From 53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb Mon Sep 17 00:00:00 2001 From: aap Date: Sun, 7 Jul 2019 13:09:11 +0200 Subject: the great reorganization --- src/re3.cpp | 381 ------------------------------------------------------------ 1 file changed, 381 deletions(-) delete mode 100644 src/re3.cpp (limited to 'src/re3.cpp') diff --git a/src/re3.cpp b/src/re3.cpp deleted file mode 100644 index 9dc39d46..00000000 --- a/src/re3.cpp +++ /dev/null @@ -1,381 +0,0 @@ -#include -#include -#include -#include "common.h" -#include "patcher.h" -#include "Renderer.h" -#include "Credits.h" -#include "Camera.h" -#include "Weather.h" -#include "Clock.h" -#include "World.h" -#include "Vehicle.h" -#include "Streaming.h" -#include "PathFind.h" -#include "Boat.h" -#include "Automobile.h" -#include "debugmenu_public.h" - -#include - -std::vector usedAddresses; - -void **rwengine = *(void***)0x5A10E1; - -DebugMenuAPI gDebugMenuAPI; - -WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); } -WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); } - -// overload our own new/delete with GTA's functions -void *operator new(size_t sz) { return gtanew(sz); } -void operator delete(void *ptr) noexcept { gtadelete(ptr); } - -#ifdef USE_PS2_RAND -unsigned __int64 myrand_seed = 1; -#else -unsigned long int myrand_seed = 1; -#endif - -int -myrand(void) -{ -#ifdef USE_PS2_RAND - // Use our own implementation of rand, stolen from PS2 - myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1; - return ((myrand_seed >> 32) & 0x7FFFFFFF); -#else - // or original codewarrior rand - myrand_seed = myrand_seed * 1103515245 + 12345; - return((myrand_seed >> 16) & 0x7FFF); -#endif -} - -void -mysrand(unsigned int seed) -{ - myrand_seed = seed; -} - -int (*open_script_orig)(const char *path, const char *mode); -int -open_script(const char *path, const char *mode) -{ - static int scriptToLoad = 1; - - if(GetAsyncKeyState('G') & 0x8000) - scriptToLoad = 0; - if(GetAsyncKeyState('R') & 0x8000) - scriptToLoad = 1; - if(GetAsyncKeyState('D') & 0x8000) - scriptToLoad = 2; - - switch(scriptToLoad){ - case 0: return open_script_orig(path, mode); - case 1: return open_script_orig("main_freeroam.scm", mode); - case 2: return open_script_orig("main_d.scm", mode); - } - return open_script_orig(path, mode); -} - -int gDbgSurf; - -void (*DebugMenuProcess)(void); -void (*DebugMenuRender)(void); -static void stub(void) { } - -void -DebugMenuInit(void) -{ - if(DebugMenuLoad()){ - DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess"); - DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender"); - } - if(DebugMenuProcess == nil || DebugMenuRender == nil){ - DebugMenuProcess = stub; - DebugMenuRender = stub; - } - -} - -void WeaponCheat(); -void HealthCheat(); -void TankCheat(); -void BlowUpCarsCheat(); -void ChangePlayerCheat(); -void MayhemCheat(); -void EverybodyAttacksPlayerCheat(); -void WeaponsForAllCheat(); -void FastTimeCheat(); -void SlowTimeCheat(); -void MoneyCheat(); -void ArmourCheat(); -void WantedLevelUpCheat(); -void WantedLevelDownCheat(); -void SunnyWeatherCheat(); -void CloudyWeatherCheat(); -void RainyWeatherCheat(); -void FoggyWeatherCheat(); -void FastWeatherCheat(); -void OnlyRenderWheelsCheat(); -void ChittyChittyBangBangCheat(); -void StrongGripCheat(); -void NastyLimbsCheat(); - -// needs too much stuff for now -#if 0 -void -spawnCar(int id) -{ - CVector playerpos; - CStreaming::RequestModel(id, 0); - CStreaming::LoadAllRequestedModels(false); - if(CStreaming::HasModelLoaded(id)){ - FindPlayerCoors(playerpos); - int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false); - if(node < 0) - return; - - CVehicle *v; - if(CModelInfo::IsBoatModel(id)){ -// CBoat* boat = (CBoat*)CVehicle__new(0x484); -// boat = boat->ctor(id, 1); -// v = (CVehicle*)(boat); - }else{ -// CAutomobile *au = (CAutomobile*)CVehicle__new(0x5A8); -// au = au->ctor(id, 1); -// v = (CVehicle*)au; - } -/* - // unlock doors - FIELD(int, v, 0x224) = 1; - // set player owned - FIELD(uint8, v, 0x1F7) |= 4; - - DebugMenuEntrySetAddress(carCol1, &FIELD(uchar, v, 0x19C)); - DebugMenuEntrySetAddress(carCol2, &FIELD(uchar, v, 0x19D)); - //if(id == MODELID_ESPERANTO) - // FIELD(uchar, v, 0x19C) = 54; - - v->matrix.matrix.pos.x = ThePaths.nodes[node].x; - v->matrix.matrix.pos.y = ThePaths.nodes[node].y; - v->matrix.matrix.pos.z = ThePaths.nodes[node].z + 4.0f; - float x = v->matrix.matrix.pos.x; - float y = v->matrix.matrix.pos.y; - float z = v->matrix.matrix.pos.z; - v->matrix.SetRotate(0.0f, 0.0f, 3.49f); - v->matrix.matrix.pos.x += x; - v->matrix.matrix.pos.y += y; - v->matrix.matrix.pos.z += z; - v->bfTypeStatus = v->bfTypeStatus & 7 | 0x20; - FIELD(int, v, 0x224) = 1; -*/ - CWorld::Add(v); - } -} -#endif - -void -DebugMenuPopulate(void) -{ - if(DebugMenuLoad()){ - static const char *weathers[] = { - "Sunny", "Cloudy", "Rainy", "Foggy" - }; - DebugMenuEntry *e; - e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); - DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(), - [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil); - DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers); - DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers); - DebugMenuEntrySetWrap(e, true); - DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f); - DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f); - - DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat); - DebugMenuAddCmd("Cheats", "Money", MoneyCheat); - DebugMenuAddCmd("Cheats", "Health", HealthCheat); - DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat); - DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat); - DebugMenuAddCmd("Cheats", "Tank", TankCheat); - DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat); - DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat); - DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat); - DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat); - DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat); - DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat); - DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat); - DebugMenuAddCmd("Cheats", "Armour", ArmourCheat); - DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat); - DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat); - DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat); - DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat); - DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat); - DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat); - DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat); - DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); - DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); - - DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil); - DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil); - DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil); - DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil); - DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil); - DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil); - DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil); - DebugMenuAddVar("Debug", "Dbg Surface", &gDbgSurf, nil, 1, 0, 34, nil); - - DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); - DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); - } -} - -/* -int (*RsEventHandler_orig)(int a, int b); -int -delayedPatches10(int a, int b) -{ - DebugMenuInit(); - DebugMenuPopulate(); - - return RsEventHandler_orig(a, b); -} -*/ - -void __declspec(naked) HeadlightsFix() -{ - static const float fMinusOne = -1.0f; - _asm - { - fld [esp+708h-690h] - fcomp fMinusOne - fnstsw ax - and ah, 5 - cmp ah, 1 - jnz HeadlightsFix_DontLimit - fld fMinusOne - fstp [esp+708h-690h] - -HeadlightsFix_DontLimit: - fld [esp+708h-690h] - fabs - fld st - push 0x5382F2 - retn - } -} - -const int re3_buffsize = 1024; -static char re3_buff[re3_buffsize]; - -void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func) -{ - int nCode; - - strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" ); - strcat_s(re3_buff, re3_buffsize, "\n" ); - - strcat_s(re3_buff, re3_buffsize, "File: "); - strcat_s(re3_buff, re3_buffsize, filename ); - strcat_s(re3_buff, re3_buffsize, "\n" ); - - strcat_s(re3_buff, re3_buffsize, "Line: " ); - _itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 ); - strcat_s(re3_buff, re3_buffsize, "\n"); - - strcat_s(re3_buff, re3_buffsize, "Function: "); - strcat_s(re3_buff, re3_buffsize, func ); - strcat_s(re3_buff, re3_buffsize, "\n" ); - - strcat_s(re3_buff, re3_buffsize, "Expression: "); - strcat_s(re3_buff, re3_buffsize, expr); - strcat_s(re3_buff, re3_buffsize, "\n"); - - strcat_s(re3_buff, re3_buffsize, "\n" ); - strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)"); - - - nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!", - MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); - - if (nCode == IDABORT) - { - raise(SIGABRT); - _exit(3); - } - - if (nCode == IDRETRY) - { - __debugbreak(); - return; - } - - if (nCode == IDIGNORE) - return; - - abort(); -} - -void re3_debug(char *format, ...) -{ - va_list va; - va_start(va, format); - vsprintf_s(re3_buff, re3_buffsize, format, va); - va_end(va); - - printf("%s", re3_buff); -} - -void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...) -{ - char buff[re3_buffsize *2]; - va_list va; - va_start(va, format); - vsprintf_s(re3_buff, re3_buffsize, format, va); - va_end(va); - - sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff); - - OutputDebugStringA(buff); -} - -void -patch() -{ - StaticPatcher::Apply(); - -// Patch(0x46BC61+6, 1.0f); // car distance - InjectHook(0x59E460, printf, PATCH_JUMP); - InjectHook(0x475E00, printf, PATCH_JUMP); // _Error - - - // stolen from silentpatch (sorry) - Patch(0x5382BF, 0x0EEB); - InjectHook(0x5382EC, HeadlightsFix, PATCH_JUMP); - - InterceptCall(&open_script_orig, open_script, 0x438869); - -// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E); -} - -BOOL WINAPI -DllMain(HINSTANCE hInst, DWORD reason, LPVOID) -{ - if(reason == DLL_PROCESS_ATTACH){ - - AllocConsole(); - freopen("CONIN$", "r", stdin); - freopen("CONOUT$", "w", stdout); - freopen("CONOUT$", "w", stderr); - - if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0 - patch(); - else - return FALSE; - } - - return TRUE; -} -- cgit v1.2.3