From b1f9e28cd155459ab2843690c248ed9f4767bc3f Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Sun, 2 Jun 2019 06:00:38 +0300 Subject: skeleton updated, windows specific stuff added --- dxsdk/Include/d3dx9anim.h | 1114 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1114 insertions(+) create mode 100644 dxsdk/Include/d3dx9anim.h (limited to 'dxsdk/Include/d3dx9anim.h') diff --git a/dxsdk/Include/d3dx9anim.h b/dxsdk/Include/d3dx9anim.h new file mode 100644 index 00000000..fedb1dbe --- /dev/null +++ b/dxsdk/Include/d3dx9anim.h @@ -0,0 +1,1114 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dx9anim.h +// Content: D3DX mesh types and functions +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3DX9ANIM_H__ +#define __D3DX9ANIM_H__ + +// {698CFB3F-9289-4d95-9A57-33A94B5A65F9} +DEFINE_GUID(IID_ID3DXAnimationSet, +0x698cfb3f, 0x9289, 0x4d95, 0x9a, 0x57, 0x33, 0xa9, 0x4b, 0x5a, 0x65, 0xf9); + +// {FA4E8E3A-9786-407d-8B4C-5995893764AF} +DEFINE_GUID(IID_ID3DXKeyframedAnimationSet, +0xfa4e8e3a, 0x9786, 0x407d, 0x8b, 0x4c, 0x59, 0x95, 0x89, 0x37, 0x64, 0xaf); + +// {6CC2480D-3808-4739-9F88-DE49FACD8D4C} +DEFINE_GUID(IID_ID3DXCompressedAnimationSet, +0x6cc2480d, 0x3808, 0x4739, 0x9f, 0x88, 0xde, 0x49, 0xfa, 0xcd, 0x8d, 0x4c); + +// {AC8948EC-F86D-43e2-96DE-31FC35F96D9E} +DEFINE_GUID(IID_ID3DXAnimationController, +0xac8948ec, 0xf86d, 0x43e2, 0x96, 0xde, 0x31, 0xfc, 0x35, 0xf9, 0x6d, 0x9e); + + +//---------------------------------------------------------------------------- +// D3DXMESHDATATYPE: +// ----------------- +// This enum defines the type of mesh data present in a MeshData structure. +//---------------------------------------------------------------------------- +typedef enum _D3DXMESHDATATYPE { + D3DXMESHTYPE_MESH = 0x001, // Normal ID3DXMesh data + D3DXMESHTYPE_PMESH = 0x002, // Progressive Mesh - ID3DXPMesh + D3DXMESHTYPE_PATCHMESH = 0x003, // Patch Mesh - ID3DXPatchMesh + + D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DXMESHDATATYPE; + +//---------------------------------------------------------------------------- +// D3DXMESHDATA: +// ------------- +// This struct encapsulates a the mesh data that can be present in a mesh +// container. The supported mesh types are pMesh, pPMesh, pPatchMesh. +// The valid way to access this is determined by the Type enum. +//---------------------------------------------------------------------------- +typedef struct _D3DXMESHDATA +{ + D3DXMESHDATATYPE Type; + + // current mesh data interface + union + { + LPD3DXMESH pMesh; + LPD3DXPMESH pPMesh; + LPD3DXPATCHMESH pPatchMesh; + }; +} D3DXMESHDATA, *LPD3DXMESHDATA; + +//---------------------------------------------------------------------------- +// D3DXMESHCONTAINER: +// ------------------ +// This struct encapsulates a mesh object in a transformation frame +// hierarchy. The app can derive from this structure to add other app specific +// data to this. +//---------------------------------------------------------------------------- +typedef struct _D3DXMESHCONTAINER +{ + LPSTR Name; + + D3DXMESHDATA MeshData; + + LPD3DXMATERIAL pMaterials; + LPD3DXEFFECTINSTANCE pEffects; + DWORD NumMaterials; + DWORD *pAdjacency; + + LPD3DXSKININFO pSkinInfo; + + struct _D3DXMESHCONTAINER *pNextMeshContainer; +} D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER; + +//---------------------------------------------------------------------------- +// D3DXFRAME: +// ---------- +// This struct is the encapsulates a transform frame in a transformation frame +// hierarchy. The app can derive from this structure to add other app specific +// data to this +//---------------------------------------------------------------------------- +typedef struct _D3DXFRAME +{ + LPSTR Name; + D3DXMATRIX TransformationMatrix; + + LPD3DXMESHCONTAINER pMeshContainer; + + struct _D3DXFRAME *pFrameSibling; + struct _D3DXFRAME *pFrameFirstChild; +} D3DXFRAME, *LPD3DXFRAME; + + +//---------------------------------------------------------------------------- +// ID3DXAllocateHierarchy: +// ----------------------- +// This interface is implemented by the application to allocate/free frame and +// mesh container objects. Methods on this are called during loading and +// destroying frame hierarchies +//---------------------------------------------------------------------------- +typedef interface ID3DXAllocateHierarchy ID3DXAllocateHierarchy; +typedef interface ID3DXAllocateHierarchy *LPD3DXALLOCATEHIERARCHY; + +#undef INTERFACE +#define INTERFACE ID3DXAllocateHierarchy + +DECLARE_INTERFACE(ID3DXAllocateHierarchy) +{ + // ID3DXAllocateHierarchy + + //------------------------------------------------------------------------ + // CreateFrame: + // ------------ + // Requests allocation of a frame object. + // + // Parameters: + // Name + // Name of the frame to be created + // ppNewFrame + // Returns the created frame object + // + //------------------------------------------------------------------------ + STDMETHOD(CreateFrame)(THIS_ LPCSTR Name, + LPD3DXFRAME *ppNewFrame) PURE; + + //------------------------------------------------------------------------ + // CreateMeshContainer: + // -------------------- + // Requests allocation of a mesh container object. + // + // Parameters: + // Name + // Name of the mesh + // pMesh + // Pointer to the mesh object if basic polygon data found + // pPMesh + // Pointer to the progressive mesh object if progressive mesh data found + // pPatchMesh + // Pointer to the patch mesh object if patch data found + // pMaterials + // Array of materials used in the mesh + // pEffectInstances + // Array of effect instances used in the mesh + // NumMaterials + // Num elements in the pMaterials array + // pAdjacency + // Adjacency array for the mesh + // pSkinInfo + // Pointer to the skininfo object if the mesh is skinned + // pBoneNames + // Array of names, one for each bone in the skinned mesh. + // The numberof bones can be found from the pSkinMesh object + // pBoneOffsetMatrices + // Array of matrices, one for each bone in the skinned mesh. + // + //------------------------------------------------------------------------ + STDMETHOD(CreateMeshContainer)(THIS_ + LPCSTR Name, + CONST D3DXMESHDATA *pMeshData, + CONST D3DXMATERIAL *pMaterials, + CONST D3DXEFFECTINSTANCE *pEffectInstances, + DWORD NumMaterials, + CONST DWORD *pAdjacency, + LPD3DXSKININFO pSkinInfo, + LPD3DXMESHCONTAINER *ppNewMeshContainer) PURE; + + //------------------------------------------------------------------------ + // DestroyFrame: + // ------------- + // Requests de-allocation of a frame object. + // + // Parameters: + // pFrameToFree + // Pointer to the frame to be de-allocated + // + //------------------------------------------------------------------------ + STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME pFrameToFree) PURE; + + //------------------------------------------------------------------------ + // DestroyMeshContainer: + // --------------------- + // Requests de-allocation of a mesh container object. + // + // Parameters: + // pMeshContainerToFree + // Pointer to the mesh container object to be de-allocated + // + //------------------------------------------------------------------------ + STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER pMeshContainerToFree) PURE; +}; + +//---------------------------------------------------------------------------- +// ID3DXLoadUserData: +// ------------------ +// This interface is implemented by the application to load user data in a .X file +// When user data is found, these callbacks will be used to allow the application +// to load the data. +//---------------------------------------------------------------------------- +typedef interface ID3DXLoadUserData ID3DXLoadUserData; +typedef interface ID3DXLoadUserData *LPD3DXLOADUSERDATA; + +#undef INTERFACE +#define INTERFACE ID3DXLoadUserData + +DECLARE_INTERFACE(ID3DXLoadUserData) +{ + STDMETHOD(LoadTopLevelData)(LPD3DXFILEDATA pXofChildData) PURE; + + STDMETHOD(LoadFrameChildData)(LPD3DXFRAME pFrame, + LPD3DXFILEDATA pXofChildData) PURE; + + STDMETHOD(LoadMeshChildData)(LPD3DXMESHCONTAINER pMeshContainer, + LPD3DXFILEDATA pXofChildData) PURE; +}; + +//---------------------------------------------------------------------------- +// ID3DXSaveUserData: +// ------------------ +// This interface is implemented by the application to save user data in a .X file +// The callbacks are called for all data saved. The user can then add any +// child data objects to the object provided to the callback. +//---------------------------------------------------------------------------- +typedef interface ID3DXSaveUserData ID3DXSaveUserData; +typedef interface ID3DXSaveUserData *LPD3DXSAVEUSERDATA; + +#undef INTERFACE +#define INTERFACE ID3DXSaveUserData + +DECLARE_INTERFACE(ID3DXSaveUserData) +{ + STDMETHOD(AddFrameChildData)(CONST D3DXFRAME *pFrame, + LPD3DXFILESAVEOBJECT pXofSave, + LPD3DXFILESAVEDATA pXofFrameData) PURE; + + STDMETHOD(AddMeshChildData)(CONST D3DXMESHCONTAINER *pMeshContainer, + LPD3DXFILESAVEOBJECT pXofSave, + LPD3DXFILESAVEDATA pXofMeshData) PURE; + + // NOTE: this is called once per Save. All top level objects should be added using the + // provided interface. One call adds objects before the frame hierarchy, the other after + STDMETHOD(AddTopLevelDataObjectsPre)(LPD3DXFILESAVEOBJECT pXofSave) PURE; + STDMETHOD(AddTopLevelDataObjectsPost)(LPD3DXFILESAVEOBJECT pXofSave) PURE; + + // callbacks for the user to register and then save templates to the XFile + STDMETHOD(RegisterTemplates)(LPD3DXFILE pXFileApi) PURE; + STDMETHOD(SaveTemplates)(LPD3DXFILESAVEOBJECT pXofSave) PURE; +}; + + +//---------------------------------------------------------------------------- +// D3DXCALLBACK_SEARCH_FLAGS: +// -------------------------- +// Flags that can be passed into ID3DXAnimationSet::GetCallback. +//---------------------------------------------------------------------------- +typedef