From 69b5c9f1e0aff9bc32f903b39f5c1673b43a9b37 Mon Sep 17 00:00:00 2001 From: _AG Date: Wed, 3 Jul 2019 17:26:15 +0200 Subject: Update Frontend. --- src/ControllerConfig.cpp | 5 + src/ControllerConfig.h | 1 + src/Frontend.cpp | 1300 ++++++++++++++++++++++++++++++++++++++++--- src/Frontend.h | 24 +- src/MenuScreens.h | 84 +-- src/PCSave.cpp | 8 + src/PCSave.h | 7 + src/audio/DMAudio.cpp | 9 +- src/audio/DMAudio.h | 8 +- src/common.h | 14 - src/entities/PlayerSkin.cpp | 5 + src/entities/PlayerSkin.h | 7 + src/entities/Vehicle.cpp | 3 +- src/entities/Vehicle.h | 1 + src/main.cpp | 42 +- src/main.h | 1 + src/render/Clouds.cpp | 46 +- src/render/Credits.cpp | 8 +- src/render/Draw.cpp | 13 + src/render/Draw.h | 7 + src/render/Font.cpp | 6 +- src/render/Hud.cpp | 34 +- src/render/MBlur.h | 1 + src/skel/win/win.h | 4 + 24 files changed, 1444 insertions(+), 194 deletions(-) create mode 100644 src/entities/PlayerSkin.cpp create mode 100644 src/entities/PlayerSkin.h (limited to 'src') diff --git a/src/ControllerConfig.cpp b/src/ControllerConfig.cpp index a401e093..d7567ac4 100644 --- a/src/ControllerConfig.cpp +++ b/src/ControllerConfig.cpp @@ -50,3 +50,8 @@ void CControllerConfigManager::LoadSettings(int32 file) } } } + +WRAPPER void CControllerConfigManager::SaveSettings(int32 file) +{ + EAXJMP(0x58B800); +} diff --git a/src/ControllerConfig.h b/src/ControllerConfig.h index 00cab82e..581efe05 100644 --- a/src/ControllerConfig.h +++ b/src/ControllerConfig.h @@ -42,6 +42,7 @@ public: int32 GetJoyButtonJustDown(); void LoadSettings(int32 file); + void SaveSettings(int32 file); void MakeControllerActionsBlank(); void InitDefaultControlConfiguration(); void InitDefaultControlConfigMouse(CMouseControllerState const &mousestate); diff --git a/src/Frontend.cpp b/src/Frontend.cpp index 8eff0324..fdb2420b 100644 --- a/src/Frontend.cpp +++ b/src/Frontend.cpp @@ -20,6 +20,10 @@ #include "Script.h" #include "Camera.h" #include "MenuScreens.h" +#include "ControllerConfig.h" +#include "Vehicle.h" +#include "MBlur.h" +#include "PlayerSkin.h" int32 &CMenuManager::OS_Language = *(int32*)0x5F2F78; int8 &CMenuManager::m_PrefsUseVibration = *(int8*)0x95CD92; @@ -27,7 +31,6 @@ int8 &CMenuManager::m_DisplayControllerOnFoot = *(int8*)0x95CD8D; int8 &CMenuManager::m_PrefsVsync = *(int8*)0x5F2E58; int8 &CMenuManager::m_PrefsVsyncDisp = *(int8*)0x5F2E5C; int8 &CMenuManager::m_PrefsFrameLimiter = *(int8*)0x5F2E60; -int8 &CMenuManager::BlurOn = *(int8*)0x95CDAD; int8 &CMenuManager::m_PrefsShowSubtitles = *(int8*)0x5F2E54; int8 &CMenuManager::m_PrefsSpeakers = *(int8*)0x95CD7E; int8 &CMenuManager::m_ControlMethod = *(int8*)0x8F5F7C; @@ -47,8 +50,37 @@ int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC; int32 &CMenuManager::m_PrefsMusicVolume = *(int32*)0x5F2E4C; int32 &CMenuManager::m_PrefsSfxVolume = *(int32*)0x5F2E48; +uint8 *CMenuManager::m_PrefsSkinFile = (uint8*)0x5F2E74; + CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8; +// Move this somewhere else. +float lodMultiplier = *(float*)0x5F726C; + +// Stuff not in CMenuManager: +int VibrationTime; +char* pEditString; +int32 pControlEdit; +int8 DisplayComboButtonErrMsg; +bool MouseButtonJustClicked; +bool JoyButtonJustClicked; + +// Frontend inputs. +bool GetPadBack(); +bool GetPadExitEnter(); +bool GetPadForward(); +bool GetPadMoveUp(); +bool GetPadMoveDown(); +bool GetPadMoveLeft(); +bool GetPadMoveRight(); +bool GetMouseForward(); +bool GetMouseBack(); +bool GetMousePos(); +bool GetMouseMoveLeft(); +bool GetMouseMoveRight(); +bool GetPadInput(); +bool GetMouseInput(); + char *FrontendFilenames[] = { "fe2_mainpanel_ul", "fe2_mainpanel_ur", @@ -119,7 +151,7 @@ void CMenuManager::CentreMousePointer() { tagPOINT Point; - if (SCREENW * 0.5f == 0.0f && 0.0f == SCREENH * 0.5f) { + if (SCREEN_WIDTH * 0.5f == 0.0f && 0.0f == SCREEN_HEIGHT * 0.5f) { Point.x = SCREEN_WIDTH / 2; Point.y = SCREEN_HEIGHT / 2; ClientToScreen(PSGLOBAL(window), &Point); @@ -150,6 +182,78 @@ bool CMenuManager::CheckHover(int x1, int x2, int y1, int y2) } #endif +void CMenuManager::CheckSliderMovement(int value) +{ + float fBrightness = 0.0f; + float fDrawDistance = 0.0f; + float fRadioVolume = 0.0f; + float fSfxVolume = 0.0f; + float fMouseSens = 0.0f; + + switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { + case MENUACTION_BRIGHTNESS: + fBrightness = m_PrefsBrightness + (value * (512.0f) / 16.0f); + + if (fBrightness > 511.0f) + fBrightness = 511.0f; + else if (fBrightness < 0.0f) + fBrightness = 0.0f; + + m_PrefsBrightness = fBrightness; + SaveSettings(); + break; + case MENUACTION_DRAWDIST: + fDrawDistance = m_PrefsLOD + (value * (1.8f - 0.8f) / 16.0f); + + if (fDrawDistance > 1.8f) + fDrawDistance = 1.8f; + else if (fDrawDistance < 0.8f) + fDrawDistance = 0.8f; + + m_PrefsLOD = fDrawDistance; + SaveSettings(); + break; + case MENUACTION_MUSICVOLUME: + fRadioVolume = m_PrefsMusicVolume + (value * (128.0f) / 16.0f); + + if (fRadioVolume > 127.0f) + fRadioVolume = 127.0f; + else if (fRadioVolume < 0.0f) + fRadioVolume = 0.0f; + + m_PrefsMusicVolume = fRadioVolume; + DMAudio.SetMusicMasterVolume(fRadioVolume); + SaveSettings(); + break; + case MENUACTION_SFXVOLUME: + fSfxVolume = m_PrefsSfxVolume + (value * (128.0f) / 16.0f); + + if (fSfxVolume > 127) + fSfxVolume = 127; + else if (fSfxVolume < 0.0f) + fSfxVolume = 0.0f; + + m_PrefsSfxVolume = fSfxVolume; + DMAudio.SetEffectsMasterVolume(fSfxVolume); + SaveSettings(); + break; + case MENUACTION_MOUSESENS: + fMouseSens = TheCamera.m_fMouseAccelHorzntl + (value * (0.005f - 0.0003125f) / 16.0f); + + if (fMouseSens > 0.005f) + fMouseSens = 0.005f; + else if (fMouseSens < 0.0003125f) + fMouseSens = 0.0003125f; + + TheCamera.m_fMouseAccelHorzntl = fMouseSens; + + // BUG: game doesn't set Y Axis. + TheCamera.m_fMouseAccelVertical = fMouseSens; + SaveSettings(); + break; + }; +} + #if 1 WRAPPER int CMenuManager::CostructStatLine(int) { EAXJMP(0x482800); } #else @@ -164,22 +268,38 @@ WRAPPER void CMenuManager::DisplayHelperText() { EAXJMP(0x48B490); } #else void CMenuManager::DisplayHelperText() { - wchar *str = nil; + static int32 AlphaText = 255; + static int32 Time = 0; + + if (m_nHelperTextMsgId && m_nHelperTextMsgId != 1) { + if (CTimer::GetTimeInMillisecondsPauseMode() - Time > 10) { + Time = CTimer::GetTimeInMillisecondsPauseMode(); + m_nHelperTextAlpha -= 2; + + if (AlphaText < 1) + ResetHelperText(); + + AlphaText = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha; + } + } + + wchar *HelperTextToPrint = nil; + // TODO: name this cases? switch (m_nHelperTextMsgId) { case 0: - str = TheText.Get("FET_MIG"); + HelperTextToPrint = TheText.Get("FET_MIG"); break; case 1: - str = TheText.Get("FET_APP"); + HelperTextToPrint = TheText.Get("FET_APP"); break; case 2: - str = TheText.Get("FET_HRD"); + HelperTextToPrint = TheText.Get("FET_HRD"); break; case 3: - str = TheText.Get("FET_RSO"); + HelperTextToPrint = TheText.Get("FET_RSO"); break; case 4: - str = TheText.Get("FET_RSC"); + HelperTextToPrint = TheText.Get("FET_RSC"); break; default: break; @@ -188,11 +308,11 @@ void CMenuManager::DisplayHelperText() CFont::SetAlignment(ALIGN_CENTER); CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f)); CFont::SetFontStyle(FONT_HEADING); - CFont::SetDropColor(CRGBA(0, 0, 0, MENUDROP_COLOR_A)); + CFont::SetDropColor(CRGBA(0, 0, 0, AlphaText)); CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE); + CFont::SetColor(CRGBA(255, 255, 255, AlphaText)); - CFont::SetColor(CRGBA(255, 255, 255, 255)); - CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_FROM_BOTTOM(120.0f), str); + CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_FROM_BOTTOM(120.0f), HelperTextToPrint); } #endif @@ -227,12 +347,22 @@ float CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightS } #endif -#if 1 +#if 0 WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); } #else -WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() +void CMenuManager::DoSettingsBeforeStartingAGame() { + CCamera::m_bUseMouse3rdPerson = m_ControlMethod == 0; + if (m_PrefsVsyncDisp != m_PrefsVsync) + m_PrefsVsync = m_PrefsVsyncDisp; + m_bStartGameLoading = true; + + ShutdownJustMenu(); + UnloadTextures(); + DMAudio.SetEffectsFadeVol(0); + DMAudio.SetMusicFadeVol(0); + DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); } #endif @@ -311,6 +441,7 @@ void CMenuManager::Draw() for (int i = 0; i < MENUROWS; ++i) { if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0]) { wchar *textToPrint[MENUCOLUMNS] = { nil, nil }; + bool Locked = false; if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) { textToPrint[MENUCOLUMN_LEFT] = GetNameOfSavedGame(i - 1); @@ -323,6 +454,13 @@ void CMenuManager::Draw() } else { textToPrint[MENUCOLUMN_LEFT] = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName); + + if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_SCREENRES) { + if (m_bGameNotLoaded) + Locked = false; + else + Locked = true; + } } switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { @@ -353,13 +491,27 @@ void CMenuManager::Draw() textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_TRAILS: - textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(BlurOn ? "FEM_ON" : "FEM_OFF"); + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_SUBTITLES: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_WIDESCREEN: +#ifndef ASPECT_RATIO_SCALE textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF"); +#else + switch (m_PrefsUseWideScreen) { + case AR_AUTO: + textToPrint[MENUCOLUMN_RIGHT] = (wchar*)L"AUTO"; + break; + case AR_4_3: + textToPrint[MENUCOLUMN_RIGHT] = (wchar*)L"4:3"; + break; + case AR_16_9: + textToPrint[MENUCOLUMN_RIGHT] = (wchar*)L"16:9"; + break; + }; +#endif break; case MENUACTION_RADIO: sprintf(gString, "FEA_FM%d", m_PrefsRadioStation); @@ -386,16 +538,16 @@ void CMenuManager::Draw() } break; case MENUACTION_AUDIOHW: - if (FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -1) + if (m_nPrefsAudio3DProviderIndex == -1) textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH"); else { - char *provider = MusicManager.Get3DProviderName(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); + char *provider = MusicManager.Get3DProviderName(m_nPrefsAudio3DProviderIndex); AsciiToUnicode(provider, gUString); textToPrint[MENUCOLUMN_RIGHT] = gUString; } break; case MENUACTION_SPEAKERCONF: - if (FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -1) + if (m_nPrefsAudio3DProviderIndex == -1) textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH"); else { switch (m_PrefsSpeakers) { @@ -426,7 +578,7 @@ void CMenuManager::Draw() break; case MENUACTION_MOUSESTEER: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_bDisableMouseSteering ? "FEM_ON" : "FEM_OFF"); - break; + break; }; CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE); @@ -496,6 +648,7 @@ void CMenuManager::Draw() case MENUPAGE_LANGUAGE_SETTINGS: vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MIN_Y); break; + case MENUPAGE_MOUSE_CONTROLS: case MENUPAGE_GRAPHICS_SETTINGS: vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MAX_Y); break; @@ -525,7 +678,7 @@ void CMenuManager::Draw() CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(11.0f), vecPositions.y - SCREEN_STRETCH_Y(fBarSize * 0.13f), SCREEN_STRETCH_FROM_RIGHT(11.0f), vecPositions.y + SCREEN_STRETCH_Y(fBarSize)), CRGBA(100, 200, 50, 50)); } - else + else CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); // Draw @@ -533,32 +686,43 @@ void CMenuManager::Draw() CFont::PrintString(vecPositions.x, vecPositions.y, textToPrint[MENUCOLUMN_LEFT]); if (textToPrint[MENUCOLUMN_RIGHT]) { + if (Locked) + CFont::SetColor(CRGBA(190, 130, 40, FadeIn(255))); + CFont::SetAlignment(ALIGN_RIGHT); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SavePageSlot ? MENUCOLUMN_SAVE_X : MENUCOLUMN_POS_X), vecPositions.y, textToPrint[MENUCOLUMN_RIGHT]); } - // Mouse support. - bool bIsMouseInPosition = false; - if (m_nMenuFadeAlpha >= 255) { - CVector2D vecInputSize = { SCREEN_SCALE_X(20.0f), SCREEN_SCALE_FROM_RIGHT(20.0f) }; - if (m_bShowMouse && - ((CheckHover(vecInputSize.x, vecInputSize.y, vecPositions.y, vecPositions.y + SCREEN_STRETCH_Y(20.0f))))) - bIsMouseInPosition = true; - else - bIsMouseInPosition = false; + // Mouse support. + // TODO: inputs for these pages. + if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { + } + else if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - if (bIsMouseInPosition) { - if (m_nCurrOption != i) { - m_nCurrOption = i; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); - } + } + else { + static bool bIsMouseInPosition = false; + if (m_nMenuFadeAlpha >= 255 && GetMouseInput()) { + CVector2D vecInputSize = { SCREEN_SCALE_X(20.0f), SCREEN_SCALE_FROM_RIGHT(20.0f) }; + if (m_bShowMouse && + ((CheckHover(vecInputSize.x, vecInputSize.y, vecPositions.y, vecPositions.y + SCREEN_STRETCH_Y(20.0f))))) + bIsMouseInPosition = true; + else + bIsMouseInPosition = false; - m_nCurrentInput = m_nCurrOption; + if (bIsMouseInPosition) { + if (m_nCurrOption != i) { + m_nCurrOption = i; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + } - if (CPad::GetPad(0)->NewMouseControllerState.LMB && !CPad::GetPad(0)->OldMouseControllerState.LMB) - m_nHoverOption = IGNORE_OPTION; - else - m_nHoverOption = ACTIVATE_OPTION; + m_nPrevOption = m_nCurrOption; + + if (GetMouseForward()) + m_nHoverOption = IGNORE_OPTION; + else + m_nHoverOption = ACTIVATE_OPTION; + } } } @@ -586,14 +750,21 @@ void CMenuManager::Draw() float fIconSpacing = 59.52f; if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { for (int i = 0; i < POLICE_RADIO; i++) { - - if (i == MSX_FM) - fIconSpacing -= 1.5f; - +#ifndef ASPECT_RATIO_SCALE if (i < USERTRACK) m_aFrontEndSprites[i + FE_RADIO1].Draw(SCREEN_STRETCH_X(MENURADIO_ICON_X + fIconSpacing * i), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); - if (i > CHATTERBOX) - m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw(SCREEN_STRETCH_X(MENURADIO_ICON_X + fIconSpacing * i), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, DMAudio.IsMP3RadioChannelAvailable() ? 170 : 25)); + if (i > CHATTERBOX && DMAudio.IsMP3RadioChannelAvailable()) + m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw(SCREEN_STRETCH_X(MENURADIO_ICON_X + fIconSpacing * i), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); +#else + float fMp3Pos = 0.0f; + if (DMAudio.IsMP3RadioChannelAvailable()) + fMp3Pos = 34.0f; + + if (i < USERTRACK) + m_aFrontEndSprites[i + FE_RADIO1].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); + if (i > CHATTERBOX && DMAudio.IsMP3RadioChannelAvailable()) + m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); +#endif } } @@ -736,9 +907,9 @@ void CMenuManager::DrawFrontEndNormal() }; if (m_nPrevScreen == MENUPAGE_NONE) - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH), CRGBA(0, 0, 0, 255)); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); else - m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), CRGBA(255, 255, 255, 255)); + m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); } eMenuSprites currentSprite = MENUSPRITE_MAINMENU; @@ -787,7 +958,7 @@ void CMenuManager::DrawFrontEndNormal() RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &savedAlpha); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast(TRUE)); if (m_nMenuFadeAlpha >= 255) { - m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), CRGBA(255, 255, 255, 255)); + m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); } else { if (m_nMenuFadeAlpha < 255) { @@ -796,10 +967,10 @@ void CMenuManager::DrawFrontEndNormal() if (m_nMenuFadeAlpha >= 255) m_nMenuFadeAlpha = 255; - m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), CRGBA(255, 255, 255, m_nMenuFadeAlpha)); + m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha)); } else - m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), CRGBA(255, 255, 255, 255)); + m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); } // GTA LOGO @@ -876,12 +1047,30 @@ int CMenuManager::GetStartOptionsCntrlConfigScreens() } #endif -#if 1 +#if 0 WRAPPER void CMenuManager::InitialiseChangedLanguageSettings() { EAXJMP(0x47A4D0); } #else void CMenuManager::InitialiseChangedLanguageSettings() { - + if (m_bFrontEnd_ReloadObrTxtGxt) { + m_bFrontEnd_ReloadObrTxtGxt = false; + CTimer::Stop(); + TheText.Unload(); + TheText.Load(); + CTimer::Update(); + CGame::frenchGame = false; + CGame::germanGame = false; + switch (CMenuManager::m_PrefsLanguage) { + case LANGUAGE_FRENCH: + CGame::frenchGame = true; + break; + case LANGUAGE_GERMAN: + CGame::germanGame = true; + break; + default: + break; + }; + } } #endif @@ -943,12 +1132,97 @@ void CMenuManager::LoadAllTextures() } #endif -#if 1 +#if 0 WRAPPER void CMenuManager::LoadSettings() { EAXJMP(0x488EE0); } #else void CMenuManager::LoadSettings() { + CFileMgr::SetDirMyDocuments(); + + uint8 prevLang = m_PrefsLanguage; + MousePointerStateHelper.bInvertVertically = true; + + static char Ver; + int fileHandle = CFileMgr::OpenFile("gta3.set", "r"); + if (fileHandle) { + CFileMgr::Read(fileHandle, buf(&Ver), sizeof(Ver)); + + if (strncmp(&Ver, "THIS FILE IS NOT VALID YET", 26)) { + CFileMgr::Seek(fileHandle, 0, 0); + ControlsManager.LoadSettings(fileHandle); + CFileMgr::Read(fileHandle, buf(&gString), 20); + CFileMgr::Read(fileHandle, buf(&gString), 20); + CFileMgr::Read(fileHandle, buf(&gString), 4); + CFileMgr::Read(fileHandle, buf(&gString), 4); + CFileMgr::Read(fileHandle, buf(&gString), 1); + CFileMgr::Read(fileHandle, buf(&gString), 1); + CFileMgr::Read(fileHandle, buf(&gString), 1); + CFileMgr::Read(fileHandle, buf(&TheCamera.m_bHeadBob), 1); + CFileMgr::Read(fileHandle, buf(&TheCamera.m_fMouseAccelHorzntl), 4); + CFileMgr::Read(fileHandle, buf(&TheCamera.m_fMouseAccelVertical), 4); + CFileMgr::Read(fileHandle, buf(&MousePointerStateHelper.bInvertVertically), 1); + CFileMgr::Read(fileHandle, buf(&CVehicle::m_bDisableMouseSteering), 1); + CFileMgr::Read(fileHandle, buf(&m_PrefsSfxVolume), 1); + CFileMgr::Read(fileHandle, buf(&m_PrefsMusicVolume), 1); + CFileMgr::Read(fileHandle, buf(&m_PrefsRadioStation), 1); + CFileMgr::Read(fileHandle, buf(&m_PrefsSpeakers), 1); + CFileMgr::Read(fileHandle, buf(&m_nPrefsAudio3DProviderIndex), 1); + CFileMgr::Read(fileHandle, buf(&m_PrefsDMA), 1); + CFileMgr::Read(fileHandle, buf(&m_PrefsBrightness), 1); + CFileMgr::Read(fileHandle, buf(&m_PrefsLOD), 4); + CFileMgr::Read(fileHandle, buf(&m_PrefsShowSubtitles), 1); + CFileMgr::Read(fileHandle, buf(&m_PrefsUseWideScreen), 1); + CFileMgr::Read(fileHandle, buf(&m_PrefsVsyncDisp), 1); + CFileMgr::Read(fileHandle, buf(&m_PrefsFrameLimiter), 1); + CFileMgr::Read(fileHandle, buf(&m_nDisplayVideoMode), 1); + CFileMgr::Read(fileHandle, buf(&CMBlur::BlurOn), 