From d0404cbdb77bd82abf578ce28093990db94743f2 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 15 Jul 2021 18:19:32 +0300 Subject: render -> renderer (original name) --- src/render/WaterCannon.cpp | 307 --------------------------------------------- 1 file changed, 307 deletions(-) delete mode 100644 src/render/WaterCannon.cpp (limited to 'src/render/WaterCannon.cpp') diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp deleted file mode 100644 index 08898be8..00000000 --- a/src/render/WaterCannon.cpp +++ /dev/null @@ -1,307 +0,0 @@ -#include "common.h" - -#include "WaterCannon.h" -#include "Vector.h" -#include "General.h" -#include "main.h" -#include "Timer.h" -#include "Pools.h" -#include "Ped.h" -#include "AnimManager.h" -#include "Fire.h" -#include "WaterLevel.h" -#include "Camera.h" - -#define WATERCANNONVERTS 4 -#define WATERCANNONINDEXES 12 - -RwIm3DVertex WaterCannonVertices[WATERCANNONVERTS]; -RwImVertexIndex WaterCannonIndexList[WATERCANNONINDEXES]; - -CWaterCannon CWaterCannons::aCannons[NUM_WATERCANNONS]; - -void CWaterCannon::Init(void) -{ - m_nId = 0; - m_nCur = 0; - m_nTimeCreated = CTimer::GetTimeInMilliseconds(); - - for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) - m_abUsed[i] = false; - - RwIm3DVertexSetU(&WaterCannonVertices[0], 0.0f); - RwIm3DVertexSetV(&WaterCannonVertices[0], 0.0f); - - RwIm3DVertexSetU(&WaterCannonVertices[1], 1.0f); - RwIm3DVertexSetV(&WaterCannonVertices[1], 0.0f); - - RwIm3DVertexSetU(&WaterCannonVertices[2], 0.0f); - RwIm3DVertexSetV(&WaterCannonVertices[2], 0.0f); - - RwIm3DVertexSetU(&WaterCannonVertices[3], 1.0f); - RwIm3DVertexSetV(&WaterCannonVertices[3], 0.0f); - - WaterCannonIndexList[0] = 0; - WaterCannonIndexList[1] = 1; - WaterCannonIndexList[2] = 2; - - WaterCannonIndexList[3] = 1; - WaterCannonIndexList[4] = 3; - WaterCannonIndexList[5] = 2; - - WaterCannonIndexList[6] = 0; - WaterCannonIndexList[7] = 2; - WaterCannonIndexList[8] = 1; - - WaterCannonIndexList[9] = 1; - WaterCannonIndexList[10] = 2; - WaterCannonIndexList[11] = 3; -} - -void CWaterCannon::Update_OncePerFrame(int16 index) -{ - ASSERT(index < NUM_WATERCANNONS); - - if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME ) - { - m_nCur = (m_nCur + 1) % NUM_SEGMENTPOINTS; - m_abUsed[m_nCur] = false; - } - - for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) - { - if ( m_abUsed[i] ) - { - m_avecVelocity[i].z += -WATERCANNON_GRAVITY * CTimer::GetTimeStep(); - m_avecPos[i] += m_avecVelocity[i] * CTimer::GetTimeStep(); - } - } - - int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1); - if ( m_abUsed[extinguishingPoint] ) - gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f); - - if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 ) - PushPeds(); - - // free if unused - - int32 i = 0; - while ( 1 ) - { - if ( m_abUsed[i] ) - break; - - if ( ++i >= NUM_SEGMENTPOINTS ) - { - m_nId = 0; - return; - } - } -} - -void CWaterCannon::Update_NewInput(CVector *pos, CVector *dir) -{ - ASSERT(pos != NULL); - ASSERT(dir != NULL); - - m_avecPos[m_nCur] = *pos; - m_avecVelocity[m_nCur] = *dir; - m_abUsed[m_nCur] = true; -} - -void CWaterCannon::Render(void) -{ - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster); - - float v = float(CGeneral::GetRandomNumber() & 255) / 256; - - RwIm3DVertexSetV(&WaterCannonVertices[0], v); - RwIm3DVertexSetV(&WaterCannonVertices[1], v); - RwIm3DVertexSetV(&WaterCannonVertices[2], v); - RwIm3DVertexSetV(&WaterCannonVertices[3], v); - - int16 pointA = m_nCur % NUM_SEGMENTPOINTS; - - int16 pointB = pointA - 1; - if ( pointB < 0 ) - pointB += NUM_SEGMENTPOINTS; - - bool bInit = false; - CVector norm; - - for ( int32 i = 0; i < NUM_SEGMENTPOINTS - 1; i++ ) - { - if ( m_abUsed[pointA] && m_abUsed[pointB] ) - { - if ( !bInit ) - { - CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward()); - norm = cp * (0.05f / cp.Magnitude()); - bInit = true; - } - - float dist = float(i*i*i) / 300.0f + 1.0f; - float brightness = float(i) / NUM_SEGMENTPOINTS; - - int32 