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* fix pMemoryTopaap2020-12-051-7/+7
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* typoaap2020-12-041-1/+1
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* bit more GTA_VERSION and GTA_PS2aap2020-12-041-0/+5
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* blaaap2020-12-021-2/+1
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* rpDefaultGeometryInstanceaap2020-12-021-6/+85
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* TexturePoolsSergeanur2020-12-014-7/+263
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* some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)aap2020-12-012-1/+2
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* Merge pull request #841 from aap/masteraap2020-11-287-166/+270
|\ | | | | start using CMemoryHeap; also some PS2 define cleanup
| * moved some stuff to MemoryMgraap2020-11-284-137/+142
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| * start using CMemoryHeapaap2020-11-265-108/+207
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* | Make texture conversion work a bit fasterSergeanur2020-11-281-0/+16
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* memory heap starting to workaap2020-11-252-6/+22
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* implemented CMemoryHeap, not used or tested yetaap2020-11-252-0/+736
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* two unused functionsaap2020-11-232-0/+43
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* finished cullzonesaap2020-11-221-2/+0
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* more fixes to librw stuffaap2020-11-181-3/+3
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* changes to librw layer, GLES now runtime choiceaap2020-11-181-4/+88
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* changes to RW layer so loading foreign files worksaap2020-11-112-0/+79
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* Merge pull request #792 from withmorten/masteraap2020-10-311-2/+4
|\ | | | | fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL ...
| * fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version textwithmorten2020-10-291-2/+4
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* | few more fixes to last commitaap2020-10-291-1/+1
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* | implemented extra model flags for backface culling and alpha test from mobileaap2020-10-293-2/+33
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* librw updateerorcun2020-10-241-1/+1
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* Messages and CameraSize fixerorcun2020-10-241-2/+4
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* Fixes and style changes from miamierorcun2020-10-181-1/+10
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* small fixesaap2020-08-203-14/+7
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* txd.img bugaap2020-08-191-0/+5
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* neo pipelinesaap2020-08-182-0/+11
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* rename shitaap2020-07-292-3/+3
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* Add forgotten fileSergeanur2020-07-291-0/+247
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* Dual pass rendering for RW 3.3Sergeanur2020-07-292-4/+8
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* The real pickup reflection fixSergeanur2020-07-292-1/+43
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* Add ps2 audio pathsSergeanur2020-07-231-3/+3
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* 64-bit on Windowseray orçunus2020-07-223-6/+6
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* Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-15/+98
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* tiny cleanupaap2020-07-161-1/+1
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* Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-1/+1
| | | | This reverts commit 552205dfbaea70628df56a4966d269a81a97d28e.
* FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-1/+1
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* hanim fixaap2020-06-011-2/+8
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* fixes for 64 bit buildaap2020-05-161-0/+11
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* Fix linux warningsFilip Gawin2020-05-121-6/+9
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* Merge pull request #533 from erorcun/mastererorcun2020-05-113-24/+25
|\ | | | | Linux build support
| * Linux build supporteray orçunus2020-05-113-24/+25
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* | RenderPedCB from VCaap2020-05-111-5/+9
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* some fixes and cosmetic changesaap2020-05-101-0/+8
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* Place debug menu under ifdefSergeanur2020-05-091-0/+2
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* Make CBaseModelInfo fields protectedSergeanur2020-05-051-2/+2
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* More use of GetModelIndexSergeanur2020-05-051-1/+1
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* fixes for glfwaap2020-04-261-35/+0
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* Initial GLFW supporteray orçunus2020-04-263-1/+38
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* using librw GS alpha test emulationaap2020-04-252-0/+6
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* few fixesaap2020-04-253-4/+23
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* implemented debugmenuaap2020-04-242-1/+11
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* implemented skinned peds, no cutscene hands yetaap2020-04-244-8/+198
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* Crossplatform work continueseray orçunus2020-04-221-3/+0
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* Try to build with mingwFilip Gawin2020-04-201-17/+17
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* implemented librw alphatest settingaap2020-04-171-1/+2
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* We don't need rw.cpp anymoreSergeanur2020-04-171-40/+0
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* Remove patchesSergeanur2020-04-179-945/+13
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* rem refsFire-Head2020-04-176-35/+37
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* Some refs removed, little fixes and teleporteray orçunus2020-04-161-1/+1
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* Increase alpha entity list capacity for wide screenSergeanur2020-04-161-2/+7
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* More refs removedSergeanur2020-04-167-65/+69
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* first fake RW implementation workingaap2020-04-162-6/+10
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* implemented most of librw wrapperaap2020-04-155-8/+33
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* RwMatFX support with linked RW libsSergeanur2020-04-141-0/+13
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* Debug font and CProfilesSergeanur2020-04-142-15/+39
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* Link with RW libsSergeanur2020-04-1114-0/+3752