7 +6348,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case SURFACE_DIRT:
case SURFACE_DIRTTRACK:
- sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
+ sampleIndex =
+ m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
break;
case SURFACE_METAL6:
case SURFACE_METAL_DOOR:
@@ -5667,10 +6365,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
break;
case SURFACE_SAND:
- sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
+ sampleIndex =
+ (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
break;
case SURFACE_PUDDLE:
- sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
+ sampleIndex =
+ (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
break;
case SURFACE_WOOD:
case SURFACE_WOOD_BOX:
@@ -5681,37 +6381,46 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
break;
default:
- sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
+ sampleIndex =
+ m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
break;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter =
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ m_sQueueSample.m_nCounter =
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
+ .m_awAudioEvent[i] -
+ 28;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
switch(params->m_pPed->m_nMoveState) {
- case 2:
+ case PEDMOVE_WALK:
emittingVol >>= 2;
- m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency =
+ 9 * m_sQueueSample.m_nFrequency / 10;
break;
- case 3:
+ case PEDMOVE_RUN:
emittingVol >>= 1;
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ case PEDMOVE_SPRINT:
+ m_sQueueSample.m_nFrequency =
+ 12 * m_sQueueSample.m_nFrequency / 10;
break;
- case 4: m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10; break;
default: break;
}
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
}
break;
@@ -5729,32 +6438,32 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
}
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = 1;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
- m_sQueueSample.field_16 = 2;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
- break;
}
break;
case SOUND_FIGHT_PUNCH_33:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5762,19 +6471,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_KICK_34:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5782,19 +6491,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_HEADBUTT_35:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5802,19 +6511,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_36:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5822,19 +6531,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_37:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5842,19 +6551,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_CLOSE_PUNCH_38:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5862,19 +6571,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_39:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5882,19 +6591,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5902,19 +6611,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_41:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5922,19 +6631,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5942,19 +6651,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_KNEE_OR_KICK_43:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5962,19 +6671,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_KICK_44:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5982,18 +6691,18 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_WEAPON_BAT_ATTACK:
m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -6001,12 +6710,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[2] % 20 + 100;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
- noReflection = 1;
+ noReflection = true;
break;
case SOUND_WEAPON_SHOT_FIRED:
weapon = &ped->m_weapons[ped->m_currentWeapon];
@@ -6014,13 +6723,14 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
maxDist = SQR(50);
m_sQueueSample.m_nLoopCount = 1;
@@ -6028,23 +6738,24 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[1] % 10 + 90;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
- noReflection = 1;
+ noReflection = true;
break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
@@ -6052,19 +6763,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
break;
case WEAPONTYPE_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 1;
@@ -6072,23 +6784,24 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[2] % 10 + 100;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
- noReflection = 1;
+ noReflection = true;
break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
@@ -6096,19 +6809,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[1] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
@@ -6116,19 +6830,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[4] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 1;
@@ -6136,23 +6851,24 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[4] % 10 + 110;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
- noReflection = 1;
+ noReflection = true;
break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
- m_sQueueSample.field_16 = 1;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
maxDist = 8100.f;
m_sQueueSample.m_nLoopCount = 1;
@@ -6160,38 +6876,39 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[0] % 20 + 80;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
- noReflection = 1;
+ noReflection = true;
break;
case WEAPONTYPE_FLAMETHROWER:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = 9;
+ m_sQueueSample.m_nCounter = 9;
emittingVol = 90;
m_sQueueSample.m_nFrequency =
(10 * m_sQueueSample.m_nEntityIndex & 2047) +
SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bEmittingVolume = 90;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 0;
- m_sQueueSample.field_76 = 6;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 6;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
- noReflection = 1;
+ noReflection = true;
break;
default: continue;
}
@@ -6202,164 +6919,70 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
switch(weapon->m_eWeaponType) {
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
- emittingVol = 75;
- m_sQueueSample.m_counter = iSound++;
- stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) +
RandomDisplacement(300);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bEmittingVolume = 75;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bRequireReflection = true;
break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
- emittingVol = 75;
- m_sQueueSample.m_counter = iSound++;
- stereo = 1;
m_sQueueSample.m_nFrequency = 39243;
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bEmittingVolume = 75;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bRequireReflection = true;
break;
case WEAPONTYPE_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
- emittingVol = 75;
- m_sQueueSample.m_counter = iSound++;
- stereo = 1;
m_sQueueSample.m_nFrequency = 30290;
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bEmittingVolume = 75;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bRequireReflection = true;
break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
- emittingVol = 75;
- m_sQueueSample.m_counter = iSound++;
- stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bEmittingVolume = 75;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bRequireReflection = true;
break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
- emittingVol = 75;
- m_sQueueSample.m_counter = iSound++;
- stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bEmittingVolume = 75;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bRequireReflection = true;
break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
- emittingVol = 75;
- m_sQueueSample.m_counter = iSound++;
- stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bEmittingVolume = 75;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bRequireReflection = true;
break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
- emittingVol = 75;
- m_sQueueSample.m_counter = iSound++;
- stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bEmittingVolume = 75;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bRequireReflection = true;
break;
default: continue;
}
+ emittingVol = 75;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = 1;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300);
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_WEAPON_AK47_BULLET_ECHO:
case SOUND_WEAPON_UZI_BULLET_ECHO:
case SOUND_WEAPON_M16_BULLET_ECHO:
m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
@@ -6367,22 +6990,23 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[4] % 10 + 40;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
- noReflection = 1;
+ noReflection = true;
break;
case SOUND_WEAPON_FLAMETHROWER_FIRE:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 1;
@@ -6390,18 +7014,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = 70;
m_sQueueSample.m_bEmittingVolume = 70;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
break;
case SOUND_WEAPON_HIT_PED:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
- m_sQueueSample.field_16 = 7;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -6409,17 +7035,17 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[0] % 20 + 90;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
break;
case SOUND_SPLASH:
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
- m_sQueueSample.field_16 = 1;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
maxDist = 1600.f;
m_sQueueSample.m_nLoopCount = 1;
@@ -6427,50 +7053,48 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[2] % 30 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
- default:
- SetupPedComments(params, sound);
- continue;
+ default: SetupPedComments(params, sound); continue;
+ }
- if(stereo && iSound > 60) iSound = 21;
- if(params->m_fDistance < maxDist) {
- CalculateDistance((bool *)params, params->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume) {
- if(noReflection) {
- if(0.2f * m_sQueueSample.m_fSoundIntensity >
- m_sQueueSample.m_fDistance) {
- noReflection = 0;
- } else {
- m_sQueueSample.m_bIsDistant = true;
- m_sQueueSample.m_bOffset = 0;
- }
+ if(stereo && iSound > 60) iSound = 21;
+ if(params->m_fDistance < maxDist) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ if(noReflection) {
+ if(0.2f * m_sQueueSample.m_fSoundIntensity <=
+ m_sQueueSample.m_fDistance) {
+ noReflection = 0;
+ } else {
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_bOffset = 0;
}
- m_sQueueSample.m_bReverbFlag = true;
- AddSampleToRequestedQueue();
- if(noReflection) {
- m_sQueueSample.m_bOffset = 127;
- ++m_sQueueSample.m_nSampleIndex;
- if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] !=
- 47 ||
- weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
- m_sQueueSample.m_counter = iSound++;
- if(iSound > 60) iSound = 21;
- } else {
- ++m_sQueueSample.m_counter;
- }
- AddSampleToRequestedQueue();
+ }
+ m_sQueueSample.m_bReverbFlag = true;
+ AddSampleToRequestedQueue();
+ if(noReflection) {
+ m_sQueueSample.m_bOffset = 127;
+ ++m_sQueueSample.m_nSampleIndex;
+ if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
+ .m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
+ weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
+ m_sQueueSample.m_nCounter = iSound++;
+ if(iSound > 60) iSound = 21;
+ } else {
+ ++m_sQueueSample.m_nCounter;
}
+ AddSampleToRequestedQueue();
}
}
}
}
}
-#endif
void
cAudioManager::ProcessPhysical(int32 id)
@@ -6478,8 +7102,12 @@ cAudioManager::ProcessPhysical(int32 id)
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
if(entity) {
switch(entity->m_type) {
- case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break;
- case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break;
+ case ENTITY_TYPE_VEHICLE:
+ ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
+ break;
+ case ENTITY_TYPE_PED:
+ ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
+ break;
default: return;
}
}
@@ -6497,18 +7125,93 @@ cAudioManager::ProcessPlane(cVehicleParams *params)
struct tVehicleSampleData {
eSfxSample m_nAccelerationSampleIndex;
- char m_bEngineSoundType;
+ uint8 m_bEngineSoundType;
char gap_5[3];
eSfxSample m_nHornSample;
int32 m_nHornFrequency;
- char m_nSirenOrAlarmSample;
- int m_nSirenOrAlarmFrequency;
- char m_bDoorType;
+ uint8 m_nSirenOrAlarmSample;
+ int32 m_nSirenOrAlarmFrequency;
+ uint8 m_bDoorType;
char gap_25[3];
};
-int32 *CSWTCH_554 = (int32 *)0x606A50;
-tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204;
+// int32 *GearFreqAdj = (int32 *)0x606A50;
+int32 GearFreqAdj[] = {112, 23, 0, 0, 112, 23, 0, 0, 72, 13, 0, 0,
+ 176, 4, 0, 0, 0, 0, 0, 0, 24, 252, 255, 255};
+
+// tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204;
+
+const tVehicleSampleData CarSounds[70] = {
+ {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_8, 8, "", SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, 0},
+ {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, 1},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, 2},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, 2},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_3, 3, "", SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, 1},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_3, 3, "", SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, 1},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2},
+ {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, 1},
+ {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0},
+ {SFX_CAR_REV_7, 7, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, 0},
+ {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_8, 8, "", SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, 3},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, 2},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 3},
+ {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CESNA_IDLE, 0, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, 3},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, 0},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, 0},
+ {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, 0},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_7, 7, "", SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_7, 7, "", SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, 0},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}};
void
cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
@@ -6547,7 +7250,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
processedAccelSampleStopped = 0;
if(bPlayerJustEnteredCar) {
bAccelSampleStopped = 1;
- bPlayerJustEnteredCar = 0;
+ bPlayerJustEnteredCar = false;
nCruising = 0;
LastAccel = 0;
bLostTractionLastFrame = 0;
@@ -6571,7 +7274,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
if(transmission->nDriveType == '4') {
wheelInUseCounter = 0;
- for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++){
+ for(uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if(automobile->m_aWheelState[i]) ++wheelInUseCounter;
}
if(wheelInUseCounter > 2) lostTraction = 1;
@@ -6580,7 +7283,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
(automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
lostTraction = 1;
}
- } else if(transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
+ } else if(transmission->nDriveType == 'R' &&
+ (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
lostTraction = 1;
}
if(0.0f != velocityChange) {
@@ -6602,11 +7306,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.StopChannel(m_bActiveSamples);
bAccelSampleStopped = 1;
}
- if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction) {
gasPedalAudio = automobile->m_fGasPedalAudio;
} else {
gasPedalAudio =
- min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
+ min(1.0f, params->m_fVelocityChange /
+ params->m_pTransmission->fMaxReverseVelocity);
}
gasPedalAudio = max(0.0f, gasPedalAudio);
automobile->m_fGasPedalAudio = gasPedalAudio;
@@ -6616,16 +7322,19 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bAccelSampleStopped = 1;
}
nCruising = 0;
- if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction ||
+ params->m_fVelocityChange >= 0.01f &&
+ automobile->m_fGasPedalAudio > 0.2f) {
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
gasPedalAudio = automobile->m_fGasPedalAudio;
}
if(gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
if(engineSoundType == 6) freq >>= 1;
- AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq,
- (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1),
+ AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) +
+ 40,
+ freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1),
engineSoundType, 63, 0);
}
}
@@ -6642,16 +7351,19 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
return;
}
if(!nCruising) {
- if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
- lostTraction ||
- currentGear < 2 &&
- velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
- if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
- if(!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
+ if(accelerateState < 150 || !automobile->m_nWheelsOnGround ||
+ automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio <
+ 0.01f) { // here could be used abs
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction) {
+ if(!automobile->m_nWheelsOnGround &&
+ automobile->m_nDriveWheelsOnGround ||
(automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame ||
lostTraction && !bLostTractionLastFrame) &&
automobile->m_nWheelsOnGround) {
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
+ automobile->m_fGasPedalAudio =
+ automobile->m_fGasPedalAudio * 0.6f;
}
freqModifier = 0;
baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
@@ -6689,13 +7401,14 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
if(engineSoundType == 6)
- freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
+ freq =
+ (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) >> 1;
else
- freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+ freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
if(!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_bActiveSamples,
- m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_bActiveSamples);
}
LastAccel = accelerateState;
@@ -6705,20 +7418,22 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
return;
}
if(processedAccelSampleStopped) {
- if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return;
+ if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0))
+ return;
SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85);
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
if(engineSoundType == 6)
- freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
+ freq =
+ (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) >> 1;
else
- freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+ freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
if(!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_bActiveSamples,
- m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_bActiveSamples);
}
LastAccel = accelerateState;
@@ -6729,20 +7444,21 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
}
if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
++CurrentPretendGear;
- if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return;
+ if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0))
+ return;
SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85);
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
- freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+ freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
if(engineSoundType == 6) freq >>= 1;
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
if(!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_bActiveSamples,
- m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_bActiveSamples);
}
LastAccel = accelerateState;
@@ -6754,8 +7470,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
nCruising = 1;
}
bAccelSampleStopped = 1;
- if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- currentGear < params->m_pTransmission->nNumberOfGears - 1) {
+ if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) {
nCruising = 0;
} else {
if(accelerateState >= 220 &&
@@ -6766,8 +7482,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
}
freq = 27 * nCruising + freqModifier + 22050;
if(engineSoundType == 6) freq >>= 1;
- AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1),
- engineSoundType, 64, 1);
+ AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType,
+ 64, 1);
}
LastAccel = accelerateState;
@@ -6806,12 +7522,14 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = sampleIndex;
emittingVol = m_anRandomTable[0] % 50 + 55;
m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -6889,10 +7607,11 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_fDistance = Sqrt(distSquared);
if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
m_sQueueSample.m_bVolume =
- ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -6901,9 +7620,10 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -6912,14 +7632,15 @@ cAudioManager::ProcessPornCinema(uint8 sound)
time = CTimer::GetTimeInMilliseconds();
if(time > gPornNextTime) {
- m_sQueueSample.m_bVolume =
- ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ 90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + sample;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nCounter = rand + 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -6967,21 +7688,25 @@ cAudioManager::ProcessProjectiles()
}
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
+ m_sQueueSample.m_vecPos =
+ CProjectileInfo::ms_apProjectile[i]->GetPosition();
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -6995,24 +7720,21 @@ cAudioManager::ProcessProjectiles()
void
cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
{
- float emittingVol;
- CVehicle *veh;
-
if(params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f &&
(!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
- ++params->m_pVehicle->m_bRainAudioCounter;
- veh = params->m_pVehicle;
+ CVehicle *veh = params->m_pVehicle;
+ ++veh->m_bRainAudioCounter;
if(veh->m_bRainAudioCounter >= 2) {
veh->m_bRainAudioCounter = 0;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- emittingVol = 30.f * CWeather::Rain;
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
+ float emittingVol = 30.f * CWeather::Rain;
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
- veh = params->m_pVehicle;
if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 9;
@@ -7064,7 +7786,8 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->m_nWheelsOnGround) {
- modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
+ modificator = params->m_fVelocityChange /
+ params->m_pTransmission->fMaxReverseVelocity;
} else {
if(automobile->m_nDriveWheelsOnGround)
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
@@ -7072,7 +7795,8 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
}
modificator = Abs(modificator);
emittingVol = (24.f * modificator);
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(params->m_pVehicle->m_fGasPedal >= 0.0f) {
m_sQueueSample.m_nCounter = 62;
@@ -7089,7 +7813,8 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -7123,7 +7848,8 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -7133,20 +7859,21 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
if(time > gSawMillNextTime) {
- m_sQueueSample.m_bVolume =
- ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ 70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -7186,9 +7913,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
switch(sound) {
case SCRIPT_SOUND_SHOP_LOOP_S:
- case SCRIPT_SOUND_SHOP_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- break;
+ case SCRIPT_SOUND_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
@@ -7199,7 +7924,8 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -7209,21 +7935,22 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
if(time > gShopNextTime) {
- m_sQueueSample.m_bVolume =
- ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ 70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = rand + 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
@@ -7259,7 +7986,8 @@ cAudioManager::ProcessSpecial()
CPlayerPed *playerPed = FindPlayerPed();
if(playerPed) {
const PedState &state = playerPed->m_nPedState;
- if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
+ if(state != PED_ENTER_CAR && state != PED_STEAL_CAR &&
+ !playerPed->bInVehicle)
SampleManager.StopChannel(m_bActiveSamples);
}
}
@@ -7280,7 +8008,8 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f);
emittingVol = (75.f * speedMultipler);
if(train->m_fWagonPosition == 0.0f) {
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 32;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
@@ -7292,9 +8021,10 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 300.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -7305,7 +8035,8 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
}
}
if(params->m_fDistance < 4900.f) {
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
@@ -7317,8 +8048,11 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
100 * m_sQueueSample.m_nEntityIndex % 987;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 70.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -7353,7 +8087,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
if(params.m_pVehicle->m_status == STATUS_SIMPLE)
velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
else
- velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
+ velChange =
+ DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
params.m_fVelocityChange = velChange;
switch(params.m_pVehicle->m_vehType) {
case VEHICLE_TYPE_CAR:
@@ -7368,7 +8103,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
if(params.m_nIndex == DODO) {
if(!ProcessVehicleRoadNoise(&params)) {
ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio =
+ params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
}
@@ -7377,7 +8113,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
} else {
if(!ProcessVehicleRoadNoise(&params)) {
ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio =
+ params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
}
@@ -7386,7 +8123,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
ProcessVehicleSkidding(&params);
ProcessVehicleHorn(&params);
ProcessVehicleSirenOrAlarm(&params);
- if(UsesReverseWarning(params.m_nIndex)) ProcessVehicleReverseWarning(&params);
+ if(UsesReverseWarning(params.m_nIndex))
+ ProcessVehicleReverseWarning(&params);
if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(&params);
}
ProcessCarBombTick(&params);
@@ -7441,15 +8179,16 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
velocity = min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
if(velocity > 0.0035f) {
emittingVol = (100.f * velocity * 10.f / 3.f);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = i + 6;
m_sQueueSample.m_nSampleIndex =
m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex) +
- RandomDisplacement(1000);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex) +
+ RandomDisplacement(1000);
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
@@ -7472,154 +8211,170 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
}
void
-cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
+cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
{
- CVehicle* playerVeh;
- CVehicle* veh;
- CAutomobile* automobile;
+ CVehicle *playerVeh;
+ CVehicle *veh;
+ CAutomobile *automobile;
float relativeGearChange;
float relativeChange;
float reverseRelativechange;
uint8 volume;
eSfxSample accelerationSample;
- int32 freq;
+ int32 freq = 0; // uinitialized variable
uint8 emittingVol;
- cTransmission* transmission;
+ cTransmission *transmission;
uint8 currentGear;
float modificator;
float traction = 0.f;
- if (params->m_fDistance < SQR(50.f)) {
+ if(params->m_fDistance < SQR(50.f)) {
playerVeh = FindPlayerVehicle();
veh = params->m_pVehicle;
- if (playerVeh == veh && veh->m_status == STATUS_WRECKED) {
+ if(playerVeh == veh && veh->m_status == STATUS_WRECKED) {
SampleManager.StopChannel(m_bActiveSamples);
return;
}
- if (veh->bEngineOn) {
+ if(veh->bEngineOn) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- automobile = (CAutomobile*)params->m_pVehicle;