color = (int32)((1.0f - brightness*brightness) * 255.0f); - CVector offset = dist * norm; - - RwIm3DVertexSetRGBA(&WaterCannonVertices[0], color, color, color, color); - RwIm3DVertexSetPos (&WaterCannonVertices[0], m_avecPos[pointA].x - offset.x, m_avecPos[pointA].y - offset.y, m_avecPos[pointA].z - offset.z); - - RwIm3DVertexSetRGBA(&WaterCannonVertices[1], color, color, color, color); - RwIm3DVertexSetPos (&WaterCannonVertices[1], m_avecPos[pointA].x + offset.x, m_avecPos[pointA].y + offset.y, m_avecPos[pointA].z + offset.z); - - RwIm3DVertexSetRGBA(&WaterCannonVertices[2], color, color, color, color); - RwIm3DVertexSetPos (&WaterCannonVertices[2], m_avecPos[pointB].x - offset.x, m_avecPos[pointB].y - offset.y, m_avecPos[pointB].z - offset.z); - - RwIm3DVertexSetRGBA(&WaterCannonVertices[3], color, color, color, color); - RwIm3DVertexSetPos (&WaterCannonVertices[3], m_avecPos[pointB].x + offset.x, m_avecPos[pointB].y + offset.y, m_avecPos[pointB].z + offset.z); - - LittleTest(); - - if ( RwIm3DTransform(WaterCannonVertices, WATERCANNONVERTS, NULL, rwIM3D_VERTEXUV) ) - { - RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, WaterCannonIndexList, WATERCANNONINDEXES); - RwIm3DEnd(); - } - } - - pointA = pointB--; - if ( pointB < 0 ) - pointB += NUM_SEGMENTPOINTS; - } - - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); -} - -void CWaterCannon::PushPeds(void) -{ - float minx = 10000.0f; - float maxx = -10000.0f; - float miny = 10000.0f; - float maxy = -10000.0f; - float minz = 10000.0f; - float maxz = -10000.0f; - - for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) - { - if ( m_abUsed[i] ) - { - minx = Min(minx, m_avecPos[i].x); - maxx = Max(maxx, m_avecPos[i].x); - - miny = Min(miny, m_avecPos[i].y); - maxy = Max(maxy, m_avecPos[i].y); - - minz = Min(minz, m_avecPos[i].z); - maxz = Max(maxz, m_avecPos[i].z); - } - } - - for ( int32 i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) - { - CPed *ped = CPools::GetPedPool()->GetSlot(i); - if ( ped ) - { - if ( ped->GetPosition().x > minx && ped->GetPosition().x < maxx - && ped->GetPosition().y > miny && ped->GetPosition().y < maxy - && ped->GetPosition().z > minz && ped->GetPosition().z < maxz ) - { - for ( int32 j = 0; j < NUM_SEGMENTPOINTS; j++ ) - { - if ( m_abUsed[j] ) - { - CVector dist = m_avecPos[j] - ped->GetPosition(); - - if ( dist.MagnitudeSqr() < 5.0f ) - { - int32 localDir = ped->GetLocalDirection(CVector2D(1.0f, 0.0f)); - - ped->bIsStanding = false; - - ped->ApplyMoveForce(0.0f, 0.0f, 2.0f * CTimer::GetTimeStep()); - - ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f; - ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f; - - ped->SetFall(2000, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), 0); - - CFire *fire = ped->m_pFire; - if ( fire ) - fire->Extinguish(); - - j = NUM_SEGMENTPOINTS; - } - } - } - } - } - } -} - -void CWaterCannons::Init(void) -{ - for ( int32 i = 0; i < NUM_WATERCANNONS; i++ ) - aCannons[i].Init(); -} - -void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) -{ - ASSERT(pos != NULL); - ASSERT(dir != NULL); - - // find the one by id - { - int32 n = 0; - while ( n < NUM_WATERCANNONS && id != aCannons[n].m_nId ) - n++; - - if ( n < NUM_WATERCANNONS ) - { - aCannons[n].Update_NewInput(pos, dir); - return; - } - } - - // if no luck then find a free one - { - int32 n = 0; - while ( n < NUM_WATERCANNONS && 0 != aCannons[n].m_nId ) - n++; - - if ( n < NUM_WATERCANNONS ) - { - aCannons[n].Init(); - aCannons[n].m_nId = id; - aCannons[n].Update_NewInput(pos, dir); - return; - } - } -} - -void CWaterCannons::Update(void) -{ - for ( int32 i = 0; i < NUM_WATERCANNONS; i++ ) - { - if ( aCannons[i].m_nId != 0 ) - aCannons[i].Update_OncePerFrame(i); - } -} - -void CWaterCannons::Render(void) -{ - PUSH_RENDERGROUP("CWaterCannons::Render"); - for ( int32 i = 0; i < NUM_WATERCANNONS; i++ ) - { - if ( aCannons[i].m_nId != 0 ) - aCannons[i].Render(); - } - POP_RENDERGROUP(); -} -- cgit v1.2.3