From c556cbbbe016858537ebc2950e2803bcb85f93d5 Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 18 Aug 2020 10:58:15 +0200 Subject: neo pipelines --- src/extras/shaders/default_UV2.vert | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 src/extras/shaders/default_UV2.vert (limited to 'src/extras/shaders/default_UV2.vert') diff --git a/src/extras/shaders/default_UV2.vert b/src/extras/shaders/default_UV2.vert new file mode 100644 index 00000000..3dbad20f --- /dev/null +++ b/src/extras/shaders/default_UV2.vert @@ -0,0 +1,29 @@ +layout(location = 0) in vec3 in_pos; +layout(location = 1) in vec3 in_normal; +layout(location = 2) in vec4 in_color; +layout(location = 3) in vec2 in_tex0; +layout(location = 4) in vec2 in_tex1; + +out vec4 v_color; +out vec2 v_tex0; +out vec2 v_tex1; +out float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + v_tex1 = in_tex1; + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.w); +} -- cgit v1.2.3