From 268f92bfbe5330149be341855fa52f53ea501c62 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sat, 28 Mar 2020 15:24:13 +0300 Subject: garages part 1 --- src/audio/AudioManager.cpp | 12 +- src/audio/DMAudio.h | 2 +- src/control/Garages.cpp | 700 +++++++++++++++++++++++++++++++++++++++++++-- src/control/Garages.h | 84 ++++-- src/control/Script.cpp | 8 +- src/core/Pad.h | 7 +- src/core/Stats.cpp | 1 + src/core/Stats.h | 1 + src/core/World.cpp | 1 + src/core/World.h | 1 + src/core/config.h | 2 + src/vehicles/Vehicle.cpp | 24 ++ src/vehicles/Vehicle.h | 2 + 13 files changed, 795 insertions(+), 50 deletions(-) (limited to 'src') diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 539c9e91..39c03ef6 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -3889,7 +3889,7 @@ cAudioManager::ProcessGarages() CalculateDistance(distCalculated, distSquared); \ m_sQueueSample.m_bVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \ if(m_sQueueSample.m_bVolume) { \ - if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) { \ + if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \ m_sQueueSample.m_nFrequency = 6735; \ } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \ @@ -3925,20 +3925,20 @@ cAudioManager::ProcessGarages() } for(uint32 i = 0; i < CGarages::NumGarages; ++i) { - if(CGarages::Garages[i].m_eGarageType == GARAGE_NONE) continue; - entity = CGarages::Garages[i].m_pDoor1; + if(CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) continue; + entity = CGarages::aGarages[i].m_pDoor1; if(!entity) continue; m_sQueueSample.m_vecPos = entity->GetPosition(); distCalculated = false; distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < 6400.f) { - state = CGarages::Garages[i].m_eGarageState; + state = CGarages::aGarages[i].m_eGarageState; if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_bVolume = ComputeVolume(90u, 80.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) { - if(CGarages::Garages[i].m_eGarageState == GS_AFTERDROPOFF) { + if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { + if(CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) { if(!(m_FrameCounter & 1)) { LOOP_HELPER continue; diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 125263f0..41901c0d 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -65,7 +65,7 @@ enum eSound : int16 SOUND_GARAGE_NO_MONEY = 57, SOUND_GARAGE_BAD_VEHICLE = 58, SOUND_GARAGE_OPENING = 59, - SOUND_3C = 60, + SOUND_GARAGE_DENIED = 60, SOUND_GARAGE_BOMB1_SET = 61, SOUND_GARAGE_BOMB2_SET = 62, SOUND_GARAGE_BOMB3_SET = 63, diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 5ac15377..af443f8e 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -1,15 +1,55 @@ #include "common.h" #include "patcher.h" -#include "main.h" -#include "ModelIndices.h" #include "Garages.h" -#include "Timer.h" +#include "main.h" + +#include "General.h" #include "Font.h" +#include "Hud.h" #include "Messages.h" +#include "ModelIndices.h" +#include "Particle.h" #include "PlayerPed.h" +#include "Replay.h" +#include "Stats.h" #include "Text.h" +#include "Timer.h" +#include "Vehicle.h" #include "World.h" +#define CRUSHER_GARAGE_X1 (1135.5f) +#define CRUSHER_GARAGE_Y1 (7.0f) +#define CRUSHER_GARAGE_Z1 (-1.0f) +#define CRUSHER_GARAGE_X2 (1149.5f) +#define CRUSHER_GARAGE_Y2 (63.7f) +#define CRUSHER_GARAGE_Z2 (3.5f) + +#define ROTATED_DOOR_OPEN_SPEED (0.015f) +#define ROTATED_DOOR_CLOSE_SPEED (0.02f) +#define DEFAULT_DOOR_OPEN_SPEED (0.035f) +#define DEFAULT_DOOR_CLOSE_SPEED (0.04f) + +#define BOMB_PRICE 1000 +#define RESPRAY_PRICE 1000 + +#define DISTANCE_TO_CALL_OFF_CHASE 10.0f +#define DISTANCE_FOR_MRWHOOP_HACK 4.0f +#define DISTANCE_TO_ACTIVATE_GARAGE 8.0f +#define DISTANCE_TO_CLOSE_MISSION_GARAGE 30.0f +#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 25.0 + +#define TIME_TO_RESPRAY 2000 + +#define FREE_RESPRAY_HEALTH_THRESHOLD 970.0f +#define NUM_PARTICLES_IN_RESPRAY 200 + +#define KGS_OF_EXPLOSIVES_IN_BOMB 10 + +#define REWARD_FOR_FIRST_POLICE_CAR 5000 +#define REWARD_FOR_FIRST_BANK_VAN 5000 +#define MAX_POLICE_CARS_TO_COLLECT 10 +#define MAX_BANK_VANS_TO_COLLECT 10 + int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34; bool &CGarages::BombsAreFree = *(bool *)0x95CD7A; bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D; @@ -26,13 +66,632 @@ uint32 &CGarages::NumGarages = *(uint32 *)0x8F29F4; bool &CGarages::PlayerInGarage = *(bool *)0x95CD83; int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444; uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570; +CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA210; +CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA300; +CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA3F0; +int32& CGarages::AudioEntity = *(int32*)0x5ECEA8; +CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0; +bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2; + +void CGarages::Init(void) +{ + CrushedCarId = -1; + NumGarages = 0; + MessageEndTime = 0; + MessageStartTime = 0; + PlayerInGarage = false; + BombsAreFree = false; + CarsCollected = 0; + BankVansCollected = 0; + PoliceCarsCollected = 0; + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + CarTypesCollected[i] = 0; + LastTimeHelpMessage = 0; + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse1[i].Init(); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse2[i].Init(); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse3[i].Init(); + AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); + if (AudioEntity >= 0) + DMAudio.SetEntityStatus(AudioEntity, 1); + AddOne( + CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1, + CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2, + GARAGE_CRUSHER, 0); +} + +#ifndef PS2 +void CGarages::Shutdown(void) +{ + NumGarages = 0; + if (AudioEntity < 0) + return; + DMAudio.DestroyEntity(AudioEntity); + AudioEntity = AEHANDLE_NONE; +} +#endif + +void CGarages::Update(void) +{ + static int GarageToBeTidied = 0; +#ifndef PS2 + if (CReplay::IsPlayingBack()) + return; +#endif + bCamShouldBeOutisde = false; + TheCamera.pToGarageWeAreIn = nil; + TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil; + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].IsUsed()) + aGarages[i].Update(); + } + if ((CTimer::GetFrameCounter() & 0xF) != 0xC) + return; + if (++GarageToBeTidied >= 32) + GarageToBeTidied = 0; + if (!aGarages[GarageToBeTidied].IsUsed()) + return; + if (aGarages[GarageToBeTidied].IsClose()) + aGarages[GarageToBeTidied].TidyUpGarageClose(); + else + aGarages[GarageToBeTidied].TidyUpGarage(); +} + +int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId) +{ + if (NumGarages >= NUM_GARAGES) { + assert(0); + return NumGarages++; + } + CGarage* pGarage = &aGarages[NumGarages]; + pGarage->m_fX1 = min(X1, X2); + pGarage->m_fX2 = max(X1, X2); + pGarage->m_fY1 = min(Y1, Y2); + pGarage->m_fY2 = max(Y1, Y2); + pGarage->m_fZ1 = min(Z1, Z2); + pGarage->m_fZ2 = max(Z1, Z2); + pGarage->m_pDoor1 = nil; + pGarage->m_pDoor2 = nil; + pGarage->m_fDoor1Z = Z1; + pGarage->m_fDoor2Z = Z1; + pGarage->m_eGarageType = type; + pGarage->field_24 = 0; + pGarage->m_bRotatedDoor = false; + pGarage->m_bCameraFollowsPlayer = false; + pGarage->RefreshDoorPointers(true); + if (pGarage->m_pDoor1) { + pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z; + pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x; + pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y; + } + if (pGarage->m_pDoor2) { + pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z; + pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x; + pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y; + } + pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f; + pGarage->m_fDoorPos = 0.0f; + pGarage->m_eGarageState = GS_FULLYCLOSED; + pGarage->m_nTimeToStartAction = 0; + pGarage->field_2 = 0; + pGarage->m_nTargetModelIndex = targetId; + pGarage->field_96 = 0; + pGarage->m_bCollectedCarsState = 0; + pGarage->m_bDeactivated = false; + pGarage->m_bResprayHappened = false; + switch (type) { + case GARAGE_MISSION: + case GARAGE_COLLECTORSITEMS: + case GARAGE_COLLECTSPECIFICCARS: + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + case GARAGE_FORCARTOCOMEOUTOF: + case GARAGE_60SECONDS: + case GARAGE_MISSION_KEEPCAR: + case GARAGE_FOR_SCRIPT_TO_OPEN: + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + pGarage->m_eGarageState = GS_FULLYCLOSED; + pGarage->m_fDoorPos = 0.0f; + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + case GARAGE_RESPRAY: + pGarage->m_eGarageState = GS_OPENED; + pGarage->m_fDoorPos = pGarage->m_fDoorHeight; + break; + case GARAGE_CRUSHER: + pGarage->m_eGarageState = GS_OPENED; + pGarage->m_fDoorPos = HALFPI; + break; + default: + assert(false); + } + if (type == GARAGE_CRUSHER) + pGarage->UpdateCrusherAngle(); + else + pGarage->UpdateDoorsHeight(); + return NumGarages++; +} + +void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) +{ + CGarage* pGarage = &aGarages[garage]; + pGarage->m_eGarageType = type; + pGarage->m_nTargetModelIndex = mi; + pGarage->m_eGarageState = GS_FULLYCLOSED; +} -CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0; +void CGarage::Update() +{ + if (m_eGarageType != GARAGE_CRUSHER) { + switch (m_eGarageState) { + case GS_FULLYCLOSED: + case GS_OPENED: + case GS_CLOSING: + case GS_OPENING: + case GS_OPENEDCONTAINSCAR: + case GS_CLOSEDCONTAINSCAR: + if (FindPlayerPed() && !m_bCameraFollowsPlayer) { + CVehicle* pVehicle = FindPlayerVehicle(); + if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) { + TheCamera.pToGarageWeAreIn = this; + CGarages::bCamShouldBeOutisde = true; + } + if (pVehicle && IsEntityEntirelyOutside(pVehicle, 0.0f)) + TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this; + if (pVehicle->GetModelIndex() == MI_MRWHOOP) { + if (pVehicle->IsWithinArea( + m_fX1 - DISTANCE_FOR_MRWHOOP_HACK, + m_fX2 + DISTANCE_FOR_MRWHOOP_HACK, + m_fY1 - DISTANCE_FOR_MRWHOOP_HACK, + m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) { + TheCamera.pToGarageWeAreIn = this; + CGarages::bCamShouldBeOutisde = true; + } + } + } + } + } + if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED) + return; + switch (m_eGarageType) { + case GARAGE_RESPRAY: + switch (m_eGarageState) { + case GS_OPENED: + if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { + if (IsCarSprayable()) { + if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) { + m_eGarageState = GS_CLOSING; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + } else { + CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray! + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); + } + } else { + CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot! + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1); + } + } + if (FindPlayerVehicle()) { + if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + CStats::CheckPointReachedSuccessfully(); + } + UpdateDoorsHeight(); +#ifdef FIX_BUGS + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) +#else + if (FindPlayerVehicle()) +#endif + ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + break; + case GS_FULLYCLOSED: + if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { + m_eGarageState = GS_OPENING; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1); + bool bTakeMoney = false; + if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) + bTakeMoney = true; + FindPlayerPed()->m_pWanted->Reset(); + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; +#ifdef FIX_BUGS + bool bChangedColour = false; +#else + bool bChangedColour; +#endif + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { + if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD) + bTakeMoney = true; + FindPlayerVehicle()->m_fHealth = 1000.0f; + ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; + ((CAutomobile*)(FindPlayerVehicle()))->Fix(); + if (FindPlayerVehicle()->GetUp().z < 0.0f) { + FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp(); + FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight(); + } + bChangedColour = false; + if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) { + uint8 colour1, colour2; + uint16 attempt; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2); + for (attempt = 0; attempt < 10; attempt++) { + if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2) + break; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2); + } + bChangedColour = (attempt < 10); + FindPlayerVehicle()->m_currentColour1 = colour1; + FindPlayerVehicle()->m_currentColour2 = colour2; + if (bChangedColour) { + for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) { + CVector pos; +#ifdef FIX_BUGS + pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f); + pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f); + pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f); +#else + // wtf is this + pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f); + pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f); + pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f; +#endif + CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]); + } + } + } + CenterCarInGarage(FindPlayerVehicle()); + } + if (bTakeMoney) { + if (!CGarages::RespraysAreFree) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE); + CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you! + } + else if (bChangedColour) { + if (CGeneral::GetRandomTrueFalse()) + CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color. + else + CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary. + } + m_bResprayHappened = true; + } + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENEDCONTAINSCAR: + if (IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENED; + break; + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + } + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + switch (m_eGarageState) { + case GS_OPENED: + if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { +#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check + if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) { +#else + if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) { +#endif + CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb" + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_DENIED, 1); + break; + } + if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= BOMB_PRICE) { + CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each" + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); + break; + } + m_eGarageState = GS_CLOSING; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { + switch (m_eGarageType) { + case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break; + case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break; + case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break; + } + m_eGarageState = GS_OPENING; + if (!CGarages::BombsAreFree) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { + ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); + ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed(); + if (m_eGarageType == GARAGE_BOMBSHOP3) + CGarages::GivePlayerDetonator(); + CStats::KgOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB; + } + switch (m_eGarageType) { + case GARAGE_BOMBSHOP1: + switch (CPad::GetPad(0)->Mode) { + case 0: + case 1: + case 2: + CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + break; + case 3: + CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + break; + } + break; + case GARAGE_BOMBSHOP2: + switch (CPad::GetPad(0)->Mode) { + case 0: + case 1: + case 2: + CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + break; + case 3: + CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + break; + } + break; + case GARAGE_BOMBSHOP3: + CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb. + break; + } + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + break; + } + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENEDCONTAINSCAR: + if (IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENED; + break; + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_MISSION: + switch (m_eGarageState) { + case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { + if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = false; + } + } + else if ((CTimer::GetFrameCounter() & 0x1F) == 0 && IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_bClosingWithoutTargetCar) + m_eGarageState = GS_FULLYCLOSED; + else { + if (m_pTarget) { + m_eGarageState = GS_CLOSEDCONTAINSCAR; + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + } + else { + m_eGarageState = GS_FULLYCLOSED; + } + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget) { + if (CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_COLLECTSPECIFICCARS: + switch (m_eGarageState) { + case GS_OPENED: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + if (!FindPlayerVehicle()) { + if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) { + if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + } + } + else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE || + Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) { + m_eGarageState = GS_CLOSING; + m_pTarget = nil; + } + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_pTarget) { + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + int16 reward; + switch (m_nTargetModelIndex) { + case MI_POLICE: + reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT; + break; + case MI_SECURICA: + reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT; + break; +#ifdef FIX_BUGS // not possible though + default: + reward = 0; + break; +#endif + } + if (reward > 0) { + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; + CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~ + DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1); + } + else { + CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us! + DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1); + } + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + } + break; + case GARAGE_COLLECTORSITEMS: + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + case GARAGE_FORCARTOCOMEOUTOF: + case GARAGE_60SECONDS: + case GARAGE_CRUSHER: + case GARAGE_MISSION_KEEPCAR: + case GARAGE_FOR_SCRIPT_TO_OPEN: + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + switch (m_eGarageState) { + case GS_FULLYCLOSED: + case GS_OPENING: + case GS_OPENED: + case GS_CLOSING: + case GS_OPENEDCONTAINSCAR: + case GS_CLOSEDCONTAINSCAR: + case GS_AFTERDROPOFF: + default: + } + break; + default: + break; + } + +} -WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); } -WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); } WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); } -WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284e0); } +WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284E0); } + +WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); } +WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); } +WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); } +WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); } +WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); } +WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); } bool CGarages::IsModelIndexADoor(uint32 id) @@ -81,7 +740,6 @@ WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int1 WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); } -WRAPPER int16 CGarages::AddOne(float, float, float, float, float, float, uint8, uint32) { EAXJMP(0x421FA0); } WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); } WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); } WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); } @@ -99,7 +757,6 @@ void CGarages::GivePlayerDetonator() } WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); } -WRAPPER void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) { EAXJMP(0x4222A0); } WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); } WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); } @@ -111,12 +768,12 @@ void CGarage::OpenThisGarage() bool CGarages::IsGarageOpen(int16 garage) { - return Garages[garage].IsOpen(); + return aGarages[garage].IsOpen(); } bool CGarages::IsGarageClosed(int16 garage) { - return Garages[garage].IsClosed(); + return aGarages[garage].IsClosed(); } void CGarage::CloseThisGarage() @@ -127,21 +784,21 @@ void CGarage::CloseThisGarage() void CGarages::SetGarageDoorToRotate(int16 garage) { - if (Garages[garage].m_bRotatedDoor) + if (aGarages[garage].m_bRotatedDoor) return; - Garages[garage].m_bRotatedDoor = true; - Garages[garage].m_fDoorHeight /= 2.0f; - Garages[garage].m_fDoorHeight -= 0.1f; + aGarages[garage].m_bRotatedDoor = true; + aGarages[garage].m_fDoorHeight /= 2.0f; + aGarages[garage].m_fDoorHeight -= 0.1f; } bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) { - return CarTypesCollected[GetCarsCollectedIndexForGarageType(Garages[garage].m_eGarageType)] & (1 << car); + return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car); } void CGarages::SetLeaveCameraForThisGarage(int16 garage) { - Garages[garage].m_bCameraFollowsPlayer = true; + aGarages[garage].m_bCameraFollowsPlayer = true; } #if 0 @@ -187,4 +844,11 @@ void CGarages::PrintMessages() } } } -#endif \ No newline at end of file +#endif + +STARTPATCHES + InjectHook(0x421C60, CGarages::Init, PATCH_JUMP); +#ifndef PS2 + InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP); +#endif +ENDPATCHES \ No newline at end of file diff --git a/src/control/Garages.h b/src/control/Garages.h index 5e106ade..89d51a05 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -1,6 +1,7 @@ #pragma once #include "Automobile.h" #include "audio_enums.h" +#include "Camera.h" #include "config.h" class CVehicle; @@ -63,34 +64,39 @@ class CStoredCar int8 m_nVariationA; int8 m_nVariationB; int8 m_nCarBombType; +public: + void Init() { m_nModelIndex = 0; } }; static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar"); +#define SWITCH_GARAGE_DISTANCE_CLOSE 40.0f + class CGarage { public: eGarageType m_eGarageType; eGarageState m_eGarageState; char field_2; - char m_bClosingWithoutTargetCar; - char m_bDeactivated; - char m_bResprayHappened; - char field_6; - char field_7; + bool m_bClosingWithoutTargetCar; + bool m_bDeactivated; + bool m_bResprayHappened; int m_nTargetModelIndex; CEntity *m_pDoor1; CEntity *m_pDoor2; - char m_bDoor1PoolIndex; - char m_bDoor2PoolIndex; - char m_bIsDoor1Object; - char m_bIsDoor2Object; + uint8 m_bDoor1PoolIndex; + uint8 m_bDoor2PoolIndex; + bool m_bIsDoor1Object; + bool m_bIsDoor2Object; char field_24; - char m_bRotatedDoor; - char m_bCameraFollowsPlayer; - char field_27; - CVector m_vecInf; - CVector m_vecSup; + bool m_bRotatedDoor; + bool m_bCameraFollowsPlayer; + float m_fX1; + float m_fX2; + float m_fY1; + float m_fY2; + float m_fZ1; + float m_fZ2; float m_fDoorPos; float m_fDoorHeight; float m_fDoor1X; @@ -99,7 +105,7 @@ public: float m_fDoor2Y; float m_fDoor1Z; float m_fDoor2Z; - int m_nDoorOpenTime; + uint32 m_nTimeToStartAction; char m_bCollectedCarsState; char field_89; char field_90; @@ -112,6 +118,33 @@ public: void CloseThisGarage(); bool IsOpen() { return m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENEDCONTAINSCAR; } bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; } + bool IsUsed() { return m_eGarageType != GARAGE_NONE; } + void Update(); + float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; } + float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; } + bool IsClose() + { +#ifdef FIX_BUGS + return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE || + Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE; +#else + return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE || + Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE; +#endif + } + void TidyUpGarageClose(); + void TidyUpGarage(); + void RefreshDoorPointers(bool); + void UpdateCrusherAngle(); + void UpdateDoorsHeight(); + bool IsEntityEntirelyInside3D(CEntity*, float); + bool IsEntityEntirelyOutside(CEntity*, float); + float CalcDistToGarageRectangleSquared(float, float); + bool IsAnyOtherCarTouchingGarage(CVehicle* pException); + bool IsStaticPlayerCarEntirelyInside(); + bool IsPlayerOutsideGarage(); + bool IsCarSprayable(); + void CenterCarInGarage(CVehicle*); }; static_assert(sizeof(CGarage) == 140, "CGarage"); @@ -135,9 +168,19 @@ public: static bool &PlayerInGarage; static int32 &PoliceCarsCollected; static uint32 &GarageToBeTidied; - static CGarage(&Garages)[NUM_GARAGES]; - + static CGarage(&aGarages)[NUM_GARAGES]; + static CStoredCar(&aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS]; + static CStoredCar(&aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS]; + static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS]; + static int32 &AudioEntity; + static bool &bCamShouldBeOutisde; public: + static void Init(void); +#ifndef PS2 + static void Shutdown(void); +#endif + static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId); + static bool IsModelIndexADoor(uint32 id); static void TriggerMessage(const char *text, int16, uint16 time, int16); static void PrintMessages(void); @@ -145,11 +188,10 @@ public: static bool IsPointWithinHideOutGarage(CVector&); static bool IsPointWithinAnyGarage(CVector&); static void PlayerArrestedOrDied(); - static void Init(void); + static void Update(void); static void Load(uint8 *buf, uint32 size); static void Save(uint8 *buf, uint32 *size); - static int16 AddOne(float, float, float, float, float, float, uint8, uint32); static void SetTargetCarForMissonGarage(int16, CVehicle*); static bool HasCarBeenDroppedOffYet(int16); static void ActivateGarage(int16); @@ -166,5 +208,9 @@ public: static void SetLeaveCameraForThisGarage(int16); static bool IsThisCarWithinGarageArea(int16, CEntity*); + static int GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; } static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; } + +private: + static float FindDoorHeightForMI(int32); }; diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 4aeacf3f..42b75554 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -4629,7 +4629,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } - ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, ScriptParams[6], 0); + ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], 0); StoreParameters(&m_nIp, 1); return 0; } @@ -4654,7 +4654,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } - ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, ScriptParams[6], ScriptParams[7]); + ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], ScriptParams[7]); StoreParameters(&m_nIp, 1); return 0; } @@ -7130,13 +7130,13 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) case COMMAND_OPEN_GARAGE: { CollectParameters(&m_nIp, 1); - CGarages::Garages[ScriptParams[0]].OpenThisGarage(); + CGarages::aGarages[ScriptParams[0]].OpenThisGarage(); return 0; } case COMMAND_CLOSE_GARAGE: { CollectParameters(&m_nIp, 1); - CGarages::Garages[ScriptParams[0]].CloseThisGarage(); + CGarages::aGarages[ScriptParams[0]].CloseThisGarage(); return 