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* Refactor CObject::ObjectDamagesaml1er2020-04-102-142/+141
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* Fix Object.h and Object.cpp indentationsaml1er2020-04-102-235/+235
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* CObject completesaml1er2020-04-102-13/+300
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-092-2/+2
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* Glass doneFire-Head2020-04-012-4/+4
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* CCopPed done and #include cleanuperay orçunus2020-03-282-1/+2
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* remove include <new> from common.haap2020-03-283-0/+6
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* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
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* CPopulation done, CCopPed and fixeseray orçunus2020-03-112-2/+6
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* CPopulation 3 and fixeseray orçunus2020-02-272-1/+42
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* script 900-999Nikolay Korolev2020-02-151-1/+1
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* Fix Projectile Air ResistanceSergeanur2020-01-311-1/+1
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* Fixing Projectile codeSergeanur2020-01-073-1/+16
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* bug fixesNikolay Korolev2020-01-012-0/+4
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* making particleobject compile on vs2015aap2019-12-281-1/+1
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* Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-1/+2
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* Logic fix in CParticleObject::UpdateAllSergeanur2019-10-121-2/+2
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* CPickupsSergeanur2019-10-032-3/+7
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* AnimViewer messages, Particle fix, Pedseray orçunus2019-08-171-4/+4
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* CParticleObject done, cDMAudio doneFire-Head2019-08-152-17/+1193
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* Running script part 3Nikolay Korolev2019-07-252-0/+12
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* fixed buoyancy; implemented CAutomobile::ProcessBuoyancyaap2019-07-242-6/+8
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* CAutomobile ctor, car spawner, fixesaap2019-07-191-1/+1
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* more CAutomobileaap2019-07-092-0/+2
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* more CAutomobileaap2019-07-082-1/+9
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-0812-45/+71
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* the great reorganizationaap2019-07-0714-0/+682