From b91f6a45501634b55f6ef2c08d57c5293d5fd3a0 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 18 Oct 2020 16:40:06 +0300 Subject: Setter for bIsStatic (became virtual in SA) --- src/objects/Object.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/objects/Object.cpp') diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index c5f73987..d91a0f13 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -91,7 +91,7 @@ CObject::ProcessControl(void) CPhysical::ProcessControl(); if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) { bIsInWater = true; - bIsStatic = false; + SetIsStatic(false); ApplyMoveForce(impulse); ApplyTurnForce(impulse, point); float fTimeStep = Pow(0.97f, CTimer::GetTimeStep()); @@ -182,7 +182,7 @@ CObject::ObjectDamage(float amount) case DAMAGE_EFFECT_SMASH_COMPLETELY: bIsVisible = false; bUsesCollision = false; - bIsStatic = true; + SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); @@ -194,7 +194,7 @@ CObject::ObjectDamage(float amount) else { bIsVisible = false; bUsesCollision = false; - bIsStatic = true; + SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); @@ -203,7 +203,7 @@ CObject::ObjectDamage(float amount) case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: { bIsVisible = false; bUsesCollision = false; - bIsStatic = true; + SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); @@ -226,7 +226,7 @@ CObject::ObjectDamage(float amount) case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { bIsVisible = false; bUsesCollision = false; - bIsStatic = true; + SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); @@ -249,7 +249,7 @@ CObject::ObjectDamage(float amount) case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { bIsVisible = false; bUsesCollision = false; - bIsStatic = true; + SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); @@ -274,7 +274,7 @@ CObject::ObjectDamage(float amount) case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { bIsVisible = false; bUsesCollision = false; - bIsStatic = true; + SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); @@ -314,7 +314,7 @@ CObject::Init(void) CObjectData::SetObjectData(GetModelIndex(), *this); m_nEndOfLifeTime = 0; ObjectCreatedBy = GAME_OBJECT; - bIsStatic = true; + SetIsStatic(true); bIsPickup = false; bPickupObjWithMessage = false; bOutOfStock = false; -- cgit v1.2.3