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path: root/src/audio/AudioScriptObject.cpp (follow)
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* Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten2021-06-261-3/+6
| | | | This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f.
* Pool fixeserorcun2021-06-251-4/+4
| | | | Mostly for Linux
* Revert "Redo ReadSaveBuf + common.h cleanup"erorcun2021-06-251-6/+3
| | | | This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069.
* Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-251-3/+6
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* Fix cAudioScriptObjectSergeanur2020-08-201-0/+10
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* Remove unused audio enumSergeanur2020-05-161-1/+1
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* Remove patchesSergeanur2020-04-171-8/+1
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* Cranes doneNikolay Korolev2020-04-061-1/+1
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* AudioScriptObject finishedSergeanur2020-04-011-3/+47
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* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+1
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* GenericSave complete, still needs some testingWes Hampson2020-03-111-0/+2
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* audio stuffSergeanur2020-01-251-3/+44
| | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
* got rid of upper case typesaap2019-06-171-2/+2
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* Particle, ParticleMgr doneFire-Head2019-05-291-0/+7