From b4ecb3e3dad654e01d0ceb4c359721650dda425b Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Wed, 24 Jul 2019 19:55:43 +0300 Subject: shadows done --- src/core/main.cpp | 175 ++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 169 insertions(+), 6 deletions(-) (limited to 'src/core/main.cpp') diff --git a/src/core/main.cpp b/src/core/main.cpp index ffde80bb..7fcc7ec9 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -66,6 +66,12 @@ wchar *gUString2 = (wchar*)0x6EDD70; bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8; +char version_name[64]; + +float FramesPerSecond = 30.0f; + +bool gbPrintShite = false; + bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); void DoRWStuffEndOfFrame(void); @@ -173,9 +179,6 @@ Idle(void *arg) } RenderMenus(); -#ifndef FINAL - PrintGameVersion(); -#endif DoFade(); Render2dStuffAfterFade(); CCredits::Render(); @@ -211,9 +214,6 @@ FrontendIdle(void) DefinedState(); RenderMenus(); -#ifndef FINAL - PrintGameVersion(); -#endif DoFade(); Render2dStuffAfterFade(); CFont::DrawFonts(); @@ -473,9 +473,137 @@ DoFade(void) } } +float FramesPerSecondCounter; +int32 FrameSamples; + +struct tZonePrint +{ + char name[12]; + CRect rect; +}; + +tZonePrint ZonePrint[] = +{ + { "suburban", CRect(-1639.4f, 1014.3f, -226.23f, -1347.9f) }, + { "comntop", CRect(-223.52f, 203.62f, 616.79f, -413.6f) }, + { "comnbtm", CRect(-227.24f, -413.6f, 620.51f, -911.84f) }, + { "comse", CRect( 200.35f, -911.84f, 620.51f, -1737.3f) }, + { "comsw", CRect(-223.52f, -911.84f, 200.35f, -1737.3f) }, + { "industsw", CRect( 744.05f, -473.0f, 1067.5f, -1331.5f) }, + { "industne", CRect( 1067.5f, 282.19f, 1915.3f, -473.0f) }, + { "industnw", CRect( 744.05f, 324.95f, 1067.5f, -473.0f) }, + { "industse", CRect( 1070.3f, -473.0f, 1918.1f, -1331.5f) }, + { "no zone", CRect( 0.0f, 0.0f, 0.0f, 0.0f) } +}; + +#ifndef MASTER +void +DisplayGameDebugText() +{ + static bool bDisplayPosn = false; + static bool bDisplayRate = false; + + { + SETTWEAKPATH("GameDebugText"); + TWEAKBOOL(bDisplayPosn); + TWEAKBOOL(bDisplayRate); + } + + + char str[200]; + wchar ustr[200]; + wchar ver[200]; + + AsciiToUnicode(version_name, ver); + + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetFontStyle(FONT_BANK); + CFont::SetScale(SCREEN_STRETCH_X(0.5f), SCREEN_STRETCH_Y(0.5f)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + CFont::SetWrapx(SCREEN_WIDTH); + CFont::SetJustifyOff(); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetColor(CRGBA(255, 108, 0, 255)); + CFont::PrintString(10.0f, 10.0f, ver); + + FrameSamples++; + FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f); + FramesPerSecond = FramesPerSecondCounter / FrameSamples; + + if ( FrameSamples > 30 ) + { + FramesPerSecondCounter = 0.0f; + FrameSamples = 0; + } + + if ( !TheCamera.WorldViewerBeingUsed + && CPad::GetPad(1)->GetSquare() + && CPad::GetPad(1)->GetTriangle() + && CPad::GetPad(1)->GetLeftShoulder2JustDown() ) + { + bDisplayPosn = !bDisplayPosn; + } + + if ( CPad::GetPad(1)->GetSquare() + && CPad::GetPad(1)->GetTriangle() + && CPad::GetPad(1)->GetRightShoulder2JustDown() ) + { + bDisplayRate = !bDisplayRate; + } + + if ( bDisplayPosn || bDisplayRate ) + { + CVector pos = FindPlayerCoors(); + int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone + + for ( int32 i = 0; i < ARRAY_SIZE(ZonePrint)-1; i++ ) + { + if ( pos.x > ZonePrint[i].rect.left + && pos.x < ZonePrint[i].rect.right + && pos.y > ZonePrint[i].rect.bottom + && pos.y < ZonePrint[i].rect.top ) + { + ZoneId = i; + } + } + + //NOTE: fps should be 30, but its 29 due to different fp2int conversion + if ( bDisplayRate ) + sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, F-%d, %s", pos.x, pos.y, pos.z, (int32)FramesPerSecond, ZonePrint[ZoneId].name); + else + sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, %s", pos.x, pos.y, pos.z, ZonePrint[ZoneId].name); + + AsciiToUnicode(str, ustr); + + CFont::SetPropOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(0.7f, 1.5f); + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + CFont::SetJustifyOff(); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetWrapx(640.0f); + CFont::SetFontStyle(FONT_HEADING); + + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(42.0f, 42.0f, ustr); + + CFont::SetColor(CRGBA(255, 108, 0, 255)); + CFont::PrintString(40.0f, 40.0f, ustr); + } +} +#endif + void Render2dStuffAfterFade(void) { +#ifndef MASTER + DisplayGameDebugText(); + //PrintGameVersion(); +#endif + CHud::DrawAfterFade(); CFont::DrawFonts(); } @@ -871,6 +999,41 @@ void PrintGameVersion() CFont::PrintString(SCREEN_SCALE_X(10.5f), SCREEN_SCALE_Y(8.0f), gUString); } +void +ValidateVersion() +{ + int32 file = CFileMgr::OpenFile("models\\coll\\peds.col", "rb"); + char buff[128]; + + if ( file != -1 ) + { + CFileMgr::Seek(file, 100, SEEK_SET); + + for ( int i = 0; i < 128; i++ ) + { + CFileMgr::Read(file, &buff[i], sizeof(char)); + buff[i] -= 23; + if ( buff[i] == '\0' ) + break; + CFileMgr::Seek(file, 99, SEEK_CUR); + } + + if ( !strncmp(buff, "grandtheftauto3", 15) ) + { + strncpy(version_name, &buff[15], 64); + CFileMgr::CloseFile(file); + return; + } + } + + LoadingScreen("Invalid version", NULL, NULL); + + while(true) + { + ; + } +} + STARTPATCHES InjectHook(0x48E480, Idle, PATCH_JUMP); InjectHook(0x48E700, FrontendIdle, PATCH_JUMP); -- cgit v1.2.3