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* implemented skinned peds, no cutscene hands yetaap2020-04-241-2/+8
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* Remove patchesSergeanur2020-04-171-30/+1
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-233/+232
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* finished CMotionBlurStreaks, CSpecialFXaap2020-04-071-14/+245
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* implemented CRubbishaap2020-04-071-2/+233
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* implemented CShinyTextsaap2020-04-071-3/+155
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* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-0/+1
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* merge with upstreamNikolay Korolev2020-03-221-394/+394
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| * Fixes for Serge's reviewFilip Gawin2020-03-221-394/+394
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* | CGame::InitialiseNikolay Korolev2020-03-221-0/+1
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* bullet traces fixesNikolay Korolev2020-03-221-23/+17
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* bullet tracesNikolay Korolev2020-03-211-2/+101
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* merge + bug fixNikolay Korolev2020-02-221-5/+8
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* fixesNikolay Korolev2020-02-221-11/+10
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* script 1000-1154Nikolay Korolev2020-02-161-0/+74
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* Merge pull request #247 from Sergeanur/3dMarkerserorcun2019-10-231-1/+297
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| * Changed math functionsSergeanur2019-10-171-2/+2
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| * Full C3dMarkersSergeanur2019-10-171-1/+297
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* | CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
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* CMoneyMessages moved to SpecialFX.cppSergeanur2019-10-101-1/+86
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* CAutomobile::PreRender; whole class finishedaap2019-07-281-0/+1
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* shadows doneFire-Head2019-07-241-0/+3
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* little cleanupaap2019-06-301-0/+5
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* finished CEntityaap2019-06-301-0/+2
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5