From a19fa8764f63b4521873bbee8d2549c23d4be70a Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 14 Apr 2020 13:08:03 +0300 Subject: CarGen, Cranes, Gangs: cleanup, fixes, r* visioned placement --- src/vehicles/CarGen.cpp | 258 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 258 insertions(+) create mode 100644 src/vehicles/CarGen.cpp (limited to 'src/vehicles/CarGen.cpp') diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp new file mode 100644 index 00000000..43f77fb7 --- /dev/null +++ b/src/vehicles/CarGen.cpp @@ -0,0 +1,258 @@ +#include "common.h" +#include "patcher.h" +#include "CarGen.h" + +#include "Automobile.h" +#include "Boat.h" +#include "Camera.h" +#include "CarCtrl.h" +#include "CutsceneMgr.h" +#include "General.h" +#include "Pools.h" +#include "Streaming.h" +#include "Timer.h" +#include "Vehicle.h" +#include "World.h" + +uint8 CTheCarGenerators::ProcessCounter; +uint32 CTheCarGenerators::NumOfCarGenerators; +CCarGenerator CTheCarGenerators::CarGeneratorArray[NUM_CARGENS]; +uint8 CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter; +uint32 CTheCarGenerators::CurrentActiveCount; + +void CCarGenerator::SwitchOff() +{ + m_nUsesRemaining = 0; + --CTheCarGenerators::CurrentActiveCount; +} + +void CCarGenerator::SwitchOn() +{ + m_nUsesRemaining = -1; + m_nTimer = CalcNextGen(); + ++CTheCarGenerators::CurrentActiveCount; +} + +uint32 CCarGenerator::CalcNextGen() +{ + return CTimer::GetTimeInMilliseconds() + 4; +} + +void CCarGenerator::DoInternalProcessing() +{ + if (CheckForBlockage()) { + m_nTimer += 4; + if (m_nUsesRemaining == 0) + --CTheCarGenerators::CurrentActiveCount; + return; + } + if (CCarCtrl::NumParkedCars >= 10) + return; + CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); + if (!CStreaming::HasModelLoaded(m_nModelIndex)) + return; + if (CModelInfo::IsBoatModel(m_nModelIndex)){ + CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE); + pBoat->bIsStatic = false; + pBoat->bEngineOn = false; + CVector pos = m_vecPos; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel(); + pBoat->GetPosition() = pos; + pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); + pBoat->m_status = STATUS_ABANDONED; + pBoat->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(pBoat); + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) + pBoat->m_nAlarmState = -1; + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) + pBoat->m_nDoorLock = CARLOCK_LOCKED; + if (m_nColor1 != -1 && m_nColor2){ + pBoat->m_currentColour1 = m_nColor1; + pBoat->m_currentColour2 = m_nColor2; + } + m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat); + }else{ + bool groundFound = false; + CVector pos = m_vecPos; + if (pos.z > -100.0f){ + pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound); + }else{ + CColPoint cp; + CEntity* pEntity; + groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f, + cp, pEntity, true, false, false, false, false, false, nil); + if (groundFound) + pos.z = cp.point.z; + } + if (!groundFound) { + debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y); + }else{ + CAutomobile* pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE); + pCar->bIsStatic = false; + pCar->bEngineOn = false; + pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel(); + pCar->GetPosition() = pos; + pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); + pCar->m_status = STATUS_ABANDONED; + pCar->bLightsOn = false; + pCar->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(pCar); + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) + pCar->m_nAlarmState = -1; + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) + pCar->m_nDoorLock = CARLOCK_LOCKED; + if (m_nColor1 != -1 && m_nColor2) { + pCar->m_currentColour1 = m_nColor1; + pCar->m_currentColour2 = m_nColor2; + } + m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar); + } + } + if (m_nUsesRemaining < -1) /* I don't think this is a correct comparasion */ + --m_nUsesRemaining; + m_nTimer = CalcNextGen(); + if (m_nUsesRemaining == 0) + --CTheCarGenerators::CurrentActiveCount; +} + +void CCarGenerator::Process() +{ + if (m_nVehicleHandle == -1 && + (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter || CTimer::GetTimeInMilliseconds() >= m_nTimer) && + m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayer()) + DoInternalProcessing(); + if (m_nVehicleHandle == -1) + return; + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_nVehicleHandle); + if (!pVehicle){ + m_nVehicleHandle = -1; + return; + } + if (pVehicle->m_status != STATUS_PLAYER) + return; + m_nTimer += 60000; + m_nVehicleHandle = -1; + m_bIsBlocking = true; + pVehicle->bExtendedRange = false; +} + +void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay) +{ + CMatrix m1, m2, m3; /* Unused but present on stack, so I'll leave them. */ + m_vecPos = CVector(x, y, z); + m_fAngle = angle; + m_nModelIndex = mi; + m_nColor1 = color1; + m_nColor2 = color2; + m_bForceSpawn = force; + m_nAlarm = alarm; + m_nDoorlock = lock; + m_nMinDelay = min_delay; + m_nMaxDelay = max_delay; + m_nVehicleHandle = -1; + m_nTimer = CTimer::GetTimeInMilliseconds() + 1; + m_nUsesRemaining = 0; + m_bIsBlocking = false; + m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min; + m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max; + m_fSize = max(m_vecInf.Magnitude(), m_vecSup.Magnitude()); +} + +bool CCarGenerator::CheckForBlockage() +{ + int16 entities; + CWorld::FindObjectsKindaColliding(CVector(m_vecPos), m_fSize, 1, &entities, 2, nil, false, true, true, false, false); + return entities > 0; +} + +bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer() +{ + CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos; + float distance = direction.Magnitude(); + float farclip = 120.0f * TheCamera.GenerationDistMultiplier; + float nearclip = farclip - 20.0f; + if (distance >= farclip){ + if (m_bIsBlocking) + m_bIsBlocking = false; + return false; + } + if (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter) + return true; + if (m_bIsBlocking) + return false; + if (distance < nearclip) + return false; + return DotProduct2D(direction, FindPlayerSpeed()) <= 0; +} + +void CTheCarGenerators::Process() +{ + if (FindPlayerTrain() || CCutsceneMgr::IsCutsceneProcessing()) + return; + if (++CTheCarGenerators::ProcessCounter == 4) + CTheCarGenerators::ProcessCounter = 0; + for (uint32 i = ProcessCounter; i < NumOfCarGenerators; i += 4) + CTheCarGenerators::CarGeneratorArray[i].Process(); + if (GenerateEvenIfPlayerIsCloseCounter) + GenerateEvenIfPlayerIsCloseCounter--; +} + +int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay) +{ + CarGeneratorArray[NumOfCarGenerators].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay); + return NumOfCarGenerators++; +} + +void CTheCarGenerators::Init() +{ + GenerateEvenIfPlayerIsCloseCounter = 0; + NumOfCarGenerators = 0; + ProcessCounter = 0; + CurrentActiveCount = 0; +} + +void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size) +{ + const uint32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16); + *size = sizeof(int) + nGeneralDataSize + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE; +INITSAVEBUF + WriteSaveHeader(buffer, 'C','G','N','\0', *size - SAVE_HEADER_SIZE); + + WriteSaveBuf(buffer, nGeneralDataSize); + WriteSaveBuf(buffer, NumOfCarGenerators); + WriteSaveBuf(buffer, CurrentActiveCount); + WriteSaveBuf(buffer, ProcessCounter); + WriteSaveBuf(buffer, GenerateEvenIfPlayerIsCloseCounter); + WriteSaveBuf(buffer, (int16)0); // alignment + WriteSaveBuf(buffer, sizeof(CarGeneratorArray)); + for (int i = 0; i < NUM_CARGENS; i++) + WriteSaveBuf(buffer, CarGeneratorArray[i]); +VALIDATESAVEBUF(*size) +} + +void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size) +{ + const int32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16); + Init(); +INITSAVEBUF + CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE); + assert(ReadSaveBuf(buffer) == nGeneralDataSize); + NumOfCarGenerators = ReadSaveBuf(buffer); + CurrentActiveCount = ReadSaveBuf(buffer); + ProcessCounter = ReadSaveBuf(buffer); + GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf(buffer); + ReadSaveBuf(buffer); // alignment + assert(ReadSaveBuf(buffer) == sizeof(CarGeneratorArray)); + for (int i = 0; i < NUM_CARGENS; i++) + CarGeneratorArray[i] = ReadSaveBuf(buffer); +VALIDATESAVEBUF(size) +} + +STARTPATCHES +InjectHook(0x543020, CTheCarGenerators::Init, PATCH_JUMP); +InjectHook(0x542F40, CTheCarGenerators::Process, PATCH_JUMP); +InjectHook(0x543050, CTheCarGenerators::SaveAllCarGenerators, PATCH_JUMP); +InjectHook(0x5431E0, CTheCarGenerators::LoadAllCarGenerators, PATCH_JUMP); +ENDPATCHES -- cgit v1.2.3