From 590ff324691a8dd60c7e05170544cff8b9bcb0ab Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Thu, 9 Apr 2020 06:20:44 +0300 Subject: PS2 Cheats, restored R*names --- src/core/main.cpp | 53 ++++++++++++++++++++++++++--------------------------- 1 file changed, 26 insertions(+), 27 deletions(-) (limited to 'src/core/main.cpp') diff --git a/src/core/main.cpp b/src/core/main.cpp index 867867a9..93e4c71c 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -455,8 +455,10 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) splash = LoadSplash(splashscreen); +#ifndef GTA_PS2 if(RsGlobal.quit) return; +#endif if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){ CSprite2d::SetRecipNearClip(); @@ -1226,7 +1228,7 @@ AppEventHandler(RsEvent event, void *param) void TheModelViewer(void) { -#if (defined(PS2) || defined(XBOX)) +#if (defined(GTA_PS2) || defined(GTA_XBOX)) //TODO #else #ifdef ASPECT_RATIO_SCALE @@ -1255,13 +1257,13 @@ void TheGame(void) { printf("Into TheGame!!!\n"); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PushMemId(_TODOCONST(1)); #endif CTimer::Initialise(); -#ifdef PS2 +#ifdef GTA_PS2 CGame::Initialise(); #else CGame::Initialise("DATA\\GTA3.DAT"); @@ -1271,10 +1273,8 @@ void TheGame(void) LoadingScreen("Starting Game", NULL, splash); -#ifdef PS2 - int32 state = TheMemoryCard.CheckCardInserted(_TODOCONST(0)); - - if (state == _TODOCONST(26) +#ifdef GTA_PS2 + if ( TheMemoryCard.CheckCardInserted(_TODOCONST(0)) == _TODOCONST(26) && TheMemoryCard.ChangeDirectory(_TODOCONST(0), TheMemoryCard.field154) && TheMemoryCard.FindMostRecentFileName(_TODOCONST(0), TheMemoryCard.field37) == 1 && TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.field37)) @@ -1324,12 +1324,12 @@ void TheGame(void) CSprite2d::InitPerFrame(); CFont::InitPerFrame(); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PushMemId(_TODOCONST(12)); #endif CPointLights::NumLights = 0; CGame::Process(); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PopMemId(); #endif @@ -1354,18 +1354,18 @@ void TheGame(void) break; SetLightsWithTimeOfDayColour(Scene.world); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PushMemId(_TODOCONST(15)); #endif if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 ) { -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PushMemId(_TODOCONST(11)); #endif CRenderer::ConstructRenderList(); CRenderer::PreRender(); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PopMemId(); #endif @@ -1405,7 +1405,7 @@ void TheGame(void) if (FrontEndMenuManager.m_bWantToLoad) #endif { -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PopMemId(); #endif break; @@ -1424,7 +1424,7 @@ void TheGame(void) CTimer::Update(); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PopMemId(); #endif @@ -1478,11 +1478,11 @@ void SystemInit() mwInit(); #endif -#ifdef PS2 +#ifdef GTA_PS2 InitMemoryMgr(); #endif -#ifdef PS2 +#ifdef GTA_PS2 CFileMgr::InitCdSystem(); char path[256]; @@ -1505,10 +1505,9 @@ void SystemInit() CFileMgr::Initialise(); -#ifdef PS2 +#ifdef GTA_PS2 CFileMgr::InitCd(); - Char modulepath[256]; strcpy(modulepath, "cdrom0:\\"); @@ -1543,7 +1542,7 @@ void SystemInit() #endif -#ifdef PS2 +#ifdef GTA_PS2 ThreadParam param; param.entry = &IdleThread; @@ -1567,7 +1566,7 @@ void SystemInit() CGame::nastyGame = true; CMenuManager::m_PrefsAllowNastyGame = true; -#ifdef PS2 +#ifdef GTA_PS2 int32 lang = sceScfGetLanguage(); if ( lang == SCE_ITALIAN_LANGUAGE ) CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN; @@ -1604,7 +1603,7 @@ void GameInit() { if ( !gameAlreadyInitialised ) { -#ifdef PS2 +#ifdef GTA_PS2 char path[256]; strcpy(path, "cdrom0:\\"); @@ -1630,7 +1629,7 @@ void GameInit() //TODO #endif -#ifdef PS2 +#ifdef GTA_PS2 char *files[] = { "\\ANIM\\CUTS.IMG;1", @@ -1730,7 +1729,7 @@ void GameInit() CreateDebugFont(); -#ifdef PS2 +#ifdef GTA_PS2 AddIntcHandler(_TODOCONST(2), VBlankCounter, 0); #endif @@ -1738,18 +1737,18 @@ void GameInit() CSprite2d::SetRecipNearClip(); CTxdStore::Initialise(); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PushMemId(_TODOCONST(9)); #endif CFont::Initialise(); CHud::Initialise(); -#ifdef PS2 +#ifdef GTA_PS2 gMainHeap.PopMemId(); #endif ValidateVersion(); -#ifdef PS2 +#ifdef GTA_PS2 sceCdCLOCK rtc; sceCdReadClock(&rtc); uint32 seed = rtc.minute + rtc.day; @@ -1789,7 +1788,7 @@ main(int argc, char *argv[]) } #endif -#ifdef PS2 +#ifdef GTA_PS2 { if (gameAlreadyInitialised) RpSkySuspend(); -- cgit v1.2.3