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anonymous/re3
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fully reversed source code for gta III and gta VC
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common.h
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2020-12-19
scaling
Fire-Head
1
-7
/
+17
2020-12-09
Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default
erorcun
1
-1
/
+7
2020-12-07
ps2 hud, restore original code
Fire-Head
1
-5
/
+21
2020-10-04
Fix some sanitizer errors, improve POSIX streamer
eray orçunus
1
-1
/
+1
2020-10-02
Load and write our settings in re3.ini & fixes
eray orçunus
1
-1
/
+3
2020-09-27
Fixes: PS2/PS2-like menu, Hud, new sliding text found
eray orçunus
1
-0
/
+3
2020-08-03
VU0 collision
aap
1
-0
/
+10
2020-07-24
fixed hanim for 64 bit
aap
1
-0
/
+1
2020-07-22
64-bit on Windows
eray orçunus
1
-0
/
+4
2020-06-27
mips overdose
Fire-Head
1
-0
/
+12
2020-06-21
FOV fix
aap
1
-1
/
+1
2020-06-06
fixed linux saving
Nikolay Korolev
1
-1
/
+1
2020-06-01
hanim fix
aap
1
-2
/
+2
2020-05-10
defined out asserts.
bigbossbro08
1
-0
/
+4
2020-05-07
oal wav/mp3 stream update
Fire-Head
1
-0
/
+2
2020-05-02
SetPosition, part 1
Sergeanur
1
-0
/
+3
2020-04-26
tried to fix some half-pixel bugs
aap
1
-0
/
+7
2020-04-26
Remove little hack
Sergeanur
1
-7
/
+0
2020-04-26
Initial GLFW support
eray orçunus
1
-2
/
+2
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
1
-0
/
+11
2020-04-20
Try to build with mingw
Filip Gawin
1
-29
/
+28
2020-04-18
Revert "Part one"
Filip Gawin
1
-2
/
+2
This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
2020-04-17
Part one
Filip Gawin
1
-2
/
+2
2020-04-15
implemented most of librw wrapper
aap
1
-3
/
+11
2020-04-11
Link with RW libs
Sergeanur
1
-0
/
+2
2020-04-10
Fix sprite vertical scale
Sergeanur
1
-2
/
+0
2020-04-09
(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode
Fire-Head
1
-0
/
+2
2020-04-01
Glass done
Fire-Head
1
-0
/
+1
2020-03-28
remove include <new> from common.h
aap
1
-2
/
+0
2020-03-27
removed windows.h for most .cpps
aap
1
-0
/
+15
2020-03-22
Fixes for Serge's review
Filip Gawin
1
-1
/
+0
2020-03-22
Console
Sergeanur
1
-0
/
+3
2020-03-11
GenericSave complete, still needs some testing
Wes Hampson
1
-4
/
+4
2019-10-30
Implemented faststrcmp, faststricmp, strcasecmp
Sergeanur
1
-0
/
+4
2019-10-27
Implement PreloadMissionAudio + small fixes
Filip Gawin
1
-1
/
+1
2019-10-26
Fixes for nitpicks
Filip Gawin
1
-10
/
+8
2019-10-26
More work
Filip Gawin
1
-2
/
+2
2019-10-26
audio7
Filip Gawin
1
-4
/
+4
2019-10-11
Fixed save game Load/Save failed assertion on Debug build
Sergeanur
1
-1
/
+1
2019-10-08
Added read/write template functions for save data, small Load/Save arguments unification
Sergeanur
1
-0
/
+51
2019-10-05
Corona widescreen fix
Sergeanur
1
-1
/
+3
2019-08-27
Cleanup
Filip Gawin
1
-2
/
+2
2019-08-27
More more more audio
Filip Gawin
1
-5
/
+5
2019-08-27
More audio ped
Filip Gawin
1
-5
/
+4
2019-08-15
CParticleObject done, cDMAudio done
Fire-Head
1
-0
/
+18
2019-08-06
CCarCtrl::GenerateOneRandomVehicle!
