From 732681db08438f0d61ad7fe4d670f79feaac7b9e Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 16 Aug 2020 17:26:44 +0300 Subject: Island loading and PS2 alpha test added to options --- src/control/Script.cpp | 60 ++++++++++++++++++++++++++++++++++---------------- 1 file changed, 41 insertions(+), 19 deletions(-) (limited to 'src/control/Script.cpp') diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 6eb802b4..fa0fb463 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -10017,15 +10017,21 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; -#ifndef NO_ISLAND_LOADING - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + { + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + } CCollision::SortOutCollisionAfterLoad(); -#ifndef NO_ISLAND_LOADING - CStreaming::RequestIslands(CGame::currLevel); - CStreaming::LoadAllRequestedModels(true); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) #endif + { + CStreaming::RequestIslands(CGame::currLevel); + CStreaming::LoadAllRequestedModels(true); + } CTimer::Update(); return 0; } @@ -10641,24 +10647,40 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; if (CGame::currLevel != CCollision::ms_collisionInMemory) { -#ifndef NO_ISLAND_LOADING - DMAudio.SetEffectsFadeVol(0); - CPad::StopPadsShaking(); - CCollision::LoadCollisionScreen(CGame::currLevel); - DMAudio.Service(); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + { + DMAudio.SetEffectsFadeVol(0); + CPad::StopPadsShaking(); + CCollision::LoadCollisionScreen(CGame::currLevel); + DMAudio.Service(); + } CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false); -#ifndef NO_ISLAND_LOADING - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + { + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + } CCollision::SortOutCollisionAfterLoad(); -#ifndef NO_ISLAND_LOADING - CStreaming::RequestIslands(CGame::currLevel); - CStreaming::RequestBigBuildings(CGame::currLevel); - CStreaming::LoadAllRequestedModels(true); - DMAudio.SetEffectsFadeVol(127); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) +#endif + CStreaming::RequestIslands(CGame::currLevel); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) +#endif + CStreaming::RequestBigBuildings(CGame::currLevel); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) +#endif + CStreaming::LoadAllRequestedModels(true); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + DMAudio.SetEffectsFadeVol(127); } CTimer::Update(); return 0; -- cgit v1.2.3