1); + CFileMgr::Read(fileHandle, buf(m_PrefsSkinFile), 256); + CFileMgr::Read(fileHandle, buf(&m_ControlMethod), 1); + CFileMgr::Read(fileHandle, buf(&m_PrefsLanguage), 1); + } + } + + CFileMgr::CloseFile(fileHandle); + CFileMgr::SetDir(""); + + m_PrefsVsync = m_PrefsVsyncDisp; + lodMultiplier = m_PrefsLOD; + + if (m_nPrefsAudio3DProviderIndex == -1) + m_nPrefsAudio3DProviderIndex = -2; + + if (m_PrefsLanguage == prevLang) + m_bLanguageLoaded = false; + else { + m_bLanguageLoaded = true; + TheText.Unload(); + TheText.Load(); + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + + debug("The previously saved language is now in use"); + } + + /*struct _WIN32_FIND_DATAA FindFileData; + HANDLE H = FindFirstFileA("skins\*.bmp", &FindFileData); + char Dest; + bool SkinFound = false; + + for (int i = 1; H != (HANDLE)-1 && i; i = FindNextFileA(H, &FindFileData)) { + strcpy(&Dest, buf(m_PrefsSkinFile)); + strcat(&Dest, ".bmp"); + if (!strcmp(FindFileData.cFileName, &Dest)) + SkinFound = true; + } + + FindClose(H); + + if (!SkinFound) { + debug("Default skin set as no other skins are available OR saved skin not found!"); + strcpy((char *)CMenuManager::m_PrefsSkinFile, "$$\"\""); + strcpy(m_aSkinName, "$$\"\""); + }*/ } #endif @@ -1012,31 +1286,585 @@ void CMenuManager::PrintStats() } #endif - -#if 1 +#if 0 WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); } #else void CMenuManager::Process(void) { + if (m_bSaveMenuActive && TheCamera.GetScreenFadeStatus()) + return; + + field_113 = 0; + InitialiseChangedLanguageSettings(); + + SwitchMenuOnAndOff(); + + if (m_bMenuActive) { + LoadAllTextures(); + + if (m_nCurrScreen == MENUPAGE_DELETING) { + bool SlotPopulated = false; + + if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) { + PcSaveHelper.PopulateSlotInfo(); + SlotPopulated = true; + } + + if (SlotPopulated) { + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = MENUPAGE_DELETE_SUCCESS; + m_nCurrOption = 0; + m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } + else + SaveLoadFileError_SetUpErrorScreen(); + } + if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) { + int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); + PcSaveHelper.PopulateSlotInfo(); + if (SaveSlot) { + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = MENUPAGE_SAVE_SUCCESSFUL; + m_nCurrOption = 0; + m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } + else + SaveLoadFileError_SetUpErrorScreen(); + } + if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) { + if (CheckSlotDataValid(m_nCurrSaveSlot)) { + TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == 0; + if (m_PrefsVsyncDisp != m_PrefsVsync) + m_PrefsVsync = m_PrefsVsyncDisp; + DMAudio.Service(); + m_bStartGameLoading = 1; + RequestFrontEndShutdown(); + m_bLoadingSavedGame = 1; + b_FoundRecentSavedGameWantToLoad = 1; + DMAudio.SetEffectsFadeVol(0); + DMAudio.SetMusicFadeVol(0); + DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); + } + else + SaveLoadFileError_SetUpErrorScreen(); + } + ProcessButtonPresses(); + } + else { + if (GetPadExitEnter()) + RequestFrontEndStartUp(); + + UnloadTextures(); + m_nPrevScreen = MENUPAGE_NONE; + m_nCurrScreen = m_nPrevScreen; + m_nCurrOption = MENUROW_0; + } } #endif -#if 1 +#if 0 WRAPPER void CMenuManager::ProcessButtonPresses() { EAXJMP(0x4856F0); } #else void CMenuManager::ProcessButtonPresses() { + // Update Mouse Position + m_nMouseOldPosX = m_nMousePosX; + m_nMouseOldPosY = m_nMousePosY; + + m_nMousePosX = m_nMouseTempPosX; + m_nMousePosY = m_nMouseTempPosY; + + if (m_nMousePosX < 0) + m_nMousePosX = 0; + if (m_nMousePosX > SCREEN_WIDTH) + m_nMousePosX = SCREEN_WIDTH; + if (m_nMousePosY < 0) + m_nMousePosY = 0; + if (m_nMousePosY > SCREEN_HEIGHT) + m_nMousePosY = SCREEN_HEIGHT; + + // Show/hide mouse cursor. + if (GetMouseInput()) + m_bShowMouse = true; + else if (GetPadInput()) + m_bShowMouse = false; + + // Get number of menu options. + uint8 NumberOfMenuOptions = GetNumberOfMenuOptions(); + + // Select next/previous option with pad. Mouse is done in drawing function. + if (GetPadMoveUp()) { + m_nPrevOption = m_nCurrOption; + m_nCurrOption -= 1; + + if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) { + if (m_nCurrOption < MENUROW_1) + m_nCurrOption = NumberOfMenuOptions; + } + else { + if (m_nCurrOption < MENUROW_0) + m_nCurrOption = NumberOfMenuOptions; + } + + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + } + else if (GetPadMoveDown()) { + m_nPrevOption = m_nCurrOption; + m_nCurrOption += 1; + + if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) { + if (m_nCurrOption > NumberOfMenuOptions) + m_nCurrOption = MENUROW_1; + } + else { + if (m_nCurrOption > NumberOfMenuOptions) + m_nCurrOption = MENUROW_0; + } + + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); + } + // Set what happens if ESC is pressed. + if (GetPadBack()) { + bool PlayEscSound = false; + switch (m_nCurrScreen) { + case MENUPAGE_START_MENU: + break; + case MENUPAGE_CHOOSE_SAVE_SLOT: + case MENUPAGE_PAUSE_MENU: + RequestFrontEndShutdown(); + PlayEscSound = true; + break; + default: + SwitchToNewScreen(aScreens[m_nCurrScreen].m_PreviousPage[0]); + PlayEscSound = true; + break; + }; + + if (PlayEscSound) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); + } + + // TODO: finish hover options. + // Set mouse buttons. + if (GetMouseForward()) { + switch (m_nHoverOption) { + case ACTIVATE_OPTION: + if (m_nCurrOption || m_nCurrScreen != MENUPAGE_PAUSE_MENU) + m_nCurrOption = m_nPrevOption; + + m_nHoverOption = ACTIVATE_OPTION; + break; + default: + break; + }; + } + + // Process all menu options here, but first check if it's an option or a redirect. + int32 CurrAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; + if ((GetPadForward() || GetMouseForward()) || + ((GetPadMoveLeft() || GetMouseMoveRight()) || (GetPadMoveRight() || GetMouseMoveLeft())) && + (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == m_nCurrScreen && + CurrAction != MENUACTION_CHANGEMENU && + CurrAction != MENUACTION_LOADRADIO && + CurrAction != MENUACTION_RESTOREDEF && + CurrAction != MENUACTION_PLAYERSETUP)) { + + if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB")) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); + + ProcessOnOffMenuOptions(); + } + + // Process screens that may redirect you somewhere, or may not. + switch (m_nCurrScreen) { + case MENUPAGE_LOAD_SLOT_CONFIRM: + break; + case MENUPAGE_NEW_GAME_RELOAD: + if (m_bGameNotLoaded) + DoSettingsBeforeStartingAGame(); + break; + case MENUPAGE_CHOOSE_DELETE_SLOT: + case MENUPAGE_CHOOSE_SAVE_SLOT: + case MENUPAGE_CHOOSE_LOAD_SLOT: + PcSaveHelper.PopulateSlotInfo(); + break; + default: + break; + }; + + // Reset pad shaking. + if (VibrationTime != 0) { + if (CTimer::GetTimeInMillisecondsPauseMode() > VibrationTime) { + CPad::GetPad(0)->StopShaking(0); + VibrationTime = 0; + } + } } #endif -#if 1 +#if 0 WRAPPER void CMenuManager::ProcessOnOffMenuOptions() { EAXJMP(0x48AE60); } #else void CMenuManager::ProcessOnOffMenuOptions() { + int8 InputDirection = (GetPadMoveLeft() || GetMouseMoveLeft()) && (!GetPadForward() && !GetMouseForward()) ? -1 : 1; + int8 InputEnter = GetPadForward(); + + uint8 NumberOfMenuOptions = GetNumberOfMenuOptions(); + + // In numerical order. + switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { + case MENUACTION_CHANGEMENU: + SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu); + break; + case MENUACTION_CTRLVIBRATION: + if (!m_PrefsUseVibration) + m_PrefsUseVibration = true; + + if (m_PrefsUseVibration) { + CPad::GetPad(0)->StartShake(350, 150); + VibrationTime = CTimer::GetTimeInMillisecondsPauseMode() + 500; + } + SaveSettings(); + break; + case MENUACTION_FRAMESYNC: + m_PrefsVsync = m_PrefsVsync == false; + SaveSettings(); + break; + case MENUACTION_FRAMELIMIT: + m_PrefsFrameLimiter = m_PrefsFrameLimiter == false; + SaveSettings(); + break; + case MENUACTION_TRAILS: + CMBlur::BlurOn = CMBlur::BlurOn == false; + if (CMBlur::BlurOn) + CMBlur::MotionBlurOpen(Scene.camera); + else + CMBlur::MotionBlurClose(); + + SaveSettings(); + break; + case MENUACTION_SUBTITLES: + m_PrefsShowSubtitles = m_PrefsShowSubtitles == false; + SaveSettings(); + break; + case MENUACTION_WIDESCREEN: +#ifndef ASPECT_RATIO_SCALE + m_PrefsUseWideScreen = m_PrefsUseWideScreen == false; +#else + if (InputDirection > 0) { + switch (m_PrefsUseWideScreen) { + case AR_AUTO: + m_PrefsUseWideScreen = AR_4_3; + break; + case AR_4_3: + m_PrefsUseWideScreen = AR_16_9; + break; + case AR_16_9: + m_PrefsUseWideScreen = AR_AUTO; + break; + }; + } + else { + switch (m_PrefsUseWideScreen) { + case AR_AUTO: + m_PrefsUseWideScreen = AR_16_9; + break; + case AR_4_3: + m_PrefsUseWideScreen = AR_AUTO; + break; + case AR_16_9: + m_PrefsUseWideScreen = AR_4_3; + break; + }; + } +#endif + SaveSettings(); + break; + case MENUACTION_BRIGHTNESS: + case MENUACTION_DRAWDIST: + case MENUACTION_MUSICVOLUME: + case MENUACTION_SFXVOLUME: + case MENUACTION_MOUSESENS: + if (InputDirection > 0) + CheckSliderMovement(1.0f); + else + CheckSliderMovement(-1.0f); + break; + case MENUACTION_RADIO: + if (InputDirection < 0) + m_PrefsRadioStation -= 1; + else + m_PrefsRadioStation += 1; + + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (m_PrefsRadioStation > USERTRACK) + m_PrefsRadioStation = HEAD_RADIO; + else if (m_PrefsRadioStation < HEAD_RADIO) + m_PrefsRadioStation = USERTRACK; + } + else { + if (m_PrefsRadioStation > CHATTERBOX) + m_PrefsRadioStation = HEAD_RADIO; + else if (m_PrefsRadioStation < HEAD_RADIO) + m_PrefsRadioStation = CHATTERBOX; + } + SaveSettings(); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + break; + case MENUACTION_LANG_ENG: + if (m_PrefsLanguage != LANGUAGE_AMERICAN) { + m_PrefsLanguage = LANGUAGE_AMERICAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + } + break; + case MENUACTION_LANG_FRE: + if (m_PrefsLanguage != LANGUAGE_FRENCH) { + m_PrefsLanguage = LANGUAGE_FRENCH; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + } + break; + case MENUACTION_LANG_GER: + if (m_PrefsLanguage != LANGUAGE_GERMAN) { + m_PrefsLanguage = LANGUAGE_GERMAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + } + break; + case MENUACTION_LANG_ITA: + if (m_PrefsLanguage != LANGUAGE_ITALIAN) { + m_PrefsLanguage = LANGUAGE_ITALIAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + } + break; + case MENUACTION_LANG_SPA: + if (m_PrefsLanguage != LANGUAGE_SPANISH) { + m_PrefsLanguage = LANGUAGE_SPANISH; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + } + break; + case MENUACTION_UPDATESAVE: + PcSaveHelper.PopulateSlotInfo(); + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrOption].m_aEntries[m_nCurrOption].m_SaveSlot <= SAVESLOT_8) { + m_nCurrSaveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 2; + + SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu); + } + break; + case MENUACTION_CHECKSAVE: + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrOption].m_aEntries[m_nCurrOption].m_SaveSlot <= SAVESLOT_8) { + m_nCurrSaveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 2; + + if (Slots[m_nCurrSaveSlot] != 1 && Slots[m_nCurrSaveSlot] != 2) + SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu); + } + break; + case MENUACTION_NEWGAME: + DoSettingsBeforeStartingAGame(); + break; + case MENUACTION_SETDBGFLAG: + CTheScripts::DbgFlag = CTheScripts::DbgFlag == false; + break; + case MENUACTION_UPDATEMEMCARDSAVE: + RequestFrontEndShutdown(); + break; + case MENUACTION_INVVERT: + MousePointerStateHelper.bInvertVertically = MousePointerStateHelper.bInvertVertically == false; + return; + case MENUACTION_CANCLEGAME: + DMAudio.Service(); + RsEventHandler(rsQUITAPP, 0); + break; + case MENUACTION_RESUME: + RequestFrontEndShutdown(); + break; + case MENUACTION_SCREENRES: + if (m_bGameNotLoaded) { + if (InputEnter) { + if (m_nDisplayVideoMode != m_nPrefsVideoMode) { + m_nPrefsVideoMode = m_nDisplayVideoMode; + _psSelectScreenVM(m_nPrefsVideoMode); + CentreMousePointer(); + m_PrefsUseWideScreen = false; + SaveSettings(); + } + } + else { + char** VideoModeList = _psGetVideoModeList(); + int NumVideoModes = _psGetNumVideModes(); + + if (InputDirection > 0) { + int nCurrentVidMode = m_nDisplayVideoMode + 1; + + if (nCurrentVidMode >= NumVideoModes) + nCurrentVidMode = 0; + + while (!VideoModeList[nCurrentVidMode]) { + ++nCurrentVidMode; + + if (nCurrentVidMode >= NumVideoModes) + nCurrentVidMode = 0; + } + + m_nDisplayVideoMode = nCurrentVidMode; + } + else { + int nCurrentVidMode = m_nDisplayVideoMode - 1; + + if (nCurrentVidMode < 0) + nCurrentVidMode = NumVideoModes - 1; + + while (!VideoModeList[nCurrentVidMode]) { + --nCurrentVidMode; + + if (nCurrentVidMode < 0) + nCurrentVidMode = NumVideoModes - 1; + } + + m_nDisplayVideoMode = nCurrentVidMode; + } + } + } + break; + case MENUACTION_AUDIOHW: + { + int8 AudioHardware = m_nPrefsAudio3DProviderIndex; + if (m_nPrefsAudio3DProviderIndex == -1) + break; + + if (InputDirection > 0) { + switch (m_nPrefsAudio3DProviderIndex) { + case 0: + m_nPrefsAudio3DProviderIndex = 1; + break; + case 1: + m_nPrefsAudio3DProviderIndex = 2; + break; + case 2: + m_nPrefsAudio3DProviderIndex = 3; + break; + case 3: + m_nPrefsAudio3DProviderIndex = 4; + break; + case 4: + m_nPrefsAudio3DProviderIndex = 5; + break; + case 5: + m_nPrefsAudio3DProviderIndex = 6; + break; + case 6: + m_nPrefsAudio3DProviderIndex = 0; + break; + } + } + else { + switch (m_nPrefsAudio3DProviderIndex) { + case 0: + m_nPrefsAudio3DProviderIndex = 6; + break; + case 1: + m_nPrefsAudio3DProviderIndex = 0; + break; + case 2: + m_nPrefsAudio3DProviderIndex = 1; + break; + case 3: + m_nPrefsAudio3DProviderIndex = 2; + break; + case 4: + m_nPrefsAudio3DProviderIndex = 3; + break; + case 5: + m_nPrefsAudio3DProviderIndex = 4; + break; + case 6: + m_nPrefsAudio3DProviderIndex = 5; + break; + } + } + + DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); + + if (AudioHardware == m_nPrefsAudio3DProviderIndex) + SetHelperText(0); + else + SetHelperText(4); + + SaveSettings(); + break; + } + case MENUACTION_SPEAKERCONF: + if (m_nPrefsAudio3DProviderIndex == -1) + break; + + if (InputDirection > 0) { + switch (m_PrefsSpeakers) { + case 0: + m_PrefsSpeakers = 1; + break; + case 1: + m_PrefsSpeakers = 2; + break; + case 2: + m_PrefsSpeakers = 0; + break; + }; + } + else { + switch (m_PrefsSpeakers) { + case 0: + m_PrefsSpeakers = 2; + break; + case 1: + m_PrefsSpeakers = 0; + break; + case 2: + m_PrefsSpeakers = 1; + break; + }; + } + + DMAudio.SetSpeakerConfig(m_PrefsSpeakers); + SaveSettings(); + break; + case MENUACTION_RESTOREDEF: + SetDefaultPreferences(m_nCurrScreen); + SetHelperText(2); + SaveSettings(); + break; + case MENUACTION_CTRLMETHOD: + if (m_ControlMethod) { + TheCamera.m_bUseMouse3rdPerson = 1; + m_ControlMethod = 0; + } + else { + TheCamera.m_bUseMouse3rdPerson = 0; + m_ControlMethod = 1; + } + SaveSettings(); + break; + case MENUACTION_DYNAMICACOUSTIC: + m_PrefsDMA = m_PrefsDMA == false; + break; + case MENUACTION_MOUSESTEER: + m_bDisableMouseSteering = m_bDisableMouseSteering == false; + return; + }; } #endif @@ -1069,12 +1897,46 @@ void CMenuManager::ResetHelperText() } #endif -#if 1 +#if 0 WRAPPER void CMenuManager::SaveLoadFileError_SetUpErrorScreen() { EAXJMP(0x488930); } #else void CMenuManager::SaveLoadFileError_SetUpErrorScreen() { - + switch (PcSaveHelper.m_nHelper) { + case 1: + case 2: + case 3: + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = MENUPAGE_SAVE_FAILED; + m_nCurrOption = MENUROW_0; + m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); + break; + break; + case 4: + case 5: + case 6: + this->m_nPrevScreen = m_nCurrScreen; + this->m_nCurrScreen = MENUPAGE_LOAD_FAILED; + m_nCurrOption = MENUROW_0; + m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); + break; + case 7: + this->m_nPrevScreen = m_nCurrScreen; + this->m_nCurrScreen = MENUPAGE_LOAD_FAILED_2; + m_nCurrOption = MENUROW_0; + m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); + break; + case 8: + case 9: + case 10: + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = MENUPAGE_DELETE_FAILED; + m_nCurrOption = MENUROW_0; + m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); + break; + default: + return; + } } #endif @@ -1088,12 +1950,50 @@ void CMenuManager::SetHelperText(int text) } #endif -#if 1 +#if 0 WRAPPER void CMenuManager::SaveSettings() { EAXJMP(0x488CC0); } #else void CMenuManager::SaveSettings() { + CFileMgr::SetDirMyDocuments(); + + int fileHandle = CFileMgr::OpenFile("gta3.set", "w"); + if (fileHandle) { + + ControlsManager.SaveSettings(fileHandle); + CFileMgr::Write(fileHandle, buf("stuffmorestuffevenmorestuff etc"), 20); + CFileMgr::Write(fileHandle, buf("stuffmorestuffevenmorestuff etc"), 20); + CFileMgr::Write(fileHandle, buf("stuffmorestuffevenmorestuff etc"), 4); + CFileMgr::Write(fileHandle, buf("stuffmorestuffevenmorestuff etc"), 4); + CFileMgr::Write(fileHandle, buf("stuffmorestuffevenmorestuff etc"), 1); + CFileMgr::Write(fileHandle, buf("stuffmorestuffevenmorestuff etc"), 1); + CFileMgr::Write(fileHandle, buf("stuffmorestuffevenmorestuff etc"), 1); + CFileMgr::Write(fileHandle, buf(&TheCamera.m_bHeadBob), 1); + CFileMgr::Write(fileHandle, buf(&TheCamera.m_fMouseAccelHorzntl), 4); + CFileMgr::Write(fileHandle, buf(&TheCamera.m_fMouseAccelVertical), 4); + CFileMgr::Write(fileHandle, buf(&MousePointerStateHelper.bInvertVertically), 1); + CFileMgr::Write(fileHandle, buf(&CVehicle::m_bDisableMouseSteering), 1); + CFileMgr::Write(fileHandle, buf(&m_PrefsSfxVolume), 1); + CFileMgr::Write(fileHandle, buf(&m_PrefsMusicVolume), 1); + CFileMgr::Write(fileHandle, buf(&m_PrefsRadioStation), 1); + CFileMgr::Write(fileHandle, buf(&m_PrefsSpeakers), 1); + CFileMgr::Write(fileHandle, buf(&m_nPrefsAudio3DProviderIndex), 1); + CFileMgr::Write(fileHandle, buf(&m_PrefsDMA), 1); + CFileMgr::Write(fileHandle, buf(&m_PrefsBrightness), 1); + CFileMgr::Write(fileHandle, buf(&m_PrefsLOD), sizeof(m_PrefsLOD)); + CFileMgr::Write(fileHandle, buf(&m_PrefsShowSubtitles), 1); + CFileMgr::Write(fileHandle, buf(&m_PrefsUseWideScreen), 1); + CFileMgr::Write(fileHandle, buf(&m_PrefsVsyncDisp), 1); + CFileMgr::Write(fileHandle, buf(&m_PrefsFrameLimiter), 1); + CFileMgr::Write(fileHandle, buf(&m_nDisplayVideoMode), 1); + CFileMgr::Write(fileHandle, buf(&CMBlur::BlurOn), 1); + CFileMgr::Write(fileHandle, buf(m_PrefsSkinFile), 256); + CFileMgr::Write(fileHandle, buf(&m_ControlMethod), 1); + CFileMgr::Write(fileHandle, buf(&m_PrefsLanguage), 1); + } + CFileMgr::CloseFile(fileHandle); + CFileMgr::SetDir(""); } #endif @@ -1107,15 +2007,16 @@ void CMenuManager::ShutdownJustMenu() } #endif +// We won't ever use this again. #if 0 WRAPPER float CMenuManager::StretchX(float) { EAXJMP(0x48ABE0); } #else float CMenuManager::StretchX(float