From afed831aeda5415f1d99612d0f14541fdd34720f Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 13 Aug 2020 18:14:24 +0200 Subject: extended postfx and sniper hud fix --- src/extras/shaders/contrast_fs_gl3.inc | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 src/extras/shaders/contrast_fs_gl3.inc (limited to 'src/extras/shaders/contrast_fs_gl3.inc') diff --git a/src/extras/shaders/contrast_fs_gl3.inc b/src/extras/shaders/contrast_fs_gl3.inc new file mode 100644 index 00000000..58aaf079 --- /dev/null +++ b/src/extras/shaders/contrast_fs_gl3.inc @@ -0,0 +1,20 @@ +const char *contrast_frag_src = +"uniform sampler2D tex0;\n" +"uniform vec3 u_contrastAdd;\n" +"uniform vec3 u_contrastMult;\n" + +"in vec4 v_color;\n" +"in vec2 v_tex0;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;\n" +" color.a = 1.0f;\n" +"}\n" + +; -- cgit v1.2.3