- if (params->m_nIndex == DODO) {
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if(params->m_nIndex == DODO) {
ProcessCesna(params);
return;
}
- if (FindPlayerVehicle() == veh) {
+ if(FindPlayerVehicle() == veh) {
ProcessPlayersVehicleEngine(params, automobile);
return;
}
transmission = params->m_pTransmission;
- if (transmission) {
+ if(transmission) {
currentGear = params->m_pVehicle->m_nCurrentGear;
- if (automobile->m_nWheelsOnGround) {
- if (automobile->bIsHandbrakeOn) {
- if (0.f == params->m_fVelocityChange) traction = 0.9f;
- }
- else if (params->m_pVehicle->m_status == STATUS_SIMPLE) {
+ if(automobile->m_nWheelsOnGround) {
+ if(automobile->bIsHandbrakeOn) {
+ if(0.f == params->m_fVelocityChange)
+ traction = 0.9f;
+ } else if(params->m_pVehicle->m_status == STATUS_SIMPLE) {
traction = 0.f;
- }
- else {
- switch (transmission->nDriveType) {
+ } else {
+ switch(transmission->nDriveType) {
case '4':
- for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
+ for(int32 i = 0;
+ i <
+ ARRAY_SIZE(automobile->m_aWheelState);
+ i++) {
+ if(automobile->m_aWheelState[i] ==
+ WHEEL_STATE_SPINNING)
traction += 0.05f;
}
break;
case 'F':
- if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING)
+ if(automobile->m_aWheelState[0] ==
+ WHEEL_STATE_SPINNING)
traction += 0.1f;
- if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING)
+ if(automobile->m_aWheelState[2] ==
+ WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
case 'R':
- if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING)
+ if(automobile->m_aWheelState[1] ==
+ WHEEL_STATE_SPINNING)
traction += 0.1f;
- if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING)
+ if(automobile->m_aWheelState[3] ==
+ WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
}
}
- if (transmission->fMaxVelocity <= 0.f) {
+ if(transmission->fMaxVelocity <= 0.f) {
relativeChange = 0.f;
- }
- else if (currentGear) {
- if ((params->m_fVelocityChange -
- transmission->Gears[currentGear].fShiftDownVelocity) /
- transmission->fMaxVelocity * 2.5f <=
- 1.f)
+ } else if(currentGear) {
+ if((params->m_fVelocityChange -
+ transmission->Gears[currentGear]
+ .fShiftDownVelocity) /
+ transmission->fMaxVelocity * 2.5f <=
+ 1.f)
relativeGearChange =
- (params->m_fVelocityChange -
- transmission->Gears[currentGear].fShiftDownVelocity) /
- transmission->fMaxVelocity * 2.5f;
+ (params->m_fVelocityChange -
+ transmission->Gears[currentGear]
+ .fShiftDownVelocity) /
+ transmission->fMaxVelocity * 2.5f;
else
relativeGearChange = 1.f;
- if (0.f == traction && automobile->m_status != STATUS_SIMPLE &&
- params->m_fVelocityChange >=
- transmission->Gears[1].fShiftUpVelocity) {
+ if(0.f == traction &&
+ automobile->m_status != STATUS_SIMPLE &&
+ params->m_fVelocityChange >=
+ transmission->Gears[1].fShiftUpVelocity) {
traction = 0.7f;
}
- relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f +
- (1.f - traction) * relativeGearChange;
- }
- else {
- reverseRelativechange =
- Abs((params->m_fVelocityChange -
- transmission->Gears[0].fShiftDownVelocity) /
- transmission->fMaxReverseVelocity);
- if (1.f - reverseRelativechange <= 1.f) {
- relativeChange = 1.f - reverseRelativechange;
- }
- else {
+ relativeChange =
+ traction * automobile->m_fGasPedalAudio *
+ 0.95f +
+ (1.f - traction) * relativeGearChange;
+ } else {
+ reverseRelativechange = Abs(
+ (params->m_fVelocityChange -
+ transmission->Gears[0].fShiftDownVelocity) /
+ transmission->fMaxReverseVelocity);
+ if(1.f - reverseRelativechange <= 1.f) {
+ relativeChange =
+ 1.f - reverseRelativechange;
+ } else {
relativeChange = 1.f;
}
}
- }
- else {
- if (automobile->m_nDriveWheelsOnGround)
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
+ } else {
+ if(automobile->m_nDriveWheelsOnGround)
+ automobile->m_fGasPedalAudio =
+ automobile->m_fGasPedalAudio * 0.4f;
relativeChange = automobile->m_fGasPedalAudio;
}
modificator = relativeChange;
- if (currentGear || !automobile->m_nWheelsOnGround)
+ if(currentGear || !automobile->m_nWheelsOnGround)
freq = 1200 * currentGear + 18000.f * modificator + 14000;
else
freq = 13000.f * modificator + 14000;
- if (modificator >= 0.75f) {
+ if(modificator >= 0.75f) {
emittingVol = 120;
- volume = ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance);
- }
- else {
+ volume =
+ ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance);
+ } else {
emittingVol = modificator * 4 / 3 * 40.f + 80.f;
- volume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ volume = ComputeVolume(emittingVol, 50.f,
+ m_sQueueSample.m_fDistance);
}
- }
- else {
+ } else {
modificator = 0.f;
emittingVol = 80;
volume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
}
m_sQueueSample.m_bVolume = volume;
- if (m_sQueueSample.m_bVolume) {
- if (automobile->m_status == STATUS_SIMPLE) {
- if (modificator < 0.02f) {
+ if(m_sQueueSample.m_bVolume) {
+ if(automobile->m_status == STATUS_SIMPLE) {
+ if(modificator < 0.02f) {
m_sQueueSample.m_nSampleIndex =
- CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10;
+ CarSounds[params->m_nIndex].m_bEngineSoundType +
+ SFX_CAR_REV_10;
freq = 10000.f * modificator + 22050;
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency =
- freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
- if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
- m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
- m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
+ freq +
+ 100 * m_sQueueSample.m_nEntityIndex % 1000;
+ if(m_sQueueSample.m_nSampleIndex ==
+ SFX_CAR_IDLE_6 ||
+ m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
+ m_sQueueSample.m_nFrequency =
+ m_sQueueSample.m_nFrequency >> 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -7629,29 +8384,35 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
AddSampleToRequestedQueue();
return;
}
- accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
- }
- else {
- if (automobile->m_fGasPedal < 0.05f) {
+ accelerationSample =
+ CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
+ } else {
+ if(automobile->m_fGasPedal < 0.05f) {
m_sQueueSample.m_nSampleIndex =
- CarSounds[params->m_nIndex].m_bEngineSoundType +
- SFX_CAR_REV_10; // to recheck idle sounds start 1 postion later
+ CarSounds[params->m_nIndex].m_bEngineSoundType +
+ SFX_CAR_REV_10; // to recheck idle sounds start
+ // 1 postion later
freq = 10000.f * modificator + 22050;
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency =
- freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
- if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
- m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
- m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
+ freq +
+ 100 * m_sQueueSample.m_nEntityIndex % 1000;
+ if(m_sQueueSample.m_nSampleIndex ==
+ SFX_CAR_IDLE_6 ||
+ m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
+ m_sQueueSample.m_nFrequency =
+ m_sQueueSample.m_nFrequency >> 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -7661,23 +8422,27 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
AddSampleToRequestedQueue();
return;
}
- accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
+ accelerationSample =
+ CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
}
m_sQueueSample.m_nSampleIndex = accelerationSample;
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
- if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
- m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
- m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
+ m_sQueueSample.m_nFrequency =
+ freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
+ if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
+ m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
+ m_sQueueSample.m_nFrequency =
+ m_sQueueSample.m_nFrequency >> 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -7702,28 +8467,39 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
automobile->m_modelIndex != MI_MRWHOOP) {
if(automobile->m_nCarHornTimer) {
if(params->m_pVehicle->m_status) {
- if(automobile->m_nCarHornTimer > 44) automobile->m_nCarHornTimer = 44;
+ if(automobile->m_nCarHornTimer > 44)
+ automobile->m_nCarHornTimer = 44;
if(automobile->m_nCarHornTimer == 44)
automobile->field_22D =
- (uint8(m_FrameCounter) + uint8(m_sQueueSample.m_nEntityIndex)) & 7;
- if (!hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer]) return;
+ (uint8(m_FrameCounter) +
+ uint8(m_sQueueSample.m_nEntityIndex)) &
+ 7;
+ if(!hornPatternsArray[automobile->field_22D]
+ [44 - automobile->m_nCarHornTimer])
+ return;
}
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated,
+ params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 4;
- m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nSampleIndex =
+ CarSounds[params->m_nIndex].m_nHornSample;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nFrequency =
+ CarSounds[params->m_nIndex].m_nHornFrequency;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -7737,11 +8513,517 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
}
}
-WRAPPER
void
-cAudioManager::ProcessVehicleOneShots(void *)
+cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
{
- EAXJMP(0x56CD40);
+ int16 event;
+ uint8 emittingVol;
+ float relVol;
+ float vol;
+ bool noReflections;
+ float maxDist;
+ cPedParams pedParams;
+
+ static uint8 WaveIndex = 41;
+ static uint8 GunIndex = 53;
+ static uint8 iWheelIndex = 82;
+ static uint8 CrunchOffset = 0;
+
+ for(int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ noReflections = 0;
+ m_sQueueSample.m_bRequireReflection = false;
+ event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+ switch(event) {
+ case SOUND_CAR_DOOR_CLOSE_BONNET:
+ case SOUND_CAR_DOOR_CLOSE_BUMPER:
+ case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT:
+ case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT:
+ case SOUND_CAR_DOOR_CLOSE_BACK_LEFT:
+ case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT:
+ maxDist = 2500.f;
+ emittingVol = m_anRandomTable[2] % 5 + 122;
+ switch(CarSounds[params->m_nIndex].m_bDoorType) {
+ case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; break;
+ case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; break;
+ case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break;
+ default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; break;
+ }
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter =
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_CAR_DOOR_OPEN_BONNET:
+ case SOUND_CAR_DOOR_OPEN_BUMPER:
+ case SOUND_CAR_DOOR_OPEN_FRONT_LEFT:
+ case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT:
+ case SOUND_CAR_DOOR_OPEN_BACK_LEFT:
+ case SOUND_CAR_DOOR_OPEN_BACK_RIGHT:
+ maxDist = 2500.f;
+ emittingVol = m_anRandomTable[1] % 10 + 117;
+ switch(CarSounds[params->m_nIndex].m_bDoorType) {
+ case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; break;
+ case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; break;
+ case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break;
+ default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; break;
+ }
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter =
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_CAR_WINDSHIELD_CRACK:
+ maxDist = 900.f;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 68;
+ emittingVol = m_anRandomTable[1] % 30 + 60;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ case SOUND_CAR_JUMP:
+ emittingVol = max(
+ 80.f,
+ 2 * (100.f *
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ maxDist = 1225.f;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = iWheelIndex++;
+ if(iWheelIndex > 85) iWheelIndex = 82;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ if(params->m_nIndex == 41) {
+ m_sQueueSample.m_nFrequency *= 2;
+ emittingVol = emittingVol >> 1;
+ }
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 35.0f;
+ break;
+ case SOUND_E:
+ case SOUND_F:
+ case SOUND_STEP_START:
+ case SOUND_STEP_END:
+ case SOUND_FALL_LAND:
+ case SOUND_FALL_COLLAPSE:
+ case SOUND_FIGHT_PUNCH_33:
+ case SOUND_FIGHT_KICK_34:
+ case SOUND_FIGHT_HEADBUTT_35:
+ case SOUND_FIGHT_PUNCH_36:
+ case SOUND_FIGHT_PUNCH_37:
+ case SOUND_FIGHT_CLOSE_PUNCH_38:
+ case SOUND_FIGHT_PUNCH_39:
+ case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
+ case SOUND_FIGHT_PUNCH_41:
+ case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
+ case SOUND_FIGHT_KNEE_OR_KICK_43:
+ case SOUND_FIGHT_KICK_44:
+ case SOUND_WEAPON_BAT_ATTACK:
+ case SOUND_WEAPON_RELOAD:
+ case SOUND_WEAPON_AK47_BULLET_ECHO:
+ case SOUND_WEAPON_UZI_BULLET_ECHO:
+ case SOUND_WEAPON_M16_BULLET_ECHO:
+ case SOUND_WEAPON_FLAMETHROWER_FIRE:
+ case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
+ case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
+ case SOUND_WEAPON_HIT_PED:
+ case SOUND_GARAGE_NO_MONEY:
+ case SOUND_GARAGE_BAD_VEHICLE:
+ case SOUND_GARAGE_OPENING:
+ case SOUND_GARAGE_BOMB_ALREADY_SET:
+ case SOUND_GARAGE_BOMB1_SET:
+ case SOUND_GARAGE_BOMB2_SET:
+ case SOUND_GARAGE_BOMB3_SET:
+ case SOUND_40:
+ case SOUND_41:
+ case SOUND_GARAGE_VEHICLE_DECLINED:
+ case SOUND_GARAGE_VEHICLE_ACCEPTED:
+ case SOUND_GARAGE_DOOR_CLOSED:
+ case SOUND_GARAGE_DOOR_OPENED:
+ case SOUND_CRANE_PICKUP:
+ case SOUND_PICKUP_WEAPON_BOUGHT:
+ case SOUND_PICKUP_WEAPON:
+ case SOUND_PICKUP_HEALTH:
+ case SOUND_4A:
+ case SOUND_4B:
+ case SOUND_PICKUP_ADRENALINE:
+ case SOUND_PICKUP_ARMOUR:
+ case SOUND_PICKUP_BONUS:
+ case SOUND_PICKUP_MONEY:
+ case SOUND_PICKUP_HIDDEN_PACKAGE:
+ case SOUND_PICKUP_PACMAN_PILL:
+ case SOUND_PICKUP_PACMAN_PACKAGE:
+ case SOUND_PICKUP_FLOAT_PACKAGE:
+ case SOUND_RAMPAGE_START:
+ case SOUND_RAMPAGE_ONGOING:
+ case SOUND_RAMPAGE_PASSED:
+ case SOUND_RAMPAGE_FAILED:
+ case SOUND_RAMPAGE_KILL:
+ case SOUND_RAMPAGE_CAR_BLOWN:
+ case SOUND_EVIDENCE_PICKUP:
+ case SOUND_UNLOAD_GOLD:
+ case SOUND_PAGER:
+ case SOUND_PED_DEATH:
+ case SOUND_PED_DAMAGE:
+ case SOUND_PED_HIT:
+ case SOUND_PED_LAND:
+ case SOUND_PED_BULLET_HIT:
+ case SOUND_PED_BOMBER:
+ case SOUND_PED_BURNING:
+ case SOUND_PED_ARREST_FBI:
+ case SOUND_PED_ARREST_SWAT:
+ case SOUND_PED_ARREST_COP:
+ case SOUND_PED_HANDS_UP:
+ case SOUND_PED_HANDS_COWER:
+ case SOUND_PED_FLEE_SPRINT:
+ case SOUND_PED_CAR_JACKING:
+ case SOUND_PED_MUGGING:
+ case SOUND_PED_CAR_JACKED:
+ case SOUND_PED_ROBBED:
+ case SOUND_PED_TAXI_WAIT:
+ case SOUND_PED_ATTACK:
+ case SOUND_PED_DEFEND:
+ case SOUND_PED_PURSUIT_ARMY:
+ case SOUND_PED_PURSUIT_FBI:
+ case SOUND_PED_PURSUIT_SWAT:
+ case SOUND_PED_PURSUIT_COP:
+ case SOUND_PED_HEALING:
+ case SOUND_PED_7B:
+ case SOUND_PED_LEAVE_VEHICLE:
+ case SOUND_PED_EVADE:
+ case SOUND_PED_FLEE_RUN:
+ case SOUND_PED_CAR_COLLISION:
+ case SOUND_PED_SOLICIT:
+ case SOUND_PED_EXTINGUISHING_FIRE:
+ case SOUND_PED_WAIT_DOUBLEBACK:
+ case SOUND_PED_CHAT_SEXY:
+ case SOUND_PED_CHAT_EVENT:
+ case SOUND_PED_CHAT:
+ case SOUND_PED_TAXI_CALL:
+ case SOUND_INJURED_PED_MALE_OUCH:
+ case SOUND_INJURED_PED_FEMALE:
+ case SOUND_8A:
+ case SOUND_RACE_START_3:
+ case SOUND_RACE_START_2:
+ case SOUND_RACE_START_1:
+ case SOUND_RACE_START_GO:
+ case SOUND_SPLASH: continue;
+ case SOUND_CAR_ENGINE_START:
+ emittingVol = 60;
+ maxDist = 1600.f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 33;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_CAR_LIGHT_BREAK:
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 37;
+ m_sQueueSample.m_nFrequency =
+ 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ emittingVol = m_anRandomTable[4] % 10 + 30;
+ break;
+ case SOUND_CAR_HYDRAULIC_1:
+ case SOUND_CAR_HYDRAULIC_2:
+ if(event == MOONBEAM) // todo check
+ m_sQueueSample.m_nFrequency = 15600;
+ else
+ m_sQueueSample.m_nFrequency = 13118;
+ m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 51;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 35.0f;
+ maxDist = 1225.f;
+ emittingVol = m_anRandomTable[0] % 15 + 55;
+ break;
+ case SOUND_CAR_HYDRAULIC_3:
+ m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 86;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 35.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ noReflections = true;
+ maxDist = 1225.f;
+ emittingVol = m_anRandomTable[0] % 15 + 55;
+ break;
+ case SOUND_CAR_JERK:
+ m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 87;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 35.0f;
+ maxDist = 1225.f;
+ emittingVol = m_anRandomTable[1] % 15 + 55;
+ break;
+ case SOUND_CAR_SPLASH:
+ vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ if(vol <= 300.f) continue;
+ if(vol > 1200.f)
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] =
+ 1200.0f;
+ relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] -
+ 300.f) /
+ 900.f;
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = WaveIndex++;
+ if(WaveIndex > 46) WaveIndex = 41;
+ m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ emittingVol = (55.f * relVol);
+ maxDist = 1600.f;
+ break;
+ case SOUND_17:
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 47;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) +
+ RandomDisplacement(600);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ emittingVol =
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ maxDist = 2500.f;
+ break;
+ case SOUND_18:
+ case SOUND_19:
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 59;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = 35.0f;
+ maxDist = 1225.f;
+ emittingVol = m_anRandomTable[1] % 20 + 70;
+ break;
+ case SOUND_CAR_TANK_TURRET_ROTATE:
+ vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ if(vol > 0.038400002f) vol = 0.038400002f;
+ m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 79;
+ m_sQueueSample.m_nFrequency = (3000.f * vol * 26.041666f) + 9000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ emittingVol = (37.f * vol * 26.041666f) + 90;
+ maxDist = 1600.f;
+ noReflections = true;
+ break;
+ case SOUND_CAR_BOMB_TICK:
+ m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 80;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = 60;
+ break;
+ case SOUND_PLANE_ON_GROUND:
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 81;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 180.0f;
+ maxDist = 32400.f;
+ emittingVol = m_anRandomTable[4] % 25 + 75;
+ break;
+ case SOUND_WEAPON_SHOT_FIRED:
+ emittingVol = m_anRandomTable[2];
+ maxDist = 14400.f;
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ emittingVol = emittingVol % 15 + 65;
+ if(GunIndex > 58) GunIndex = 53;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ break;
+ case SOUND_WEAPON_HIT_VEHICLE:
+ m_sQueueSample.m_nSampleIndex =
+ m_anRandomTable[m_sQueueSample.m_nEntityIndex %
+ ARRAY_SIZE(m_anRandomTable)] %
+ 6 +
+ SFX_BULLET_CAR_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 34;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ maxDist = 1600.f;
+ emittingVol = m_anRandomTable[3] % 20 + 90;
+ break;
+ case SOUND_BOMB_TIMED_ACTIVATED:
+ case SOUND_55:
+ case SOUND_BOMB_ONIGNITION_ACTIVATED:
+ case SOUND_BOMB_TICK:
+ m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 36;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = 50;
+ maxDist = 2500.f;
+ break;
+ case SOUND_PED_HELI_PLAYER_FOUND:
+ pedParams.m_pPed = 0;
+ pedParams.m_bDistanceCalculated = 0;
+ pedParams.m_fDistance = 0.0f;
+ pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
+ pedParams.m_fDistance = params->m_fDistance;
+ SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND);
+ continue;
+ case SOUND_PED_BODYCAST_HIT:
+ pedParams.m_pPed = 0;
+ pedParams.m_bDistanceCalculated = 0;
+ pedParams.m_fDistance = 0.0f;
+ pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
+ pedParams.m_fDistance = params->m_fDistance;
+ SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
+ continue;
+ case SOUND_WATER_FALL:
+ m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 15;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ maxDist = 1600.f;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = m_anRandomTable[4] % 20 + 90;
+ break;
+ case SOUND_SPLATTER:
+ m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 48;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) +
+ RandomDisplacement(600);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ ++CrunchOffset;
+ maxDist = 1600.f;
+ emittingVol = m_anRandomTable[4] % 20 + 55;
+ CrunchOffset &= 1u;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_CAR_PED_COLLISION:
+ vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ if(20.f < vol) vol = 20.f;
+ emittingVol = (vol * 0.05f * 127.f);
+ if(!emittingVol) continue;
+
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 50;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) >>
+ 1;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ maxDist = 1600.f;
+ break;
+ }
+ if(params->m_fDistance < maxDist) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ if(noReflections) {
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = 0;
+ } else {
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
+ }
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bIs2D = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
}
bool
@@ -7767,7 +9049,8 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = 60;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -7794,16 +9077,21 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
if(params->m_pVehicle->m_vecMoveSpeed.z) {
velocity = Abs(params->m_fVelocityChange);
if(velocity > 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated,
+ params->m_fDistance);
emittingVol =
- 30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
+ 30.f *
+ min(1.f,
+ velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- if(params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) {
+ if(params->m_pVehicle->m_nSurfaceTouched ==
+ SURFACE_PUDDLE) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
freq = 6050 * emittingVol / 30 + 16000;
} else {
@@ -7811,15 +9099,18 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
modificator = m_sQueueSample.m_fDistance / 190.f;
sampleFreq = SampleManager.GetSampleBaseFrequency(
SFX_ROAD_NOISE);
- freq = (sampleFreq * modificator) + ((3 * sampleFreq) >> 2);
+ freq = (sampleFreq * modificator) +
+ ((3 * sampleFreq) >> 2);
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 95.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -7853,7 +9144,8 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
m_sQueueSample.m_nFrequency = 16113;
else
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
+ SampleManager.GetSampleBaseFrequency(
+ SFX_SIREN_FAST);
m_sQueueSample.m_nCounter = 60;
} else {
m_sQueueSample.m_nSampleIndex =
@@ -7862,8 +9154,10 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency;
}
} else {
- m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nSirenOrAlarmSample;
- m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency;
+ m_sQueueSample.m_nSampleIndex =
+ CarSounds[params->m_nIndex].m_nSirenOrAlarmSample;
+ m_sQueueSample.m_nFrequency =
+ CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency;
}
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -7872,7 +9166,8 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 7.0f;
m_sQueueSample.m_fSoundIntensity = 110.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -7899,12 +9194,13 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
if(!automobile->m_nWheelsOnGround) return;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
for(int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if(!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
+ if(!automobile->m_aWheelState[i] ||
+ automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
continue;
transmission = params->m_pTransmission;
if(transmission->nDriveType == '4') {
- newSkidVal =
- GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
+ params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
@@ -7914,29 +9210,31 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
continue;
}
if(i != 1 && i != 3) {
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission,
- params->m_fVelocityChange);
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(
+ i, automobile, transmission, params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
- newSkidVal =
- GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
+ params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
if(i == 0 || i == 2) {
- newSkidVal =
- GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
+ params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission,
+ params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
}
if(skidVal > 0.0f) {
emittingVol = 50.f * skidVal;
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 3;
switch(params->m_pVehicle->m_nSurfaceTouched) {
@@ -7968,7 +9266,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -7984,12 +9283,14 @@ void cAudioManager::ProcessWaterCannon(int32)
{
for(int32 i = 0; i < NUM_WATERCANNONS; i++) {
if(CWaterCannons::aCannons[i].m_nId) {
- m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
+ m_sQueueSample.m_vecPos =
+ CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < 900.f) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_bVolume =
- ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ ComputeVolume(50, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_fSoundIntensity = 900.0f;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
@@ -8004,9 +9305,11 @@ void cAudioManager::ProcessWaterCannon(int32)
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bEmittingVolume = 50;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -8022,7 +9325,8 @@ cAudioManager::ProcessWeather(int32 id)
uint8 vol;
static uint8 counter = 0;
- if(m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
+ if(m_asAudioEntities[id].m_AudioEvents &&
+ m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -8052,8 +9356,7 @@ cAudioManager::ProcessWeather(int32 id)
}
if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RAIN);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
m_sQueueSample.m_bVolume = (int32)(25.f * CWeather::Rain);
m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -8065,8 +9368,10 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_nReleasingVolumeDivider = 30;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
@@ -8086,11 +9391,14 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
if(params->m_pVehicle->m_vecMoveSpeed.z) {
velChange = Abs(params->m_fVelocityChange);
if(velChange > 0.f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated,
+ params->m_fDistance);
relativeVelocity =
- min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
+ min(1.0f,
+ velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
@@ -8103,9 +9411,11 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -8127,9 +9437,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
switch(sound) {
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
- case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- break;
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 20.0f; break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
@@ -8140,7 +9448,8 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -8150,7 +9459,8 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -8290,14 +9600,15 @@ cAudioManager::ServiceSoundEffects()
ProcessMissionAudio();
AdjustSamplesVolume();
ProcessActiveQueues();
- for(int32 i = 0; i < m_nScriptObjectEntityTotal; ++i) {
+ for(int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
cAudioScriptObject *object =
- (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity;
+ (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]]
+ .m_pEntity;
delete object;
- m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
- DestroyEntity(m_anScriptObjectEntityIndices[i]);
+ m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
+ DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]);
}
- m_nScriptObjectEntityTotal = 0;
+ m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
}
int8
@@ -8341,7 +9652,8 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const
void
cAudioManager::SetEntityStatus(int32 id, uint8 status)
{
- if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
+ if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
+ m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bStatus = status;
}
}
@@ -8389,8 +9701,10 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -8417,14 +9731,17 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSoundIntensity = 440.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
