From 1b161275e1b48ef0e13e6b83d667f56a3895d748 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 17 Jul 2020 18:23:11 +0300 Subject: Fix CalcScreenCoors... again --- src/render/Sprite.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src') diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index 0789769a..9ec7b002 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -29,11 +29,7 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, float recip = 1.0f/out->z; out->x *= SCREEN_WIDTH * recip; out->y *= SCREEN_HEIGHT * recip; -#ifdef ASPECT_RATIO_SCALE - float fov = CDraw::ConvertFOV(DefaultFOV); -#else const float fov = DefaultFOV; -#endif // this is used to scale correctly if you zoom in with sniper rifle float fovScale = fov / CDraw::GetFOV(); -- cgit v1.2.3