x) { - if (SCREENW == 640) + if (SCREEN_WIDTH == 640) return x; else - return SCREENW * x * 0.0015625f; + return SCREEN_WIDTH * x * 0.0015625f; } #endif @@ -1124,10 +2025,10 @@ WRAPPER float CMenuManager::StretchY(float) { EAXJMP(0x48AC20); } #else float CMenuManager::StretchY(float y) { - if (SCREENH == 448) + if (SCREEN_HEIGHT == 448) return y; else - return SCREENH * y * 0.002232143f; + return SCREEN_HEIGHT * y * 0.002232143f; } #endif @@ -1136,7 +2037,44 @@ WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); } #else void CMenuManager::SwitchMenuOnAndOff() { + // Just what the function name says. + if (m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) { + if (!m_bMenuActive) + m_bMenuActive = true; + + if (m_bShutDownFrontEndRequested) + m_bMenuActive = false; + if (m_bStartUpFrontEndRequested) + m_bMenuActive = true; + + if (m_bMenuActive) { + CTimer::StartUserPause(); + } + else { + ShutdownJustMenu(); + SaveSettings(); + m_bStartUpFrontEndRequested = false; + pControlEdit = 0; + m_bShutDownFrontEndRequested = false; + DisplayComboButtonErrMsg = 0; + CPad::GetPad(0)->Clear(0); + CPad::GetPad(1)->Clear(0); + SwitchToNewScreen(0); + } + } + if (m_bSaveMenuActive && !m_bQuitGameNoCD) { + m_bSaveMenuActive = false; + m_bMenuActive = true; + CTimer::StartUserPause(); + SwitchToNewScreen(MENUPAGE_CHOOSE_SAVE_SLOT); + PcSaveHelper.PopulateSlotInfo(); + } + if (!m_bMenuActive) + field_112 = 1; + + m_bStartUpFrontEndRequested = false; + m_bShutDownFrontEndRequested = false; } #endif @@ -1165,18 +2103,250 @@ void CMenuManager::UnloadTextures() } #endif -#if 1 +#if 0 WRAPPER void CMenuManager::WaitForUserCD(void) { EAXJMP(0x48ADD0); } #else void CMenuManager::WaitForUserCD() { - + LoadSplash(0); + if (!RsGlobal.quit) { + HandleExit(); + CPad::UpdatePads(); + MessageScreen("NO_PCCD"); + + if (GetPadBack()) { + m_bQuitGameNoCD = true; + RsEventHandler(rsQUITAPP, 0); + } + } } #endif +// New content: +uint8 CMenuManager::GetNumberOfMenuOptions() +{ + uint8 Rows = MENUROW_NONE; + for (int i = 0; i < MENUROWS; i++) { + if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_NOTHING) + break; + + ++Rows; + }; + return Rows; +} + +void CMenuManager::SwitchToNewScreen(int8 screen) +{ + ResetHelperText(); + + // Return to - behaviour. + if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") || + (screen == aScreens[m_nCurrScreen].m_PreviousPage[0])) { + if (m_bGameNotLoaded) { + m_nCurrOption = aScreens[m_nCurrScreen].m_ParentEntry[0]; + m_nCurrScreen = aScreens[m_nCurrScreen].m_PreviousPage[0]; + } + else { + m_nCurrOption = aScreens[m_nCurrScreen].m_ParentEntry[1]; + m_nCurrScreen = aScreens[m_nCurrScreen].m_PreviousPage[1]; + } + + m_nMenuFadeAlpha = 0; + } + else { + // Go through - behaviour. + if (screen) { + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = screen; + m_nCurrOption = MENUROW_0; + m_nMenuFadeAlpha = 0; + m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } + else { + m_nPrevScreen = MENUPAGE_NONE; + m_nCurrScreen = MENUPAGE_NONE; + m_nCurrOption = MENUROW_0; + } + } + + // Set player skin. + if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { + CPlayerSkin::BeginFrontEndSkinEdit(); + field_535 = 19; + m_bSkinsFound = false; + } + + // Set radio station. + if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + OutputDebugStringA("FRONTEND AUDIO TRACK STOPPED"); + } + else + DMAudio.StopFrontEndTrack(); +} + +void CMenuManager::SetDefaultPreferences(int8 screen) +{ + switch (screen) { + case MENUPAGE_SOUND_SETTINGS: + m_PrefsMusicVolume = 102; + m_PrefsSfxVolume = 102; + m_PrefsSpeakers = 0; + m_nPrefsAudio3DProviderIndex = 6; + m_PrefsDMA = true; + DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); + DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); + break; + case MENUPAGE_GRAPHICS_SETTINGS: + m_PrefsBrightness = 256; + m_PrefsFrameLimiter = true; + m_PrefsVsync = true; + m_PrefsLOD = 1.2f; + m_PrefsVsyncDisp = true; + lodMultiplier = 1.2; + CMBlur::BlurOn = true; + CMBlur::MotionBlurOpen(Scene.camera); + m_PrefsUseVibration = false; + m_PrefsShowSubtitles = true; + m_nDisplayVideoMode = m_nPrefsVideoMode; + m_PrefsUseWideScreen = false; + break; + case MENUPAGE_CONTROLLER_PC: + ControlsManager.MakeControllerActionsBlank(); + ControlsManager.InitDefaultControlConfiguration(); + + CMouseControllerState state = MousePointerStateHelper.GetMouseSetUp(); + ControlsManager.InitDefaultControlConfigMouse(state); + + if (1) { + //TODO: JoyPad stuff. + } + TheCamera.m_bUseMouse3rdPerson = 1; + m_ControlMethod = 0; + MousePointerStateHelper.bInvertVertically = true; + TheCamera.m_fMouseAccelHorzntl = 0.0025f; + TheCamera.m_fMouseAccelVertical = 0.0025f; + CVehicle::m_bDisableMouseSteering = true; + TheCamera.m_bHeadBob = false; + break; + }; +} + +// Frontend inputs. +bool GetPadBack() +{ + return + (CPad::GetPad(0)->NewKeyState.ESC && !CPad::GetPad(0)->OldKeyState.ESC) || + (CPad::GetPad(0)->NewState.Triangle && !CPad::GetPad(0)->OldState.Triangle); +} + +bool GetPadExitEnter() +{ + return + (CPad::GetPad(0)->NewKeyState.ESC && !CPad::GetPad(0)->OldKeyState.ESC) || + (CPad::GetPad(0)->NewState.Start && !CPad::GetPad(0)->OldState.Start); +} + +bool GetPadForward() +{ + return + (CPad::GetPad(0)->NewKeyState.EXTENTER && !CPad::GetPad(0)->OldKeyState.EXTENTER) || + (CPad::GetPad(0)->NewKeyState.ENTER && !CPad::GetPad(0)->OldKeyState.ENTER) || + (CPad::GetPad(0)->NewState.Cross && !CPad::GetPad(0)->OldState.Cross); +} + +bool GetPadMoveUp() +{ + return + (CPad::GetPad(0)->NewState.DPadUp && !CPad::GetPad(0)->OldState.DPadUp) || + (CPad::GetPad(0)->NewKeyState.UP && !CPad::GetPad(0)->OldKeyState.UP) || + (CPad::GetPad(0)->NewState.LeftStickY < 0 && !CPad::GetPad(0)->OldState.LeftStickY < 0); +} + +bool GetPadMoveDown() +{ + return + (CPad::GetPad(0)->NewState.DPadDown && !CPad::GetPad(0)->OldState.DPadDown) || + (CPad::GetPad(0)->NewKeyState.DOWN && !CPad::GetPad(0)->OldKeyState.DOWN) || + (CPad::GetPad(0)->NewState.LeftStickY > 0 && !CPad::GetPad(0)->OldState.LeftStickY > 0); +} + +bool GetPadMoveLeft() +{ + return + (CPad::GetPad(0)->NewState.DPadLeft && !CPad::GetPad(0)->OldState.DPadLeft) || + (CPad::GetPad(0)->NewKeyState.LEFT && !CPad::GetPad(0)->OldKeyState.LEFT) || + (CPad::GetPad(0)->NewState.LeftStickX < 0 && !CPad::GetPad(0)->OldState.LeftStickX < 0); +} + +bool GetPadMoveRight() +{ + return + (CPad::GetPad(0)->NewState.DPadRight && !CPad::GetPad(0)->OldState.DPadRight) || + (CPad::GetPad(0)->NewKeyState.RIGHT && !CPad::GetPad(0)->OldKeyState.RIGHT) || + (CPad::GetPad(0)->NewState.LeftStickX > 0 && !CPad::GetPad(0)->OldState.LeftStickX > 0); +} + +bool GetMouseForward() +{ + return + (CPad::GetPad(0)->NewMouseControllerState.LMB && !CPad::GetPad(0)->OldMouseControllerState.LMB); +} + +bool GetMouseBack() +{ + return + (CPad::GetPad(0)->NewMouseControllerState.RMB && !CPad::GetPad(0)->OldMouseControllerState.RMB); +} + +bool GetMousePos() +{ + return + (CPad::GetPad(0)->NewMouseControllerState.x != 0.0f || CPad::GetPad(0)->OldMouseControllerState.y != 0.0f); +} + +bool GetMouseMoveLeft() +{ + return + (CPad::GetPad(0)->NewMouseControllerState.WHEELDN && !CPad::GetPad(0)->OldMouseControllerState.WHEELDN != 0.0f); +} + +bool GetMouseMoveRight() +{ + return + (CPad::GetPad(0)->NewMouseControllerState.WHEELUP && !CPad::GetPad(0)->OldMouseControllerState.WHEELUP != 0.0f); +} + +bool GetPadInput() +{ + return + GetPadBack() || + GetPadForward() || + GetPadMoveUp() || + GetPadMoveDown() || + GetPadMoveLeft() || + GetPadMoveRight(); +} + +bool GetMouseInput() +{ + return + GetMouseForward() || + GetMouseBack() || + GetMousePos() || + GetMouseMoveLeft() || + GetMouseMoveRight(); +} + STARTPATCHES InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP); InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP); + InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP); + InjectHook(0x4856F0, &CMenuManager::ProcessButtonPresses, PATCH_JUMP); + InjectHook(0x48AE60, &CMenuManager::ProcessOnOffMenuOptions, PATCH_JUMP); + InjectHook(0x488EE0, &CMenuManager::LoadSettings, PATCH_JUMP); + InjectHook(0x488CC0, &CMenuManager::SaveSettings, PATCH_JUMP); for (int i = 1; i < ARRAY_SIZE(aScreens); i++) Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]); diff --git a/src/Frontend.h b/src/Frontend.h index dd6464b8..9b9377da 100644 --- a/src/Frontend.h +++ b/src/Frontend.h @@ -29,7 +29,11 @@ #define MENUSELECT_BOX_MAX 20.5f #define MENUSELECT_BOX_MIN 17.0f +#ifndef ASPECT_RATIO_SCALE #define MENURADIO_ICON_X 31.5f +#else +#define MENURADIO_ICON_X -262.0f +#endif #define MENURADIO_ICON_Y 29.5f #define MENURADIO_ICON_W 60.0f #define MENURADIO_ICON_H 60.0f @@ -39,6 +43,8 @@ #define MENUSLIDER_X 306.0f +#define buf(a) (char*)(a) + enum eLanguages { LANGUAGE_AMERICAN, @@ -314,6 +320,7 @@ enum eMenuColumns enum eMenuRow { + MENUROW_NONE = -1, MENUROW_0, MENUROW_1, MENUROW_2, @@ -347,7 +354,8 @@ struct tSkinInfo struct CMenuScreen { char m_ScreenName[8]; - int32 m_PreviousPage[3]; // eMenuScreen + int32 unk; + int32 m_PreviousPage[2]; // eMenuScreen int32 m_ParentEntry[2]; // eMenuRow struct CMenuEntry @@ -417,7 +425,7 @@ public: int m_nHoverOption; int m_nCurrScreen; int m_nCurrOption; - int m_nCurrentInput; + int m_nPrevOption; int m_nPrevScreen; int field_558; int m_nCurrSaveSlot; @@ -431,7 +439,6 @@ public: static int8 &m_PrefsVsync; static int8 &m_PrefsVsyncDisp; static int8 &m_PrefsFrameLimiter; - static int8 &BlurOn; static int8 &m_PrefsShowSubtitles; static int8 &m_PrefsSpeakers; static int8 &m_ControlMethod; @@ -443,6 +450,8 @@ public: static int8 &m_bFrontEnd_ReloadObrTxtGxt; static int32 &m_PrefsMusicVolume; static int32 &m_PrefsSfxVolume; + static uint8 *m_PrefsSkinFile; + static bool &m_bStartUpFrontEndRequested; static bool &m_bShutDownFrontEndRequested; static bool &m_PrefsAllowNastyGame; @@ -452,6 +461,7 @@ public: static void CentreMousePointer(); void CheckCodesForControls(int, int); bool CheckHover(int x1, int x2, int y1, int y2); + void CheckSliderMovement(int); int CostructStatLine(int); void DisplayHelperText(); float DisplaySlider(float, float, float, float, float, float); @@ -485,10 +495,16 @@ public: void SetHelperText(int text); void ShutdownJustMenu(); static float StretchX(float); - static float StretchY(float ); + static float StretchY(float); void SwitchMenuOnAndOff(); void UnloadTextures(); void WaitForUserCD(); + + // New content: + uint8 GetNumberOfMenuOptions(); + void SwitchToNewScreen(int8 screen); + void SetDefaultPreferences(int8 screen); + }; static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error"); diff --git a/src/MenuScreens.h b/src/MenuScreens.h index 640952ed..2da81f1d 100644 --- a/src/MenuScreens.h +++ b/src/MenuScreens.h @@ -12,7 +12,7 @@ const CMenuScreen aScreens[] = { // MENUPAGE_NEW_GAME = 2 { "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_0, MENUROW_1, MENUACTION_CHANGEMENU, "FES_SNG", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD, - MENUACTION_UPDATESAVE, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, + MENUACTION_CHANGEMENU, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, MENUACTION_CHANGEMENU, "FES_DGA", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, @@ -43,7 +43,7 @@ const CMenuScreen aScreens[] = { { "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_2, MENUROW_2, MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, - MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, + //MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, @@ -55,45 +55,45 @@ const CMenuScreen aScreens[] = { // MENUPAGE_LANGUAGE_SETTINGS = 7 { "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_3, MENUROW_3, - MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, - MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, - MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, - MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, - MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, + MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, // MENUPAGE_CHOOSE_LOAD_SLOT = 8 { "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUROW_1, MENUROW_1, MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, - MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM, }, // MENUPAGE_CHOOSE_DELETE_SLOT = 9 { "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUROW_2, MENUROW_2, - MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, - MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL8", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, + MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM, + MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM, }, // MENUPAGE_NEW_GAME_RELOAD = 10 { "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUROW_0, MENUROW_0, MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME, - MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD, + MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE, }, // MENUPAGE_LOAD_SLOT_CONFIRM = 11 @@ -181,14 +181,14 @@ const CMenuScreen aScreens[] = { // MENUPAGE_CHOOSE_SAVE_SLOT = 26 { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0, MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL8", SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_UPDATESAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_UPDATESAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_UPDATESAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_UPDATESAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_UPDATESAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_UPDATESAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_UPDATESAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + MENUACTION_UPDATESAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM, }, // MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27 @@ -236,7 +236,7 @@ const CMenuScreen aScreens[] = { // MENUPAGE_CONTROLLER_PC = 35 { "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_0, MENUROW_0, MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, - MENUACTION_REDEFCTRL, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, + MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, @@ -270,17 +270,17 @@ const CMenuScreen aScreens[] = { // MENUPAGE_OPTIONS = 41 { "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_1, MENUROW_4, MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, - MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, + MENUACTION_CHANGEMENU, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, - MENUACTION_PLAYERSETUP, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT, + //MENUACTION_CHANGEMENU, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT, MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, // MENUPAGE_EXIT = 42 { "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_2, MENUROW_5, MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_DONTCANCLE, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CANCLEGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE, }, @@ -352,19 +352,19 @@ const CMenuScreen aScreens[] = { // MENUPAGE_SKIN_SELECT = 54 { "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_4, MENUROW_4, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN, + //MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN, }, // MENUPAGE_KEYBOARD_CONTROLS = 55 { "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUROW_1, MENUROW_1, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, + //MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, }, // MENUPAGE_MOUSE_CONTROLS = 56 { "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUROW_2, MENUROW_2, - MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, - MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, - MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, + MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, + MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, + MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, diff --git a/src/PCSave.cpp b/src/PCSave.cpp index ae5e43b0..628e1218 100644 --- a/src/PCSave.cpp +++ b/src/PCSave.cpp @@ -4,9 +4,17 @@ #include "PCSave.h" WRAPPER void C_PcSave::SetSaveDirectory(const char *path) { EAXJMP(0x591EA0); } +WRAPPER int8 C_PcSave::PopulateSlotInfo() { EAXJMP(0x592090); } +WRAPPER int8 C_PcSave::DeleteSlot(int) { EAXJMP(0x5922F0); } +WRAPPER int8 C_PcSave::SaveSlot(int) { EAXJMP(0x591EC0); } + +WRAPPER int8 CheckSlotDataValid(int) { EAXJMP(0x591A40); } + WRAPPER wchar *GetNameOfSavedGame(int counter) { EAXJMP(0x591B60); } WRAPPER wchar *GetSavedGameDateAndTime(int counter) { EAXJMP(0x591B50); } + +C_PcSave PcSaveHelper = *(C_PcSave*)0x8E2C60; int *Slots = (int*)0x728040; int *SlotFileName = (int*)0x6F07C8; int *SlotSaveDate = (int*)0x72B858; diff --git a/src/PCSave.h b/src/PCSave.h index 79202bc9..696e158a 100644 --- a/src/PCSave.h +++ b/src/PCSave.h @@ -3,12 +3,19 @@ class C_PcSave { public: + int32 m_nHelper; + static void SetSaveDirectory(const char *path); + int8 PopulateSlotInfo(); + int8 DeleteSlot(int); + int8 SaveSlot(int); }; +extern int8 CheckSlotDataValid(int); extern wchar *GetNameOfSavedGame(int counter); extern wchar *GetSavedGameDateAndTime(int counter); +extern C_PcSave PcSaveHelper; extern int *Slots; extern int *SlotFileName; extern int *SlotSaveDate; diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index b3887c70..824d5c39 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -17,8 +17,13 @@ WRAPPER bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); } WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); } WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); } -WRAPPER void cDMAudio::PlayOneShot(int, uint16, float) { EAXJMP(0x57C840); } - +WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); } +WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); } +WRAPPER void cDMAudio::PlayOneShot(int32, uint16, float) { EAXJMP(0x57C840); } +WRAPPER void cDMAudio::SetMusicMasterVolume(int8) { EAXJMP(0x57C8C0); } +WRAPPER void cDMAudio::SetEffectsMasterVolume(int8) { EAXJMP(0x57C890); } +WRAPPER int8 cDMAudio::SetCurrent3DProvider(int8) { EAXJMP(0x57C9B0); } +WRAPPER int32 cDMAudio::SetSpeakerConfig(int32) { EAXJMP(0x57C9D0); } WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); } WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); } diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 46b40e37..46914aaa 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -188,7 +188,13 @@ public: bool CheckForAnAudioFileOnCD(void); void ChangeMusicMode(uint8 mode); void PlayFrontEndSound(uint32, uint32); - void PlayOneShot(int, uint16, float); + void PlayFrontEndTrack(uint32, uint32); + void StopFrontEndTrack(); + void PlayOneShot(int32, uint16, float); + void SetMusicMasterVolume(int8); + void