AddSampleToRequestedQueue();
}
return true;
@@ -8443,11 +9760,14 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 240.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -8472,7 +9792,8 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180);
- if(m_sQueueSample.m_fDistance / 180 < 0.7f) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
+ if(m_sQueueSample.m_fDistance / 180 < 0.7f)
+ emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -8484,8 +9805,10 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -8513,8 +9836,10 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 170.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -8556,17 +9881,17 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
default:
if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(),
- m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0,
- 0)) {
+ m_sQueueSample.m_vecPos, 1,
+ 0, 0, 0, 0, 0, 0)) {
emittingVol = maxVolume;
} else {
emittingVol = 31;
}
break;
}
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
- pedComment.field_25 = 10;
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ pedComment.m_nProcess = 10;
if(m_sQueueSample.m_bVolume) {
pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
pedComment.m_vecPos = m_sQueueSample.m_vecPos;
@@ -8580,26 +9905,30 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
switch(sound) {
case SOUND_PED_HELI_PLAYER_FOUND:
soundIntensity = 400.f;
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 +
- SFX_POLICE_HELI_1;
+ pedComment.m_nSampleIndex =
+ m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 +
+ SFX_POLICE_HELI_1;
break;
case SOUND_PED_BODYCAST_HIT:
if(CTimer::GetTimeInMilliseconds() <= gNextCryTime) return;
soundIntensity = 50.f;
gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
pedComment.m_nSampleIndex =
- (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + SFX_PLASTER_BLOKE_1;
+ (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) +
+ SFX_PLASTER_BLOKE_1;
break;
case SOUND_INJURED_PED_MALE_OUCH:
case SOUND_8A:
soundIntensity = 50.f;
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 +
- SFX_GENERIC_MALE_GRUNT_1;
+ pedComment.m_nSampleIndex =
+ m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 +
+ SFX_GENERIC_MALE_GRUNT_1;
break;
case SOUND_INJURED_PED_FEMALE:
soundIntensity = 50.f;
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 +
- SFX_GENERIC_FEMALE_GRUNT_1;
+ pedComment.m_nSampleIndex =
+ m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 +
+ SFX_GENERIC_FEMALE_GRUNT_1;
break;
default: return;
}
@@ -8613,17 +9942,17 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
default:
if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(),
- m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0,
- 0)) {
+ m_sQueueSample.m_vecPos, 1,
+ 0, 0, 0, 0, 0, 0)) {
emittingVol = maxVolume;
} else {
emittingVol = 31;
}
break;
}
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
- pedComment.field_25 = 10;
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ pedComment.m_nProcess = 10;
if(m_sQueueSample.m_bVolume) {
pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
pedComment.m_vecPos = m_sQueueSample.m_vecPos;
@@ -8648,7 +9977,7 @@ cAudioManager::Terminate()
}
m_nAudioEntitiesTotal = 0;
- m_nScriptObjectEntityTotal = 0;
+ m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
PreTerminateGameSpecificShutdown();
for(uint32 i = 0; i < DIGITALCHANNELS; i++) {
@@ -8657,7 +9986,7 @@ cAudioManager::Terminate()
SampleManager.Terminate();
- m_bIsInitialised = 0;
+ m_bIsInitialised = false;
PostTerminateGameSpecificShutdown();
}
}
@@ -8760,7 +10089,8 @@ cAudioManager::UpdateReflections()
bool
cAudioManager::UsesReverseWarning(int32 model) const
{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
+ model == COACH;
}
bool
@@ -8793,11 +10123,14 @@ void
cAudioManager::AdjustSamplesVolume()
{
for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
- tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
+ tSound *pSample =
+ &m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
if(!pSample->m_bIs2D)
- pSample->m_bEmittingVolume = ComputeEmittingVolume(
- pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
+ pSample->m_bEmittingVolume =
+ ComputeEmittingVolume(pSample->m_bEmittingVolume,
+ pSample->m_fSoundIntensity, pSample->m_fDistance);
}
}
@@ -8807,220 +10140,221 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa
float quatIntensity = intensity / 4.0f;
float diffIntensity = intensity - quatIntensity;
if(dist > diffIntensity)
- return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
+ return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume /
+ quatIntensity;
return emittingVolume;
}
-STARTPATCHES
-InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
-InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
-InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
-InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
-InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
-InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
-InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
-InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP);
-InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
-InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
-InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
-InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP);
-InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
-InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
-InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
-InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
-InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
-InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP);
-InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP);
-InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP);
-InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP);
-InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP);
-InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP);
-InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP);
-InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP);
-InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP);
-InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP);
-InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP);
-InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP);
-InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP);
-InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP);
-InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP);
-InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP);
-InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP);
-InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP);
-InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP);
-InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP);
-InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP);
-InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP);
-InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP);
-InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP);
-InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP);
-InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP);
-InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP);
-InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP);
-InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP);
-InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
-InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP);
-InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP);
-InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP);
-InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP);
-InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP);
-InjectHook(0x56BF80, &cAudioManager::GetVehicleDriveWheelSkidValue, PATCH_JUMP);
-InjectHook(0x56C120, &cAudioManager::GetVehicleNonDriveWheelSkidValue, PATCH_JUMP);
-InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP);
-InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP);
-InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP);
-InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP);
-InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP);
-InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP);
-InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP);
-InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP);
-InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP);
-InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP);
-InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP);
-InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP);
-InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
-InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
-InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
-InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
-InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
-InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
-InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP);
-InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
-InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
-InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
-InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP);
-InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
-InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
-InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
-InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP);
-InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
+// STARTPATCHES
+// InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
+// InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
+// InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
+// InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
+// InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
+// InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
+// InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
+// InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP);
+// InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
+// InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
+// InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
+// InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP);
+// InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
+// InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
+// InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
+// InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
+// InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
+// InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP);
+// InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP);
+// InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP);
+// InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP);
+// InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP);
+// InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP);
+// InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP);
+// InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP);
+// InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP);
+// InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP);
+// InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP);
+// InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP);
+// InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP);
+// InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP);
+// InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP);
+// InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP);
+// InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP);
+// InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP);
+// InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP);
+// InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP);
+// InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP);
+// InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP);
+// InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP);
+// InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP);
+// InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP);
+// InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP);
+// InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP);
+// InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP);
+// InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP);
+// InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP);
+// InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP);
+// InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP);
+// InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP);
+// InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP);
+// InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP);
+// InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
+// InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP);
+// InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP);
+// InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP);
+// InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP);
+// InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP);
+// InjectHook(0x56BF80, &cAudioManager::GetVehicleDriveWheelSkidValue, PATCH_JUMP);
+// InjectHook(0x56C120, &cAudioManager::GetVehicleNonDriveWheelSkidValue, PATCH_JUMP);
+// InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP);
+// InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP);
+// InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP);
+// InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP);
+// InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP);
+// InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP);
+// InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP);
+// InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP);
+// InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP);
+// InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP);
+// InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP);
+// InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP);
+// InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
+// InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
+// InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
+// InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
+// InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
+// InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
+// InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP);
+// InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
+// InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
+// InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
+// InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP);
+// InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
+// InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
+// InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
+// InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP);
+// InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
-InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
-InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP);
-InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP);
-InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP);
-InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP);
-InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP);
-InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP);
-InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
-InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP);
-InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP);
-InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
-InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP);
-InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
-InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP);
-InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
-InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
-InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP);
-InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP);
-InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP);
-InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP);
-InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP);
-InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP);
-InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP);
-InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP);
-InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
-InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP);
-InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP);
-InjectHook(0x5796E0, &cAudioManager::ProcessMissionAudio, PATCH_JUMP);
-InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP);
-InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP);
-InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP);
-InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP);
+// InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
+// InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP);
+// InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP);
+// InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP);
+// InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP);
+// InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP);
+// InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP);
+// InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
+// InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP);
+// InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP);
+// InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
+// InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP);
+// InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
+// InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP);
+// InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
+// InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
+// InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP);
+// InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP);
+// InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP);
+// InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP);
+// InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP);
+// InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP);
+// InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP);
+// InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP);
+// InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
+// InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP);
+// InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP);
+// InjectHook(0x5796E0, &cAudioManager::ProcessMissionAudio, PATCH_JUMP);
+// InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP);
+// InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP);
+// InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP);
+// InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP);
// InjectHook(0x56F650, &cAudioManager::ProcessPedOneShots, PATCH_JUMP);
-InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
-InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
-InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP);
-InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP);
-InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
-InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP);
-InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP);
-InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP);
-InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP);
-InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP);
-InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP);
-InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
-InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP);
-InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP);
-InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP);
-InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP);
-InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP);
-InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP);
-InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP);
-InjectHook(0x56C420, &cAudioManager::ProcessVehicleSirenOrAlarm, PATCH_JUMP);
-InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP);
-InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP);
-InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP);
-InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP);
-InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
-InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
-InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP);
-InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP);
-InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
-InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP);
-InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP);
-InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP);
-InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP);
-InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
-InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP);
-InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP);
-InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
-InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP);
-InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP);
-InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP);
-InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
-InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP);
-InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP);
-InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP);
-InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP);
-InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP);
-InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
-InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
-InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP);
-InjectHook(0x57B470, &cAudioManager::UpdateReflections, PATCH_JUMP);
-InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP);
-InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP);
-InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP);
-
-InjectHook(0x57C2B0, &cAudioManager::AdjustSamplesVolume, PATCH_JUMP);
-InjectHook(0x57C320, &cAudioManager::ComputeEmittingVolume, PATCH_JUMP);
-
-InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP);
-InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP);
-ENDPATCHES
+// InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
+// InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
+// InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP);
+// InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP);
+// InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
+// InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP);
+// InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP);
+// InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP);
+// InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP);
+// InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP);
+// InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP);
+// InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
+// InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP);
+// InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP);
+// InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP);
+// InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP);
+// InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP);
+// InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP);
+// InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP);
+// InjectHook(0x56C420, &cAudioManager::ProcessVehicleSirenOrAlarm, PATCH_JUMP);
+// InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP);
+// InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP);
+// InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP);
+// InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP);
+// InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
+// InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
+// InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP);
+// InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP);
+// InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
+// InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP);
+// InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP);
+// InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP);
+// InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP);
+// InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
+// InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP);
+// InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP);
+// InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
+// InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP);
+// InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP);
+// InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP);
+// InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
+// InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP);
+// InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP);
+// InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP);
+// InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP);
+// InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP);
+// InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
+// InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
+// InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP);
+// InjectHook(0x57B470, &cAudioManager::UpdateReflections, PATCH_JUMP);
+// InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP);
+// InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP);
+// InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP);
+
+// InjectHook(0x57C2B0, &cAudioManager::AdjustSamplesVolume, PATCH_JUMP);
+// InjectHook(0x57C320, &cAudioManager::ComputeEmittingVolume, PATCH_JUMP);
+
+// InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP);
+// InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP);
+// ENDPATCHES
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index c5350e10..31a07f9b 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -1,13 +1,14 @@
#pragma once
-#include "DMAudio.h"
#include "common.h"
#include "config.h"
+
+#include "DMAudio.h"
+
#include "AudioCollision.h"
#include "PoliceRadio.h"
-enum eScriptSounds : int16
-{
+enum eScriptSounds : int16 {
SCRIPT_SOUND_0 = 0,
SCRIPT_SOUND_1 = 1,
SCRIPT_SOUND_2 = 2,
@@ -142,28 +143,28 @@ public:
int32 m_nSampleIndex;
uint8 m_bBankIndex;
bool m_bIs2D;
- uint8 field_14;
- uint8 field_15;
+ uint8 field_14; // unused
+ uint8 field_15; // unused
int32 m_nReleasingVolumeModificator;
int32 m_nFrequency;
uint8 m_bVolume;
- uint8 field_25;
- uint8 field_26;
- uint8 field_27;
+ uint8 field_25; // unused
+ uint8 field_26; // unused
+ uint8 field_27; // unused
float m_fDistance;
int32 m_nLoopCount;
int32 m_nLoopStart;
int32 m_nLoopEnd;
uint8 m_bEmittingVolume;
- uint8 field_45;
- uint8 field_46;
- uint8 field_47;
+ uint8 field_45; // unused
+ uint8 field_46; // unused
+ uint8 field_47; // unused
float m_fSpeedMultiplier;
float m_fSoundIntensity;
bool m_bReleasingSoundFlag;
- uint8 field_57;
- uint8 field_58;
- uint8 field_59;
+ uint8 field_57; // unused
+ uint8 field_58; // unused
+ uint8 field_59; // unused
CVector m_vecPos;
bool m_bReverbFlag;
uint8 m_bLoopsRemaining;
@@ -172,13 +173,13 @@ public:
int32 m_nReleasingVolumeDivider;
bool m_bIsProcessed;
bool m_bLoopEnded;
- uint8 field_82;
- uint8 field_83;
- int32 calculatedVolume;
+ uint8 field_82; // unused
+ uint8 field_83; // unused
+ int32 m_nCalculatedVolume;
int8 m_nVolumeChange;
- uint8 field_89;
- uint8 field_90;
- uint8 field_91;
+ uint8 field_89; // unused
+ uint8 field_90; // unused
+ uint8 field_91; // unused
// no methods
};
@@ -196,7 +197,7 @@ public:
bool m_bIsUsed;
uint8 m_bStatus;
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
- uint8 gap_18[2];
+ //uint8 gap_18[2];
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
uint8 m_AudioEvents;
uint8 field_25[3];
@@ -214,8 +215,7 @@ public:
CVector m_vecPos;
float m_fDistance;
uint8 m_bVolume;
- int8 field_25; // allocated time?
