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path: root/src/entities/Entity.h (follow)
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* More use of GetModelIndexSergeanur2020-05-051-1/+1
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* changed saving compatibilityNikolay Korolev2020-05-021-1/+4
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* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-301-3/+10
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| * Adding getters and setters for type and statusSergeanur2020-04-301-3/+10
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* | pools compatibilityNikolay Korolev2020-04-261-0/+2
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+4
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* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-18/+18
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* More CWorld fixessaml1er2020-04-171-1/+1
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* Reverse CWorldsaml1er2020-04-161-0/+3
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* sync with masterNikolay Korolev2020-04-121-2/+2
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| * CObject completesaml1er2020-04-101-2/+2
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* | CPoolsNikolay Korolev2020-04-111-0/+1
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* Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-1/+1
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* CAutomobile::PreRender; whole class finishedaap2019-07-281-1/+1
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* implemented cBuoyancyaap2019-07-231-1/+1
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* bit more CAutomobileaap2019-07-231-0/+9
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* CAutomobile ctor, car spawner, fixesaap2019-07-191-1/+1
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* more fixes; started CAutomobile::ProcessControlaap2019-07-161-6/+1
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* more CAutomobileaap2019-07-091-0/+2
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-17/+3
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* More CPederay orçunus2019-07-011-1/+1
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* finished CEntityaap2019-06-301-13/+7
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* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+2
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* CStreaming almost doneaap2019-06-271-8/+8
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* replaced some ctors; made PreRender call game functionaap2019-06-241-0/+1
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* More CRadar stuff._AG2019-06-221-1/+14
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* finished CFileLoader, except a crash!aap2019-06-181-1/+1
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* implemented CCutsceneHead and dependenciesaap2019-06-121-1/+1
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* added some small bits and stubsaap2019-06-021-0/+7
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* first commitaap2019-05-151-0/+146