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2021-09-02Audio: fix types for IsSampleBankLoaded/IsPedCommentLoaded, reverse ProcessSpecial from PS2Sergeanur1-2/+2
2021-08-29Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur1-5/+5
2021-08-12Put more things under ifdefSergeanur1-1/+5
2021-08-12Add define to enable/disable external 3d audio simulationSergeanur1-0/+6
2021-07-23syncNikolay Korolev1-4/+106
2021-07-15Make PS2 VB files work together with PC audio filesSergeanur1-4/+106
2021-06-27Revert "Use PS2-y global names on SampMan"erorcun1-3/+3
We know that they changed all those names on PC. This reverts commit 091a65996ef9eba0dfeb49508927ebb521c0f15b.
2021-06-27Use PS2-y global names on SampManerorcun1-3/+3
2021-06-24Make sampman stream functions default to stream 0Sergeanur1-9/+9
2021-06-24Increase the number of audio channels to PS2 count and some small audio fixesSergeanur1-4/+10
2021-06-24Use bool8 in audio codeSergeanur1-22/+22
2021-01-17Includes overhaul, fix some compiler warningserorcun1-1/+0
2021-01-07Make opus available alongside other formatsSergeanur1-2/+4
2020-10-27OpenAL channels now use their own sound buffersSergeanur1-5/+1
2020-10-18Fixes and style changes from miamierorcun1-0/+4
2020-09-19Renaming audio enum entries to something more like originalSergeanur1-66/+66
2020-07-23Add ps2 audio pathsSergeanur1-0/+98
2020-06-06ps2 audio banksSergeanur1-0/+74
2020-05-24Fix OAL crashSergeanur1-1/+1
2020-05-22opus supportSergeanur1-0/+37
2020-05-04oal updFire-Head1-5/+343
2020-04-23ps2 particles, sampman oal startedFire-Head1-337/+5
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-1/+1
2020-04-16Removed refs from sampmanFire-Head1-2/+2
2020-02-02Audio, use of enums and true/falseSergeanur1-0/+1
2019-10-27Implement PreloadMissionAudio + small fixesFilip Gawin1-1/+2
2019-08-03sampman cosmetic fixFire-Head1-17/+20
2019-08-02sampman doneFire-Head1-0/+334