- uint8 gap_26[2];
+ int8 m_nProcess;
// no methods
};
@@ -229,11 +229,10 @@ public:
uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank;
- uint8 gap_1163[1];
- // reversed all methods
- void Add(tPedComment *com); /// ok
- void Process(); /// ok
+ cPedComments();
+ void Add(tPedComment *com);
+ void Process();
};
static_assert(sizeof(cPedComments) == 1164, "cPedComments: error");
@@ -245,22 +244,34 @@ class cMissionAudio
public:
CVector m_vecPos;
bool m_bPredefinedProperties;
- uint8 gap_13[3];
+ //uint8 gap_13[3];
int m_nSampleIndex;
uint8 m_bLoadingStatus;
uint8 m_bPlayStatus;
- uint8 field_22;
- uint8 field_23;
+ uint8 field_22; // todo find a name
+ uint8 field_23; // unused
int32 m_nMissionAudioCounter;
bool m_bIsPlayed;
- uint8 field_29;
- uint8 field_30;
- uint8 field_31;
- // no methods
+ uint8 field_29; // unused
+ uint8 field_30; // unused
+ uint8 field_31; // unused
+ // no methods
};
static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error");
+// name made up
+class cAudioScriptObjectManager
+{
+public:
+ int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES];
+ int32 m_nScriptObjectEntityTotal;
+
+ cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
+ ~cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
+};
+
+
class cVehicleParams;
class CPlane;
class CVehicle;
@@ -314,8 +325,7 @@ public:
int32 m_nAudioEntitiesTotal;
CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
- int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES];
- int32 m_nScriptObjectEntityTotal;
+ cAudioScriptObjectManager m_sAudioScriptObjectManager;
cPedComments m_sPedComments;
int32 m_nFireAudioEntity;
int32 m_nWaterCannonEntity;
@@ -334,6 +344,9 @@ public:
uint8 field_19195; // unused
uint32 m_FrameCounter;
+ cAudioManager();
+ ~cAudioManager();
+
// getters
uint32 GetFrameCounter() const { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
@@ -341,29 +354,29 @@ public:
bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_bPlayStatus == 1; }
// "Should" be in alphabetic order, except "getXTalkSfx"
- void AddDetailsToRequestedOrderList(uint8 sample); /// ok (check once more)
+ void AddDetailsToRequestedOrderList(uint8 sample);
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
- uint8 counter, bool notLooping); /// ok
- void AddReflectionsToRequestedQueue(); /// ok (check value)
- void AddReleasingSounds(); /// ok (check)
- void AddSampleToRequestedQueue(); /// ok
- void AgeCrimes(); /// ok
-
- void CalculateDistance(bool &condition, float dist); /// ok
- bool CheckForAnAudioFileOnCD() const; /// ok
- void ClearActiveSamples(); /// ok
- void ClearMissionAudio(); /// ok
- void ClearRequestedQueue(); /// ok
+ uint8 counter, bool notLooping);
+ void AddReflectionsToRequestedQueue();
+ void AddReleasingSounds();
+ void AddSampleToRequestedQueue();
+ void AgeCrimes();
+
+ void CalculateDistance(bool &condition, float dist);
+ bool CheckForAnAudioFileOnCD() const;
+ void ClearActiveSamples();
+ void ClearMissionAudio();
+ void ClearRequestedQueue();
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const; /// ok
- int32 ComputePan(float, CVector *); /// ok
- uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok
- int32 CreateEntity(int32 type, void *entity); /// ok
+ float speedMultiplier) const;
+ int32 ComputePan(float, CVector *);
+ uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
+ int32 CreateEntity(int32 type, void *entity);
- void DestroyAllGameCreatedEntities(); /// ok
- void DestroyEntity(int32 id); /// ok
- void DoJumboVolOffset() const; /// ok
- void DoPoliceRadioCrackle(); /// ok
+ void DestroyAllGameCreatedEntities();
+ void DestroyEntity(int32 id);
+ void DoJumboVolOffset() const;
+ void DoPoliceRadioCrackle();
// functions returning talk sfx,
// order from GetPedCommentSfx
@@ -445,154 +458,151 @@ public:
uint32 GetGenericFemaleTalkSfx(int16 sound);
// end of functions returning talk sfx
- void GenerateIntegerRandomNumberTable(); /// ok
+ void GenerateIntegerRandomNumberTable();
char *Get3DProviderName(uint8 id) const;
uint8 GetCDAudioDriveLetter() const;
- int8 GetCurrent3DProviderIndex() const; /// ok
+ int8 GetCurrent3DProviderIndex() const;
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
- float GetCollisionOneShotRatio(int32 a, float b) const; /// ok
- float GetCollisionRatio(float a, float b, float c, float d) const; /// ok
- float GetDistanceSquared(CVector *v) const; /// ok
- int32 GetJumboTaxiFreq() const; /// ok
- bool GetMissionAudioLoadingStatus() const; /// ok
- int8 GetMissionScriptPoliceAudioPlayingStatus() const; /// ok
+ float GetCollisionOneShotRatio(int32 a, float b) const;
+ float GetCollisionRatio(float a, float b, float c, float d) const;
+ float GetDistanceSquared(CVector *v) const;
+ int32 GetJumboTaxiFreq() const;
+ bool GetMissionAudioLoadingStatus() const;
+ int8 GetMissionScriptPoliceAudioPlayingStatus() const;
uint8 GetNum3DProvidersAvailable() const;
int32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
- cTransmission *transmission,
- float velocityChange); /// ok
+ cTransmission *transmission, float velocityChange);
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
- cTransmission *transmission,
- float velocityChange); /// ok
+ cTransmission *transmission, float velocityChange);
- bool HasAirBrakes(int32 model) const; /// ok
+ bool HasAirBrakes(int32 model) const;
- void Initialise(); /// ok
- void InitialisePoliceRadio(); /// ok
- void InitialisePoliceRadioZones(); /// ok
- void InterrogateAudioEntities(); /// ok
- bool IsAudioInitialised() const; /// ok
- bool IsMissionAudioSampleFinished(); /// ok
+ void Initialise();
+ void InitialisePoliceRadio();
+ void InitialisePoliceRadioZones();
+ void InterrogateAudioEntities();
+ bool IsAudioInitialised() const;
+ bool IsMissionAudioSampleFinished();
bool IsMP3RadioChannelAvailable() const;
- bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok
-
- void PlayLoadedMissionAudio(); /// ok
- void PlayOneShot(int32 index, int16 sound, float vol); /// ok
- void PlaySuspectLastSeen(float x, float y, float z); /// ok
- void PlayerJustGotInCar() const; /// ok
- void PlayerJustLeftCar() const; /// ok
- void PostInitialiseGameSpecificSetup(); /// ok
- void PostTerminateGameSpecificShutdown(); /// ok
- void PreInitialiseGameSpecificSetup() const; /// ok
- void PreloadMissionAudio(const char *name); /// ok
- void PreTerminateGameSpecificShutdown(); /// ok
+ bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
+
+ void PlayLoadedMissionAudio();
+ void PlayOneShot(int32 index, int16 sound, float vol);
+ void PlaySuspectLastSeen(float x, float y, float z);
+ void PlayerJustGotInCar() const;
+ void PlayerJustLeftCar() const;
+ void PostInitialiseGameSpecificSetup();
+ void PostTerminateGameSpecificShutdown();
+ void PreInitialiseGameSpecificSetup() const;
+ void PreloadMissionAudio(const char *name);
+ void PreTerminateGameSpecificShutdown();
/// processX - main logic of adding new sounds
- void ProcessActiveQueues(); /// ok
- bool ProcessAirBrakes(cVehicleParams *params); /// ok
- void ProcessAirportScriptObject(uint8 sound); /// ok
- bool ProcessBoatEngine(cVehicleParams *params); /// ok
- bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok
- void ProcessBridge(); /// ok
- void ProcessBridgeMotor(); /// ok
- void ProcessBridgeOneShots(); /// ok
- void ProcessBridgeWarning(); /// ok
- bool ProcessCarBombTick(cVehicleParams *params); /// ok
- void ProcessCesna(cVehicleParams *params); /// ok
- void ProcessCinemaScriptObject(uint8 sound); /// ok
- void ProcessCrane(); /// ok
- void ProcessDocksScriptObject(uint8 sound); /// ok
- bool ProcessEngineDamage(cVehicleParams *params); /// ok
- void ProcessEntity(int32 sound); /// ok
- void ProcessExplosions(int32 explosion); /// ok
- void ProcessFireHydrant(); /// ok
- void ProcessFires(int32 entity); /// ok
- void ProcessFrontEnd(); /// ok
- void ProcessGarages(); /// ok
- bool ProcessHelicopter(cVehicleParams *params); /// ok
- void ProcessHomeScriptObject(uint8 sound); /// ok
- void ProcessJumbo(cVehicleParams *); /// ok
- void ProcessJumboAccel(CPlane *plane); /// ok
- void ProcessJumboDecel(CPlane *plane); /// ok
- void ProcessJumboFlying(); /// ok
- void ProcessJumboLanding(CPlane *plane); /// ok
- void ProcessJumboTakeOff(CPlane *plane); /// ok
- void ProcessJumboTaxi(); /// ok
- void ProcessLaunderetteScriptObject(uint8 sound); /// ok
- void ProcessLoopingScriptObject(uint8 sound); /// ok
- void ProcessMissionAudio(); /// ok
- void ProcessModelCarEngine(cVehicleParams *params); /// ok
- void ProcessOneShotScriptObject(uint8 sound); /// ok
- void ProcessPed(CPhysical *ped); /// ok
- void ProcessPedHeadphones(cPedParams *params); /// ok
- void ProcessPedOneShots(cPedParams *params); // todo later (weird)
- void ProcessPhysical(int32 id); /// ok
- void ProcessPlane(cVehicleParams *params); /// ok
- void ProcessPlayersVehicleEngine(cVehicleParams *params,
- CAutomobile *automobile); /// ok
- void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok
- void ProcessPornCinema(uint8 sound); /// ok
- void ProcessProjectiles(); /// ok
- void ProcessRainOnVehicle(cVehicleParams *params); /// ok
- void ProcessReverb() const; /// ok
- bool ProcessReverseGear(cVehicleParams *params); /// ok
- void ProcessSawMillScriptObject(uint8 sound); /// ok
- void ProcessScriptObject(int32 id); /// ok
- void ProcessShopScriptObject(uint8 sound); /// ok
- void ProcessSpecial(); /// ok
- bool ProcessTrainNoise(cVehicleParams *params); /// ok
- void ProcessVehicle(CVehicle *vehicle); /// ok
- bool ProcessVehicleDoors(cVehicleParams *params); /// ok
- void ProcessVehicleEngine(cVehicleParams *params); /// ok
- void ProcessVehicleHorn(cVehicleParams *params); /// ok
- void ProcessVehicleOneShots(void *); // todo
- bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
- bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok
- void ProcessVehicleSirenOrAlarm(cVehicleParams *params); /// ok
- void ProcessVehicleSkidding(cVehicleParams *params); /// ok
- void ProcessWaterCannon(int32); /// ok
- void ProcessWeather(int32 id); /// ok
- bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
- void ProcessWorkShopScriptObject(uint8 sound); /// ok
+ void ProcessActiveQueues();
+ bool ProcessAirBrakes(cVehicleParams *params);
+ void ProcessAirportScriptObject(uint8 sound);
+ bool ProcessBoatEngine(cVehicleParams *params);
+ bool ProcessBoatMovingOverWater(cVehicleParams *params);
+ void ProcessBridge();
+ void ProcessBridgeMotor();
+ void ProcessBridgeOneShots();
+ void ProcessBridgeWarning();
+ bool ProcessCarBombTick(cVehicleParams *params);
+ void ProcessCesna(cVehicleParams *params);
+ void ProcessCinemaScriptObject(uint8 sound);
+ void ProcessCrane();
+ void ProcessDocksScriptObject(uint8 sound);
+ bool ProcessEngineDamage(cVehicleParams *params);
+ void ProcessEntity(int32 sound);
+ void ProcessExplosions(int32 explosion);
+ void ProcessFireHydrant();
+ void ProcessFires(int32 entity);
+ void ProcessFrontEnd();
+ void ProcessGarages();
+ bool ProcessHelicopter(cVehicleParams *params);
+ void ProcessHomeScriptObject(uint8 sound);
+ void ProcessJumbo(cVehicleParams *);
+ void ProcessJumboAccel(CPlane *plane);
+ void ProcessJumboDecel(CPlane *plane);
+ void ProcessJumboFlying();
+ void ProcessJumboLanding(CPlane *plane);
+ void ProcessJumboTakeOff(CPlane *plane);
+ void ProcessJumboTaxi();
+ void ProcessLaunderetteScriptObject(uint8 sound);
+ void ProcessLoopingScriptObject(uint8 sound);
+ void ProcessMissionAudio();
+ void ProcessModelCarEngine(cVehicleParams *params);
+ void ProcessOneShotScriptObject(uint8 sound);
+ void ProcessPed(CPhysical *ped);
+ void ProcessPedHeadphones(cPedParams *params);
+ void ProcessPedOneShots(cPedParams *params);
+ void ProcessPhysical(int32 id);
+ void ProcessPlane(cVehicleParams *params);
+ void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile);
+ void ProcessPoliceCellBeatingScriptObject(uint8 sound);
+ void ProcessPornCinema(uint8 sound);
+ void ProcessProjectiles();
+ void ProcessRainOnVehicle(cVehicleParams *params);
+ void ProcessReverb() const;
+ bool ProcessReverseGear(cVehicleParams *params);
+ void ProcessSawMillScriptObject(uint8 sound);
+ void ProcessScriptObject(int32 id);
+ void ProcessShopScriptObject(uint8 sound);
+ void ProcessSpecial();
+ bool ProcessTrainNoise(cVehicleParams *params);
+ void ProcessVehicle(CVehicle *vehicle);
+ bool ProcessVehicleDoors(cVehicleParams *params);
+ void ProcessVehicleEngine(cVehicleParams *params);
+ void ProcessVehicleHorn(cVehicleParams *params);
+ void ProcessVehicleOneShots(cVehicleParams *params);
+ bool ProcessVehicleReverseWarning(cVehicleParams *params);
+ bool ProcessVehicleRoadNoise(cVehicleParams *params);
+ void ProcessVehicleSirenOrAlarm(cVehicleParams *params);
+ void ProcessVehicleSkidding(cVehicleParams *params);
+ void ProcessWaterCannon(int32);
+ void ProcessWeather(int32 id);
+ bool ProcessWetRoadNoise(cVehicleParams *params);
+ void ProcessWorkShopScriptObject(uint8 sound);
int32 RandomDisplacement(uint32 seed) const;
void ReacquireDigitalHandle() const;
void ReleaseDigitalHandle() const;
- void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
- float intensity2); /// ok
- void ReportCrime(int32 crime, const CVector *pos); /// ok
- void ResetAudioLogicTimers(uint32 timer); /// ok
- void ResetPoliceRadio(); /// ok
- void ResetTimers(uint32 time); /// ok
-
- void Service(); /// ok
- void ServiceCollisions(); /// ok
- void ServicePoliceRadio(); /// ok
- void ServicePoliceRadioChannel(int32 wantedLevel); /// ok
- void ServiceSoundEffects(); /// ok
- int8 SetCurrent3DProvider(uint8 which); /// ok
+ void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
+ float collisionPower, float intensity2);
+ void ReportCrime(int32 crime, const CVector *pos);
+ void ResetAudioLogicTimers(uint32 timer);
+ void ResetPoliceRadio();
+ void ResetTimers(uint32 time);
+
+ void Service();
+ void ServiceCollisions();
+ void ServicePoliceRadio();
+ void ServicePoliceRadioChannel(int32 wantedLevel);
+ void ServiceSoundEffects();
+ int8 SetCurrent3DProvider(uint8 which);
void SetDynamicAcousticModelingStatus(bool status);
void SetEffectsFadeVolume(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, uint8 status);
- uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision);
void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
void SetMonoMode(uint8); // todo (mobile)
void SetMusicFadeVolume(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const;
- void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok
- void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok
- bool SetupCrimeReport(); /// ok
- bool SetupJumboEngineSound(uint8 vol, int32 freq); /// ok
- bool SetupJumboFlySound(uint8 emittingVol); /// ok
- bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
- bool SetupJumboTaxiSound(uint8 vol); /// ok
- bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
- void SetupPedComments(cPedParams *params, uint32 sound); /// ok
- void SetupSuspectLastSeenReport(); /// ok
+ void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter);
+ void SetUpOneShotCollisionSound(cAudioCollision *col);
+ bool SetupCrimeReport();
+ bool SetupJumboEngineSound(uint8 vol, int32 freq);
+ bool SetupJumboFlySound(uint8 emittingVol);
+ bool SetupJumboRumbleSound(uint8 emittingVol);
+ bool SetupJumboTaxiSound(uint8 vol);
+ bool SetupJumboWhineSound(uint8 emittingVol, int32 freq);
+ void SetupPedComments(cPedParams *params, uint32 sound);
+ void SetupSuspectLastSeenReport();
void Terminate();
void TranslateEntity(CVector *v1, CVector *v2) const;
@@ -604,11 +614,10 @@ public:
bool UsesSirenSwitching(int32 model) const;
// only used in pc
- void AdjustSamplesVolume(); /// ok
- uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity,
- float dist); /// ok
+ void AdjustSamplesVolume();
+ uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
};
static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
-extern cAudioManager &AudioManager;
+extern cAudioManager AudioManager;
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index d971d453..9bd9a577 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -307,13 +307,13 @@ void CGarage::Update()
CGarages::bCamShouldBeOutisde = true;
}
if (pVehicle) {
- if (IsEntityEntirelyOutside(pVehicle, 0.0f))
+ if (!IsEntityEntirelyOutside(pVehicle, 0.0f))
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
if (pVehicle->IsWithinArea(
m_fX1 - DISTANCE_FOR_MRWHOOP_HACK,
- m_fX2 + DISTANCE_FOR_MRWHOOP_HACK,
- m_fY1 - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fY1 + DISTANCE_FOR_MRWHOOP_HACK,
+ m_fX2 - DISTANCE_FOR_MRWHOOP_HACK,
m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) {
TheCamera.pToGarageWeAreIn = this;
CGarages::bCamShouldBeOutisde = true;
@@ -2313,6 +2313,10 @@ void CGarages::Load(uint8* buf, uint32 size)
#ifdef FIX_GARAGE_SIZE
VALIDATESAVEBUF(size);
#endif
+
+ MessageEndTime = 0;
+ bCamShouldBeOutisde = false;
+ MessageStartTime = 0;
}
bool
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index e39fe481..9548bc0a 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -2,36 +2,202 @@
#include "patcher.h"
#include "RoadBlocks.h"
#include "PathFind.h"
+#include "ModelIndices.h"
+#include "Streaming.h"
+#include "World.h"
+#include "PedPlacement.h"
+#include "Automobile.h"
+#include "CopPed.h"
+#include "VisibilityPlugins.h"
+#include "PlayerPed.h"
+#include "Wanted.h"
+#include "Camera.h"
+#include "CarCtrl.h"
+#include "General.h"
int16 &CRoadBlocks::NumRoadBlocks = *(int16*)0x95CC34;
int16 (&CRoadBlocks::RoadBlockObjects)[NUMROADBLOCKS] = *(int16(*)[NUMROADBLOCKS]) * (uintptr*)0x72B3A8;
bool (&CRoadBlocks::InOrOut)[NUMROADBLOCKS] = *(bool(*)[NUMROADBLOCKS]) * (uintptr*)0x733810;
-WRAPPER void CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle*, int32, int16) { EAXJMP(0x4376A0); }
-WRAPPER void CRoadBlocks::GenerateRoadBlocks(void) { EAXJMP(0x436FA0); }
-
void
CRoadBlocks::Init(void)
{
- NumRoadBlocks = 0;
- for (int objId = 0; objId < ThePaths.m_numMapObjects; objId++) {
- if (ThePaths.m_objectFlags[objId] & UseInRoadBlock) {
- if (NumRoadBlocks < 600) {
- InOrOut[NumRoadBlocks] = true;
- RoadBlockObjects[NumRoadBlocks] = objId;
- NumRoadBlocks++;
- } else {
+ NumRoadBlocks = 0;
+ for (int objId = 0; objId < ThePaths.m_numMapObjects; objId++) {
+ if (ThePaths.m_objectFlags[objId] & UseInRoadBlock) {
+ if (NumRoadBlocks < NUMROADBLOCKS) {
+ InOrOut[NumRoadBlocks] = true;
+ RoadBlockObjects[NumRoadBlocks] = objId;
+ NumRoadBlocks++;
+ } else {
#ifndef MASTER
- printf("Not enough room for the potential roadblocks\n");
+ printf("Not enough room for the potential roadblocks\n");
#endif
- // FIX: Don't iterate loop after NUMROADBLOCKS
- return;
- }
- }
- }
+ // FIX: Don't iterate loop after NUMROADBLOCKS
+ return;
+ }
+ }
+ }
+
+}
+
+void
+CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode)
+{
+ static const CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f},
+ {1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} };
+ CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
+ if (!pEntityToAttack)
+ pEntityToAttack = (CEntity*)FindPlayerPed();
+ CColModel* pPoliceColModel = CModelInfo::GetModelInfo(MI_POLICE)->GetColModel();
+ float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
+ for (int32 i = 0; i < 2; i++) {
+ const int32 roadBlockIndex = i + 2 * roadBlockType;
+ CVector posForZ = pVehicle->m_matrix * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
+ int32 modelInfoId = MI_COP;
+ eCopType copType = COP_STREET;
+ switch (pVehicle->GetModelIndex())
+ {
+ case MI_FBICAR:
+ modelInfoId = MI_FBI;
+ copType = COP_FBI;
+ break;
+ case MI_ENFORCER:
+ modelInfoId = MI_SWAT;
+ copType = COP_SWAT;
+ break;
+ case MI_BARRACKS:
+ modelInfoId = MI_ARMY;
+ copType = COP_ARMY;
+ break;
+ }
+ if (!CStreaming::HasModelLoaded(modelInfoId))
+ copType = COP_STREET;
+ CCopPed* pCopPed = new CCopPed(copType);
+ if (copType == COP_STREET)
+ pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
+ CPedPlacement::FindZCoorForPed(&posForZ);
+ pCopPed->m_matrix.GetPosition() = posForZ;
+ CVector vecSavedPos = pCopPed->m_matrix.GetPosition();
+ pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
+ pCopPed->m_matrix.GetPosition() += vecSavedPos;
+ pCopPed->m_bIsDisabledCop = true;
+ pCopPed->SetIdle();
+ pCopPed->bKindaStayInSamePlace = true;
+ pCopPed->bNotAllowedToDuck = false;
+ pCopPed->m_wRoadblockNode = roadBlockNode;
+ pCopPed->bCrouchWhenShooting = roadBlockType != 2;
+ if (pEntityToAttack) {
+ pCopPed->m_pPointGunAt = pEntityToAttack;
+ pEntityToAttack->RegisterReference(&pCopPed->m_pPointGunAt);
+ pCopPed->SetAttack(pEntityToAttack);
+ }
+ pCopPed->m_pMyVehicle = pVehicle;
+ pVehicle->RegisterReference((CEntity**)&pCopPed->m_pMyVehicle);
+ pCopPed->bCullExtraFarAway = true;
+ CVisibilityPlugins::SetClumpAlpha(pCopPed->GetClump(), 0);
+ CWorld::Add(pCopPed);
+ }
+}
+void
+CRoadBlocks::GenerateRoadBlocks(void)
+{
+ CMatrix offsetMatrix;
+ uint32 frame = CTimer::GetFrameCounter() & 0xF;
+ int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
+ const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
+ int16 numRoadBlocks = CRoadBlocks::NumRoadBlocks;
+ if (CRoadBlocks::NumRoadBlocks >= maxRoadBlocks)
+ numRoadBlocks = maxRoadBlocks;
+ for (; nRoadblockNode < numRoadBlocks; nRoadblockNode++) {
+ CTreadable *mapObject = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[nRoadblockNode]];
+ CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition();
+ if (vecDistance.x > -80.0f && vecDistance.x < 80.0f &&
+ vecDistance.y > -80.0f && vecDistance.y < 80.0f &&
+ vecDistance.Magnitude() < 80.0f) {
+ if (!CRoadBlocks::InOrOut[nRoadblockNode]) {
+ CRoadBlocks::InOrOut[nRoadblockNode] = true;
+ if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) {
+ CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted;
+ float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x;
+ int32 vehicleId = MI_POLICE;
+ if (pPlayerWanted->AreArmyRequired())
+ vehicleId = MI_BARRACKS;
+ else if (pPlayerWanted->AreFbiRequired())
+ vehicleId = MI_FBICAR;
+ else if (pPlayerWanted->AreSwatRequired())
+ vehicleId = MI_ENFORCER;
+ if (!CStreaming::HasModelLoaded(vehicleId))
+ vehicleId = MI_POLICE;
+ CColModel *pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
+ float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
+ int16 radius = (int16)(fMapObjectRadius / fModelRadius);
+ if (radius > 0 && radius < 6) {
+ CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->m_matrix.GetPosition();
+ float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->m_matrix.GetUp());
+ float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
+ for (int16 i = 0; i < radius; i++) {
+ uint8 nRoadblockType = fDotProduct < 0.0f;
+ if (CGeneral::GetRandomNumber() & 1) {
+ offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI);
+ }
+ else {
+ nRoadblockType = !nRoadblockType;
+ offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
+ }
+ if (ThePaths.m_objectFlags[CRoadBlocks::RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
+ offsetMatrix.GetPosition() = CVector(0.0f, -fOffset, 0.6f);
+ else
+ offsetMatrix.GetPosition() = CVector(-fOffset, 0.0f, 0.6f);
+ CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
+ float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
+ int16 colliding = 0;
+ CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
+ if (!colliding) {
+ CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
+ pVehicle->m_status = STATUS_ABANDONED;
+ // pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
+ vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
+ pVehicle->m_matrix = vehicleMatrix;
+ pVehicle->PlaceOnRoadProperly();
+ pVehicle->bIsStatic = false;
+ pVehicle->m_matrix.UpdateRW();
+ pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->bIsLocked = false;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nCurrentLane = 0;
+ pVehicle->AutoPilot.m_nNextLane = 0;
+ pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f;
+ pVehicle->bExtendedRange = true;
+ if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
+ pVehicle->m_bSirenOrAlarm = true;
+ if (pVehicle->m_matrix.GetForward().z > 0.94f) {
+ CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
+ CWorld::Add(pVehicle);
+ pVehicle->bCreateRoadBlockPeds = true;
+ pVehicle->m_nRoadblockType = nRoadblockType;
+ pVehicle->m_nRoadblockNode = nRoadblockNode;
+ }
+ else {
+ delete pVehicle;
+ }
+ }
+ }
+ }
+ }
+ }
+ } else {
+ CRoadBlocks::InOrOut[nRoadblockNode] = false;
+ }
+ }
}
STARTPATCHES
InjectHook(0x436F50, &CRoadBlocks::Init, PATCH_JUMP);
+ InjectHook(0x4376A0, &CRoadBlocks::GenerateRoadBlockCopsForCar, PATCH_JUMP);
+ InjectHook(0x436FA0, &CRoadBlocks::GenerateRoadBlocks, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h
index 3f5868e7..16e3a362 100644
--- a/src/control/RoadBlocks.h
+++ b/src/control/RoadBlocks.h
@@ -11,6 +11,6 @@ public:
static bool (&InOrOut)[NUMROADBLOCKS];
static void Init(void);
- static void GenerateRoadBlockCopsForCar(CVehicle*, int32, int16);
+ static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode);
static void GenerateRoadBlocks(void);
};
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index ff89f0fc..83d072f3 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -8921,6 +8921,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
UpdateCompareFlag(CCredits::AreCreditsDone());
return 0;
case COMMAND_CREATE_SINGLE_PARTICLE:
+ CollectParameters(&m_nIp, 8);
CParticle::AddParticle((tParticleType)ScriptParams[0], *(CVector*)&ScriptParams[1],
*(CVector*)&ScriptParams[4], nil, *(float*)&ScriptParams[7], 0, 0, 0, 0);
return 0;
@@ -11358,7 +11359,7 @@ VALIDATESAVEBUF(size)
void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
{
- static CColPoint aTempColPoints[32];
+ static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
int16 entities = 0;
CEntity* aEntities[16];
CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false);
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index c884f751..85145e86 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -31,8 +31,8 @@ enum Direction
DIR_Z_NEG,
};
-eLevelName &CCollision::ms_collisionInMemory = *(eLevelName*)0x8F6250;
-CLinkList<CColModel*> &CCollision::ms_colModelCache = *(CLinkList<CColModel*>*)0x95CB58;
+eLevelName CCollision::ms_collisionInMemory;
+CLinkList<CColModel*> CCollision::ms_colModelCache;
void
CCollision::Init(void)
@@ -1355,6 +1355,7 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
modelB.triangles[aTriangleIndicesB[j]],
modelB.trianglePlanes[aTriangleIndicesB[j]],
spherepoints[numCollisions], coldist);
+
if(hasCollided)
numCollisions++;
}
diff --git a/src/core/Collision.h b/src/core/Collision.h
index 1cbd1690..bdf51eb8 100644
--- a/src/core/Collision.h
+++ b/src/core/Collision.h
@@ -3,6 +3,13 @@
#include "templates.h"
#include "Game.h" // for eLevelName
+// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32.
