From 194ddc5f40835476673655bd3895f2b7fe7fee0c Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Sat, 28 Mar 2020 23:55:23 +0300 Subject: CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names --- src/control/Gangs.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/control/Gangs.cpp') diff --git a/src/control/Gangs.cpp b/src/control/Gangs.cpp index 340fe0f6..ac32ad98 100644 --- a/src/control/Gangs.cpp +++ b/src/control/Gangs.cpp @@ -14,7 +14,7 @@ CGangInfo::CGangInfo() : m_Weapon2(WEAPONTYPE_UNARMED) {} -void CGangs::Initialize(void) +void CGangs::Initialise(void) { Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA; Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP; @@ -67,7 +67,7 @@ VALIDATESAVEBUF(*size); void CGangs::LoadAllGangData(uint8 *buf, uint32 size) { - Initialize(); + Initialise(); INITSAVEBUF // original: SkipSaveBuf(buf, SAVE_HEADER_SIZE); @@ -79,7 +79,7 @@ VALIDATESAVEBUF(size); } STARTPATCHES - InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP); + InjectHook(0x4C3FB0, CGangs::Initialise, PATCH_JUMP); InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP); InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP); InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP); -- cgit v1.2.3