0; } case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD: diff --git a/src/core/Pad.h b/src/core/Pad.h index 09691128..a231900e 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -4,7 +4,7 @@ enum { PLAYERCONTROL_ENABLED = 0, PLAYERCONTROL_DISABLED_1 = 1, PLAYERCONTROL_DISABLED_2 = 2, - PLAYERCONTROL_DISABLED_4 = 4, + PLAYERCONTROL_GARAGE = 4, PLAYERCONTROL_DISABLED_8 = 8, PLAYERCONTROL_DISABLED_10 = 16, PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe @@ -423,7 +423,10 @@ public: bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; } bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; } - bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; } + bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; } + void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; } + void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; } + bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; } }; VALIDATE_SIZE(CPad, 0xFC); diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 93eeb759..2a3f06b3 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -48,6 +48,7 @@ int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4; int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24; int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884; int32& CStats::TotalNumberMissions = *(int32*)0x8E2820; +int32& CStats::KgOfExplosivesUsed = *(int32*)0x8F2510; int32(&CStats::FastestTimes)[CStats::TOTAL_FASTEST_TIMES] = *(int32(*)[CStats::TOTAL_FASTEST_TIMES])*(uintptr*)0x6E9128; int32(&CStats::HighestScores)[CStats::TOTAL_HIGHEST_SCORES] = *(int32(*)[CStats::TOTAL_HIGHEST_SCORES]) * (uintptr*)0x8622B0; diff --git a/src/core/Stats.h b/src/core/Stats.h index 0a750d5e..f6ff8187 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -53,6 +53,7 @@ public: static int32 &TotalNumberMissions; static int32(&FastestTimes)[TOTAL_FASTEST_TIMES]; static int32(&HighestScores)[TOTAL_HIGHEST_SCORES]; + static int32 &KgOfExplosivesUsed; public: static void RegisterFastestTime(int32, int32); diff --git a/src/core/World.cpp b/src/core/World.cpp index cbceb292..1832ce72 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -52,6 +52,7 @@ WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVect WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); } WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); } WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); } +WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); } void CWorld::Initialise() diff --git a/src/core/World.h b/src/core/World.h index 1ad65ac4..75d17a71 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -117,6 +117,7 @@ public: static void FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool); static void ClearCarsFromArea(float, float, float, float, float, float); static void ClearPedsFromArea(float, float, float, float, float, float); + static void CallOffChaseForArea(float, float, float, float); static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); } static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); } diff --git a/src/core/config.h b/src/core/config.h index 9235e744..54a4c25f 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -114,6 +114,8 @@ enum Config { NUM_AUDIO_REFLECTIONS = 5, NUM_SCRIPT_MAX_ENTITIES = 40, + + NUM_GARAGE_STORED_CARS = 6 }; // We'll use this once we're ready to become independent of the game diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 90848d6c..63c9519f 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -16,6 +16,7 @@ #include "Renderer.h" #include "DMAudio.h" #include "Radar.h" +#include "Darkel.h" bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78; bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75; @@ -763,6 +764,29 @@ CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius) return true; } +void +DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle) +{ + if (pVehicle->pDriver) { +#ifndef FIX_BUGS + // this just isn't fair + CDarkel::RegisterKillByPlayer(pVehicle->pDriver, WEAPONTYPE_UNIDENTIFIED); +#endif + pVehicle->pDriver->FlagToDestroyWhenNextProcessed(); + } + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { + if (pVehicle->pPassengers[i]) { +#ifndef FIX_BUGS + // this just isn't fair + CDarkel::RegisterKillByPlayer(pVehicle->pPassengers[i], WEAPONTYPE_UNIDENTIFIED); +#endif + pVehicle->pPassengers[i]->FlagToDestroyWhenNextProcessed(); + } + } + CWorld::Remove(pVehicle); + delete pVehicle; +} + class CVehicle_ : public CVehicle { diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index bd8df694..8c0825cf 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -300,3 +300,5 @@ public: }; static_assert(sizeof(cVehicleParams) == 0x18, "cVehicleParams: error"); + +void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle); -- cgit v1.2.3 From 775bc3e666a1a61d156b5f13ec94b2ad63b8b6e5 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sat, 28 Mar 2020 20:52:25 +0300 Subject: garage update part 2 --- src/audio/AudioManager.cpp | 2 +- src/audio/DMAudio.h | 2 +- src/control/Garages.cpp | 859 +++++++++++++++++++++++++++++-------- src/control/Garages.h | 30 +- src/core/Stats.cpp | 1 + src/core/Stats.h | 1 + src/modelinfo/VehicleModelInfo.cpp | 2 + src/modelinfo/VehicleModelInfo.h | 1 + 8 files changed, 718 insertions(+), 180 deletions(-) (limited to 'src') diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 39c03ef6..2565a269 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -3732,7 +3732,7 @@ cAudioManager::ProcessFrontEnd() break; case SOUND_GARAGE_NO_MONEY: case SOUND_GARAGE_BAD_VEHICLE: - case SOUND_3C: + case SOUND_GARAGE_BOMB_ALREADY_SET: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; stereo = true; break; diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 41901c0d..90fe96b5 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -65,7 +65,7 @@ enum eSound : int16 SOUND_GARAGE_NO_MONEY = 57, SOUND_GARAGE_BAD_VEHICLE = 58, SOUND_GARAGE_OPENING = 59, - SOUND_GARAGE_DENIED = 60, + SOUND_GARAGE_BOMB_ALREADY_SET = 60, SOUND_GARAGE_BOMB1_SET = 61, SOUND_GARAGE_BOMB2_SET = 62, SOUND_GARAGE_BOMB3_SET = 63, diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index af443f8e..27392591 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -5,6 +5,7 @@ #include "General.h" #include "Font.h" +#include "HandlingMgr.h" #include "Hud.h" #include "Messages.h" #include "ModelIndices.h" @@ -28,28 +29,62 @@ #define ROTATED_DOOR_CLOSE_SPEED (0.02f) #define DEFAULT_DOOR_OPEN_SPEED (0.035f) #define DEFAULT_DOOR_CLOSE_SPEED (0.04f) +#define CRUSHER_CRANE_SPEED 0.005f +// Prices #define BOMB_PRICE 1000 #define RESPRAY_PRICE 1000 +// Distances #define DISTANCE_TO_CALL_OFF_CHASE 10.0f #define DISTANCE_FOR_MRWHOOP_HACK 4.0f #define DISTANCE_TO_ACTIVATE_GARAGE 8.0f +#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE 17.0f #define DISTANCE_TO_CLOSE_MISSION_GARAGE 30.0f -#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 25.0 +#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE 25.0 +#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 40.0f +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT 2.4f +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR 15.0f +#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE 70.0f +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT 1.7f +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR 10.0f +#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE 5.0f +// Time #define TIME_TO_RESPRAY 2000 +#define TIME_TO_SETUP_BOMB 2000 +#define TIME_TO_CRUSH_CAR 3000 +#define TIME_TO_PROCESS_KEEPCAR_GARAGE 2000 +// Respray stuff #define FREE_RESPRAY_HEALTH_THRESHOLD 970.0f #define NUM_PARTICLES_IN_RESPRAY 200 +// Bomb stuff #define KGS_OF_EXPLOSIVES_IN_BOMB 10 +// Collect specific cars stuff #define REWARD_FOR_FIRST_POLICE_CAR 5000 #define REWARD_FOR_FIRST_BANK_VAN 5000 #define MAX_POLICE_CARS_TO_COLLECT 10 #define MAX_BANK_VANS_TO_COLLECT 10 +// Collect cars stuff +#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE 0.03f + +// Crusher stuff +#define CRUSHER_VEHICLE_TEST_SPAN 8 +#define CRUSHER_MIN_REWARD 25 +#define CRUSHER_MAX_REWARD 125 +#define CRUSHER_REWARD_COEFFICIENT 1.0f/500000 + +// Hideout stuff +#define MAX_STORED_CARS_IN_INDUSTRIAL 1 +#define MAX_STORED_CARS_IN_COMMERCIAL NUM_GARAGE_STORED_CARS +#define MAX_STORED_CARS_IN_SUBURBAN NUM_GARAGE_STORED_CARS +#define HIDEOUT_DOOR_SPEED_COEFFICIENT 1.7f +#define TIME_BETWEEN_HIDEOUT_MESSAGES 18000 + int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34; bool &CGarages::BombsAreFree = *(bool *)0x95CD7A; bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D; @@ -268,7 +303,7 @@ void CGarage::Update() switch (m_eGarageState) { case GS_OPENED: if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { - if (IsCarSprayable()) { + if (CGarages::IsCarSprayable(FindPlayerVehicle())) { if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) { m_eGarageState = GS_CLOSING; CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); @@ -405,6 +440,7 @@ void CGarage::Update() //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: + break; } break; case GARAGE_BOMBSHOP1: @@ -420,7 +456,7 @@ void CGarage::Update() #endif CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb" m_eGarageState = GS_OPENEDCONTAINSCAR; - DMAudio.PlayFrontEndSound(SOUND_GARAGE_DENIED, 1); + DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1); break; } if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= BOMB_PRICE) { @@ -438,6 +474,7 @@ void CGarage::Update() m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } UpdateDoorsHeight(); @@ -585,8 +622,8 @@ void CGarage::Update() m_eGarageState = GS_CLOSING; } } - else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE || - Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) { + else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE || + Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) { m_eGarageState = GS_CLOSING; m_pTarget = nil; } @@ -595,6 +632,7 @@ void CGarage::Update() case GS_CLOSING: m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_pTarget) { DestroyVehicleAndDriverAndPassengers(m_pTarget); @@ -644,207 +682,674 @@ void CGarage::Update() m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } + UpdateDoorsHeight(); break; //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: + break; } break; - case GARAGE_COLLECTORSITEMS: case GARAGE_COLLECTCARS_1: case GARAGE_COLLECTCARS_2: case GARAGE_COLLECTCARS_3: - case GARAGE_FORCARTOCOMEOUTOF: - case GARAGE_60SECONDS: - case GARAGE_CRUSHER: - case GARAGE_MISSION_KEEPCAR: - case GARAGE_FOR_SCRIPT_TO_OPEN: - case GARAGE_HIDEOUT_ONE: - case GARAGE_HIDEOUT_TWO: - case GARAGE_HIDEOUT_THREE: - case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: - case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: - case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: switch (m_eGarageState) { + case GS_OPENED: + if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE || + Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) { + m_eGarageState = GS_CLOSING; + m_pTarget = nil; + break; + } + if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && + !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { +#ifdef FIX_BUGS + if (!m_pTarget->IsCar() || + ((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE && + ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) { +#else + if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE && + ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) { +#endif + if (m_pTarget->m_status != STATUS_WRECKED) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString(); + } + } + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_pTarget) { + MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex()); + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; case GS_FULLYCLOSED: + if (FindPlayerVehicle() && + CalcSmallestDistToGarageDoorSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) { + if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE) + CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy... + else + m_eGarageState = GS_OPENING; + } + else { + if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex())) + CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal. + else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE) + CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model. + } + } + m_pTarget = nil; + break; case GS_OPENING: + if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_FORCARTOCOMEOUTOF: + switch (m_eGarageState) { case GS_OPENED: + if (IsGarageEmpty()) + m_eGarageState = GS_CLOSING; + break; case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + if (!IsGarageEmpty()) + m_eGarageState = GS_OPENING; + break; + case GS_FULLYCLOSED: + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; case GS_OPENEDCONTAINSCAR: case GS_CLOSEDCONTAINSCAR: case GS_AFTERDROPOFF: default: + break; } break; - default: - break; - } - -} - -WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); } -WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284E0); } - -WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); } -WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); } -WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); } -WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); } -WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); } -WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); } - -bool -CGarages::IsModelIndexADoor(uint32 id) -{ - return id == MI_GARAGEDOOR1 || - id == MI_GARAGEDOOR2 || - id == MI_GARAGEDOOR3 || - id == MI_GARAGEDOOR4 || - id == MI_GARAGEDOOR5 || - id == MI_GARAGEDOOR6 || - id == MI_GARAGEDOOR7 || - id == MI_GARAGEDOOR9 || - id == MI_GARAGEDOOR10 || - id == MI_GARAGEDOOR11 || - id == MI_GARAGEDOOR12 || - id == MI_GARAGEDOOR13 || - id == MI_GARAGEDOOR14 || - id == MI_GARAGEDOOR15 || - id == MI_GARAGEDOOR16 || - id == MI_GARAGEDOOR17 || - id == MI_GARAGEDOOR18 || - id == MI_GARAGEDOOR19 || - id == MI_GARAGEDOOR20 || - id == MI_GARAGEDOOR21 || - id == MI_GARAGEDOOR22 || - id == MI_GARAGEDOOR23 || - id == MI_GARAGEDOOR24 || - id == MI_GARAGEDOOR25 || - id == MI_GARAGEDOOR26 || - id == MI_GARAGEDOOR27 || - id == MI_GARAGEDOOR28 || - id == MI_GARAGEDOOR29 || - id == MI_GARAGEDOOR30 || - id == MI_GARAGEDOOR31 || - id == MI_GARAGEDOOR32 || - id == MI_CRUSHERBODY || - id == MI_CRUSHERLID; -} - -bool CGarages::HasCarBeenCrushed(int32 handle) -{ - return CrushedCarId == handle; -} - -WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); } -WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } -WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } -WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); } -WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); } -WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); } -WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); } -WRAPPER void CGarages::ActivateGarage(int16) { EAXJMP(0x426C60); } - -int32 CGarages::QueryCarsCollected(int16 garage) -{ - return 0; -} - -void CGarages::GivePlayerDetonator() -{ - FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1); - FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; -} - -WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); } -WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); } -WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); } - -void CGarage::OpenThisGarage() -{ - if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR) - m_eGarageState = GS_OPENING; -} - -bool CGarages::IsGarageOpen(int16 garage) -{ - return aGarages[garage].IsOpen(); -} - -bool CGarages::IsGarageClosed(int16 garage) -{ - return aGarages[garage].IsClosed(); -} - -void CGarage::CloseThisGarage() -{ - if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING) - m_eGarageState = GS_CLOSING; -} - -void CGarages::SetGarageDoorToRotate(int16 garage) -{ - if (aGarages[garage].m_bRotatedDoor) - return; - aGarages[garage].m_bRotatedDoor = true; - aGarages[garage].m_fDoorHeight /= 2.0f; - aGarages[garage].m_fDoorHeight -= 0.1f; -} - -bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) -{ - return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car); -} - -void CGarages::SetLeaveCameraForThisGarage(int16 garage) -{ - aGarages[garage].m_bCameraFollowsPlayer = true; -} - -#if 0 -WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); } -#else -void CGarages::PrintMessages() -{ - if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) { - CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here. - CFont::SetPropOn(); - CFont::SetJustifyOff(); - CFont::SetBackgroundOff(); - CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f)); - CFont::SetCentreOn(); - CFont::SetFontStyle(FONT_BANK); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - - float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation - // y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements - - if (MessageNumberInString2 < 0) { - if (MessageNumberInString < 0) { - CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString)); - - CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString)); - } - else { - CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString); - - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); - - CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); + case GARAGE_CRUSHER: + switch (m_eGarageState) { + case GS_OPENED: + { + int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN; + int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN; + for (; i < end; i++) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) { + m_eGarageState = GS_CLOSING; + m_pTarget = pVehicle; + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } } + break; } - else { - CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString); - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); + case GS_CLOSING: + if (m_pTarget) { + m_fDoorPos = max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos < TWOPI/5) { + m_pTarget->bUsesCollision = false; + m_pTarget->bAffectedByGravity = false; + m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f); + } + else { + m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed()* Pow(0.8f, CTimer::GetTimeStep())); + } + if (m_fDoorPos == 0.0f) { + CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget); + float reward = min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; + DestroyVehicleAndDriverAndPassengers(m_pTarget); + ++CStats::CarsCrushed; + m_pTarget = nil; + m_eGarageState = GS_AFTERDROPOFF; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + } + else + m_eGarageState = GS_OPENING; + UpdateCrusherAngle(); + break; + case GS_AFTERDROPOFF: + if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) { + UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f); + } + else { + UpdateCrusherShake(0.0f, 0.0f); + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + m_fDoorPos = min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED); + if (m_fDoorPos == HALFPI) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateCrusherAngle(); + break; + //case GS_FULLYCLOSED: + //case GS_CLOSEDCONTAINSCAR: + //case GS_OPENEDCONTAINSCAR: + + default: + break; + } + if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed())) + FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0); + break; + case GARAGE_MISSION_KEEPCAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + switch (m_eGarageState) { + case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) && + !IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = false; + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_bClosingWithoutTargetCar) + m_eGarageState = GS_FULLYCLOSED; + else { + if (m_pTarget) { + m_eGarageState = GS_CLOSEDCONTAINSCAR; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE; + m_pTarget = nil; + } + else + m_eGarageState = GS_FULLYCLOSED; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget && + CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE)) + m_eGarageState = GS_OPENING; + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_CLOSEDCONTAINSCAR: + if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) + m_eGarageState = GS_OPENING; + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_FOR_SCRIPT_TO_OPEN: + switch (m_eGarageState) { + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENED: + //case GS_CLOSING: + //case GS_FULLYCLOSED: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + switch (m_eGarageState) { + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENED: + //case GS_FULLYCLOSED: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + switch (m_eGarageState) { + case GS_OPENED: + { + float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); + // Close car doors either if player is far, or if he is in vehicle and garage is full, + // or if player is very very far so that we can remove whatever is blocking garage door without him noticing + if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) || + !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) && + !IsAnyCarBlockingDoor())) + m_eGarageState = GS_CLOSING; + else if (FindPlayerVehicle() && + CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >= + CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + m_eGarageState = GS_CLOSING; + } + else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) { + m_eGarageState = GS_CLOSING; + RemoveCarsBlockingDoorNotInside(); + } + break; + } + case GS_CLOSING: +#ifndef FIX_BUGS // TODO: check and replace with ifdef + if (!IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENING; + m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); +#else + m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (!IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENING; +#endif + else if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + m_eGarageState = GS_FULLYCLOSED; + switch (m_eGarageType) { + case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break; + case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break; + case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + { + float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); + if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) || + distance < SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) { + if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + if (m_pDoor1) { + if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) && + CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) { + CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage. + CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds(); + } + } + } + else { +#ifdef FIX_BUGS + bool bCreatedAllCars = false; +#else + bool bCraetedAllCars; +#endif + switch (m_eGarageType) { + case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break; + case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break; + case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break; + } + if (bCreatedAllCars) + m_eGarageState = GS_OPENING; + } + } + break; + } + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + switch (m_eGarageState) { + case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { + if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget && + CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + //case GARAGE_COLLECTORSITEMS: + //case GARAGE_60SECONDS: + default: + break; + } + +} + +WRAPPER bool CGarage::IsStaticPlayerCarEntirelyInside() { EAXJMP(0x4251C0); } +WRAPPER bool CGarage::IsEntityEntirelyInside(CEntity*) { EAXJMP(0x425370); } +WRAPPER bool CGarage::IsEntityEntirelyInside3D(CEntity*, float) { EAXJMP(0x4254F0); } +WRAPPER bool CGarage::IsEntityEntirelyOutside(CEntity*, float) { EAXJMP(0x425740); } +WRAPPER bool CGarage::IsGarageEmpty() { EAXJMP(0x425890); } +WRAPPER bool CGarage::IsPlayerOutsideGarage() { EAXJMP(0x425910); } +WRAPPER bool CGarage::IsEntityTouching3D(CEntity*) { EAXJMP(0x425950); } +WRAPPER bool CGarage::EntityHasASphereWayOutsideGarage(CEntity*, float) { EAXJMP(0x425B30); } +WRAPPER bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle* pException) { EAXJMP(0x425C90); } +WRAPPER bool CGarage::IsAnyOtherPedTouchingGarage(CPed* pException) { EAXJMP(0x425E20); } +WRAPPER bool CGarage::IsAnyCarBlockingDoor() { EAXJMP(0x425FB0); } +WRAPPER int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity* pException) { EAXJMP(0x426130); } +WRAPPER void CGarage::RemoveCarsBlockingDoorNotInside() { EAXJMP(0x4261F0); } + +void CGarages::PrintMessages() +{ + if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) { + CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here. + CFont::SetPropOn(); + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f)); + CFont::SetCentreOn(); + CFont::SetFontStyle(FONT_BANK); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + + float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation + // y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements + + if (MessageNumberInString2 < 0) { + if (MessageNumberInString < 0) { + CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString)); + + CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString)); + } + else { + CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString); + + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); + + CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); + } + } + else { + CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString); + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); CFont::SetColor(CRGBA(89, 115, 150, 255)); CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); } } } -#endif + +WRAPPER bool CGarages::IsCarSprayable(CVehicle*) { EAXJMP(0x426700); } +WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); } +WRAPPER void CGarage::BuildRotatedDoorMatrix(CEntity*, float) { EAXJMP(0x4267C0); } +WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); } +WRAPPER void CGarage::UpdateCrusherShake(float, float) { EAXJMP(0x4268E0); } +WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); } +WRAPPER void CGarages::TriggerMessage(const char* text, int16, uint16 time, int16) { EAXJMP(0x426B20); } +WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); } +WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); } +WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); } +WRAPPER void CGarages::ActivateGarage(int16) { EAXJMP(0x426C60); } + +int32 CGarages::QueryCarsCollected(int16 garage) +{ + return 0; +} + +bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) +{ + return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car); +} + +bool CGarages::IsGarageOpen(int16 garage) +{ + return aGarages[garage].IsOpen(); +} + +bool CGarages::IsGarageClosed(int16 garage) +{ + return aGarages[garage].IsClosed(); +} + +WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); } +WRAPPER bool CGarage::DoesCraigNeedThisCar(int32) { EAXJMP(0x426D90); } +WRAPPER bool CGarage::HasCraigCollectedThisCar(int32) { EAXJMP(0x426DF0); } +WRAPPER