+#ifdef FIX_BUGS
+#define MAX_COLLISION_POINTS 64
+#else
+#define MAX_COLLISION_POINTS 32
+#endif
+
struct CColSphere
{
CVector center;
@@ -110,8 +117,8 @@ struct CColModel
class CCollision
{
public:
- static eLevelName &ms_collisionInMemory;
- static CLinkList<CColModel*> &ms_colModelCache;
+ static eLevelName ms_collisionInMemory;
+ static CLinkList<CColModel*> ms_colModelCache;
static void Init(void);
static void Shutdown(void);
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 643c450f..166ecb35 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -82,34 +82,34 @@ int curBottomBarOption = -1;
int hoveredBottomBarOption = -1;
#endif
-int32 &CMenuManager::OS_Language = *(int32*)0x5F2F78; // 9
-int8 &CMenuManager::m_PrefsUseVibration = *(int8*)0x95CD92;
-int8 &CMenuManager::m_DisplayControllerOnFoot = *(int8*)0x95CD8D;
-int8 &CMenuManager::m_PrefsVsync = *(int8*)0x5F2E58; // 1
-int8 &CMenuManager::m_PrefsVsyncDisp = *(int8*)0x5F2E5C; // 1
-int8 &CMenuManager::m_PrefsFrameLimiter = *(int8*)0x5F2E60; // 1
-int8 &CMenuManager::m_PrefsShowSubtitles = *(int8*)0x5F2E54; // 1
-int8 &CMenuManager::m_PrefsSpeakers = *(int8*)0x95CD7E;
-int32 &CMenuManager::m_ControlMethod = *(int32*)0x8F5F7C;
-int8 &CMenuManager::m_PrefsDMA = *(int8*)0x5F2F74; // 1
-int32 &CMenuManager::m_PrefsLanguage = *(int32*)0x941238;
+int32 CMenuManager::OS_Language = LANG_ENGLISH;
+int8 CMenuManager::m_PrefsUseVibration;
+int8 CMenuManager::m_DisplayControllerOnFoot;
+int8 CMenuManager::m_PrefsVsync = 1;
+int8 CMenuManager::m_PrefsVsyncDisp = 1;
+int8 CMenuManager::m_PrefsFrameLimiter = 1;
+int8 CMenuManager::m_PrefsShowSubtitles = 1;
+int8 CMenuManager::m_PrefsSpeakers;
+int32 CMenuManager::m_ControlMethod;
+int8 CMenuManager::m_PrefsDMA = 1;
+int32 CMenuManager::m_PrefsLanguage;
uint8 CMenuManager::m_PrefsStereoMono; // *(bool*)0x95CDB5; // unused except restore settings
-bool &CMenuManager::m_PrefsAllowNastyGame = *(bool*)0x5F2E64; // true
-bool &CMenuManager::m_bStartUpFrontEndRequested = *(bool*)0x95CCF4;
-bool &CMenuManager::m_bShutDownFrontEndRequested = *(bool*)0x95CD6A;
+bool CMenuManager::m_PrefsAllowNastyGame = true;
+bool CMenuManager::m_bStartUpFrontEndRequested;
+bool CMenuManager::m_bShutDownFrontEndRequested;
-int8 &CMenuManager::m_PrefsUseWideScreen = *(int8*)0x95CD23;
-int8 &CMenuManager::m_PrefsRadioStation = *(int8*)0x95CDA4;
-int32 &CMenuManager::m_PrefsBrightness = *(int32*)0x5F2E50; // 256
-float &CMenuManager::m_PrefsLOD = *(float*)0x8F42C4;
-int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC;
-int32 &CMenuManager::m_PrefsMusicVolume = *(int32*)0x5F2E4C; // 102
-int32 &CMenuManager::m_PrefsSfxVolume = *(int32*)0x5F2E48; // 102
+int8 CMenuManager::m_PrefsUseWideScreen;
+int8 CMenuManager::m_PrefsRadioStation;
+int32 CMenuManager::m_PrefsBrightness = 256;
+float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale;
+int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt;
+int32 CMenuManager::m_PrefsMusicVolume = 102;
+int32 CMenuManager::m_PrefsSfxVolume = 102;
-char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\""
+char CMenuManager::m_PrefsSkinFile[256] = "$$\"\"";
-int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1
+int32 CMenuManager::m_KeyPressedCode = -1;
// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
#ifdef PS2_LIKE_MENU
@@ -119,29 +119,26 @@ const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
#endif
const float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // not original name
-float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; //*(float*)0x5F2E40;
-float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; //*(float*)0x5F2E44;
+float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE;
+float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE;
bool holdingScrollBar; // *(bool*)0x628D59; // not original name
-int32 CMenuManager::m_SelectedMap; // *(int32*)0x8E2880;
-int32 CMenuManager::m_SelectedGameType; // *(int32*)0x942F88;
+int32 CMenuManager::m_SelectedMap;
+int32 CMenuManager::m_SelectedGameType;
// Used in a hidden menu
uint8 CMenuManager::m_PrefsPlayerRed = 255;
uint8 CMenuManager::m_PrefsPlayerGreen = 128;
uint8 CMenuManager::m_PrefsPlayerBlue; // why??
-CMenuManager FrontEndMenuManager; // = *(CMenuManager*)0x8F59D8;
+CMenuManager FrontEndMenuManager;
-// Move this somewhere else.
-float CRenderer::ms_lodDistScale = 1.2f; // *(float*)0x5F726C;
-
-uint32 TimeToStopPadShaking; // = *(uint32*)0x628CF8;
-char *pEditString; // = *(char**)0x628D00;
-int32 *pControlEdit; // = *(int32**)0x628D08;
-bool DisplayComboButtonErrMsg; // = *(bool*)0x628D14;
-int32 MouseButtonJustClicked; // = *(int32*)0x628D0C;
-int32 JoyButtonJustClicked; // = *(int32*)0x628D10;
+uint32 TimeToStopPadShaking;
+char *pEditString;
+int32 *pControlEdit;
+bool DisplayComboButtonErrMsg;
+int32 MouseButtonJustClicked;
+int32 JoyButtonJustClicked;
//int32 *pControlTemp = 0;
#ifndef MASTER
@@ -283,6 +280,12 @@ ScaleAndCenterX(float x)
} while(0)
#endif
+#define PREPARE_MENU_HEADER \
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \
+ CFont::SetRightJustifyOn(); \
+ CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
+ CFont::SetFontStyle(FONT_HEADING);
+
#define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \
do { \
lastActiveBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
@@ -447,8 +450,8 @@ CMenuManager::CheckCodesForControls(int typeOfControl)
if (typeOfControl == KEYBOARD) {
if (*pControlEdit == rsESC) {
escPressed = true;
- } else if (*pControlEdit > rsF3 && *pControlEdit != rsF9 && *pControlEdit != rsLWIN &&
- *pControlEdit != rsRWIN && *pControlEdit != rsRALT) {
+ } else if (*pControlEdit != rsF1 && *pControlEdit != rsF2 && *pControlEdit != rsF3 && *pControlEdit != rsF9 &&
+ *pControlEdit != rsLWIN && *pControlEdit != rsRWIN && *pControlEdit != rsRALT) {
typeToSave = KEYBOARD;
if (ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD) != rsNULL &&
*pControlEdit != ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD)) {
@@ -465,7 +468,10 @@ CMenuManager::CheckCodesForControls(int typeOfControl)
DisplayComboButtonErrMsg = true;
}
- ControlsManager.ClearSettingsAssociatedWithAction(action, typeToSave);
+#ifdef FIX_BUGS
+ if(!escPressed && !invalidKey)
+#endif
+ ControlsManager.ClearSettingsAssociatedWithAction(action, typeToSave);
if (!DisplayComboButtonErrMsg && !escPressed && !invalidKey) {
if (typeOfControl == KEYBOARD) {
ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, KEYBOARD);
@@ -670,6 +676,17 @@ CMenuManager::Draw()
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
+#ifdef GTA3_1_1_PATCH
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetRightJustifyOn();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f));
+ CFont::SetWrapx(SCREEN_WIDTH);
+ CFont::SetRightJustifyWrap(0.0f);
+ strcpy(gString, "V1.1");
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString);
+#endif
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
@@ -696,17 +713,9 @@ CMenuManager::Draw()
#endif
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
- CFont::SetRightJustifyOn();
- CFont::SetFontStyle(FONT_HEADING);
-#ifdef PS2_LIKE_MENU
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(1.3f));
- CFont::PrintString(MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(75.0f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
-#else
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
- CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
+ PREPARE_MENU_HEADER
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
-#endif
+
// Weird place to put that.
nextYToUse += 24.0f + 10.0f;
}
@@ -1655,7 +1664,6 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
}
}
-// TODO: Complete aScreens and test that
void
CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeight)
{
@@ -1736,11 +1744,8 @@ CMenuManager::DrawControllerSetupScreen()
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
- // Page header
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
- CFont::SetRightJustifyOn();
- CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
- CFont::SetFontStyle(FONT_HEADING);
+ PREPARE_MENU_HEADER
+
switch (m_ControlMethod) {
case CONTROL_STANDARD:
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
@@ -2418,10 +2423,8 @@ CMenuManager::DrawPlayerSetupScreen()
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
- CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
- CFont::SetRightJustifyOn();
- CFont::SetFontStyle(FONT_HEADING);
+ PREPARE_MENU_HEADER
+
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
// lstrcpy's changed with strcpy
@@ -2463,7 +2466,7 @@ CMenuManager::DrawPlayerSetupScreen()
m_pSelectedSkin->skinNameDisplayed[oldLength - 4] = '\0';
m_pSelectedSkin->skinNameOriginal[oldLength - 4] = '\0';
- // Truncate to 40 bytes-39 chars, idk why. This is done in sepearate function in game.
+ // Fill to 40 bytes-39 chars, idk why. This is done in sepearate function in game.
strncpy(nameTemp, m_pSelectedSkin->skinNameDisplayed, 39); // game doesn't do that, but in our day strncpy to same string is forbidden
strncpy(m_pSelectedSkin->skinNameDisplayed, nameTemp, 39);
if (oldLength - 4 > 39)
@@ -3315,10 +3318,7 @@ CMenuManager::PrintStats()
// ::Draw already does that.
/*
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
- CFont::SetRightJustifyOn();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
+ PREPARE_MENU_HEADER
CFont::PrintString(MENU_X_RIGHT_ALIGNED(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
*/
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
@@ -4875,7 +4875,7 @@ float CMenuManager::StretchY(float y)
void
CMenuManager::SwitchMenuOnAndOff()
{
- bool menuWasActive = !!m_bMenuActive;
+ bool menuWasActive = GetIsMenuActive();
// Reminder: You need REGISTER_START_BUTTON defined to make it work.
if (CPad::GetPad(0)->GetStartJustDown()
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 81765af9..8fe61a36 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -2,10 +2,16 @@
#include "Sprite2d.h"
+#ifdef PS2_LIKE_MENU
+#define MENUHEADER_POS_X 50.0f
+#define MENUHEADER_POS_Y 75.0f
+#define MENUHEADER_HEIGHT 1.3f
+#else
#define MENUHEADER_POS_X 35.0f
#define MENUHEADER_POS_Y 93.0f
-#define MENUHEADER_WIDTH 0.84f
#define MENUHEADER_HEIGHT 1.6f
+#endif
+#define MENUHEADER_WIDTH 0.84f
#define MENU_X_MARGIN 40.0f
#define MENUACTION_POS_Y 60.0f
@@ -530,30 +536,30 @@ public:
bool GetIsMenuActive() {return !!m_bMenuActive;}
public:
- static int32 &OS_Language;
- static int8 &m_PrefsUseVibration;
- static int8 &m_DisplayControllerOnFoot;
- static int8 &m_PrefsUseWideScreen;
- static int8 &m_PrefsRadioStation;
- static int8 &m_PrefsVsync;
- static int8 &m_PrefsVsyncDisp;
- static int8 &m_PrefsFrameLimiter;
- static int8 &m_PrefsShowSubtitles;
- static int8 &m_PrefsSpeakers;
- static int32 &m_ControlMethod;
- static int8 &m_PrefsDMA;
- static int32 &m_PrefsLanguage;
- static int32 &m_PrefsBrightness;
- static float &m_PrefsLOD;
- static int8 &m_bFrontEnd_ReloadObrTxtGxt;
- static int32 &m_PrefsMusicVolume;
- static int32 &m_PrefsSfxVolume;
- static char *m_PrefsSkinFile;
- static int32 &m_KeyPressedCode;
-
- static bool &m_bStartUpFrontEndRequested;
- static bool &m_bShutDownFrontEndRequested;
- static bool &m_PrefsAllowNastyGame;
+ static int32 OS_Language;
+ static int8 m_PrefsUseVibration;
+ static int8 m_DisplayControllerOnFoot;
+ static int8 m_PrefsUseWideScreen;
+ static int8 m_PrefsRadioStation;
+ static int8 m_PrefsVsync;
+ static int8 m_PrefsVsyncDisp;
+ static int8 m_PrefsFrameLimiter;
+ static int8 m_PrefsShowSubtitles;
+ static int8 m_PrefsSpeakers;
+ static int32 m_ControlMethod;
+ static int8 m_PrefsDMA;
+ static int32 m_PrefsLanguage;
+ static int32 m_PrefsBrightness;
+ static float m_PrefsLOD;
+ static int8 m_bFrontEnd_ReloadObrTxtGxt;
+ static int32 m_PrefsMusicVolume;
+ static int32 m_PrefsSfxVolume;
+ static char m_PrefsSkinFile[256];
+ static int32 m_KeyPressedCode;
+
+ static bool m_bStartUpFrontEndRequested;
+ static bool m_bShutDownFrontEndRequested;
+ static bool m_PrefsAllowNastyGame;
static uint8 m_PrefsStereoMono;
static int32 m_SelectedMap;
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 75536b88..6add9e0c 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -1,8 +1,14 @@
#include "common.h"
#include "patcher.h"
#include "Pools.h"
-#include "World.h"
+
+#include "Boat.h"
+#include "CarCtrl.h"
+#include "Population.h"
#include "ProjectileInfo.h"
+#include "Streaming.h"
+#include "Wanted.h"
+#include "World.h"
CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044;
CEntryInfoNodePool *&CPools::ms_pEntryInfoNodePool = *(CEntryInfoNodePool**)0x941448;
@@ -14,13 +20,6 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
-WRAPPER void CPools::LoadObjectPool(uint8* buf, uint32 size) { EAXJMP(0x4a2550); }
-WRAPPER void CPools::LoadPedPool(uint8* buf, uint32 size) { EAXJMP(0x4a2b50); }
-WRAPPER void CPools::LoadVehiclePool(uint8* buf, uint32 size) { EAXJMP(0x4a1b40); }
-WRAPPER void CPools::SaveObjectPool(uint8* buf, uint32 *size) { EAXJMP(0x4a22d0); }
-WRAPPER void CPools::SavePedPool(uint8* buf, uint32 *size) { EAXJMP(0x4a29b0); }
-WRAPPER void CPools::SaveVehiclePool(uint8* buf, uint32 *size) { EAXJMP(0x4a2080); }
-
void
CPools::Initialise(void)
{
@@ -99,6 +98,333 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
}
}
+void CPools::LoadVehiclePool(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+ int nNumCars = ReadSaveBuf<int>(buf);
+ int nNumBoats = ReadSaveBuf<int>(buf);
+ for (int i = 0; i < nNumCars + nNumBoats; i++) {
+ uint32 type = ReadSaveBuf<uint32>(buf);
+ int16 model = ReadSaveBuf<int16>(buf);
+ CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ int32 slot = ReadSaveBuf<int32>(buf);
+ CVehicle* pVehicle;
+ char* vbuf = new char[max(sizeof(CAutomobile), sizeof(CBoat))];
+ if (type == VEHICLE_TYPE_BOAT) {
+ memcpy(vbuf, buf, sizeof(CBoat));
+ SkipSaveBuf(buf, sizeof(CBoat));
+ CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE);
+ pVehicle = pBoat;
+ --CCarCtrl::NumRandomCars; // why?
+ }
+ else if (type == VEHICLE_TYPE_CAR) {
+ memcpy(vbuf, buf, sizeof(CAutomobile));
+ SkipSaveBuf(buf, sizeof(CAutomobile));
+ CStreaming::RequestModel(model, 0); // is it needed?
+ CStreaming::LoadAllRequestedModels(false);
+ CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE);
+ pVehicle = pAutomobile;
+ CCarCtrl::NumRandomCars--; // why?
+ pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage;
+ pAutomobile->SetupDamageAfterLoad();
+ }
+ else
+ assert(0);
+ CVehicle* pBufferVehicle = (CVehicle*)vbuf;
+ pVehicle->GetMatrix() = pBufferVehicle->GetMatrix();
+ pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy;
+ pVehicle->m_currentColour1 = pBufferVehicle->m_currentColour1;
+ pVehicle->m_currentColour2 = pBufferVehicle->m_currentColour2;
+ pVehicle->m_nAlarmState = pBufferVehicle->m_nAlarmState;
+ pVehicle->m_nNumMaxPassengers = pBufferVehicle->m_nNumMaxPassengers;
+ pVehicle->field_1D0[0] = pBufferVehicle->field_1D0[0];
+ pVehicle->field_1D0[1] = pBufferVehicle->field_1D0[1];
+ pVehicle->field_1D0[2] = pBufferVehicle->field_1D0[2];
+ pVehicle->field_1D0[3] = pBufferVehicle->field_1D0[3];
+ pVehicle->m_fSteerAngle = pBufferVehicle->m_fSteerAngle;
+ pVehicle->m_fGasPedal = pBufferVehicle->m_fGasPedal;
+ pVehicle->m_fBrakePedal = pBufferVehicle->m_fBrakePedal;
+ pVehicle->bIsLawEnforcer = pBufferVehicle->bIsLawEnforcer;
+ pVehicle->bIsLocked = pBufferVehicle->bIsLocked;
+ pVehicle->bEngineOn = pBufferVehicle->bEngineOn;
+ pVehicle->bIsHandbrakeOn = pBufferVehicle->bIsHandbrakeOn;
+ pVehicle->bLightsOn = pBufferVehicle->bLightsOn;
+ pVehicle->bFreebies = pBufferVehicle->bFreebies;
+ pVehicle->m_fHealth = pBufferVehicle->m_fHealth;
+ pVehicle->m_nCurrentGear = pBufferVehicle->m_nCurrentGear;
+ pVehicle->m_fChangeGearTime = pBufferVehicle->m_fChangeGearTime;
+ pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath;
+#ifdef FIX_BUGS //must be copypaste
+ pVehicle->m_nBombTimer = pBufferVehicle->m_nBombTimer;
+#else
+ pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath;
+#endif
+ pVehicle->m_nDoorLock = pBufferVehicle->m_nDoorLock;
+ pVehicle->m_status = pBufferVehicle->m_status;
+ pVehicle->m_type = pBufferVehicle->m_type;
+ (pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
+ (pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
+ pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
+ CWorld::Add(pVehicle);
+ delete[] vbuf;
+ }
+VALIDATESAVEBUF(size)
+}
+
+void CPools::SaveVehiclePool(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ int nNumCars = 0;
+ int nNumBoats = 0;
+ int nPoolSize = GetVehiclePool()->GetSize();
+ for (int i = 0; i < nPoolSize; i++) {
+ CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ bool bHasPassenger = false;
+ for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) {
+ if (pVehicle->pPassengers[i])
+ bHasPassenger = true;
+ }
+ if (!pVehicle->pDriver && !bHasPassenger) {
+ if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
+ ++nNumCars;
+ if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
+ ++nNumBoats;
+ }
+ }
+ *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CAutomobile)) + sizeof(int) +
+ nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CBoat)) + sizeof(int);
+ WriteSaveBuf(buf, nNumCars);
+ WriteSaveBuf(buf, nNumBoats);
+ for (int i = 0; i < nPoolSize; i++) {
+ CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ bool bHasPassenger = false;
+ for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) {
+ if (pVehicle->pPassengers[j])
+ bHasPassenger = true;
+ }
+ if (!pVehicle->pDriver && !bHasPassenger) {
+ if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+ WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
+ WriteSaveBuf(buf, pVehicle->m_modelIndex);
+ WriteSaveBuf(buf, GetVehicleRef(pVehicle));
+ memcpy(buf, pVehicle, sizeof(CAutomobile));
+ SkipSaveBuf(buf, sizeof(CAutomobile));
+ }
+ if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+ WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
+ WriteSaveBuf(buf, pVehicle->m_modelIndex);
+ WriteSaveBuf(buf, GetVehicleRef(pVehicle));
+ memcpy(buf, pVehicle, sizeof(CBoat));
+ SkipSaveBuf(buf, sizeof(CBoat));
+ }
+ }
+ }
+VALIDATESAVEBUF(*size)
+}
+
+void CPools::SaveObjectPool(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ CProjectileInfo::RemoveAllProjectiles();
+ CObject::DeleteAllTempObjects();
+ int nObjects = 0;
+ int nPoolSize = GetObjectPool()->GetSize();
+ for (int i = 0; i < nPoolSize; i++) {
+ CObject* pObject = GetObjectPool()->GetSlot(i);
+ if (!pObject)
+ continue;
+ if (pObject->ObjectCreatedBy == MISSION_OBJECT)
+ ++nObjects;
+ }
+ *size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) +
+ sizeof(float) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
+ sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
+ WriteSaveBuf(buf, nObjects);
+ for (int i = 0; i < nPoolSize; i++) {
+ CObject* pObject = GetObjectPool()->GetSlot(i);
+ if (!pObject)
+ continue;
+ if (pObject->ObjectCreatedBy == MISSION_OBJECT) {
+ bool bIsPickup = pObject->bIsPickup;
+ bool bFlag2 = pObject->m_obj_flag2;
+ bool bOutOfStock = pObject->bOutOfStock;
+ bool bGlassCracked = pObject->bGlassCracked;
+ bool bGlassBroken = pObject->bGlassBroken;
+ bool bHasBeenDamaged = pObject->bHasBeenDamaged;
+ bool bUseVehicleColours = pObject->bUseVehicleColours;
+ CCompressedMatrixNotAligned tmp;
+ WriteSaveBuf(buf, pObject->m_modelIndex);
+ WriteSaveBuf(buf, GetObjectRef(pObject));
+ tmp.CompressFromFullMatrix(pObject->GetMatrix());
+ WriteSaveBuf(buf, tmp);
+ WriteSaveBuf(buf, (uint32)0); // game writes ununitialized data here
+ WriteSaveBuf(buf, pObject->m_fUprootLimit);
+ tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
+ WriteSaveBuf(buf, tmp);
+ WriteSaveBuf(buf, (uint32)0); // same
+ WriteSaveBuf(buf, pObject->ObjectCreatedBy);
+ WriteSaveBuf(buf, bIsPickup);
+ WriteSaveBuf(buf, bFlag2);
+ WriteSaveBuf(buf, bOutOfStock);
+ WriteSaveBuf(buf, bGlassCracked);
+ WriteSaveBuf(buf, bGlassBroken);
+ WriteSaveBuf(buf, bHasBeenDamaged);
+ WriteSaveBuf(buf, bUseVehicleColours);
+ WriteSaveBuf(buf, pObject->m_fCollisionDamageMultiplier);
+ WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect);
+ WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
+ WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
+ WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
+ WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
+ }
+ }
+VALIDATESAVEBUF(*size)
+}
+
+void CPools::LoadObjectPool(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+ int nObjects = ReadSaveBuf<int>(buf);
+ for (int i = 0; i < nObjects; i++) {
+ int16 mi = ReadSaveBuf<int16>(buf);
+ int ref = ReadSaveBuf<int>(buf);
+ char* obuf = new char[sizeof(CObject)];
+ CObject* pBufferObject = (CObject*)obuf;
+ CCompressedMatrixNotAligned tmp;
+ tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
+ tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix());
+ ReadSaveBuf<uint32>(buf);
+ pBufferObject->m_fUprootLimit = ReadSaveBuf<float>(buf);
+ tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
+ tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix);
+ ReadSaveBuf<uint32>(buf);
+ pBufferObject->ObjectCreatedBy = ReadSaveBuf<int8>(buf);
+ pBufferObject->bIsPickup = ReadSaveBuf<bool>(buf);
+ pBufferObject->m_flagE2 = ReadSaveBuf<bool>(buf);
+ pBufferObject->bOutOfStock = ReadSaveBuf<bool>(buf);
+ pBufferObject->bGlassCracked = ReadSaveBuf<bool>(buf);
+ pBufferObject->bGlassBroken = ReadSaveBuf<bool>(buf);
+ pBufferObject->bHasBeenDamaged = ReadSaveBuf<bool>(buf);
+ pBufferObject->bUseVehicleColours = ReadSaveBuf<bool>(buf);
+ pBufferObject->m_fCollisionDamageMultiplier = ReadSaveBuf<float>(buf);
+ pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
+ pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
+ pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
+ (pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
+ (pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
+ if (GetObjectPool()->GetSlot(ref >> 8))
+ CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
+ CObject* pObject = new(ref) CObject(mi, false);
+ pObject->GetMatrix() = pBufferObject->GetMatrix();
+ pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit;
+ pObject->m_objectMatrix = pBufferObject->m_objectMatrix;
+ pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy;
+ pObject->bIsPickup = pBufferObject->bIsPickup;
+ pObject->m_flagE2 = pBufferObject->m_flagE2;
+ pObject->bOutOfStock = pBufferObject->bOutOfStock;
+ pObject->bGlassCracked = pBufferObject->bGlassCracked;
+ pObject->bGlassBroken = pBufferObject->bGlassBroken;
+ pObject->bHasBeenDamaged = pBufferObject->bHasBeenDamaged;
+ pObject->bUseVehicleColours = pBufferObject->bUseVehicleColours;
+ pObject->m_fCollisionDamageMultiplier = pBufferObject->m_fCollisionDamageMultiplier;
+ pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect;
+ pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases;
+ pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime;
+ (pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0];
+ (pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
+ pObject->bHasCollided = false;
+ CWorld::Add(pObject);
+ delete[] obuf;
+ }
+VALIDATESAVEBUF(size)
+}
+
+void CPools::SavePedPool(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ int nNumPeds = 0;
+ int nPoolSize = GetPedPool()->GetSize();
+ for (int i = 0; i < nPoolSize; i++) {
+ CPed* pPed = GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
+ nNumPeds++;
+ }
+ *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + sizeof(CPlayerPed) +
+ sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
+ WriteSaveBuf(buf, nNumPeds);
+ for (int i = 0; i < nPoolSize; i++) {
+ CPed* pPed = GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
+ WriteSaveBuf(buf, pPed->m_nPedType);
+ WriteSaveBuf(buf, pPed->m_modelIndex);
+ WriteSaveBuf(buf, GetPedRef(pPed));
+ memcpy(buf, pPed, sizeof(CPlayerPed));
+ SkipSaveBuf(buf, sizeof(CPlayerPed));
+ WriteSaveBuf(buf, CWanted::MaximumWantedLevel);
+ WriteSaveBuf(buf, CWanted::nMaximumWantedLevel);
+ memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
+ SkipSaveBuf(buf, MAX_MODEL_NAME);
+ }
+ }
+VALIDATESAVEBUF(*size);
+}
+
+void CPools::LoadPedPool(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+ int nPeds = ReadSaveBuf<int>(buf);
+ for (int i = 0; i < nPeds; i++) {
+ uint32 pedtype = ReadSaveBuf<uint32>(buf);
+ int16 model = ReadSaveBuf<int16>(buf);
+ int ref = ReadSaveBuf<int>(buf);
+ char* pbuf = new char[sizeof(CPlayerPed)];
+ CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf;
+ CPed* pPed;
+ char name[MAX_MODEL_NAME];
+ // the code implies that there was idea to load non-player ped
+ if (pedtype == PEDTYPE_PLAYER1) { // always true
+ memcpy(pbuf, buf, sizeof(CPlayerPed));
+ SkipSaveBuf(buf, sizeof(CPlayerPed));
+ CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
+ CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
+ memcpy(name, buf, MAX_MODEL_NAME);
+ SkipSaveBuf(buf, MAX_MODEL_NAME);
+ }
+ CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::LoadAllRequestedModels(false);
+ if (pedtype == PEDTYPE_PLAYER1) {
+ CPlayerPed* pPlayerPed = new(ref) CPlayerPed();
+ for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++)
+ pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i];
+ pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
+ pPed = pPlayerPed;
+ }
+ pPed->GetPosition() = pBufferPlayer->GetPosition();
+ pPed->m_fHealth = pBufferPlayer->m_fHealth;
+ pPed->m_fArmour = pBufferPlayer->m_fArmour;
+ pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
+ pPed->m_currentWeapon = 0;
+ pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
+ for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
+ pPed->m_weapons[i] = pBufferPlayer->m_weapons[i];
+ if (pedtype == PEDTYPE_PLAYER1) {
+ pPed->m_wepAccuracy = 100;
+ CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
+ }
+ CWorld::Add(pPed);
+ delete[] pbuf;
+ }
+VALIDATESAVEBUF(size)
+}
STARTPATCHES
InjectHook(0x4A1770, CPools::Initialise, PATCH_JUMP);
@@ -111,4 +437,7 @@ STARTPATCHES
InjectHook(0x4A1B00, CPools::GetObjectRef, PATCH_JUMP);
InjectHook(0x4A1B20, CPools::GetObject, PATCH_JUMP);
InjectHook(0x4A2DB0, CPools::MakeSureSlotInObjectPoolIsEmpty, PATCH_JUMP);
+ InjectHook(0x4A1B40, CPools::LoadVehiclePool, PATCH_JUMP);
+ InjectHook(0x4A2550, CPools::LoadObjectPool, PATCH_JUMP);
+ InjectHook(0x4A2B50, CPools::LoadPedPool, PATCH_JUMP);
ENDPATCHES
diff --git a/src/core/Profile.cpp b/src/core/Profile.cpp
new file mode 100644
index 00000000..56584d12
--- /dev/null
+++ b/src/core/Profile.cpp
@@ -0,0 +1,71 @@
+#include "common.h"
+#include "Profile.h"
+
+#ifndef MASTER
+float CProfile::ms_afStartTime[NUM_PROFILES];
+float CProfile::ms_afCumulativeTime[NUM_PROFILES];
+float CProfile::ms_afEndTime[NUM_PROFILES];
+float CProfile::ms_afMaxEndTime[NUM_PROFILES];
+float CProfile::ms_afMaxCumulativeTime[NUM_PROFILES];
+char *CProfile::ms_pProfileString[NUM_PROFILES];
+RwRGBA CProfile::ms_aBarColours[NUM_PROFILES];
+
+void CProfile::Initialise()
+{
+ ms_afMaxEndTime[PROFILE_FRAME_RATE] = 0.0f;
+ ms_afMaxEndTime[PROFILE_PHYSICS] = 0.0f;
+ ms_afMaxEndTime[PROFILE_COLLISION] = 0.0f;
+ ms_afMaxEndTime[PROFILE_PED_AI] = 0.0f;
+ ms_afMaxEndTime[PROFILE_PROCESSING_TIME] = 0.0f;
+ ms_afMaxEndTime[PROFILE_RENDERING_TIME] = 0.0f;
+ ms_afMaxEndTime[PROFILE_TOTAL] = 0.0f;
+
+ ms_pProfileString[PROFILE_FRAME_RATE] = "Frame rate";
+ ms_pProfileString[PROFILE_PHYSICS] = "Physics";
+ ms_pProfileString[PROFILE_COLLISION] = "Collision";
+ ms_pProfileString[PROFILE_PED_AI] = "Ped AI";
+ ms_pProfileString[PROFILE_PROCESSING_TIME] = "Processing time";
+ ms_pProfileString[PROFILE_RENDERING_TIME] = "Rendering time";
+ ms_pProfileString[PROFILE_TOTAL] = "Total";
+
+ ms_afMaxCumulativeTime[PROFILE_FRAME_RATE] = 0.0f;
+ ms_afMaxCumulativeTime[PROFILE_PHYSICS] = 0.0f;
+ ms_afMaxCumulativeTime[PROFILE_COLLISION] = 0.0f;
+ ms_afMaxCumulativeTime[PROFILE_PED_AI] = 0.0f;
+ ms_afMaxCumulativeTime[PROFILE_PROCESSING_TIME] = 0.0f;
+ ms_afMaxCumulativeTime[PROFILE_RENDERING_TIME] = 0.0f;
+ ms_afMaxCumulativeTime[PROFILE_TOTAL] = 0.0f;
+
+ ms_aBarColours[PROFILE_PHYSICS] = { 0, 127, 255, 255 };
+ ms_aBarColours[PROFILE_COLLISION] = { 0, 255, 255, 255 };
+ ms_aBarColours[PROFILE_PED_AI] = { 255, 0, 0, 255 };
+ ms_aBarColours[PROFILE_PROCESSING_TIME] = { 0, 255, 0, 255 };
+ ms_aBarColours[PROFILE_RENDERING_TIME] = { 0, 0, 255, 255 };
+ ms_aBarColours[PROFILE_TOTAL] = { 255, 255, 255, 255 };
+}
+
+void CProfile::SuspendProfile(eProfile profile)
+{
+ ms_afEndTime[profile] = -ms_afStartTime[profile];
+ ms_afCumulativeTime[profile] -= ms_afStartTime[profile];
+}
+
+void CProfile::ShowResults()
+{
+ ms_afMaxEndTime[PROFILE_FRAME_RATE] = max(ms_afMaxEndTime[PROFILE_FRAME_RATE], ms_afEndTime[PROFILE_FRAME_RATE]);
+ ms_afMaxEndTime[PROFILE_PHYSICS] = max(ms_afMaxEndTime[PROFILE_PHYSICS], ms_afEndTime[PROFILE_PHYSICS]);
+ ms_afMaxEndTime[PROFILE_COLLISION] = max(ms_afMaxEndTime[PROFILE_COLLISION], ms_afEndTime[PROFILE_COLLISION]);
+ ms_afMaxEndTime[PROFILE_PED_AI] = max(ms_afMaxEndTime[PROFILE_PED_AI], ms_afEndTime[PROFILE_PED_AI]);
+ ms_afMaxEndTime[PROFILE_PROCESSING_TIME] = max(ms_afMaxEndTime[PROFILE_PROCESSING_TIME], ms_afEndTime[PROFILE_PROCESSING_TIME]);
+ ms_afMaxEndTime[PROFILE_RENDERING_TIME] = max(ms_afMaxEndTime[PROFILE_RENDERING_TIME], ms_afEndTime[PROFILE_RENDERING_TIME]);
+ ms_afMaxEndTime[PROFILE_TOTAL] = max(ms_afMaxEndTime[PROFILE_TOTAL], ms_afEndTime[PROFILE_TOTAL]);
+
+ ms_afMaxCumulativeTime[PROFILE_FRAME_RATE] = max(ms_afMaxCumulativeTime[PROFILE_FRAME_RATE], ms_afCumulativeTime[PROFILE_FRAME_RATE]);
+ ms_afMaxCumulativeTime[PROFILE_PHYSICS] = max(ms_afMaxCumulativeTime[PROFILE_PHYSICS], ms_afCumulativeTime[PROFILE_PHYSICS]);
+ ms_afMaxCumulativeTime[PROFILE_COLLISION] = max(ms_afMaxCumulativeTime[PROFILE_COLLISION], ms_afCumulativeTime[PROFILE_COLLISION]);
+ ms_afMaxCumulativeTime[PROFILE_PED_AI] = max(ms_afMaxCumulativeTime[PROFILE_PED_AI], ms_afCumulativeTime[PROFILE_PED_AI]);
+ ms_afMaxCumulativeTime[PROFILE_PROCESSING_TIME] = max(ms_afMaxCumulativeTime[PROFILE_PROCESSING_TIME], ms_afCumulativeTime[PROFILE_PROCESSING_TIME]);
+ ms_afMaxCumulativeTime[PROFILE_RENDERING_TIME] = max(ms_afMaxCumulativeTime[PROFILE_RENDERING_TIME], ms_afCumulativeTime[PROFILE_RENDERING_TIME]);
+ ms_afMaxCumulativeTime[PROFILE_TOTAL] = max(ms_afMaxCumulativeTime[PROFILE_TOTAL], ms_afCumulativeTime[PROFILE_TOTAL]);
+}
+#endif \ No newline at end of file
diff --git a/src/core/Profile.h b/src/core/Profile.h
new file mode 100644
index 00000000..d2e8054b
--- /dev/null
+++ b/src/core/Profile.h
@@ -0,0 +1,28 @@
+#pragma once
+
+enum eProfile
+{
+ PROFILE_FRAME_RATE,
+ PROFILE_PHYSICS,
+ PROFILE_COLLISION,
+ PROFILE_PED_AI,
+ PROFILE_PROCESSING_TIME,
+ PROFILE_RENDERING_TIME,
+ PROFILE_TOTAL,
+ NUM_PROFILES,
+};
+
+class CProfile
+{
+ static float ms_afStartTime[NUM_PROFILES];
+ static float ms_afCumulativeTime[NUM_PROFILES];
+ static float ms_afEndTime[NUM_PROFILES];
+ static float ms_afMaxEndTime[NUM_PROFILES];
+ static float ms_afMaxCumulativeTime[NUM_PROFILES];
+ static char *ms_pProfileString[NUM_PROFILES];
+ static RwRGBA ms_aBarColours[NUM_PROFILES];
+public:
+ static void Initialise();
+ static void SuspendProfile(eProfile profile);
+ static void ShowResults();
+}; \ No newline at end of file
diff --git a/src/core/World.cpp b/src/core/World.cpp
index d64569b3..289be256 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -21,7 +21,7 @@
#include "Population.h"
#include "Fire.h"
-CColPoint *gaTempSphereColPoints = (CColPoint*)0x6E64C0; // [32]
+CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
@@ -29,7 +29,7 @@ CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x6656
uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64;
uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61;
-CPlayerInfo (&CWorld::Players)[NUMPLAYERS] = *(CPlayerInfo (*)[NUMPLAYERS])*(uintptr*)0x9412F0;
+CPlayerInfo CWorld::Players[NUMPLAYERS];
bool &CWorld::bNoMoreCollisionTorque = *(bool*)0x95CDCC;
CEntity *&CWorld::pIgnoreEntity = *(CEntity**)0x8F6494;
bool &CWorld::bIncludeDeadPeds = *(bool*)0x95CD8F;
diff --git a/src/core/World.h b/src/core/World.h
index 07e7889f..62fdc3b3 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -61,7 +61,7 @@ class CWorld
public:
static uint8 &PlayerInFocus;
- static CPlayerInfo (&Players)[NUMPLAYERS];
+ static CPlayerInfo Players[NUMPLAYERS];
static CEntity *&pIgnoreEntity;
static bool &bIncludeDeadPeds;
static bool &bNoMoreCollisionTorque;
@@ -144,7 +144,7 @@ public:
static void TriggerExplosion(const CVector &, float, float, CEntity*, bool);
};
-extern CColPoint *gaTempSphereColPoints;
+extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
class CPlayerPed;
class CVehicle;
diff --git a/src/core/main.cpp b/src/core/main.cpp
index f09c2e0a..2d452f9c 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -690,14 +690,14 @@ DisplayGameDebugText()
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetFontStyle(FONT_BANK);
- CFont::SetScale(SCREEN_STRETCH_X(0.5f), SCREEN_STRETCH_Y(0.5f));
+ CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetWrapx(SCREEN_WIDTH);
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(255, 108, 0, 255));
- CFont::PrintString(10.0f, 10.0f, ver);
+ CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
FrameSamples++;
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
@@ -748,6 +748,7 @@ DisplayGameDebugText()
AsciiToUnicode(str, ustr);
+ // Let's not scale those numbers, they look better that way :eyes:
CFont::SetPropOff();
CFont::SetBackgroundOff();
CFont::SetScale(0.7f, 1.5f);
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 17a219c3..ca501ba4 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -90,6 +90,7 @@ public:
CReference *m_pFirstReference;
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
+ uint32* GetAddressOfEntityProperties() { /* AWFUL */ return (uint32*)((char*)&m_rwObject + sizeof(m_rwObject)); }
CEntity(void);
~CEntity(void);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 9fc77a8c..72d6844d 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -1037,7 +1037,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
int numCollisions;
int mostColliding;
- CColPoint colpoints[32];
+ CColPoint colpoints[MAX_COLLISION_POINTS];
CVector shift = { 0.0f, 0.0f, 0.0f };
bool doShift = false;
CEntity *boat = nil;
@@ -1187,7 +1187,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
bool
CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists)
{
- static CColPoint aColPoints[32];
+ static CColPoint aColPoints[MAX_COLLISION_POINTS];
float radius;
CVector center;
int listtype;
@@ -1349,7 +1349,7 @@ collision:
bool
CPhysical::ProcessCollisionSectorList(CPtrList *lists)
{
- static CColPoint aColPoints[32];
+ static CColPoint aColPoints[MAX_COLLISION_POINTS];
float radius;
CVector center;
CPtrList *list;
diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h
index a9bafb64..0c4bf934 100644
--- a/src/modelinfo/BaseModelInfo.h
+++ b/src/modelinfo/BaseModelInfo.h
@@ -2,6 +2,8 @@
#include "Collision.h"
+#define MAX_MODEL_NAME (24)
+
enum ModeInfoType : uint8
{
MITYPE_NA = 0,
@@ -21,7 +23,7 @@ class CBaseModelInfo
{
protected:
// TODO?: make more things protected
- char m_name[24];
+ char m_name[MAX_MODEL_NAME];
CColModel *m_colModel;
C2dEffect *m_twodEffects;
int16 m_objectId;
diff --git a/src/control/Gangs.cpp b/src/peds/Gangs.cpp
index 57d9c67e..c67fe599 100644
--- a/src/control/Gangs.cpp
+++ b/src/peds/Gangs.cpp
@@ -4,7 +4,6 @@
#include "Gangs.h"
#include "Weapon.h"
-//CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[NUM_GANGS])*(uintptr*)0x6EDF78;
CGangInfo CGangs::Gang[NUM_GANGS];
CGangInfo::CGangInfo() :
@@ -70,7 +69,6 @@ void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
Initialise();
INITSAVEBUF
- // original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_GANGS; i++)
diff --git a/src/control/Gangs.h b/src/peds/Gangs.h
index dd7a7f93..dd7a7f93 100644
--- a/src/control/Gangs.h
+++ b/src/peds/Gangs.h
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index cee2b323..d6077ed8 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -62,7 +62,7 @@
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
-CColPoint &aTempPedColPts = *(CColPoint*)0x62DB14;
+CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
PedAudioData CommentWaitTime[39] = {
@@ -106,8 +106,6 @@ PedAudioData CommentWaitTime[39] = {
{1000, 1000, 1000, 1000},
{1000, 1000, 5000, 5000},
};
-// *(CPedAudioData(*)[39]) * (uintptr*)0x5F94C4;
-
uint16 nPlayerInComboMove;
RpClump *flyingClumpTemp;
@@ -139,10 +137,9 @@ FightMove tFightMoves[NUM_FIGHTMOVES] = {
{ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
};
-// *(FightMove(*)[NUM_FIGHTMOVES])* (uintptr*)0x5F9844;
-uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98;
-uint16 &CPed::nEnterCarRangeMultiplier = *(uint16*)0x5F8C94;
+uint16 CPed::nThreatReactionRangeMultiplier = 1;
+uint16 CPed::nEnterCarRangeMultiplier = 1;
CVector vecPedCarDoorAnimOffset;
CVector vecPedCarDoorLoAnimOffset;
@@ -151,9 +148,9 @@ CVector vecPedQuickDraggedOutCarAnimOffset;
CVector vecPedDraggedOutCarAnimOffset;
CVector vecPedTrainDoorAnimOffset;
-bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
-bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
-bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
+bool CPed::bNastyLimbsCheat;
+bool CPed::bPedCheat2;
+bool CPed::bPedCheat3;
CVector2D CPed::ms_vec2DFleePosition;
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
@@ -4143,7 +4140,7 @@ CPed::SetGetUp(void)
&& ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 5) % 8
|| CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(),
collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(),
- &aTempPedColPts, nil, nil) > 0)) {
+ aTempPedColPts, nil, nil) > 0)) {
bGetUpAnimStarted = false;
if (IsPlayer())
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 2edd5d68..321d5bff 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -823,14 +823,14 @@ public:
}
// set by 0482:set_threat_reaction_range_multiplier opcode
- static uint16 &nThreatReactionRangeMultiplier;
+ static uint16 nThreatReactionRangeMultiplier;
// set by 0481:set_enter_car_range_multiplier opcode
- static uint16 &nEnterCarRangeMultiplier;
+ static uint16 nEnterCarRangeMultiplier;
- static bool &bNastyLimbsCheat;
- static bool &bPedCheat2;
- static bool &bPedCheat3;
+ static bool bNastyLimbsCheat;
+ static bool bPedCheat2;
+ static bool bPedCheat3;
static CVector2D ms_vec2DFleePosition;
#ifdef TOGGLEABLE_BETA_FEATURES
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index dfa61584..e26e2eaf 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -29,39 +29,54 @@
#define PED_REMOVE_DIST (MIN_CREATION_DIST + CREATION_RANGE + 1.0f)
#define PED_REMOVE_DIST_SPECIAL (MIN_CREATION_DIST + CREATION_RANGE + 15.0f) // for peds with bCullExtraFarAway flag
-// TO-DO: These are hard-coded, reverse them.