enum _D3DXCALLBACK_SEARCH_FLAGS +{ + D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION = 0x01, // exclude callbacks at the initial position from the search + D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION = 0x02, // reverse the callback search direction + + D3DXCALLBACK_SEARCH_FORCE_DWORD = 0x7fffffff, +} D3DXCALLBACK_SEARCH_FLAGS; + +//---------------------------------------------------------------------------- +// ID3DXAnimationSet: +// ------------------ +// This interface implements an animation set. +//---------------------------------------------------------------------------- +typedef interface ID3DXAnimationSet ID3DXAnimationSet; +typedef interface ID3DXAnimationSet *LPD3DXANIMATIONSET; + +#undef INTERFACE +#define INTERFACE ID3DXAnimationSet + +DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // Name + STDMETHOD_(LPCSTR, GetName)(THIS) PURE; + + // Period + STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; // Maps position into animation period + + // Animation names + STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; + STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE; + STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE; + + // SRT + STDMETHOD(GetSRT)(THIS_ + DOUBLE PeriodicPosition, // Position mapped to period (use GetPeriodicPosition) + UINT Animation, // Animation index + D3DXVECTOR3 *pScale, // Returns the scale + D3DXQUATERNION *pRotation, // Returns the rotation as a quaternion + D3DXVECTOR3 *pTranslation) PURE; // Returns the translation + + // Callbacks + STDMETHOD(GetCallback)(THIS_ + DOUBLE Position, // Position from which to find callbacks + DWORD Flags, // Callback search flags + DOUBLE *pCallbackPosition, // Returns the position of the callback + LPVOID *ppCallbackData) PURE; // Returns the callback data pointer +}; + + +//---------------------------------------------------------------------------- +// D3DXPLAYBACK_TYPE: +// ------------------ +// This enum defines the type of animation set loop modes. +//---------------------------------------------------------------------------- +typedef enum _D3DXPLAYBACK_TYPE +{ + D3DXPLAY_LOOP = 0, + D3DXPLAY_ONCE = 1, + D3DXPLAY_PINGPONG = 2, + + D3DXPLAY_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DXPLAYBACK_TYPE; + + +//---------------------------------------------------------------------------- +// D3DXKEY_VECTOR3: +// ---------------- +// This structure describes a vector key for use in keyframe animation. +// It specifies a vector Value at a given Time. This is used for scale and +// translation keys. +//---------------------------------------------------------------------------- +typedef struct _D3DXKEY_VECTOR3 +{ + FLOAT Time; + D3DXVECTOR3 Value; +} D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3; + + +//---------------------------------------------------------------------------- +// D3DXKEY_QUATERNION: +// ------------------- +// This structure describes a quaternion key for use in keyframe animation. +// It specifies a quaternion Value at a given Time. This is used for rotation +// keys. +//---------------------------------------------------------------------------- +typedef struct _D3DXKEY_QUATERNION +{ + FLOAT Time; + D3DXQUATERNION Value; +} D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION; + + +//---------------------------------------------------------------------------- +// D3DXKEY_CALLBACK: +// ----------------- +// This structure describes an callback key for use in keyframe animation. +// It specifies a pointer to user data at a given Time. +//---------------------------------------------------------------------------- +typedef struct _D3DXKEY_CALLBACK +{ + FLOAT Time; + LPVOID pCallbackData; +} D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK; + + +//---------------------------------------------------------------------------- +// D3DXCOMPRESSION_FLAGS: +// ---------------------- +// Flags that can be passed into ID3DXKeyframedAnimationSet::Compress. +//---------------------------------------------------------------------------- +typedef enum _D3DXCOMPRESSION_FLAGS +{ + D3DXCOMPRESS_DEFAULT = 0x00, + + D3DXCOMPRESS_FORCE_DWORD = 0x7fffffff, +} D3DXCOMPRESSION_FLAGS; + + +//---------------------------------------------------------------------------- +// ID3DXKeyframedAnimationSet: +// --------------------------- +// This interface implements a compressable keyframed animation set. +//---------------------------------------------------------------------------- +typedef interface ID3DXKeyframedAnimationSet ID3DXKeyframedAnimationSet; +typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET; + +#undef INTERFACE +#define INTERFACE ID3DXKeyframedAnimationSet + +DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet) +{ + // ID3DXAnimationSet + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // Name + STDMETHOD_(LPCSTR, GetName)(THIS) PURE; + + // Period + STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; // Maps position into animation period + + // Animation names + STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; + STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE; + STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE; + + // SRT + STDMETHOD(GetSRT)(THIS_ + DOUBLE PeriodicPosition, // Position mapped to period (use GetPeriodicPosition) + UINT Animation, // Animation index + D3DXVECTOR3 *pScale, // Returns the scale + D3DXQUATERNION *pRotation, // Returns the rotation as a quaternion + D3DXVECTOR3 *pTranslation) PURE; // Returns the translation + + // Callbacks + STDMETHOD(GetCallback)(THIS_ + DOUBLE Position, // Position from which to find callbacks + DWORD Flags, // Callback search flags + DOUBLE *pCallbackPosition, // Returns the position of the callback + LPVOID *ppCallbackData) PURE; // Returns the callback data pointer + + // Playback + STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE; + STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE; + + // Scale keys + STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT Animation) PURE; + STDMETHOD(GetScaleKeys)(THIS_ UINT Animation, LPD3DXKEY_VECTOR3 pScaleKeys) PURE; + STDMETHOD(GetScaleKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pScaleKey) PURE; + STDMETHOD(SetScaleKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pScaleKey) PURE; + + // Rotation keys + STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT Animation) PURE; + STDMETHOD(GetRotationKeys)(THIS_ UINT Animation, LPD3DXKEY_QUATERNION pRotationKeys) PURE; + STDMETHOD(GetRotationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_QUATERNION pRotationKey) PURE; + STDMETHOD(SetRotationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_QUATERNION pRotationKey) PURE; + + // Translation keys + STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT Animation) PURE; + STDMETHOD(GetTranslationKeys)(THIS_ UINT Animation, LPD3DXKEY_VECTOR3 pTranslationKeys) PURE; + STDMETHOD(GetTranslationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pTranslationKey) PURE; + STDMETHOD(SetTranslationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pTranslationKey) PURE; + + // Callback keys + STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE; + STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK pCallbackKeys) PURE; + STDMETHOD(GetCallbackKey)(THIS_ UINT Key, LPD3DXKEY_CALLBACK pCallbackKey) PURE; + STDMETHOD(SetCallbackKey)(THIS_ UINT Key, LPD3DXKEY_CALLBACK pCallbackKey) PURE; + + // Key removal methods. These are slow, and should not be used once the animation starts playing + STDMETHOD(UnregisterScaleKey)(THIS_ UINT Animation, UINT Key) PURE; + STDMETHOD(UnregisterRotationKey)(THIS_ UINT Animation, UINT Key) PURE; + STDMETHOD(UnregisterTranslationKey)(THIS_ UINT Animation, UINT Key) PURE; + + // One-time animaton SRT keyframe registration + STDMETHOD(RegisterAnimationSRTKeys)(THIS_ + LPCSTR pName, // Animation name + UINT NumScaleKeys, // Number of scale keys + UINT NumRotationKeys, // Number of rotation keys + UINT NumTranslationKeys, // Number of translation keys + CONST D3DXKEY_VECTOR3 *pScaleKeys, // Array of scale keys + CONST D3DXKEY_QUATERNION *pRotationKeys, // Array of rotation keys + CONST D3DXKEY_VECTOR3 *pTranslationKeys, // Array of translation keys + DWORD *pAnimationIndex) PURE; // Returns the animation index + + // Compression + STDMETHOD(Compress)(THIS_ + DWORD Flags, // Compression flags (use D3DXCOMPRESS_STRONG for better results) + FLOAT Lossiness, // Compression loss ratio in the [0, 1] range + LPD3DXFRAME pHierarchy, // Frame hierarchy (optional) + LPD3DXBUFFER *ppCompressedData) PURE; // Returns the compressed animation set + + STDMETHOD(UnregisterAnimation)(THIS_ UINT Index) PURE; +}; + + +//---------------------------------------------------------------------------- +// ID3DXCompressedAnimationSet: +// ---------------------------- +// This interface implements a compressed keyframed animation set. +//---------------------------------------------------------------------------- +typedef interface ID3DXCompressedAnimationSet ID3DXCompressedAnimationSet; +typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET; + +#undef INTERFACE +#define INTERFACE ID3DXCompressedAnimationSet + +DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet) +{ + // ID3DXAnimationSet + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // Name + STDMETHOD_(LPCSTR, GetName)(THIS) PURE; + + // Period + STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; + STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; // Maps position into animation period + + // Animation names + STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; + STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE; + STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE; + + // SRT + STDMETHOD(GetSRT)(THIS_ + DOUBLE PeriodicPosition, // Position mapped to period (use GetPeriodicPosition) + UINT