From 60e5b8a8a96df3489d7d8116d54c0e7d2229c026 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sat, 20 Jul 2019 16:18:56 +0300 Subject: fixed replay --- src/control/Replay.cpp | 50 +++++++++++++++++++++++++------------------------- src/control/Replay.h | 2 +- 2 files changed, 26 insertions(+), 26 deletions(-) (limited to 'src') diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index cc4432a1..d9453ad6 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -625,9 +625,9 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */ vp->acceleration = vehicle->m_fGasPedal * 100.0f; vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0; - vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */ - vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y)); - vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z)); + vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */ + vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().y)); + vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().z)); vp->mi = vehicle->GetModelIndex(); vp->primary_color = vehicle->m_currentColour1; vp->secondary_color = vehicle->m_currentColour2; @@ -850,10 +850,10 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo TheCamera.GetMatrix().GetPosition() *= split; TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos; RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition(); - pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward(); - pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp(); - pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight(); + pm->pos = *(RwV3d*)TheCamera.GetPosition(); + pm->at = *(RwV3d*)TheCamera.GetForward(); + pm->up = *(RwV3d*)TheCamera.GetUp(); + pm->right = *(RwV3d*)TheCamera.GetRight(); CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x; CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y; CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z; @@ -979,15 +979,15 @@ void CReplay::ProcessReplayCamera(void) switch (CameraMode) { case REPLAYCAMMODE_TOPDOWN: { - TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f); - TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f); - TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f); - TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f); + TheCamera.GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f); + TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f); + TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f); + TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f); RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition(); - pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward(); - pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp(); - pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight(); + pm->pos = *(RwV3d*)&TheCamera.GetPosition(); + pm->at = *(RwV3d*)&TheCamera.GetForward(); + pm->up = *(RwV3d*)&TheCamera.GetUp(); + pm->right = *(RwV3d*)&TheCamera.GetRight(); break; } case REPLAYCAMMODE_FIXED: @@ -1113,7 +1113,7 @@ void CReplay::StoreStuffInMem(void) TimeStep = CTimer::GetTimeStep(); TimeScale = CTimer::GetTimeScale(); int size = CPools::GetPedPool()->GetSize(); - pPedAnims = (CStoredDetailedAnimationState*)malloc(size * sizeof(CStoredDetailedAnimationState)); + pPedAnims = new CStoredDetailedAnimationState[size]; for (int i = 0; i < size; i++) { CPed* ped = CPools::GetPedPool()->GetSlot(i); if (ped) @@ -1279,7 +1279,7 @@ void CReplay::RestoreStuffFromMem(void) continue; RetrieveDetailedPedAnimation(ped, &pPedAnims[i]); } - free(pPedAnims); + delete[] pPedAnims; pPedAnims = nil; DMAudio.ChangeMusicMode(0); DMAudio.SetRadioInCar(OldRadioStation); @@ -1525,15 +1525,15 @@ void CReplay::ProcessLookAroundCam(void) right.Normalise(); CVector up = CrossProduct(forward, right); up.Normalise(); - TheCamera.GetMatrix().GetForward() = forward; - TheCamera.GetMatrix().GetUp() = up; - TheCamera.GetMatrix().GetRight() = right; - TheCamera.GetMatrix().GetPosition() = camera_pt; + TheCamera.GetForward() = forward; + TheCamera.GetUp() = up; + TheCamera.GetRight() = right; + TheCamera.GetPosition() = camera_pt; RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition(); - pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward(); - pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp(); - pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight(); + pm->pos = *(RwV3d*)&TheCamera.GetPosition(); + pm->at = *(RwV3d*)&TheCamera.GetForward(); + pm->up = *(RwV3d*)&TheCamera.GetUp(); + pm->right = *(RwV3d*)&TheCamera.GetRight(); TheCamera.CalculateDerivedValues(); RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); diff --git a/src/control/Replay.h b/src/control/Replay.h index cd8d9a45..6b11da75 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -176,7 +176,7 @@ class CReplay int8 velocityZ; union{ int8 car_gun; - uint8 wheel_state; + int8 wheel_state; }; uint8 wheel_susp_dist[4]; uint8 wheel_rotation[4]; -- cgit v1.2.3