-// More clearly they're transition areas between zones.
-RegenerationPoint (&aSafeZones)[8] = *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578;
+// Transition areas between zones
+const RegenerationPoint aSafeZones[] = {
+ { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f,
+ CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) },
+ { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f,
+ CVector(698.0f, 182.0f, -20.0f), CVector(681.0f, 178.0f, -20.0f), CVector(586.0f, 144.0f, -20.0f), CVector(577.0f, 135.0f, -20.0f) },
+ { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 26.0f, 44.0f, 124.0f, 87.0f, 20.0f, 6.0f,
+ CVector(736.0f, -117.0f, -13.0f), CVector(730.0f, -115.0f, -13.0f), CVector(635.0f, -93.0f, -12.5f), CVector(650.0f, -89.0f, -12.5f) },
+ { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 45.0f, 34.0f, 780.0f, 750.0f, 25.0f, 6.0f,
+ CVector(729.0f, -764.0f, -18.0f), CVector(720.0f, -769.0f, -17.0f), CVector(652.0f, -774.0f, -10.5f), CVector(659.0f, -770.0f, -10.5f) },
+ { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 532.0f, 136.0f, 668.0f, 599.0f, 4.0f, 0.0f,
+ CVector(-172.0f, -619.0f, 44.0f), CVector(-183.0f, -623.0f, 44.0f), CVector(-511.0f, -645.0f, 41.0f), CVector(-493.0f, -639.0f, 41.5f) },
+ { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 325.0f, 175.0f, 7.0f, 5.0f, 30.0f, 10.0f,
+ CVector(-185.0f, 40.8f, -20.5f), CVector(-202.0f, 37.0f, -20.5f), CVector(-315.0f, 65.5f, -20.5f), CVector(-306.0f, 62.4f, -20.5f) },
+ { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 410.0f, 310.0f, 1055.0f, 1030.0f, 20.0f, 6.0f,
+ CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f) },
+ { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 425.0f, 280.0f, 471.0f, 447.0f, 20.0f, 5.0f,
+ CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) }
+};
-//PedGroup (&CPopulation::ms_pPedGroups)[NUMPEDGROUPS] = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248;
PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS];
-bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
-int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
-float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
-uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70;
-int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574;
-uint32& CPopulation::ms_nNumCivMale = *(uint32*)0x8F2548;
-uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
-uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
-bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
-uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
-int8& CPopulation::m_CountDownToPedsAtStart = *(int8*)0x95CD4F;
-uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
-uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
-uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
-uint32& CPopulation::ms_nNumGang3 = *(uint32*)0x8F2548;
-uint32& CPopulation::ms_nTotalGangPeds = *(uint32*)0x885AF0;
-uint32& CPopulation::ms_nNumGang4 = *(uint32*)0x8F1B2C;
-uint32& CPopulation::ms_nTotalCivPeds = *(uint32*)0x8F2C3C;
-uint32& CPopulation::ms_nNumGang5 = *(uint32*)0x8F1B30;
-uint32& CPopulation::ms_nNumDummy = *(uint32*)0x8F1A98;
-uint32& CPopulation::ms_nNumGang6 = *(uint32*)0x8F1B20;
-uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10;
-uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28;
-uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C;
-CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4;
-CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98;
-CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
+bool CPopulation::ms_bGivePedsWeapons;
+int32 CPopulation::m_AllRandomPedsThisType = -1;
+float CPopulation::PedDensityMultiplier = 1.0f;
+uint32 CPopulation::ms_nTotalMissionPeds;
+int32 CPopulation::MaxNumberOfPedsInUse = 25;
+uint32 CPopulation::ms_nNumCivMale;
+uint32 CPopulation::ms_nNumCivFemale;
+uint32 CPopulation::ms_nNumCop;
+bool CPopulation::bZoneChangeHasHappened;
+uint32 CPopulation::ms_nNumEmergency;
+int8 CPopulation::m_CountDownToPedsAtStart;
+uint32 CPopulation::ms_nNumGang1;
+uint32 CPopulation::ms_nNumGang2;
+uint32 CPopulation::ms_nTotalPeds;
+uint32 CPopulation::ms_nNumGang3;
+uint32 CPopulation::ms_nTotalGangPeds;
+uint32 CPopulation::ms_nNumGang4;
+uint32 CPopulation::ms_nTotalCivPeds;
+uint32 CPopulation::ms_nNumGang5;
+uint32 CPopulation::ms_nNumDummy;
+uint32 CPopulation::ms_nNumGang6;
+uint32 CPopulation::ms_nNumGang9;
+uint32 CPopulation::ms_nNumGang7;
+uint32 CPopulation::ms_nNumGang8;
+CVector CPopulation::RegenerationPoint_a;
+CVector CPopulation::RegenerationPoint_b;
+CVector CPopulation::RegenerationForward;
void
CPopulation::Initialise()
diff --git a/src/peds/Population.h b/src/peds/Population.h
index f9e6c3b7..aa8129c0 100644
--- a/src/peds/Population.h
+++ b/src/peds/Population.h
@@ -34,33 +34,33 @@ class CPopulation
{
public:
static PedGroup ms_pPedGroups[NUMPEDGROUPS];
- static bool &ms_bGivePedsWeapons;
- static int32 &m_AllRandomPedsThisType;
- static float &PedDensityMultiplier;
- static uint32 &ms_nTotalMissionPeds;
- static int32 &MaxNumberOfPedsInUse;
- static uint32& ms_nNumCivMale;
- static uint32 &ms_nNumCivFemale;
- static uint32 &ms_nNumCop;
- static bool &bZoneChangeHasHappened;
- static uint32 &ms_nNumEmergency;
- static int8& m_CountDownToPedsAtStart;
- static uint32& ms_nNumGang1;
- static uint32& ms_nNumGang2;
- static uint32& ms_nTotalPeds;
- static uint32& ms_nNumGang3;
- static uint32& ms_nTotalGangPeds;
- static uint32& ms_nNumGang4;
- static uint32& ms_nTotalCivPeds;
- static uint32& ms_nNumGang5;
- static uint32& ms_nNumDummy;
- static uint32& ms_nNumGang6;
- static uint32& ms_nNumGang9;
- static uint32& ms_nNumGang7;
- static uint32& ms_nNumGang8;
- static CVector& RegenerationPoint_a;
- static CVector& RegenerationPoint_b;
- static CVector& RegenerationForward;
+ static bool ms_bGivePedsWeapons;
+ static int32 m_AllRandomPedsThisType;
+ static float PedDensityMultiplier;
+ static uint32 ms_nTotalMissionPeds;
+ static int32 MaxNumberOfPedsInUse;
+ static uint32 ms_nNumCivMale;
+ static uint32 ms_nNumCivFemale;
+ static uint32 ms_nNumCop;
+ static bool bZoneChangeHasHappened;
+ static uint32 ms_nNumEmergency;
+ static int8 m_CountDownToPedsAtStart;
+ static uint32 ms_nNumGang1;
+ static uint32 ms_nNumGang2;
+ static uint32 ms_nTotalPeds;
+ static uint32 ms_nNumGang3;
+ static uint32 ms_nTotalGangPeds;
+ static uint32 ms_nNumGang4;
+ static uint32 ms_nTotalCivPeds;
+ static uint32 ms_nNumGang5;
+ static uint32 ms_nNumDummy;
+ static uint32 ms_nNumGang6;
+ static uint32 ms_nNumGang9;
+ static uint32 ms_nNumGang7;
+ static uint32 ms_nNumGang8;
+ static CVector RegenerationPoint_a;
+ static CVector RegenerationPoint_b;
+ static CVector RegenerationForward;
static void Initialise();
static void Update(void);
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index 39866294..7debe3d3 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -233,7 +233,7 @@ CClouds::Render(void)
szx*55.0f, szy*55.0f,
tr, tg, tb, br, bg, bb, 0.0f, -1.0f,
1.0f/screenpos.z,
- IndividualRotation/65336.0f * 2*3.14f + ms_cameraRoll,
+ (uint16)IndividualRotation/65336.0f * 6.28f + ms_cameraRoll,
fluffyalpha);
bCloudOnScreen[i] = true;
}else
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index d7834065..7b2f90e8 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -39,16 +39,17 @@ struct EntityInfo
float sort;
};
-CLinkList<EntityInfo> &gSortedVehiclesAndPeds = *(CLinkList<EntityInfo>*)0x629AC0;
+CLinkList<EntityInfo> gSortedVehiclesAndPeds;
-int32 &CRenderer::ms_nNoOfVisibleEntities = *(int32*)0x940730;
-CEntity *(&CRenderer::ms_aVisibleEntityPtrs)[NUMVISIBLEENTITIES] = *(CEntity * (*)[NUMVISIBLEENTITIES]) * (uintptr*)0x6E9920;
-CEntity *(&CRenderer::ms_aInVisibleEntityPtrs)[NUMINVISIBLEENTITIES] = *(CEntity * (*)[NUMINVISIBLEENTITIES]) * (uintptr*)0x880B50;
-int32 &CRenderer::ms_nNoOfInVisibleEntities = *(int32*)0x8F1B78;
+int32 CRenderer::ms_nNoOfVisibleEntities;
+CEntity *CRenderer::ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
+CEntity *CRenderer::ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
+int32 CRenderer::ms_nNoOfInVisibleEntities;
-CVector &CRenderer::ms_vecCameraPosition = *(CVector*)0x8E2C3C;
-CVehicle *&CRenderer::m_pFirstPersonVehicle = *(CVehicle**)0x885B80;
-bool &CRenderer::m_loadingPriority = *(bool*)0x95CD86;
+CVector CRenderer::ms_vecCameraPosition;
+CVehicle *CRenderer::m_pFirstPersonVehicle;
+bool CRenderer::m_loadingPriority;
+float CRenderer::ms_lodDistScale = 1.2f;
void
CRenderer::Init(void)
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index 42c154ec..362741e3 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -20,17 +20,17 @@ class CPtrList;
class CRenderer
{
- static int32 &ms_nNoOfVisibleEntities;
- static CEntity *(&ms_aVisibleEntityPtrs)[NUMVISIBLEENTITIES];
- static int32 &ms_nNoOfInVisibleEntities;
- static CEntity *(&ms_aInVisibleEntityPtrs)[NUMINVISIBLEENTITIES];
+ static int32 ms_nNoOfVisibleEntities;
+ static CEntity *ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
+ static int32 ms_nNoOfInVisibleEntities;
+ static CEntity *ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
- static CVector &ms_vecCameraPosition;
- static CVehicle *&m_pFirstPersonVehicle;
+ static CVector ms_vecCameraPosition;
+ static CVehicle *m_pFirstPersonVehicle;
public:
- static float ms_lodDistScale; // defined in Frontend.cpp
- static bool &m_loadingPriority;
+ static float ms_lodDistScale;
+ static bool m_loadingPriority;
static void Init(void);
static void Shutdown(void);
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 8ac2315f..82754121 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -137,8 +137,8 @@ CSprite::RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r
void
CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float rotation, uint8 a)
{
- float c = Cos(DEGTORAD(rotation));
- float s = Sin(DEGTORAD(rotation));
+ float c = Cos(rotation);
+ float s = Sin(rotation);
float xs[4];
float ys[4];
@@ -315,8 +315,8 @@ void
CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float rotation, uint8 a)
{
m_bFlushSpriteBufferSwitchZTest = 0;
- float c = Cos(DEGTORAD(rotation));
- float s = Sin(DEGTORAD(rotation));
+ float c = Cos(rotation);
+ float s = Sin(rotation);
float xs[4];
float ys[4];
@@ -367,8 +367,8 @@ void
CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, float w, float h, uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2, float cx, float cy, float recipz, float rotation, uint8 a)
{
m_bFlushSpriteBufferSwitchZTest = 0;
- float c = Cos(DEGTORAD(rotation));
- float s = Sin(DEGTORAD(rotation));
+ float c = Cos(rotation);
+ float s = Sin(rotation);
float xs[4];
float ys[4];
@@ -398,11 +398,11 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, f
// Colour factors, cx/y is the direction in which colours change from rgb1 to rgb2
cf[0] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;
cf[0] = clamp(cf[0], 0.0f, 1.0f);
- cf[1] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;
+ cf[1] = (cx*(-c+s) + cy*( c+s))*0.5f + 0.5f;
cf[1] = clamp(cf[1], 0.0f, 1.0f);
- cf[2] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;
+ cf[2] = (cx*( c+s) + cy*( c-s))*0.5f + 0.5f;
cf[2] = clamp(cf[2], 0.0f, 1.0f);
- cf[3] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;
+ cf[3] = (cx*( c-s) + cy*(-c-s))*0.5f + 0.5f;
cf[3] = clamp(cf[3], 0.0f, 1.0f);
float screenz = m_f2DNearScreenZ +
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index 44866f4f..44ca3a0a 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -3,6 +3,44 @@
#include "patcher.h"
#include "Timecycle.h"
#include "skeleton.h"
+#if defined(RWLIBS) && !defined(FINAL)
+#include "rtcharse.h"
+#pragma comment( lib, "rtcharse.lib" )
+
+RtCharset *debugCharset;
+#endif
+
+void CreateDebugFont()
+{
+#if defined(RWLIBS) && !defined(FINAL)
+ RwRGBA color = { 255, 255, 128, 255 };
+ RwRGBA colorbg = { 0, 0, 0, 0 };
+ RtCharsetOpen();
+ debugCharset = RtCharsetCreate(&color, &colorbg);
+#endif
+}
+
+void DestroyDebugFont()
+{
+#if defined(RWLIBS) && !defined(FINAL)
+ RtCharsetDestroy(debugCharset);
+ RtCharsetClose();
+#endif
+}
+
+void ObrsPrintfString(const char *str, short x, short y)
+{
+#if defined(RWLIBS) && !defined(FINAL)
+ RtCharsetPrintBuffered(debugCharset, str, x, y, true);
+#endif
+}
+
+void FlushObrsPrintfs()
+{
+#if defined(RWLIBS) && !defined(FINAL)
+ RtCharsetBufferFlush();
+#endif
+}
void *
RwMallocAlign(RwUInt32 size, RwUInt32 align)
@@ -347,21 +385,6 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
return (nil);
}
-void CreateDebugFont()
-{
- ;
-}
-
-void DestroyDebugFont()
-{
- ;
-}
-
-void FlushObrsPrintfs()
-{
- ;
-}
-
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h
index a9f0bdf4..5b47cb6f 100644
--- a/src/rw/RwHelper.h
+++ b/src/rw/RwHelper.h
@@ -5,6 +5,7 @@ void RwFreeAlign(void *mem);
void CreateDebugFont();
void DestroyDebugFont();
+void ObrsPrintfString(const char *str, short x, short y);
void FlushObrsPrintfs();
void DefinedState(void);
RwFrame *GetFirstChild(RwFrame *frame);
diff --git a/src/rw/RwMatFX.cpp b/src/rw/RwMatFX.cpp
index ca9a633b..3af6fabe 100644
--- a/src/rw/RwMatFX.cpp
+++ b/src/rw/RwMatFX.cpp
@@ -43,8 +43,16 @@ struct MatFX
int effects;
};
+#ifdef RWLIBS
+extern "C" {
+ extern int MatFXMaterialDataOffset;
+ extern int MatFXAtomicDataOffset;
+ void _rpMatFXD3D8AtomicMatFXEnvRender(RxD3D8InstanceData* inst, int flags, int sel, RwTexture* texture, RwTexture* envMap);
+}
+#else
int &MatFXMaterialDataOffset = *(int*)0x66188C;
int &MatFXAtomicDataOffset = *(int*)0x66189C;
+#endif
#ifdef PS2_MATFX
@@ -206,8 +214,13 @@ _rpMatFXD3D8AtomicMatFXEnvRender_ps2(RxD3D8InstanceData *inst, int flags, int se
RwD3D8SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
}
+
STARTPATCHES
+#ifdef RWLIBS
+ InjectHook((uintptr)&_rpMatFXD3D8AtomicMatFXEnvRender, _rpMatFXD3D8AtomicMatFXEnvRender_ps2, PATCH_JUMP);
+#else
InjectHook(0x5CF6C0, _rpMatFXD3D8AtomicMatFXEnvRender_ps2, PATCH_JUMP);
+#endif
ENDPATCHES
#endif
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 4cfa75b3..0ec0b117 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -283,7 +283,7 @@ GenericLoad()
LoadSaveDataBlock();
ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
LoadSaveDataBlock();
- ReadDataFromBlock("Loading Cranes \n", CranesLoad);
+ ReadDataFromBlock("Loading Cranes \n", CCranes::Load);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
LoadSaveDataBlock();
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 257c8d33..2a325b3d 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -356,7 +356,7 @@ CAutomobile::ProcessControl(void)
PruneReferences();
- if(m_status == STATUS_PLAYER && CRecordDataForChase::IsRecording())
+ if(m_status == STATUS_PLAYER && !CRecordDataForChase::IsRecording())
DoDriveByShootings();
}
break;
@@ -4206,8 +4206,7 @@ GetCurrentAtomicObjectCB(RwObject *object, void *data)
return object;
}
-CColPoint aTempPedColPts[32]; // this name doesn't make any sense
- // they probably copied it from Ped (both serves same purpose) and didn't change the name
+CColPoint spherepoints[MAX_COLLISION_POINTS];
CObject*
CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
@@ -4327,7 +4326,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
this->GetMatrix(), *this->GetColModel(),
- aTempPedColPts, nil, nil) > 0)
+ spherepoints, nil, nil) > 0)
obj->m_pCollidingEntity = this;
if(bRenderScorched)
diff --git a/src/control/CarGen.cpp b/src/vehicles/CarGen.cpp
index 721ac35a..c35005a1 100644
--- a/src/control/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -14,11 +14,11 @@
#include "Vehicle.h"
#include "World.h"
-uint8 &CTheCarGenerators::ProcessCounter = *(uint8*)0x95CDAF;
-uint32 &CTheCarGenerators::NumOfCarGenerators = *(uint32*)0x8E2C1C;
-CCarGenerator (&CTheCarGenerators::CarGeneratorArray)[NUM_CARGENS] = *(CCarGenerator(*)[NUM_CARGENS])*(uintptr*)0x87CB18;
