From a3e3527a3b8f260db285c76dc1044baab8a2f773 Mon Sep 17 00:00:00 2001 From: aap Date: Sun, 4 Aug 2019 00:31:00 +0200 Subject: implemented CHeli --- src/core/World.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/core/World.h') diff --git a/src/core/World.h b/src/core/World.h index e4f46589..6c52da5a 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -95,8 +95,8 @@ public: static bool GetIsLineOfSightSectorClear(CSector §or, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false); - static CEntity* TestSphereAgainstWorld(CVector, float, CEntity*, bool, bool, bool, bool, bool, bool); - static CEntity* TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool); + static CEntity *TestSphereAgainstWorld(CVector centre, float distance, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects); + static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool); static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**); static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool); static float FindGroundZForCoord(float x, float y); -- cgit v1.2.3