void CGarage::MarkThisCarAsCollectedForCraig(int32) { EAXJMP(0x426E50); } + +void CGarage::OpenThisGarage() +{ + if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR) + m_eGarageState = GS_OPENING; +} + +void CGarage::CloseThisGarage() +{ + if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING) + m_eGarageState = GS_CLOSING; +} + +WRAPPER float CGarage::CalcDistToGarageRectangleSquared(float, float) { EAXJMP(0x426F50); } +WRAPPER float CGarage::CalcSmallestDistToGarageDoorSquared(float, float) { EAXJMP(0x426FE0); } +WRAPPER void CGarage::FindDoorsEntities() { EAXJMP(0x427060); } +WRAPPER void CGarage::FindDoorsEntitiesSectorList(CPtrList&, bool) { EAXJMP(0x427300); } +WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); } + +void CGarages::SetGarageDoorToRotate(int16 garage) +{ + if (aGarages[garage].m_bRotatedDoor) + return; + aGarages[garage].m_bRotatedDoor = true; + aGarages[garage].m_fDoorHeight /= 2.0f; + aGarages[garage].m_fDoorHeight -= 0.1f; +} + +void CGarages::SetLeaveCameraForThisGarage(int16 garage) +{ + aGarages[garage].m_bCameraFollowsPlayer = true; +} + +WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); } + +bool CGarages::HasCarBeenCrushed(int32 handle) +{ + return CrushedCarId == handle; +} + +WRAPPER void CStoredCar::StoreCar(CVehicle*) { EAXJMP(0x4275C0); } +WRAPPER CVehicle* CStoredCar::RestoreCar() { EAXJMP(0x427690); } +WRAPPER void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar*, int32) { EAXJMP(0x427840); } +WRAPPER bool CGarage::RestoreCarsForThisHideout(CStoredCar*) { EAXJMP(0x427A40); } +WRAPPER bool CGarages::IsPointInAGarageCameraZone(CVector) { EAXJMP(0x427AB0); } +WRAPPER bool CGarages::CameraShouldBeOutside() { EAXJMP(0x427BC0); } + +void CGarages::GivePlayerDetonator() +{ + FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1); + FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; +} + +WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); } +WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); } +WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); } +WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); } +WRAPPER void CGarage::PlayerArrestedOrDied() { EAXJMP(0x427FC0); } +WRAPPER void CGarage::CenterCarInGarage(CVehicle*) { EAXJMP(0x428000); } +WRAPPER void CGarages::CloseHideOutGaragesBeforeSave() { EAXJMP(0x428130); } +WRAPPER int32 CGarages::CountCarsInHideoutGarage(eGarageType) { EAXJMP(0x4281E0); } +WRAPPER int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType) { EAXJMP(0x428230); } +WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } +WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } +WRAPPER void CGarages::SetAllDoorsBackToOriginalHeight() { EAXJMP(0x4283D0); } +WRAPPER void CGarages::Save(uint8* buf, uint32* size) { EAXJMP(0x4284E0); } + +CStoredCar::CStoredCar(const CStoredCar& other) +{ + m_nModelIndex = other.m_nModelIndex; + m_vecPos = other.m_vecPos; + m_vecAngle = other.m_vecAngle; + m_bBulletproof = other.m_bBulletproof; + m_bFireproof = other.m_bFireproof; + m_bExplosionproof = other.m_bExplosionproof; + m_bCollisionproof = other.m_bCollisionproof; + m_bMeleeproof = other.m_bMeleeproof; + m_nPrimaryColor = other.m_nPrimaryColor; + m_nSecondaryColor = other.m_nSecondaryColor; + m_nRadioStation = other.m_nRadioStation; + m_nVariationA = other.m_nVariationA; + m_nVariationB = other.m_nVariationB; + m_nCarBombType = other.m_nCarBombType; +} + +WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); } + +bool +CGarages::IsModelIndexADoor(uint32 id) +{ + return id == MI_GARAGEDOOR1 || + id == MI_GARAGEDOOR2 || + id == MI_GARAGEDOOR3 || + id == MI_GARAGEDOOR4 || + id == MI_GARAGEDOOR5 || + id == MI_GARAGEDOOR6 || + id == MI_GARAGEDOOR7 || + id == MI_GARAGEDOOR9 || + id == MI_GARAGEDOOR10 || + id == MI_GARAGEDOOR11 || + id == MI_GARAGEDOOR12 || + id == MI_GARAGEDOOR13 || + id == MI_GARAGEDOOR14 || + id == MI_GARAGEDOOR15 || + id == MI_GARAGEDOOR16 || + id == MI_GARAGEDOOR17 || + id == MI_GARAGEDOOR18 || + id == MI_GARAGEDOOR19 || + id == MI_GARAGEDOOR20 || + id == MI_GARAGEDOOR21 || + id == MI_GARAGEDOOR22 || + id == MI_GARAGEDOOR23 || + id == MI_GARAGEDOOR24 || + id == MI_GARAGEDOOR25 || + id == MI_GARAGEDOOR26 || + id == MI_GARAGEDOOR27 || + id == MI_GARAGEDOOR28 || + id == MI_GARAGEDOOR29 || + id == MI_GARAGEDOOR30 || + id == MI_GARAGEDOOR31 || + id == MI_GARAGEDOOR32 || + id == MI_CRUSHERBODY || + id == MI_CRUSHERLID; +} + STARTPATCHES InjectHook(0x421C60, CGarages::Init, PATCH_JUMP); diff --git a/src/control/Garages.h b/src/control/Garages.h index 89d51a05..f12ccd0f 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -66,6 +66,9 @@ class CStoredCar int8 m_nCarBombType; public: void Init() { m_nModelIndex = 0; } + CStoredCar(const CStoredCar& other); + void StoreCar(CVehicle*); + CVehicle* RestoreCar(); }; static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar"); @@ -139,12 +142,30 @@ public: void UpdateDoorsHeight(); bool IsEntityEntirelyInside3D(CEntity*, float); bool IsEntityEntirelyOutside(CEntity*, float); + bool IsEntityEntirelyInside(CEntity*); float CalcDistToGarageRectangleSquared(float, float); + float CalcSmallestDistToGarageDoorSquared(float, float); bool IsAnyOtherCarTouchingGarage(CVehicle* pException); bool IsStaticPlayerCarEntirelyInside(); bool IsPlayerOutsideGarage(); - bool IsCarSprayable(); + bool IsAnyCarBlockingDoor(); void CenterCarInGarage(CVehicle*); + bool DoesCraigNeedThisCar(int32); + void MarkThisCarAsCollectedForCraig(int32); + bool HasCraigCollectedThisCar(int32); + bool IsGarageEmpty(); + void UpdateCrusherShake(float, float); + int32 CountCarsWithCenterPointWithinGarage(CEntity* pException); + void RemoveCarsBlockingDoorNotInside(); + void StoreAndRemoveCarsForThisHideout(CStoredCar*, int32); + bool RestoreCarsForThisHideout(CStoredCar*); + bool IsEntityTouching3D(CEntity*); + bool EntityHasASphereWayOutsideGarage(CEntity*, float); + bool IsAnyOtherPedTouchingGarage(CPed* pException); + void BuildRotatedDoorMatrix(CEntity*, float); + void FindDoorsEntities(); + void FindDoorsEntitiesSectorList(CPtrList&, bool); + void PlayerArrestedOrDied(); }; static_assert(sizeof(CGarage) == 140, "CGarage"); @@ -207,6 +228,13 @@ public: static bool HasImportExportGarageCollectedThisCar(int16, int8); static void SetLeaveCameraForThisGarage(int16); static bool IsThisCarWithinGarageArea(int16, CEntity*); + static bool IsCarSprayable(CVehicle*); + static int32 FindMaxNumStoredCarsForGarage(eGarageType); + static int32 CountCarsInHideoutGarage(eGarageType); + static bool IsPointInAGarageCameraZone(CVector); + static bool CameraShouldBeOutside(); + static void CloseHideOutGaragesBeforeSave(); + static void SetAllDoorsBackToOriginalHeight(); static int GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; } static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; } diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 2a3f06b3..9478479b 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -49,6 +49,7 @@ int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24; int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884; int32& CStats::TotalNumberMissions = *(int32*)0x8E2820; int32& CStats::KgOfExplosivesUsed = *(int32*)0x8F2510; +int32& CStats::CarsCrushed = *(int32*)0x943050; int32(&CStats::FastestTimes)[CStats::TOTAL_FASTEST_TIMES] = *(int32(*)[CStats::TOTAL_FASTEST_TIMES])*(uintptr*)0x6E9128; int32(&CStats::HighestScores)[CStats::TOTAL_HIGHEST_SCORES] = *(int32(*)[CStats::TOTAL_HIGHEST_SCORES]) * (uintptr*)0x8622B0; diff --git a/src/core/Stats.h b/src/core/Stats.h index f6ff8187..1d220905 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -54,6 +54,7 @@ public: static int32(&FastestTimes)[TOTAL_FASTEST_TIMES]; static int32(&HighestScores)[TOTAL_HIGHEST_SCORES]; static int32 &KgOfExplosivesUsed; + static int32 &CarsCrushed; public: static void RegisterFastestTime(int32, int32); diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 87f01177..42ad635b 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -1113,6 +1113,8 @@ public: }; STARTPATCHES + InjectHook(0x427820, &CVehicleModelInfo::SetComponentsToUse, PATCH_JUMP); + InjectHook(0x51FDC0, &CVehicleModelInfo_::DeleteRwObject_, PATCH_JUMP); InjectHook(0x51FCB0, &CVehicleModelInfo_::CreateInstance_, PATCH_JUMP); InjectHook(0x51FC60, &CVehicleModelInfo_::SetClump_, PATCH_JUMP); diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h index 1a6d6a55..5969c4ca 100644 --- a/src/modelinfo/VehicleModelInfo.h +++ b/src/modelinfo/VehicleModelInfo.h @@ -132,5 +132,6 @@ public: static void ShutdownEnvironmentMaps(void); static int GetMaximumNumberOfPassengersFromNumberOfDoors(int id); + static void SetComponentsToUse(int8 c1, int8 c2) { ms_compsToUse[0] = c1; ms_compsToUse[1] = c2; } }; static_assert(sizeof(CVehicleModelInfo) == 0x1F8, "CVehicleModelInfo: error"); -- cgit v1.2.3 From 93417853ed36879d6b504857cae662b5c9c519bd Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sat, 28 Mar 