SetEffectsMasterVolume(int8); + int8 SetCurrent3DProvider(int8); + int32 SetSpeakerConfig(int32); int32 GetRadioInCar(void); void SetEffectsFadeVol(uint8); void SetMusicFadeVol(uint8); diff --git a/src/common.h b/src/common.h index 7f304e90..3d260f6e 100644 --- a/src/common.h +++ b/src/common.h @@ -56,26 +56,12 @@ extern void **rwengine; #include "skeleton.h" #include "Draw.h" -/* - { SCREEN_STRETCH } Done originally by the game for most of the printed stuff. - Stretches everything to screen avoiding it's aspect ratio. - Looks good only in 4:3. - - { SCREEN_SCALE } Alternative to the one above, it's used in this project to scale - original content to a *DEFINED aspect ratio with the possibility to - set a multiplier and scale content differently. - In theory should look good on any screen. -*/ - #define DEFAULT_SCREEN_WIDTH (640) #define DEFAULT_SCREEN_HEIGHT (448) #define DEFAULT_ASPECT_RATIO (4.0f/3.0f) // game uses maximumWidth/Height, but this probably won't work // with RW windowed mode -// TODO: get rid of one of the two -#define SCREENW (RsGlobal.width) -#define SCREENH (RsGlobal.height) #define SCREEN_WIDTH ((float)RsGlobal.width) #define SCREEN_HEIGHT ((float)RsGlobal.height) #define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio()) diff --git a/src/entities/PlayerSkin.cpp b/src/entities/PlayerSkin.cpp new file mode 100644 index 00000000..1c9ca2c6 --- /dev/null +++ b/src/entities/PlayerSkin.cpp @@ -0,0 +1,5 @@ +#include "common.h" +#include "patcher.h" +#include "PlayerSkin.h" + +WRAPPER void CPlayerSkin::BeginFrontEndSkinEdit() { EAXJMP(0x59BC70); } diff --git a/src/entities/PlayerSkin.h b/src/entities/PlayerSkin.h new file mode 100644 index 00000000..61e09cdf --- /dev/null +++ b/src/entities/PlayerSkin.h @@ -0,0 +1,7 @@ +#pragma once + +class CPlayerSkin +{ +public: + static void BeginFrontEndSkinEdit(); +}; \ No newline at end of file diff --git a/src/entities/Vehicle.cpp b/src/entities/Vehicle.cpp index 8c1ef515..f7c4b065 100644 --- a/src/entities/Vehicle.cpp +++ b/src/entities/Vehicle.cpp @@ -12,7 +12,8 @@ bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75; bool &CVehicle::bCheat3 = *(bool *)0x95CD66; bool &CVehicle::bCheat4 = *(bool *)0x95CD65; bool &CVehicle::bCheat5 = *(bool *)0x95CD64; - +bool &CVehicle::m_bDisableMouseSteering = *(bool *)0x60252C; + void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); } void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); } void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } diff --git a/src/entities/Vehicle.h b/src/entities/Vehicle.h index 27641e47..ba3e568e 100644 --- a/src/entities/Vehicle.h +++ b/src/entities/Vehicle.h @@ -135,6 +135,7 @@ public: static bool &bCheat3; static bool &bCheat4; static bool &bCheat5; + static bool &m_bDisableMouseSteering; }; static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error"); diff --git a/src/main.cpp b/src/main.cpp index de3d8b62..2835f396 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -124,8 +124,8 @@ Idle(void *arg) #ifdef GTA_PC // This is from SA, but it's nice for windowed mode RwV2d pos; - pos.x = SCREENW/2.0f; - pos.y = SCREENH/2.0f; + pos.x = SCREEN_WIDTH/2.0f; + pos.y = SCREEN_HEIGHT/2.0f; RsMouseSetPos(&pos); #endif CRenderer::ConstructRenderList(); @@ -230,7 +230,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR CSprite2d::InitPerFrame(); if(Alpha != 0) - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH), BottomColor, BottomColor, TopColor, TopColor); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), BottomColor, BottomColor, TopColor, TopColor); return true; } @@ -346,15 +346,15 @@ Render2dStuff(void) // top and bottom strips if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) { - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - SCREEN_SCALE_Y(180)), black); - CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + SCREEN_SCALE_Y(170), SCREENW, SCREENH), black); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(180)), black); + CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(170), SCREEN_WIDTH, SCREEN_HEIGHT), black); } else { - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - SCREEN_SCALE_Y(210)), black); - CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + SCREEN_SCALE_Y(210), SCREENW, SCREENH), black); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(210)), black); + CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(210), SCREEN_WIDTH, SCREEN_HEIGHT), black); } - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW / 2 - SCREEN_SCALE_X(210), SCREENH), black); - CSprite2d::DrawRect(CRect(SCREENW / 2 + SCREEN_SCALE_X(210), 0.0f, SCREENW, SCREENH), black); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH / 2 - SCREEN_SCALE_X(210), SCREEN_HEIGHT), black); + CSprite2d::DrawRect(CRect(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(210), 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), black); } MusicManager.DisplayRadioStationName(); @@ -444,16 +444,16 @@ DoFade(void) if(TheCamera.m_WideScreenOn){ // what's this? - float y = SCREENH/2 * TheCamera.m_ScreenReductionPercentage/100.0f; + float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f; rect.left = 0.0f; - rect.right = SCREENW; + rect.right = SCREEN_WIDTH; rect.top = y - 8.0f; - rect.bottom = SCREENH - y - 8.0f; + rect.bottom = SCREEN_HEIGHT - y - 8.0f; }else{ rect.left = 0.0f; - rect.right = SCREENW; + rect.right = SCREEN_WIDTH; rect.top = 0.0f; - rect.bottom = SCREENH; + rect.bottom = SCREEN_HEIGHT; } CSprite2d::DrawRect(rect, fadeColor); @@ -462,7 +462,7 @@ DoFade(void) fadeColor.g = 255; fadeColor.b = 255; fadeColor.a = CDraw::FadeValue; - splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), fadeColor, fadeColor, fadeColor, fadeColor); + splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), fadeColor, fadeColor, fadeColor, fadeColor); } } } @@ -549,14 +549,14 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) CFont::InitPerFrame(); DefinedState(); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), CRGBA(255, 255, 255, 255)); + splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); if(str1){ NumberOfChunksLoaded += 1; float hpos = SCREEN_SCALE_X(40); - float length = SCREENW - SCREEN_SCALE_X(100); - float vpos = SCREENH - SCREEN_SCALE_Y(13); + float length = SCREEN_WIDTH - SCREEN_SCALE_X(100); + float vpos = SCREEN_HEIGHT - SCREEN_SCALE_Y(13); float height = SCREEN_SCALE_Y(7); CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255)); @@ -617,7 +617,7 @@ LoadingIslandScreen(const char *levelName) CFont::InitPerFrame(); DefinedState(); col = CRGBA(255, 255, 255, 255); - splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), col, col, col, col); + splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col); CFont::SetBackgroundOff(); CFont::SetScale(1.5f, 1.5f); CFont::SetPropOn(); @@ -630,12 +630,12 @@ LoadingIslandScreen(const char *levelName) CFont::SetDropShadowPosition(3); CFont::SetColor(CRGBA(243, 237, 71, 255)); CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f)); - CFont::PrintString(SCREENW - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); + CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); TextCopy(wstr, name); TheText.UpperCase(wstr); CFont::SetColor(CRGBA(243, 237, 71, 255)); CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f)); - CFont::PrintString(SCREENW-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr); + CFont::PrintString(SCREEN_WIDTH-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr); CFont::DrawFonts(); DoRWStuffEndOfFrame(); } diff --git a/src/main.h b/src/main.h index c7914549..bdb0e008 100644 --- a/src/main.h +++ b/src/main.h @@ -10,6 +10,7 @@ extern GlobalScene &Scene; extern uint8 work_buff[55000]; extern char gString[256]; extern wchar *gUString; +extern bool &b_FoundRecentSavedGameWantToLoad; class CSprite2d; diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index 6854c80c..bf572841 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -208,15 +208,15 @@ CClouds::Render(void) int br = CTimeCycle::GetFluffyCloudsBottomRed(); int bg = CTimeCycle::GetFluffyCloudsBottomGreen(); int bb = CTimeCycle::GetFluffyCloudsBottomBlue(); - if(sundist < SCREENW/2){ - hilight = (1.0f - coverage) * (1.0f - sundist/(SCREENW/2)); + if(sundist < SCREEN_WIDTH/2){ + hilight = (1.0f - coverage) * (1.0f - sundist/(SCREEN_WIDTH/2)); tr = tr*(1.0f-hilight) + 255*hilight; tg = tg*(1.0f-hilight) + 190*hilight; tb = tb*(1.0f-hilight) + 190*hilight; br = br*(1.0f-hilight) + 255*hilight; bg = bg*(1.0f-hilight) + 190*hilight; bb = bb*(1.0f-hilight) + 190*hilight; - if(sundist < SCREENW/10) + if(sundist < SCREEN_WIDTH/10) CCoronas::SunBlockedByClouds = true; }else hilight = 0.0f; @@ -317,16 +317,16 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue, } } ms_colourBottom = ms_colourTop; - CRect r(0, 0, SCREENW, SCREENH); + CRect r(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); CSprite2d::DrawRect(r, ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); }else{ ms_horizonZ = CSprite::CalcHorizonCoors(); // Draw top/bottom gradient - float gradheight = SCREENH/2.0f; + float gradheight = SCREEN_HEIGHT/2.0f; float topedge = ms_horizonZ - gradheight; float botpos, toppos; - if(ms_horizonZ > 0.0f && topedge < SCREENH){ + if(ms_horizonZ > 0.0f && topedge < SCREEN_HEIGHT){ ms_colourTop.r = topred; ms_colourTop.g = topgreen; ms_colourTop.b = topblue; @@ -336,14 +336,14 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue, ms_colourBottom.b = botblue; ms_colourBottom.a = alpha; - if(ms_horizonZ < SCREENH) + if(ms_horizonZ < SCREEN_HEIGHT) botpos = ms_horizonZ; else{ - float f = (ms_horizonZ - SCREENH)/gradheight; + float f = (ms_horizonZ - SCREEN_HEIGHT)/gradheight; ms_colourBottom.r = topred*f + (1.0f-f)*botred; ms_colourBottom.g = topgreen*f + (1.0f-f)*botgreen; ms_colourBottom.b = topblue*f + (1.0f-f)*botblue; - botpos = SCREENH; + botpos = SCREEN_HEIGHT; } if(topedge >= 0.0f) toppos = topedge; @@ -354,17 +354,17 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue, ms_colourTop.b = botblue*f + (1.0f-f)*topblue; toppos = 0.0f; } - CSprite2d::DrawRect(CRect(0, toppos, SCREENW, botpos), + CSprite2d::DrawRect(CRect(0, toppos, SCREEN_WIDTH, botpos), ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); } // draw the small stripe (whatever it's supposed to be) - if(ms_horizonZ > -SMALLSTRIPHEIGHT && ms_horizonZ < SCREENH){ + if(ms_horizonZ > -SMALLSTRIPHEIGHT && ms_horizonZ < SCREEN_HEIGHT){ // Same colour as fog ms_colourTop.r = (topred + 2 * botred) / 3; ms_colourTop.g = (topgreen + 2 * botgreen) / 3; ms_colourTop.b = (topblue + 2 * botblue) / 3; - CSprite2d::DrawRect(CRect(0, ms_horizonZ, SCREENW, ms_horizonZ+SMALLSTRIPHEIGHT), + CSprite2d::DrawRect(CRect(0, ms_horizonZ, SCREEN_WIDTH, ms_horizonZ+SMALLSTRIPHEIGHT), ms_colourTop, ms_colourTop, ms_colourTop, ms_colourTop); } @@ -379,8 +379,8 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue, ms_colourBottom.b = topblue; ms_colourBottom.a = alpha; - botpos = min(SCREENH, topedge); - CSprite2d::DrawRect(CRect(0, 0, SCREENW, botpos), + botpos = min(SCREEN_HEIGHT, topedge); + CSprite2d::DrawRect(CRect(0, 0, SCREEN_WIDTH, botpos), ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); } @@ -403,22 +403,22 @@ CClouds::RenderHorizon(void) ms_colourBottom.a = 230; ms_colourTop.a = 80; - if(ms_horizonZ > SCREENH) + if(ms_horizonZ > SCREEN_HEIGHT) return; - float z1 = min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREENH); - CSprite2d::DrawRectXLU(CRect(0, ms_horizonZ, SCREENW, z1), + float z1 = min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREEN_HEIGHT); + CSprite2d::DrawRectXLU(CRect(0, ms_horizonZ, SCREEN_WIDTH, z1), ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); // This is just weird - float a = SCREENH/400.0f * HORIZSTRIPHEIGHT + - SCREENH/300.0f * max(TheCamera.GetPosition().z, 0.0f); + float a = SCREEN_HEIGHT/400.0f * HORIZSTRIPHEIGHT + + SCREEN_HEIGHT/300.0f * max(TheCamera.GetPosition().z, 0.0f); float b = TheCamera.GetUp().z < 0.0f ? - SCREENH : - SCREENH * fabs(TheCamera.GetRight().z); + SCREEN_HEIGHT : + SCREEN_HEIGHT * fabs(TheCamera.GetRight().z); float z2 = z1 + (a + b)*TheCamera.LODDistMultiplier; - z2 = min(z2, SCREENH); - CSprite2d::DrawRect(CRect(0, z1, SCREENW, z2), + z2 = min(z2, SCREEN_HEIGHT); + CSprite2d::DrawRect(CRect(0, z1, SCREEN_WIDTH, z2), ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); } diff --git a/src/render/Credits.cpp b/src/render/Credits.cpp index 8365d02b..6d20c1ff 100644 --- a/src/render/Credits.cpp +++ b/src/render/Credits.cpp @@ -39,11 +39,11 @@ CCredits::PrintCreditSpace(float space, uint32 &line) void CCredits::PrintCreditText(float scaleX, float scaleY, wchar *text, uint32 &lineoffset, float scrolloffset) { - float start = SCREENH + 50.0f; + float start = SCREEN_HEIGHT + 50.0f; float y = lineoffset + start - scrolloffset; if(y > -50.0f && y < start){ CFont::SetScale(scaleX, scaleY); - CFont::PrintString(SCREENW/2.0f, y, (uint16*)text); + CFont::PrintString(SCREEN_WIDTH/2.0f, y, (uint16*)text); } lineoffset += scaleY*25.0f; } @@ -62,7 +62,7 @@ CCredits::Render(void) scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f; CFont::SetJustifyOff(); CFont::SetBackgroundOff(); - CFont::SetCentreSize(SCREENW - 20); + CFont::SetCentreSize(SCREEN_WIDTH - 20); CFont::SetCentreOn(); CFont::SetPropOn(); CFont::SetColor(CRGBA(220, 220, 220, 220)); @@ -489,7 +489,7 @@ CCredits::Render(void) if(TheCamera.m_WideScreenOn) TheCamera.DrawBordersForWideScreen(); - if(lineoffset + SCREENH - scrolloffset < -10.0f) + if(lineoffset + SCREEN_HEIGHT - scrolloffset < -10.0f) bCreditsGoing = false; } diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp index 922d96d4..f825ba42 100644 --- a/src/render/Draw.cpp +++ b/src/render/Draw.cpp @@ -20,12 +20,24 @@ uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53; float CDraw::FindAspectRatio(void) { +#ifndef ASPECT_RATIO_SCALE if(FrontEndMenuManager.m_PrefsUseWideScreen) return 16.0f/9.0f; else return 4.0f/3.0f; +#else + switch (FrontEndMenuManager.m_PrefsUseWideScreen) { + case AR_AUTO: + return SCREEN_WIDTH / SCREEN_HEIGHT; + case AR_4_3: + return 4.0f / 3.0f; + case AR_16_9: + return 16.0f / 9.0f; + }; +#endif } +#ifdef ASPECT_RATIO_SCALE // convert a 4:3 hFOV to vFOV, // then convert that vFOV to hFOV for our aspect ratio, // i.e. HOR+ @@ -41,6 +53,7 @@ CDraw::ConvertFOV(float hfov) hfov = atan(tan(vfov/2) * ar2) *2; return RADTODEG(hfov); } +#endif void CDraw::SetFOV(float fov) diff --git a/src/render/Draw.h b/src/render/Draw.h index 3349c6c9..ad14e5a9 100644 --- a/src/render/Draw.h +++ b/src/render/Draw.h @@ -1,5 +1,12 @@ #pragma once +enum eAspectRatio +{ + AR_AUTO, + AR_4_3, + AR_16_9, +}; + class CDraw { private: diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 2130fb95..59023960 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -83,7 +83,7 @@ CFont::Initialise(void) Sprite[1].SetTexture("pager", "pager_mask"); Sprite[2].SetTexture("font1", "font1_mask"); SetScale(1.0f, 1.0f); - SetSlantRefPoint(SCREENW, 0.0f); + SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0); SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0)); SetJustifyOff(); @@ -123,8 +123,8 @@ CFont::InitPerFrame(void) void CFont::PrintChar(float x, float y, uint16 c) { - if(x <= 0.0f || x >= SCREENW || - y <= 0.0f || y >= SCREENH) // BUG: game uses SCREENW again + if(x <= 0.0f || x >= SCREEN_WIDTH || + y <= 0.0f || y >= SCREEN_HEIGHT) // BUG: game uses SCREENW again return; float w = GetCharacterWidth(c) / 32.0f; diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index e5a44221..0e132392 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -125,6 +125,15 @@ WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); } #else void CHud::Draw() { + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSMIRROR); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + if (CReplay::IsPlayingBack()) return; @@ -167,18 +176,15 @@ void CHud::Draw() float fStep = sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127); float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f); CRect rect; - - float fWidescreenOffset[2] = { 0.0f, 0.0f }; - - if (FrontEndMenuManager.m_PrefsUseWideScreen) { - fWidescreenOffset[0] = 0.0f; - fWidescreenOffset[1] = SCREEN_SCALE_Y(18.0f); - } - +#ifndef ASPECT_RATIO_SCALE if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) { - float f3rdX = SCREENW * TheCamera.m_f3rdPersonCHairMultX + fWidescreenOffset[0]; - float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY - fWidescreenOffset[1]; - + float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX; + float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY; +#else + if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) { + float f3rdX = (((TheCamera.m_f3rdPersonCHairMultX - 0.5f) / ((CDraw::GetAspectRatio()) / (DEFAULT_ASPECT_RATIO))) + 0.5f) * SCREEN_WIDTH; + float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY + SCREEN_SCALE_Y(-2.0f); +#endif if (CWorld::Players[CWorld::PlayerInFocus].m_pPed && WeaponType == WEAPONTYPE_M16) { rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f); rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f); @@ -654,7 +660,7 @@ void CHud::Draw() CFont::SetBackgroundOff(); CFont::SetBackGroundOnlyTextOn(); CFont::SetAlignment(ALIGN_RIGHT); - CFont::SetRightJustifyWrap(-SCREENW); + CFont::SetRightJustifyWrap(-SCREEN_WIDTH); CFont::SetFontStyle(FONT_HEADING); CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); @@ -917,7 +923,7 @@ void CHud::Draw() CFont::SetCentreSize(SCREEN_SCALE_X(615.0f)); CFont::SetFontStyle(FONT_HEADING); - if (BigMessageX[0] >= (SCREENW - 20)) { + if (BigMessageX[0] >= (SCREEN_WIDTH - 20)) { BigMessageInUse[0] += (CTimer::GetTimeStep() * 0.02f * 120.0f); if (BigMessageInUse[0] >= 120.0f) { @@ -1190,7 +1196,7 @@ void CHud::DrawAfterFade() CFont::SetRightJustifyWrap(-500); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); - if (BigMessageX[1] >= (SCREENW - 20)) { + if (BigMessageX[1] >= (SCREEN_WIDTH - 20)) { BigMessageInUse[1] += (CTimer::GetTimeStep() * 0.02f * 120.0f); if (BigMessageInUse[1] >= 120.0f) { diff --git a/src/render/MBlur.h b/src/render/MBlur.h index baa82b80..42827f99 100644 --- a/src/render/MBlur.h +++ b/src/render/MBlur.h @@ -2,6 +2,7 @@ class CMBlur { +public: static RwRaster *&pFrontBuffer; static bool &ms_bJustInitialised; static bool &BlurOn; diff --git a/src/skel/win/win.h b/src/skel/win/win.h index a1f37bfd..69d38164 100644 --- a/src/skel/win/win.h +++ b/src/skel/win/win.h @@ -79,6 +79,10 @@ void CenterVideo(void); void CloseClip(void); RwChar **_psGetVideoModeList(); +RwInt32 _psGetNumVideModes(); + +void _psSelectScreenVM(RwInt32 videoMode); +void HandleExit(); #ifdef __cplusplus } -- cgit v1.2.3