Animation, // Animation index + D3DXVECTOR3 *pScale, // Returns the scale + D3DXQUATERNION *pRotation, // Returns the rotation as a quaternion + D3DXVECTOR3 *pTranslation) PURE; // Returns the translation + + // Callbacks + STDMETHOD(GetCallback)(THIS_ + DOUBLE Position, // Position from which to find callbacks + DWORD Flags, // Callback search flags + DOUBLE *pCallbackPosition, // Returns the position of the callback + LPVOID *ppCallbackData) PURE; // Returns the callback data pointer + + // Playback + STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE; + STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE; + + // Scale keys + STDMETHOD(GetCompressedData)(THIS_ LPD3DXBUFFER *ppCompressedData) PURE; + + // Callback keys + STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE; + STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK pCallbackKeys) PURE; +}; + + +//---------------------------------------------------------------------------- +// D3DXPRIORITY_TYPE: +// ------------------ +// This enum defines the type of priority group that a track can be assigned to. +//---------------------------------------------------------------------------- +typedef enum _D3DXPRIORITY_TYPE { + D3DXPRIORITY_LOW = 0, // This track should be blended with all low priority tracks before mixed with the high priority result + D3DXPRIORITY_HIGH = 1, // This track should be blended with all high priority tracks before mixed with the low priority result + + D3DXPRIORITY_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DXPRIORITY_TYPE; + +//---------------------------------------------------------------------------- +// D3DXTRACK_DESC: +// --------------- +// This structure describes the mixing information of an animation track. +// The mixing information consists of the current position, speed, and blending +// weight for the track. The Flags field also specifies whether the track is +// low or high priority. Tracks with the same priority are blended together +// and then the two resulting values are blended using the priority blend factor. +// A track also has an animation set (stored separately) associated with it. +//---------------------------------------------------------------------------- +typedef struct _D3DXTRACK_DESC +{ + D3DXPRIORITY_TYPE Priority; + FLOAT Weight; + FLOAT Speed; + DOUBLE Position; + BOOL Enable; +} D3DXTRACK_DESC, *LPD3DXTRACK_DESC; + +//---------------------------------------------------------------------------- +// D3DXEVENT_TYPE: +// --------------- +// This enum defines the type of events keyable via the animation controller. +//---------------------------------------------------------------------------- +typedef enum _D3DXEVENT_TYPE +{ + D3DXEVENT_TRACKSPEED = 0, + D3DXEVENT_TRACKWEIGHT = 1, + D3DXEVENT_TRACKPOSITION = 2, + D3DXEVENT_TRACKENABLE = 3, + D3DXEVENT_PRIORITYBLEND = 4, + + D3DXEVENT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DXEVENT_TYPE; + +//---------------------------------------------------------------------------- +// D3DXTRANSITION_TYPE: +// -------------------- +// This enum defines the type of transtion performed on a event that +// transitions from one value to another. +//---------------------------------------------------------------------------- +typedef enum _D3DXTRANSITION_TYPE { + D3DXTRANSITION_LINEAR = 0x000, // Linear transition from one value to the next + D3DXTRANSITION_EASEINEASEOUT = 0x001, // Ease-In Ease-Out spline transtion from one value to the next + + D3DXTRANSITION_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DXTRANSITION_TYPE; + +//---------------------------------------------------------------------------- +// D3DXEVENT_DESC: +// --------------- +// This structure describes a animation controller event. +// It gives the event's type, track (if the event is a track event), global +// start time, duration, transition method, and target value. +//---------------------------------------------------------------------------- +typedef struct _D3DXEVENT_DESC +{ + D3DXEVENT_TYPE Type; + UINT Track; + DOUBLE StartTime; + DOUBLE Duration; + D3DXTRANSITION_TYPE Transition; + union + { + FLOAT Weight; + FLOAT Speed; + DOUBLE Position; + BOOL Enable; + }; +} D3DXEVENT_DESC, *LPD3DXEVENT_DESC; + +//---------------------------------------------------------------------------- +// D3DXEVENTHANDLE: +// ---------------- +// Handle values used to efficiently reference animation controller events. +//---------------------------------------------------------------------------- +typedef DWORD D3DXEVENTHANDLE; +typedef D3DXEVENTHANDLE *LPD3DXEVENTHANDLE; + + +//---------------------------------------------------------------------------- +// ID3DXAnimationCallbackHandler: +// ------------------------------ +// This interface is intended to be implemented by the application, and can +// be used to handle callbacks in animation sets generated when +// ID3DXAnimationController::AdvanceTime() is