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2021-01-29Some regular fixes and UB fixeserorcun1-0/+5
2021-01-28fixed uninitialized nearclipaap1-0/+3
2021-01-21how the hell did that happen?aap1-1/+1
2021-01-21fixed anisotropic filtering; updated librwaap1-1/+7
2021-01-21make building with Codewarrior 7 possiblewithmorten1-2/+19
2021-01-10update librwaap1-1/+1
2021-01-05first version of new rendereraap1-5/+141
2020-12-29fix custom pipes mem leakaap1-14/+1
2020-12-27Dynamically add pipelines options, only if neo.txd existserorcun1-8/+0
2020-12-20some more little ps2 fixesaap1-4/+11
2020-12-20ps2 fixesaap1-34/+56
2020-12-20fixes to last HUD commitserorcun1-2/+1
2020-12-19restore original code, fixes, ps2 fontFire-Head1-6/+42
2020-12-17PreAllocateRwObjectsaap1-0/+57
2020-12-09AnimViewer fixes, commentary from miamierorcun1-15/+11
2020-12-07ps2 hud, restore original codeFire-Head1-6/+42
2020-12-04bit more GTA_VERSION and GTA_PS2aap1-6/+12
2020-12-02added GTA_SCENE_EDITNikolay Korolev1-0/+2
2020-12-01some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)aap1-0/+1
2020-11-30added a few registered pointers and memory debugaap1-2/+6
2020-11-26start using CMemoryHeapaap1-102/+227
2020-11-25memory heap starting to workaap1-1/+1
2020-11-19neo screen dropletsaap1-1/+16
2020-11-16Fix mouse lock/high-dpierorcun1-2/+2
2020-11-11changes to RW layer so loading foreign files worksaap1-0/+4
2020-11-09Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun1-6/+6
2020-11-08Revert "Font: Fix text dimensions"erorcun1-1/+1
2020-10-29fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version textwithmorten1-0/+3
2020-10-28rewrite CFO + postfx/pipeline optionserorcun1-0/+8
2020-10-25Font: Fix text dimensionserorcun1-1/+1
2020-10-25clean up timebar ifdefsaap1-43/+8
2020-09-25Fix OpenGL Z-writeSergeanur1-1/+3
2020-08-18neo pipelinesaap1-2/+25
2020-08-14Original screen grabberSergeanur1-0/+38
2020-08-03Squeeze performance option, minor fixeseray orçunus1-0/+2
2020-07-11Add cutscene borders switch to the menuSergeanur1-2/+10
2020-07-09keep loading screen, but for a seconderay orçunus1-3/+5
2020-07-09Disable loading screenSergeanur1-0/+2
2020-06-27mips overdoseFire-Head1-18/+47
2020-06-07Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head1-2/+2
2020-06-07FONT_BANK renamed to FONT_STANDARDSergeanur1-2/+2
2020-06-01fixed timebar toggleaap1-4/+1
2020-05-29Add files via uploadrollschuh22821-0/+8
2020-05-28Frontend customization functions, freecam toggle, minor thingseray orçunus1-1/+0
2020-05-24all my fixes live in exeseray orçunus1-1/+9
2020-05-23skeleton typosaap1-4/+4
2020-05-12Fix linux warningsFilip Gawin1-5/+5
2020-05-12remove debug shitaap1-3/+0
2020-05-12little fixes to CClouds; disabled object clipping for SA camaap1-0/+3
2020-05-11Linux build supporteray orçunus1-0/+3
2020-05-09Place debug menu under ifdefSergeanur1-4/+8
2020-04-25few fixesaap1-1/+3
2020-04-24implemented debugmenuaap1-3/+2
2020-04-24implemented skinned peds, no cutscene hands yetaap1-0/+1
2020-04-20Try to build with mingwFilip Gawin1-1/+1
2020-04-17Remove patchesSergeanur1-26/+1
2020-04-17rem refsFire-Head1-11/+6
2020-04-15Default native resolution mode and small camera fixesSergeanur1-0/+5
2020-04-15Many fixes and cleanuperay orçunus1-2/+3
2020-04-15CWeapon done, ps2 cheats fixFire-Head1-1/+2
