From 89879341235437f057e731e1bcdab05d4e341e9b Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 17 Oct 2019 02:22:39 +0300 Subject: Full C3dMarkers --- src/math/Matrix.h | 22 ++++++++-------------- 1 file changed, 8 insertions(+), 14 deletions(-) (limited to 'src/math') diff --git a/src/math/Matrix.h b/src/math/Matrix.h index b4a866a0..96f56a0f 100644 --- a/src/math/Matrix.h +++ b/src/math/Matrix.h @@ -127,20 +127,14 @@ public: } void Scale(float scale) { - // GTA treats this as 4x4 floats - m_matrix.right.x *= scale; - m_matrix.right.y *= scale; - m_matrix.right.z *= scale; - m_matrix.up.x *= scale; - m_matrix.up.y *= scale; - m_matrix.up.z *= scale; - m_matrix.at.x *= scale; - m_matrix.at.y *= scale; - m_matrix.at.z *= scale; - m_matrix.pos.x *= scale; - m_matrix.pos.y *= scale; - m_matrix.pos.z *= scale; - m_matrix.flags = 0; + float *pFloatMatrix = (float*)&m_matrix; + for (int i = 0; i < 3; i++) +#ifdef FIX_BUGS // BUGFIX from VC + for (int j = 0; j < 3; j++) +#else + for (int j = 0; j < 4; j++) +#endif + pFloatMatrix[i * 4 + j] *= scale; } -- cgit v1.2.3