called. +//---------------------------------------------------------------------------- +typedef interface ID3DXAnimationCallbackHandler ID3DXAnimationCallbackHandler; +typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER; + +#undef INTERFACE +#define INTERFACE ID3DXAnimationCallbackHandler + +DECLARE_INTERFACE(ID3DXAnimationCallbackHandler) +{ + //---------------------------------------------------------------------------- + // ID3DXAnimationCallbackHandler::HandleCallback: + // ---------------------------------------------- + // This method gets called when a callback occurs for an animation set in one + // of the tracks during the ID3DXAnimationController::AdvanceTime() call. + // + // Parameters: + // Track + // Index of the track on which the callback occured. + // pCallbackData + // Pointer to user owned callback data. + // + //---------------------------------------------------------------------------- + STDMETHOD(HandleCallback)(THIS_ UINT Track, LPVOID pCallbackData) PURE; +}; + + +//---------------------------------------------------------------------------- +// ID3DXAnimationController: +// ------------------------- +// This interface implements the main animation functionality. It connects +// animation sets with the transform frames that are being animated. Allows +// mixing multiple animations for blended animations or for transistions +// It adds also has methods to modify blending parameters over time to +// enable smooth transistions and other effects. +//---------------------------------------------------------------------------- +typedef interface ID3DXAnimationController ID3DXAnimationController; +typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER; + +#undef INTERFACE +#define INTERFACE ID3DXAnimationController + +DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // Max sizes + STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE; + STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE; + STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE; + STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE; + + // Animation output registration + STDMETHOD(RegisterAnimationOutput)(THIS_ + LPCSTR pName, + D3DXMATRIX *pMatrix, + D3DXVECTOR3 *pScale, + D3DXQUATERNION *pRotation, + D3DXVECTOR3 *pTranslation) PURE; + + // Animation set registration + STDMETHOD(RegisterAnimationSet)(THIS_ LPD3DXANIMATIONSET pAnimSet) PURE; + STDMETHOD(UnregisterAnimationSet)(THIS_ LPD3DXANIMATIONSET pAnimSet) PURE; + + STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE; + STDMETHOD(GetAnimationSet)(THIS_ UINT Index, LPD3DXANIMATIONSET *ppAnimationSet) PURE; + STDMETHOD(GetAnimationSetByName)(THIS_ LPCSTR szName, LPD3DXANIMATIONSET *ppAnimationSet) PURE; + + // Global time + STDMETHOD(AdvanceTime)(THIS_ DOUBLE TimeDelta, LPD3DXANIMATIONCALLBACKHANDLER pCallbackHandler) PURE; + STDMETHOD(ResetTime)(THIS) PURE; + STDMETHOD_(DOUBLE, GetTime)(THIS) PURE; + + // Tracks + STDMETHOD(SetTrackAnimationSet)(THIS_ UINT Track, LPD3DXANIMATIONSET pAnimSet) PURE; + STDMETHOD(GetTrackAnimationSet)(THIS_ UINT Track, LPD3DXANIMATIONSET *ppAnimSet) PURE; + + STDMETHOD(SetTrackPriority)(THIS_ UINT Track, D3DXPRIORITY_TYPE Priority) PURE; + + STDMETHOD(SetTrackSpeed)(THIS_ UINT Track, FLOAT Speed) PURE; + STDMETHOD(SetTrackWeight)(THIS_ UINT Track, FLOAT Weight) PURE; + STDMETHOD(SetTrackPosition)(THIS_ UINT Track, DOUBLE Position) PURE; + STDMETHOD(SetTrackEnable)(THIS_ UINT Track, BOOL Enable) PURE; + + STDMETHOD(SetTrackDesc)(THIS_ UINT Track, LPD3DXTRACK_DESC pDesc) PURE; + STDMETHOD(GetTrackDesc)(THIS_ UINT Track, LPD3DXTRACK_DESC pDesc) PURE; + + // Priority blending + STDMETHOD(SetPriorityBlend)(THIS_ FLOAT BlendWeight) PURE; + STDMETHOD_(FLOAT, GetPriorityBlend)(THIS) PURE; + + // Event keying + STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT Track, FLOAT NewSpeed, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE; + STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT Track, FLOAT NewWeight, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE; + STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT Track, DOUBLE NewPosition, DOUBLE StartTime) PURE; + STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT Track, BOOL NewEnable, DOUBLE StartTime) PURE; + + STDMETHOD_(D3DXEVENTHANDLE, KeyPriorityBlend)(THIS_ FLOAT NewBlendWeight, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE; + + // Event unkeying + STDMETHOD(UnkeyEvent)(THIS_ D3DXEVENTHANDLE hEvent) PURE; + + STDMETHOD(UnkeyAllTrackEvents)(THIS_ UINT Track) PURE; + STDMETHOD(UnkeyAllPriorityBlends)(THIS) PURE; + + // Event enumeration + STDMETHOD_(D3DXEVENTHANDLE, GetCurrentTrackEvent)(THIS_ UINT Track, D3DXEVENT_TYPE EventType) PURE; + STDMETHOD_(D3DXEVENTHANDLE, GetCurrentPriorityBlend)(THIS) PURE; + + STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingTrackEvent)(THIS_ UINT Track, D3DXEVENTHANDLE hEvent) PURE; + STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingPriorityBlend)(THIS_ D3DXEVENTHANDLE hEvent) PURE; + + STDMETHOD(ValidateEvent)(THIS_ D3DXEVENTHANDLE hEvent) PURE; + + STDMETHOD(GetEventDesc)(THIS_ D3DXEVENTHANDLE hEvent, LPD3DXEVENT_DESC pDesc) PURE; + + // Cloning + STDMETHOD(CloneAnimationController)(THIS_ + UINT MaxNumAnimationOutputs, + UINT MaxNumAnimationSets, + UINT MaxNumTracks, + UINT MaxNumEvents, + LPD3DXANIMATIONCONTROLLER *ppAnimController) PURE; +}; + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + + +//---------------------------------------------------------------------------- +// D3DXLoadMeshHierarchyFromX: +// --------------------------- +// Loads the first frame hierarchy in a .X file. +// +// Parameters: +// Filename +// Name of the .X file +// MeshOptions +// Mesh creation options for meshes in the file (see d3dx9mesh.h) +// pD3DDevice +// D3D9 device on which meshes in the file are created in +// pAlloc +// Allocation interface used to allocate nodes of the frame hierarchy +// pUserDataLoader +// Application provided interface to allow loading of user data +// ppFrameHierarchy +// Returns root node pointer of the loaded frame hierarchy +// ppAnimController +// Returns pointer to an animation controller corresponding to animation +// in the .X file. This is created with default max tracks and events +// +//---------------------------------------------------------------------------- +HRESULT WINAPI +D3DXLoadMeshHierarchyFromXA + ( + LPCSTR Filename, + DWORD MeshOptions, + LPDIRECT3DDEVICE9 pD3DDevice, + LPD3DXALLOCATEHIERARCHY pAlloc, + LPD3DXLOADUSERDATA pUserDataLoader, + LPD3DXFRAME *ppFrameHierarchy, + LPD3DXANIMATIONCONTROLLER *ppAnimController + ); + +HRESULT WINAPI +D3DXLoadMeshHierarchyFromXW + ( + LPCWSTR Filename, + DWORD MeshOptions, + LPDIRECT3DDEVICE9 pD3DDevice, + LPD3DXALLOCATEHIERARCHY pAlloc, + LPD3DXLOADUSERDATA pUserDataLoader, + LPD3DXFRAME *ppFrameHierarchy, + LPD3DXANIMATIONCONTROLLER *ppAnimController + ); + +#ifdef UNICODE +#define D3DXLoadMeshHierarchyFromX D3DXLoadMeshHierarchyFromXW +#else +#define D3DXLoadMeshHierarchyFromX D3DXLoadMeshHierarchyFromXA +#endif + +HRESULT WINAPI +D3DXLoadMeshHierarchyFromXInMemory + ( + LPCVOID Memory, + DWORD SizeOfMemory, + DWORD MeshOptions, + LPDIRECT3DDEVICE9 pD3DDevice, + LPD3DXALLOCATEHIERARCHY pAlloc, + LPD3DXLOADUSERDATA pUserDataLoader, + LPD3DXFRAME *ppFrameHierarchy, + LPD3DXANIMATIONCONTROLLER *ppAnimController + ); + +//---------------------------------------------------------------------------- +// D3DXSaveMeshHierarchyToFile: +// ---------------------------- +// Creates a .X file and saves the mesh hierarchy and corresponding animations +// in it +// +// Parameters: +// Filename +// Name of the .X file +// XFormat +// Format of the .X file (text or binary, compressed or not, etc) +// pFrameRoot +// Root node of the hierarchy to be saved +// pAnimController +// The animation controller whose animation sets are to be stored +// pUserDataSaver +// Application provided interface to allow adding of user data to +// data objects saved to .X file +// +//---------------------------------------------------------------------------- +HRESULT WINAPI +D3DXSaveMeshHierarchyToFileA + ( + LPCSTR Filename, + DWORD XFormat, + CONST D3DXFRAME *pFrameRoot, + LPD3DXANIMATIONCONTROLLER pAnimcontroller, + LPD3DXSAVEUSERDATA pUserDataSaver + ); + +HRESULT WINAPI +D3DXSaveMeshHierarchyToFileW + ( + LPCWSTR Filename, + DWORD XFormat, + CONST D3DXFRAME *pFrameRoot, + LPD3DXANIMATIONCONTROLLER pAnimController, + LPD3DXSAVEUSERDATA pUserDataSaver + ); + +#ifdef UNICODE +#define D3DXSaveMeshHierarchyToFile D3DXSaveMeshHierarchyToFileW +#else +#define D3DXSaveMeshHierarchyToFile D3DXSaveMeshHierarchyToFileA +#endif + +//---------------------------------------------------------------------------- +// D3DXFrameDestroy: +// ----------------- +// Destroys the subtree of frames under the root, including the root +// +// Parameters: +// pFrameRoot +// Pointer to the root node +// pAlloc +// Allocation interface used to de-allocate nodes of the frame hierarchy +// +//---------------------------------------------------------------------------- +HRESULT WINAPI +D3DXFrameDestroy + ( + LPD3DXFRAME pFrameRoot, + LPD3DXALLOCATEHIERARCHY pAlloc + ); + +//---------------------------------------------------------------------------- +// D3DXFrameAppendChild: +// --------------------- +// Add a child frame to a frame +// +// Parameters: +// pFrameParent +// Pointer to the parent node +// pFrameChild +// Pointer to the child node +// +//---------------------------------------------------------------------------- +HRESULT WINAPI +D3DXFrameAppendChild + ( + LPD3DXFRAME pFrameParent, + CONST D3DXFRAME *pFrameChild + ); + +//---------------------------------------------------------------------------- +// D3DXFrameFind: +// -------------- +// Finds a frame with the given name. Returns NULL if no frame found. +// +// Parameters: +// pFrameRoot +// Pointer to the root node +// Name +// Name of frame to find +// +//---------------------------------------------------------------------------- +LPD3DXFRAME WINAPI +D3DXFrameFind + ( + CONST D3DXFRAME *pFrameRoot, + LPCSTR Name + ); + +//---------------------------------------------------------------------------- +// D3DXFrameRegisterNamedMatrices: +// ------------------------------- +// Finds all frames that have non-null names and registers each of those frame +// matrices to the given animation controller +// +// Parameters: +// pFrameRoot +// Pointer to the root node +// pAnimController +// Pointer to the animation controller where the matrices are registered +// +//---------------------------------------------------------------------------- +HRESULT WINAPI +D3DXFrameRegisterNamedMatrices + ( + LPD3DXFRAME pFrameRoot, + LPD3DXANIMATIONCONTROLLER pAnimController + ); + +//---------------------------------------------------------------------------- +// D3DXFrameNumNamedMatrices: +// -------------------------- +// Counts number of frames in a subtree that have non-null names +// +// Parameters: +// pFrameRoot +// Pointer to the root node of the subtree +// Return Value: +// Count of frames +// +//---------------------------------------------------------------------------- +UINT WINAPI +D3DXFrameNumNamedMatrices + ( + CONST D3DXFRAME *pFrameRoot + ); + +//---------------------------------------------------------------------------- +// D3DXFrameCalculateBoundingSphere: +// --------------------------------- +// Computes the bounding sphere of all the meshes in the frame hierarchy. +// +// Parameters: +// pFrameRoot +// Pointer to the root node +// pObjectCenter +// Returns the center of the bounding sphere +// pObjectRadius +// Returns the radius of the bounding sphere +// +//---------------------------------------------------------------------------- +HRESULT WINAPI +D3DXFrameCalculateBoundingSphere + ( + CONST D3DXFRAME *pFrameRoot, + LPD3DXVECTOR3 pObjectCenter, + FLOAT *pObjectRadius + ); + + +//---------------------------------------------------------------------------- +// D3DXCreateKeyframedAnimationSet: +// -------------------------------- +// This function creates a compressable keyframed animations set interface. +// +// Parameters: +// pName +// Name of the animation set +// TicksPerSecond +// Number of keyframe ticks that elapse per second +// Playback +// Playback mode of keyframe looping +// NumAnimations +// Number of SRT animations +// NumCallbackKeys +// Number of callback keys +// pCallbackKeys +// Array of callback keys +// ppAnimationSet +// Returns the animation set interface +// +//----------------------------------------------------------------------------- +HRESULT WINAPI +D3DXCreateKeyframedAnimationSet + ( + LPCSTR pName, + DOUBLE TicksPerSecond, + D3DXPLAYBACK_TYPE Playback, + UINT NumAnimations, + UINT NumCallbackKeys, + CONST D3DXKEY_CALLBACK *pCallbackKeys, + LPD3DXKEYFRAMEDANIMATIONSET *ppAnimationSet + ); + + +//---------------------------------------------------------------------------- +// D3DXCreateCompressedAnimationSet: +// -------------------------------- +// This function creates a compressed animations set interface from +// compressed data. +// +// Parameters: +// pName +// Name of the animation set +// TicksPerSecond +// Number of keyframe ticks that elapse per second +// Playback +// Playback mode of keyframe looping +// pCompressedData +// Compressed animation SRT data +// NumCallbackKeys +// Number of callback keys +// pCallbackKeys +// Array of callback keys +// ppAnimationSet +// Returns the animation set interface +// +//----------------------------------------------------------------------------- +HRESULT WINAPI +D3DXCreateCompressedAnimationSet + ( + LPCSTR pName, + DOUBLE TicksPerSecond, + D3DXPLAYBACK_TYPE Playback, + LPD3DXBUFFER pCompressedData, + UINT NumCallbackKeys, + CONST D3DXKEY_CALLBACK *pCallbackKeys, + LPD3DXCOMPRESSEDANIMATIONSET *ppAnimationSet + ); + + +//---------------------------------------------------------------------------- +// D3DXCreateAnimationController: +// ------------------------------ +// This function creates an animation controller object. +// +// Parameters: +// MaxNumMatrices +// Maximum number of matrices that can be animated +// MaxNumAnimationSets +// Maximum number of animation sets that can be played +// MaxNumTracks +// Maximum number of animation sets that can be blended +// MaxNumEvents +// Maximum number of outstanding events that can be scheduled at any given time +// ppAnimController +// Returns the animation controller interface +// +//----------------------------------------------------------------------------- +HRESULT WINAPI +D3DXCreateAnimationController + ( + UINT MaxNumMatrices, + UINT MaxNumAnimationSets, + UINT MaxNumTracks, + UINT MaxNumEvents, + LPD3DXANIMATIONCONTROLLER *ppAnimController + ); + + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif //__D3DX9ANIM_H__ + + -- cgit v1.2.3