From 4a36d64f15f898854bb8a76be86ac9a8c536b291 Mon Sep 17 00:00:00 2001 From: aap Date: Wed, 10 Jul 2019 17:18:26 +0200 Subject: added wrappers around math functions --- src/render/Sprite.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/render/Sprite.cpp') diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index d917117a..24577f41 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -135,8 +135,8 @@ CSprite::RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r void CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float rotation, uint8 a) { - float c = cos(DEGTORAD(rotation)); - float s = sin(DEGTORAD(rotation)); + float c = Cos(DEGTORAD(rotation)); + float s = Sin(DEGTORAD(rotation)); float xs[4]; float ys[4]; @@ -261,8 +261,8 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(float x, float y, float z, { m_bFlushSpriteBufferSwitchZTest = 0; // TODO: replace with lookup - float c = cos(DEGTORAD(rotation)); - float s = sin(DEGTORAD(rotation)); + float c = Cos(DEGTORAD(rotation)); + float s = Sin(DEGTORAD(rotation)); float xs[4]; float ys[4]; @@ -313,8 +313,8 @@ void CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float rotation, uint8 a) { m_bFlushSpriteBufferSwitchZTest = 0; - float c = cos(DEGTORAD(rotation)); - float s = sin(DEGTORAD(rotation)); + float c = Cos(DEGTORAD(rotation)); + float s = Sin(DEGTORAD(rotation)); float xs[4]; float ys[4]; @@ -365,8 +365,8 @@ void CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, float w, float h, uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2, float cx, float cy, float recipz, float rotation, uint8 a) { m_bFlushSpriteBufferSwitchZTest = 0; - float c = cos(DEGTORAD(rotation)); - float s = sin(DEGTORAD(rotation)); + float c = Cos(DEGTORAD(rotation)); + float s = Sin(DEGTORAD(rotation)); float xs[4]; float ys[4]; @@ -572,8 +572,8 @@ CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension(float x, float y, float w { m_bFlushSpriteBufferSwitchZTest = 1; CRGBA col(intens * colour.red >> 8, intens * colour.green >> 8, intens * colour.blue >> 8, alpha); - float c = cos(DEGTORAD(rotation)); - float s = sin(DEGTORAD(rotation)); + float c = Cos(DEGTORAD(rotation)); + float s = Sin(DEGTORAD(rotation)); Set6Vertices2D(&SpriteBufferVerts[6 * nSpriteBufferIndex], x + c*w - s*h, -- cgit v1.2.3