From f7e962beaa9bb09629990a9fc8cd42f7ef29de7d Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 7 Jan 2020 17:26:23 +0200 Subject: Fixing Projectile code --- src/audio/AudioManager.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/audio/AudioManager.cpp') diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index abfbde00..d825fb89 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -8,7 +8,6 @@ #include "Automobile.h" #include "Boat.h" #include "Bridge.h" -#include "CProjectileInfo.h" #include "Camera.h" #include "DMAudio.h" #include "Entity.h" @@ -25,6 +24,8 @@ #include "Plane.h" #include "PlayerPed.h" #include "Pools.h" +#include "Projectile.h" +#include "ProjectileInfo.h" #include "Replay.h" #include "Stats.h" #include "SurfaceTable.h" @@ -6954,7 +6955,7 @@ cAudioManager::ProcessProjectiles() } m_sQueueSample.field_48 = 4.0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i].GetPosition(); + m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = Sqrt(distSquared); -- cgit v1.2.3