-uint8 &CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = *(uint8*)0x95CDC6;
-uint32 &CTheCarGenerators::CurrentActiveCount = *(uint32*)0x8F2C5C;
+uint8 CTheCarGenerators::ProcessCounter;
+uint32 CTheCarGenerators::NumOfCarGenerators;
+CCarGenerator CTheCarGenerators::CarGeneratorArray[NUM_CARGENS];
+uint8 CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter;
+uint32 CTheCarGenerators::CurrentActiveCount;
void CCarGenerator::SwitchOff()
{
@@ -187,59 +187,6 @@ bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer()
return DotProduct2D(direction, FindPlayerSpeed()) <= 0;
}
-void CCarGenerator::Save(uint8 *&buffer)
-{
- WriteSaveBuf(buffer, m_nModelIndex);
- WriteSaveBuf(buffer, m_vecPos);
- WriteSaveBuf(buffer, m_fAngle);
- WriteSaveBuf(buffer, m_nColor1);
- WriteSaveBuf(buffer, m_nColor2);
- WriteSaveBuf(buffer, m_bForceSpawn);
- WriteSaveBuf(buffer, m_nAlarm);
- WriteSaveBuf(buffer, m_nDoorlock);
- WriteSaveBuf(buffer, (uint8)0);
- WriteSaveBuf(buffer, m_nMinDelay);
- WriteSaveBuf(buffer, m_nMaxDelay);
- WriteSaveBuf(buffer, m_nTimer);
- WriteSaveBuf(buffer, m_nVehicleHandle);
- WriteSaveBuf(buffer, m_nUsesRemaining);
- WriteSaveBuf(buffer, m_bIsBlocking);
- WriteSaveBuf(buffer, (uint8)0);
- WriteSaveBuf(buffer, m_vecInf);
- WriteSaveBuf(buffer, m_vecSup);
- WriteSaveBuf(buffer, m_fSize);
-
- // or
- //WriteSaveBuf(buffer, *this);
-
-}
-
-void CCarGenerator::Load(uint8 *&buffer)
-{
- m_nModelIndex = ReadSaveBuf<uint32>(buffer);
- m_vecPos = ReadSaveBuf<CVector>(buffer);
- m_fAngle = ReadSaveBuf<float>(buffer);
- m_nColor1 = ReadSaveBuf<int16>(buffer);
- m_nColor2 = ReadSaveBuf<int16>(buffer);
- m_bForceSpawn = ReadSaveBuf<uint8>(buffer);
- m_nAlarm = ReadSaveBuf<uint8>(buffer);
- m_nDoorlock = ReadSaveBuf<uint8>(buffer);
- ReadSaveBuf<uint8>(buffer);
- m_nMinDelay = ReadSaveBuf<uint16>(buffer);
- m_nMaxDelay = ReadSaveBuf<uint16>(buffer);
- m_nTimer = ReadSaveBuf<uint32>(buffer);
- m_nVehicleHandle = ReadSaveBuf<int32>(buffer);
- m_nUsesRemaining = ReadSaveBuf<uint16>(buffer);
- m_bIsBlocking = ReadSaveBuf<bool>(buffer);
- ReadSaveBuf<uint8>(buffer);
- m_vecInf = ReadSaveBuf<CVector>(buffer);
- m_vecSup = ReadSaveBuf<CVector>(buffer);
- m_fSize = ReadSaveBuf<float>(buffer);
-
- // or
- //*this = ReadSaveBuf<CCarGenerator>(buffer);
-}
-
void CTheCarGenerators::Process()
{
if (FindPlayerTrain() || CCutsceneMgr::IsCutsceneProcessing())
@@ -268,39 +215,38 @@ void CTheCarGenerators::Init()
void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size)
{
- *size = 20 + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE;
+ const uint32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16);
+ *size = sizeof(int) + nGeneralDataSize + sizeof(uint32) + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE;
INITSAVEBUF
WriteSaveHeader(buffer, 'C','G','N','\0', *size - SAVE_HEADER_SIZE);
- WriteSaveBuf(buffer, 12); /* what is this? */
+ WriteSaveBuf(buffer, nGeneralDataSize);
WriteSaveBuf(buffer, NumOfCarGenerators);
WriteSaveBuf(buffer, CurrentActiveCount);
WriteSaveBuf(buffer, ProcessCounter);
WriteSaveBuf(buffer, GenerateEvenIfPlayerIsCloseCounter);
- WriteSaveBuf(buffer, (int16)0);
+ WriteSaveBuf(buffer, (int16)0); // alignment
WriteSaveBuf(buffer, sizeof(CarGeneratorArray));
- for (int i = 0; i < NUM_CARGENS; i++){
- CarGeneratorArray[i].Save(buffer);
- }
+ for (int i = 0; i < NUM_CARGENS; i++)
+ WriteSaveBuf(buffer, CarGeneratorArray[i]);
VALIDATESAVEBUF(*size)
}
void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
{
+ const int32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16);
Init();
INITSAVEBUF
- assert(size == 20 + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE);
CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE);
- ReadSaveBuf<uint32>(buffer);
+ assert(ReadSaveBuf<uint32>(buffer) == nGeneralDataSize);
NumOfCarGenerators = ReadSaveBuf<uint32>(buffer);
CurrentActiveCount = ReadSaveBuf<uint32>(buffer);
ProcessCounter = ReadSaveBuf<uint8>(buffer);
GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf<uint8>(buffer);
- ReadSaveBuf<int16>(buffer);
+ ReadSaveBuf<int16>(buffer); // alignment
assert(ReadSaveBuf<uint32>(buffer) == sizeof(CarGeneratorArray));
- for (int i = 0; i < NUM_CARGENS; i++) {
- CarGeneratorArray[i].Load(buffer);
- }
+ for (int i = 0; i < NUM_CARGENS; i++)
+ CarGeneratorArray[i] = ReadSaveBuf<CCarGenerator>(buffer);
VALIDATESAVEBUF(size)
}
diff --git a/src/control/CarGen.h b/src/vehicles/CarGen.h
index 75acdd56..9d645318 100644
--- a/src/control/CarGen.h
+++ b/src/vehicles/CarGen.h
@@ -34,19 +34,17 @@ public:
void Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
bool CheckForBlockage();
bool CheckIfWithinRangeOfAnyPlayer();
- void Save(uint8*&);
- void Load(uint8*&);
void SetUsesRemaining(uint16 uses) { m_nUsesRemaining = uses; }
};
class CTheCarGenerators
{
public:
- static uint8 &ProcessCounter;
- static uint32 &NumOfCarGenerators;
- static CCarGenerator (&CarGeneratorArray)[NUM_CARGENS];
- static uint8 &GenerateEvenIfPlayerIsCloseCounter;
- static uint32 &CurrentActiveCount;
+ static uint8 ProcessCounter;
+ static uint32 NumOfCarGenerators;
+ static CCarGenerator CarGeneratorArray[NUM_CARGENS];
+ static uint8 GenerateEvenIfPlayerIsCloseCounter;
+ static uint32 CurrentActiveCount;
static void Process();
static int32 CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
diff --git a/src/control/Cranes.cpp b/src/vehicles/Cranes.cpp
index 33385dae..dbc3c340 100644
--- a/src/control/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -38,9 +38,9 @@
uint32 TimerForCamInterpolation;
-uint32& CCranes::CarsCollectedMilitaryCrane = *(uint32*)0x8F6248;
-int32& CCranes::NumCranes = *(int32*)0x8E28AC;
-CCrane(&CCranes::aCranes)[NUM_CRANES] = *(CCrane(*)[NUM_CRANES])*(uintptr*)0x6FA4E0;
+uint32 CCranes::CarsCollectedMilitaryCrane;
+int32 CCranes::NumCranes;
+CCrane CCranes::aCranes[NUM_CRANES];
void CCranes::InitCranes(void)
{
@@ -466,13 +466,13 @@ bool CCrane::DoesCranePickUpThisCarType(uint32 mi)
bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi)
{
switch (mi) {
- case MI_FIRETRUCK: return (CCranes::CarsCollectedMilitaryCrane & 1);
- case MI_AMBULAN: return (CCranes::CarsCollectedMilitaryCrane & 2);
- case MI_ENFORCER: return (CCranes::CarsCollectedMilitaryCrane & 4);
- case MI_FBICAR: return (CCranes::CarsCollectedMilitaryCrane & 8);
- case MI_RHINO: return (CCranes::CarsCollectedMilitaryCrane & 0x10);
- case MI_BARRACKS: return (CCranes::CarsCollectedMilitaryCrane & 0x20);
- case MI_POLICE: return (CCranes::CarsCollectedMilitaryCrane & 0x40);
+ case MI_FIRETRUCK: return (CarsCollectedMilitaryCrane & 1);
+ case MI_AMBULAN: return (CarsCollectedMilitaryCrane & 2);
+ case MI_ENFORCER: return (CarsCollectedMilitaryCrane & 4);
+ case MI_FBICAR: return (CarsCollectedMilitaryCrane & 8);
+ case MI_RHINO: return (CarsCollectedMilitaryCrane & 0x10);
+ case MI_BARRACKS: return (CarsCollectedMilitaryCrane & 0x20);
+ case MI_POLICE: return (CarsCollectedMilitaryCrane & 0x40);
default: break;
}
return false;
@@ -481,20 +481,20 @@ bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi)
void CCranes::RegisterCarForMilitaryCrane(uint32 mi)
{
switch (mi) {
- case MI_FIRETRUCK: CCranes::CarsCollectedMilitaryCrane |= 1; break;
- case MI_AMBULAN: CCranes::CarsCollectedMilitaryCrane |= 2; break;
- case MI_ENFORCER: CCranes::CarsCollectedMilitaryCrane |= 4; break;
- case MI_FBICAR: CCranes::CarsCollectedMilitaryCrane |= 8; break;
- case MI_RHINO: CCranes::CarsCollectedMilitaryCrane |= 0x10; break;
- case MI_BARRACKS: CCranes::CarsCollectedMilitaryCrane |= 0x20; break;
- case MI_POLICE: CCranes::CarsCollectedMilitaryCrane |= 0x40; break;
+ case MI_FIRETRUCK: CarsCollectedMilitaryCrane |= 1; break;
+ case MI_AMBULAN: CarsCollectedMilitaryCrane |= 2; break;
+ case MI_ENFORCER: CarsCollectedMilitaryCrane |= 4; break;
+ case MI_FBICAR: CarsCollectedMilitaryCrane |= 8; break;
+ case MI_RHINO: CarsCollectedMilitaryCrane |= 0x10; break;
+ case MI_BARRACKS: CarsCollectedMilitaryCrane |= 0x20; break;
+ case MI_POLICE: CarsCollectedMilitaryCrane |= 0x40; break;
default: break;
}
}
bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane()
{
- return (CCranes::CarsCollectedMilitaryCrane & 0x7F) == 0x7F;
+ return (CarsCollectedMilitaryCrane & 0x7F) == 0x7F;
}
bool CCrane::GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, float fTargetHeight, float fSpeedMultiplier)
@@ -509,8 +509,7 @@ bool CCrane::GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, floa
if (Abs(fHookAngleDelta) < fHookAngleChangeThisFrame) {
m_fHookAngle = fAngleToTarget;
bAngleMovementFinished = true;
- }
- else {
+ } else {
if (fHookAngleDelta < 0.0f) {
m_fHookAngle -= fHookAngleChangeThisFrame;
if (m_fHookAngle < 0.0f)
@@ -528,8 +527,7 @@ bool CCrane::GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, floa
if (Abs(fHookOffsetDelta) < fHookOffsetChangeThisFrame) {
m_fHookOffset = fDistanceToTarget;
bOffsetMovementFinished = true;
- }
- else {
+ } else {
if (fHookOffsetDelta < 0.0f)
m_fHookOffset -= fHookOffsetChangeThisFrame;
else
@@ -541,8 +539,7 @@ bool CCrane::GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, floa
if (Abs(fHookHeightDelta) < fHookHeightChangeThisFrame) {
m_fHookHeight = fTargetHeight;
bHeightMovementFinished = true;
- }
- else {
+ } else {
if (fHookHeightDelta < 0.0f)
m_fHookHeight -= fHookHeightChangeThisFrame;
else
@@ -560,8 +557,7 @@ bool CCrane::GoTowardsHeightTarget(float fTargetHeight, float fSpeedMultiplier)
if (Abs(fHookHeightDelta) < fHookHeightChangeThisFrame) {
m_fHookHeight = fTargetHeight;
bHeightMovementFinished = true;
- }
- else {
+ } else {
if (fHookHeightDelta < 0.0f)
m_fHookHeight -= fHookHeightChangeThisFrame;
else
@@ -587,7 +583,7 @@ void CCrane::CalcHookCoordinates(float* pX, float* pY, float* pZ)
void CCrane::SetHookMatrix()
{
- if (!m_pHook)
+ if (m_pHook == nil)
return;
m_pHook->GetPosition() = m_vecHookCurPos;
CVector up(m_vecHookInitPos.x - m_vecHookCurPos.x, m_vecHookInitPos.y - m_vecHookCurPos.y, 20.0f);
@@ -632,48 +628,44 @@ void CCranes::Save(uint8* buf, uint32* size)
{
INITSAVEBUF
- *size = 2 * sizeof(uint32) + NUM_CRANES * sizeof(CCrane);
+ *size = 2 * sizeof(uint32) + sizeof(aCranes);
WriteSaveBuf(buf, NumCranes);
WriteSaveBuf(buf, CarsCollectedMilitaryCrane);
for (int i = 0; i < NUM_CRANES; i++) {
- CCrane* pCrane = WriteSaveBuf(buf, aCranes[i]);
- if (pCrane->m_pCraneEntity)
- pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pCrane->m_pCraneEntity) + 1);
- if (pCrane->m_pHook)
- pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex((CObject*)pCrane->m_pHook) + 1);
- if (pCrane->m_pVehiclePickedUp)
- pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex((CVehicle*)pCrane->m_pVehiclePickedUp) + 1);
+ CCrane *pCrane = WriteSaveBuf(buf, aCranes[i]);
+ if (pCrane->m_pCraneEntity != nil)
+ pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex(pCrane->m_pCraneEntity) + 1);
+ if (pCrane->m_pHook != nil)
+ pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex(pCrane->m_pHook) + 1);
+ if (pCrane->m_pVehiclePickedUp != nil)
+ pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex(pCrane->m_pVehiclePickedUp) + 1);
}
VALIDATESAVEBUF(*size);
}
-void CranesLoad(uint8* buf, uint32 size)
+void CCranes::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
- CCranes::NumCranes = ReadSaveBuf<int32>(buf);
- CCranes::CarsCollectedMilitaryCrane = ReadSaveBuf<uint32>(buf);
+ NumCranes = ReadSaveBuf<int32>(buf);
+ CarsCollectedMilitaryCrane = ReadSaveBuf<uint32>(buf);
for (int i = 0; i < NUM_CRANES; i++)
- CCranes::aCranes[i] = ReadSaveBuf<CCrane>(buf);
+ aCranes[i] = ReadSaveBuf<CCrane>(buf);
for (int i = 0; i < NUM_CRANES; i++) {
- CCrane* pCrane = &CCranes::aCranes[i];
- if (pCrane->m_pCraneEntity)
+ CCrane *pCrane = &aCranes[i];
+ if (pCrane->m_pCraneEntity != nil)
pCrane->m_pCraneEntity = CPools::GetBuildingPool()->GetSlot((uint32)pCrane->m_pCraneEntity - 1);
- if (pCrane->m_pHook)
+ if (pCrane->m_pHook != nil)
pCrane->m_pHook = CPools::GetObjectPool()->GetSlot((uint32)pCrane->m_pHook - 1);
- if (pCrane->m_pVehiclePickedUp)
- pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uint32)pCrane->m_pVehiclePickedUp + 1);
+ if (pCrane->m_pVehiclePickedUp != nil)
+ pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uint32)pCrane->m_pVehiclePickedUp - 1);
}
for (int i = 0; i < NUM_CRANES; i++) {
- CCranes::aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &CCranes::aCranes[i]);
- if (CCranes::aCranes[i].m_nAudioEntity)
- DMAudio.SetEntityStatus(CCranes::aCranes[i].m_nAudioEntity, 1);
+ aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
+ if (aCranes[i].m_nAudioEntity != 0)
+ DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1);
}
VALIDATESAVEBUF(size);
}
-
-STARTPATCHES
- InjectHook(0x5454D0, CranesLoad, PATCH_JUMP); // GenericLoad
-ENDPATCHES
diff --git a/src/control/Cranes.h b/src/vehicles/Cranes.h
index d9817282..c0502638 100644
--- a/src/control/Cranes.h
+++ b/src/vehicles/Cranes.h
@@ -89,10 +89,9 @@ public:
static bool IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle);
static bool IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle);
static void Save(uint8* buf, uint32* size);
+ static void Load(uint8* buf, uint32 size); // on mobile it's CranesLoad outside of the class
- static uint32& CarsCollectedMilitaryCrane;
- static int32& NumCranes;
- static CCrane(&aCranes)[NUM_CRANES];
+ static uint32 CarsCollectedMilitaryCrane;
+ static int32 NumCranes;
+ static CCrane aCranes[NUM_CRANES];
};
-
-void CranesLoad(uint8*, uint32); // is this really outside CCranes?
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 3dc1deeb..c4cdcb02 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -78,6 +78,9 @@ CHeli::CHeli(int32 id, uint8 CreatedBy)
m_bTestRight = true;
m_fTargetOffset = 0.0f;
m_fSearchLightX = m_fSearchLightY = 0.0f;
+
+ // BUG: not in game but gets initialized to CDCDCDCD in debug
+ m_nLastShotTime = 0;
}
void
@@ -590,7 +593,12 @@ CHeli::PreRender(void)
break;
}
RwRGBA col = { r, g, b, 32 };
+#ifdef FIX_BUGS
+ pos.z = m_fHeliDustZ[frm];
+#else
+ // What the hell is the point of this?
pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4?
+#endif
if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f)
CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col);
i++;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index f47fd131..ed8f4221 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -19,12 +19,12 @@
#include "Fire.h"
#include "Darkel.h"
-bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
-bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75;
-bool &CVehicle::bCheat3 = *(bool *)0x95CD66;
-bool &CVehicle::bCheat4 = *(bool *)0x95CD65;
-bool &CVehicle::bCheat5 = *(bool *)0x95CD64;
-bool &CVehicle::m_bDisableMouseSteering = *(bool *)0x60252C;
+bool CVehicle::bWheelsOnlyCheat;
+bool CVehicle::bAllDodosCheat;
+bool CVehicle::bCheat3;
+bool CVehicle::bCheat4;
+bool CVehicle::bCheat5;
+bool CVehicle::m_bDisableMouseSteering;
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index ede9f8fe..bfc6d95d 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -130,7 +130,8 @@ public:
int8 m_nGettingInFlags;
int8 m_nGettingOutFlags;
uint8 m_nNumMaxPassengers;
- char field_1CD[19];
+ char field_1CD[3];
+ float field_1D0[4];
CEntity *m_pCurGroundEntity;
CFire *m_pCarFire;
float m_fSteerAngle;
@@ -276,12 +277,12 @@ public:
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); }
- static bool &bWheelsOnlyCheat;
- static bool &bAllDodosCheat;
- static bool &bCheat3;
- static bool &bCheat4;
- static bool &bCheat5;
- static bool &m_bDisableMouseSteering;
+ static bool bWheelsOnlyCheat;
+ static bool bAllDodosCheat;
+ static bool bCheat3;
+ static bool bCheat4;
+ static bool bCheat5;
+ static bool m_bDisableMouseSteering;
};
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");