Nikolay Korolev
1
-1
/
+1
2019-08-02
sampman done
Fire-Head
1
-0
/
+1
2019-07-24
shadows done
Fire-Head
1
-0
/
+117
2019-07-19
ComputeDopplerEffectedFrequency
Filip Gawin
1
-5
/
+5
2019-07-18
CAutomobile::ProcessControl done
aap
1
-1
/
+2
2019-07-15
test
Nikolay Korolev
1
-1
/
+1
2019-07-14
Partial RunningScript part2
Nikolay Korolev
1
-0
/
+1
2019-07-11
WaterLevel done
Fire-Head
1
-0
/
+1
2019-07-11
WaterLevel done
Fire-Head
1
-0
/
+1
2019-07-10
added wrappers around math functions
aap
1
-0
/
+1
2019-07-07
the great reorganization
aap
1
-0
/
+0
2019-07-05
finished CDamageManager
aap
1
-0
/
+13
2019-07-03
Update Frontend.
_AG
1
-14
/
+0
2019-07-03
cleaned up to be closer to original game
aap
1
-15
/
+25
2019-07-02
Revert "Implemented frontend inputs."
aap
1
-1
/
+0
2019-07-02
Implemented frontend inputs.
_AG
1
-0
/
+1
Fixed #66 and few other stuff.
2019-06-30
Implement GetSpecialCharacterTalkSfx
Filip Gawin
1
-1
/
+1
2019-06-30
Cleanup project a bit
Filip Gawin
1
-3
/
+6
2019-06-20
Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h.
_AG
1
-8
/
+20
2019-06-19
finished CPedType
aap
1
-1
/
+2
2019-06-17
first part of CFileLoader
aap
1
-11
/
+0
2019-06-17
Update HUD stuff, bug and format fixes.
_AG
1
-0
/
+1
Added environment variables to premake5.lua. Update README.md
2019-06-17
got rid of upper case types
aap
1
-22
/
+17
2019-06-16
fix the cleanup...
aap
1
-0
/
+2
2019-06-16
some cleanup
aap
1
-1
/
+5
2019-06-16
Updates Draw.cpp, MusicManager.cpp.
_AG
1
-1
/
+4
2019-06-15
New updates for Hud.cpp and more.
_AG
1
-1
/
+1
2019-06-13
fixed CFileMgr somewhat; still issues when loading saves
aap
1
-2
/
+0
2019-06-12
implemented CCutsceneHead and dependencies
aap
1
-0
/
+1
2019-06-12
implemented CTimeCycle
aap
1
-0
/
+2
2019-06-11
tmp
Fire-Head
1
-0
/
+2
2019-06-03
added NO_MOVIES
Fire-Head
1
-1
/
+1
2019-06-02
gamestates fixed, mpeg now working
Fire-Head
1
-3
/
+10
2019-06-02
skeleton updated, windows specific stuff added
Fire-Head
1
-1
/
+2
2019-06-01
implemented splashes; fixed zones
aap
1
-1
/
+2
2019-05-31
rw skeleton
Fire-Head
1
-23
/
+2
2019-05-30
fixed CParticle crash && RandTable
Fire-Head
1
-0
/
+6
implemented PC codewarrior rand updated premake
2019-05-30
added CMBlur
aap
1
-0
/
+5
2019-05-30
clean up
aap
1
-50
/
+31
2019-05-29
fix2
Fire-Head
1
-2
/
+2
2019-05-29
Updates, CTimer started
Fire-Head
1
-0
/
+16
2019-05-29
implemented some of CCam and dependencies
aap
1
-0
/
+1
2019-05-29
Particle, ParticleMgr done
Fire-Head
1
-4
/
+63
2019-05-24
implemented CFileMgr (barf)
aap
1
-0
/
+3