2020-04-13scene editNikolay Korolev1-2/+1
2020-04-10implemented CTrafficLightsaap1-2/+5
2020-04-09PS2 Cheats, restored R*namesFire-Head1-27/+26
2020-04-09cleanupFire-Head1-21/+45
2020-04-09(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head1-639/+1264
2020-04-07finished CMotionBlurStreaks, CSpecialFXaap1-19/+19
2020-03-31timebarsSergeanur1-1/+74
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head1-2/+1
2020-03-27Finished CCam; various smaller thingsaap1-0/+1
2020-03-22Fixes for Serge's reviewFilip Gawin1-1/+1
2020-03-22CGame::InitialiseNikolay Korolev1-8/+10
2020-03-22ConsoleSergeanur1-1/+2
2020-02-24more stuff + intro fixNikolay Korolev1-1/+2
2020-01-07CPlayerPed & CMenuManager (#286)erorcun1-13/+43
2019-10-27ControllerConfig doneFire-Head1-3/+3
2019-10-26Fixes for nitpicksFilip Gawin1-1/+1
2019-10-26More audio (to hook and test)Filip Gawin1-1/+1
2019-10-07Aspect ratio fix for player skin menuSergeanur1-0/+8
2019-08-27CleanupFilip Gawin1-1/+1
2019-08-27More more more audioFilip Gawin1-1/+1
2019-08-27CleanupFilip Gawin1-1/+1
2019-08-27More audio pedFilip Gawin1-1/+1
2019-08-17AnimViewer messages, Particle fix, Pedseray orçunus1-0/+3
2019-08-15AnimViewer fixeseray orçunus1-0/+3
2019-08-15AnimViewer!eray orçunus1-1/+31
2019-07-24updateFire-Head1-1/+1
2019-07-24shadows doneFire-Head1-6/+169
2019-07-19implemented col line renderingaap1-0/+2
2019-07-10and of course the last commit didnt fix everythingaap1-1/+1
2019-07-10fixed some stuff in frontend, badly broke others; disabled reversed frontend for the momentaap1-1/+7
2019-07-07the great reorganizationaap1-1/+1
2019-07-03Update Frontend._AG1-21/+21
2019-07-03cleaned up to be closer to original gameaap1-20/+20
2019-07-02Revert "Implemented frontend inputs."aap1-6/+1
2019-07-02Implemented frontend inputs._AG1-1/+6
2019-06-30Cleanup project a bitFilip Gawin1-1/+1
2019-06-28island load screen, some more CTextaap1-2/+38
2019-06-28fixed CFileMgr, the craziest bug i ever hadaap1-5/+0
2019-06-28misc stuff, mostly collisionaap1-0/+31
2019-06-27started filling debug menuaap1-0/+9
2019-06-25Initial commit for Frontend._AG1-0/+22
2019-06-20Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG1-12/+12
2019-06-18finished CFileLoader, except a crash!aap1-0/+24
2019-06-17first part of CFileLoaderaap1-0/+3
2019-06-17Update HUD stuff, bug and format fixes._AG1-8/+10
2019-06-16some cleanupaap1-8/+4
2019-06-16Updates Draw.cpp, MusicManager.cpp._AG1-6/+8
2019-06-12implemented CCutsceneHead and dependenciesaap1-0/+1
2019-06-12CameraCreate/CameraDestroy/CameraSize doneFire-Head1-3/+2
2019-06-12implemented CTimeCycleaap1-0/+1
2019-06-12added NodeName pluginaap1-3/+1
2019-06-12fixed debugmenuaap1-2/+5
2019-06-11added animation system (with skin support for now)aap1-1/+2
2019-06-02fixed mergeaap1-1/+1
2019-06-02skeleton updated, windows specific stuff addedFire-Head1-102/+101
2019-06-01implemented splashes; fixed zonesaap1-2/+163
2019-05-31rw skeletonFire-Head1-3/+180
2019-05-31more high level functionsaap1-4/+177
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-79/+223
2019-05-30added CMBluraap1-6/+1
2019-05-30clean upaap1-15/+0
2019-05-29Updates, CTimer startedFire-Head1-1/+21
2019-05-28implemented bits of CWorldaap1-0/+3
2019-05-24implemented CFileMgr (barf)aap1-1/+12