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2021-08-29ps2 fixNikolay Korolev1-0/+2
2021-08-29fix PS2 scriptNikolay Korolev1-0/+2
2021-08-08small fixNikolay Korolev1-1/+1
2021-08-08small refactoringNikolay Korolev1-5/+22
2021-08-01move debug script stuff to a separate fileNikolay Korolev1-0/+13
2021-07-23syncNikolay Korolev1-0/+1
2021-07-10Fix debug script loader crashing missionsMagnus Larsen1-0/+1
* open_script is now exposed in Script.h, perhaps it should be namespaced as a static method on CTheScripts? I'm unsure what is preferred. * I've moved the joypad code out of open_script to prevent buttons held down at mission load time from changing the scriptToLoad.
2021-01-21make building with Codewarrior 7 possiblewithmorten1-150/+150
2021-01-17Includes overhaul, fix some compiler warningserorcun1-2/+2
2021-01-07missing changesNikolay Korolev1-2/+2
2021-01-07minor refactoringNikolay Korolev1-34/+33
2021-01-03fixed intro text line defaultsNikolay Korolev1-1/+2
2021-01-01actual struct nameNikolay Korolev1-3/+3
2020-12-20fixNikolay Korolev1-1/+1
2020-12-20implemented collectives in scriptNikolay Korolev1-3/+35
2020-12-08Fix wrong defineSergeanur1-1/+1
2020-11-24Script commands split to original filesSergeanur1-0/+23
2020-11-16add mission switcher from miamiwithmorten1-0/+7
2020-06-27mips overdoseFire-Head1-1/+1
2020-06-21script loggingNikolay Korolev1-0/+6
2020-05-28Detect R and start game on menueray orçunus1-0/+4
2020-05-26mission replayNikolay Korolev1-0/+19
2020-05-10Fixed typos and made all assert functions optionalbigbossbro081-2/+2
2020-05-05Remove Miami stuffSergeanur1-3/+0
2020-05-05implemented most of streamed collisions and big buildingsaap1-0/+3
2020-05-03script compatibilityNikolay Korolev1-8/+6
2020-04-17rem refsFire-Head1-40/+40
2020-04-09PS2 Cheats, restored R*namesFire-Head1-10/+19
2020-04-06Cranes doneNikolay Korolev1-1/+1
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head1-1/+1
2020-03-01review fixesNikolay Korolev1-34/+33
2020-03-01save/loadNikolay Korolev1-0/+8
2020-02-24more stuff + intro fixNikolay Korolev1-3/+13
2020-02-23stuffNikolay Korolev1-4/+8
2020-02-23some changesNikolay Korolev1-139/+165
2020-02-23some cosmetic stuffNikolay Korolev1-1/+28
2020-02-16script 1000-1154Nikolay Korolev1-0/+2
2020-02-16review fixesNikolay Korolev1-2/+4
2020-02-15script 900-999Nikolay Korolev1-0/+6
2020-01-31More fixesSergeanur1-12/+12
2020-01-03script 800-899Nikolay Korolev1-0/+3
2020-01-01some not fully tested stuffNikolay Korolev1-0/+22
2019-10-27script 600-699Nikolay Korolev1-1/+4
2019-10-12script 400-499 startNikolay Korolev1-4/+5
2019-07-27cargen + some scriptNikolay Korolev1-1/+7
2019-07-25Running script part 3Nikolay Korolev1-2/+39
2019-07-20fixed script issuesNikolay Korolev1-1/+1
2019-07-09RunningScript: 1/12Nikolay Korolev1-1/+7
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-4/+6
2019-07-07More scriptNikolay Korolev1-2/+16
2019-07-07More scriptsNikolay Korolev1-3/+19
2019-07-07IntoTheScripts!Nikolay Korolev1-18/+164
2019-07-06Added CUpsideDownCarCheck and CStuckCarCheckNikolay Korolev1-2/+14
2019-07-04Script stuff + bug fixesNikolay Korolev1-6/+103
2019-06-20Update Radar.cpp_AG1-0/+1
2019-06-20Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG1-0/+5
2019-06-17got rid of upper case typesaap1-14/+14
2019-06-15New updates for Hud.cpp and more._AG1-0/+35
2019-06-12little cleanupaap1-0/+7