2020 23:41:37 +0300 Subject: fixes --- src/control/Garages.cpp | 205 +++++++++++++++++++++++++++++++----------------- src/control/Garages.h | 6 +- 2 files changed, 134 insertions(+), 77 deletions(-) (limited to 'src') diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 27392591..672c3381 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -3,12 +3,14 @@ #include "Garages.h" #include "main.h" +#include "DMAudio.h" #include "General.h" #include "Font.h" #include "HandlingMgr.h" #include "Hud.h" #include "Messages.h" #include "ModelIndices.h" +#include "Pad.h" #include "Particle.h" #include "PlayerPed.h" #include "Replay.h" @@ -16,10 +18,11 @@ #include "Text.h" #include "Timer.h" #include "Vehicle.h" +#include "Wanted.h" #include "World.h" #define CRUSHER_GARAGE_X1 (1135.5f) -#define CRUSHER_GARAGE_Y1 (7.0f) +#define CRUSHER_GARAGE_Y1 (57.0f) #define CRUSHER_GARAGE_Z1 (-1.0f) #define CRUSHER_GARAGE_X2 (1149.5f) #define CRUSHER_GARAGE_Y2 (63.7f) @@ -29,61 +32,61 @@ #define ROTATED_DOOR_CLOSE_SPEED (0.02f) #define DEFAULT_DOOR_OPEN_SPEED (0.035f) #define DEFAULT_DOOR_CLOSE_SPEED (0.04f) -#define CRUSHER_CRANE_SPEED 0.005f +#define CRUSHER_CRANE_SPEED (0.005f) // Prices -#define BOMB_PRICE 1000 -#define RESPRAY_PRICE 1000 +#define BOMB_PRICE (1000) +#define RESPRAY_PRICE (1000) // Distances -#define DISTANCE_TO_CALL_OFF_CHASE 10.0f -#define DISTANCE_FOR_MRWHOOP_HACK 4.0f -#define DISTANCE_TO_ACTIVATE_GARAGE 8.0f -#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE 17.0f -#define DISTANCE_TO_CLOSE_MISSION_GARAGE 30.0f -#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE 25.0 -#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 40.0f -#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT 2.4f -#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR 15.0f -#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE 70.0f -#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT 1.7f -#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR 10.0f -#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE 5.0f +#define DISTANCE_TO_CALL_OFF_CHASE (10.0f) +#define DISTANCE_FOR_MRWHOOP_HACK (4.0f) +#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f) +#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f) +#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f) +#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f) +#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f) +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.4f) +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f) +#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f) +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f) +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f) +#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f) // Time -#define TIME_TO_RESPRAY 2000 -#define TIME_TO_SETUP_BOMB 2000 -#define TIME_TO_CRUSH_CAR 3000 -#define TIME_TO_PROCESS_KEEPCAR_GARAGE 2000 +#define TIME_TO_RESPRAY (2000) +#define TIME_TO_SETUP_BOMB (2000) +#define TIME_TO_CRUSH_CAR (3000) +#define TIME_TO_PROCESS_KEEPCAR_GARAGE (2000) // Respray stuff -#define FREE_RESPRAY_HEALTH_THRESHOLD 970.0f -#define NUM_PARTICLES_IN_RESPRAY 200 +#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f) +#define NUM_PARTICLES_IN_RESPRAY (200) // Bomb stuff -#define KGS_OF_EXPLOSIVES_IN_BOMB 10 +#define KGS_OF_EXPLOSIVES_IN_BOMB (10) // Collect specific cars stuff -#define REWARD_FOR_FIRST_POLICE_CAR 5000 -#define REWARD_FOR_FIRST_BANK_VAN 5000 -#define MAX_POLICE_CARS_TO_COLLECT 10 -#define MAX_BANK_VANS_TO_COLLECT 10 +#define REWARD_FOR_FIRST_POLICE_CAR (5000) +#define REWARD_FOR_FIRST_BANK_VAN (5000) +#define MAX_POLICE_CARS_TO_COLLECT (10) +#define MAX_BANK_VANS_TO_COLLECT (10) // Collect cars stuff -#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE 0.03f +#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f) // Crusher stuff -#define CRUSHER_VEHICLE_TEST_SPAN 8 -#define CRUSHER_MIN_REWARD 25 -#define CRUSHER_MAX_REWARD 125 -#define CRUSHER_REWARD_COEFFICIENT 1.0f/500000 +#define CRUSHER_VEHICLE_TEST_SPAN (8) +#define CRUSHER_MIN_REWARD (25) +#define CRUSHER_MAX_REWARD (125) +#define CRUSHER_REWARD_COEFFICIENT (1.0f/500000) // Hideout stuff -#define MAX_STORED_CARS_IN_INDUSTRIAL 1 -#define MAX_STORED_CARS_IN_COMMERCIAL NUM_GARAGE_STORED_CARS -#define MAX_STORED_CARS_IN_SUBURBAN NUM_GARAGE_STORED_CARS -#define HIDEOUT_DOOR_SPEED_COEFFICIENT 1.7f -#define TIME_BETWEEN_HIDEOUT_MESSAGES 18000 +#define MAX_STORED_CARS_IN_INDUSTRIAL (1) +#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS) +#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS) +#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f) +#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000) int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34; bool &CGarages::BombsAreFree = *(bool *)0x95CD7A; @@ -192,7 +195,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z pGarage->m_fDoor1Z = Z1; pGarage->m_fDoor2Z = Z1; pGarage->m_eGarageType = type; - pGarage->field_24 = 0; + pGarage->m_bRecreateDoorOnNextRefresh = false; pGarage->m_bRotatedDoor = false; pGarage->m_bCameraFollowsPlayer = false; pGarage->RefreshDoorPointers(true); @@ -281,16 +284,18 @@ void CGarage::Update() TheCamera.pToGarageWeAreIn = this; CGarages::bCamShouldBeOutisde = true; } - if (pVehicle && IsEntityEntirelyOutside(pVehicle, 0.0f)) - TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this; - if (pVehicle->GetModelIndex() == MI_MRWHOOP) { - if (pVehicle->IsWithinArea( - m_fX1 - DISTANCE_FOR_MRWHOOP_HACK, - m_fX2 + DISTANCE_FOR_MRWHOOP_HACK, - m_fY1 - DISTANCE_FOR_MRWHOOP_HACK, - m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) { - TheCamera.pToGarageWeAreIn = this; - CGarages::bCamShouldBeOutisde = true; + if (pVehicle) { + if (IsEntityEntirelyOutside(pVehicle, 0.0f)) + TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this; + if (pVehicle->GetModelIndex() == MI_MRWHOOP) { + if (pVehicle->IsWithinArea( + m_fX1 - DISTANCE_FOR_MRWHOOP_HACK, + m_fX2 + DISTANCE_FOR_MRWHOOP_HACK, + m_fY1 - DISTANCE_FOR_MRWHOOP_HACK, + m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) { + TheCamera.pToGarageWeAreIn = this; + CGarages::bCamShouldBeOutisde = true; + } } } } @@ -329,7 +334,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY; @@ -426,7 +431,7 @@ void CGarage::Update() m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -471,7 +476,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB; @@ -530,7 +535,7 @@ void CGarage::Update() break; } case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -564,7 +569,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) @@ -593,7 +598,7 @@ void CGarage::Update() } break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -630,7 +635,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -677,7 +682,7 @@ void CGarage::Update() m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -726,7 +731,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -766,7 +771,7 @@ void CGarage::Update() m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -787,7 +792,7 @@ void CGarage::Update() m_eGarageState = GS_CLOSING; break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -798,7 +803,7 @@ void CGarage::Update() case GS_FULLYCLOSED: break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -901,7 +906,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) @@ -929,7 +934,7 @@ void CGarage::Update() m_eGarageState = GS_OPENING; break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -949,7 +954,7 @@ void CGarage::Update() case GARAGE_FOR_SCRIPT_TO_OPEN: switch (m_eGarageState) { case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -969,7 +974,7 @@ void CGarage::Update() case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: switch (m_eGarageState) { case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -977,7 +982,7 @@ void CGarage::Update() UpdateDoorsHeight(); break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1022,9 +1027,9 @@ void CGarage::Update() #ifndef FIX_BUGS // TODO: check and replace with ifdef if (!IsPlayerOutsideGarage()) m_eGarageState = GS_OPENING; - m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); #else - m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (!IsPlayerOutsideGarage()) m_eGarageState = GS_OPENING; #endif @@ -1043,7 +1048,7 @@ void CGarage::Update() { float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) || - distance < SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) { + distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) { if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { if (m_pDoor1) { if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) && @@ -1071,7 +1076,7 @@ void CGarage::Update() break; } case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1096,7 +1101,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -1112,7 +1117,7 @@ void CGarage::Update() m_eGarageState = GS_OPENING; break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1192,9 +1197,59 @@ void CGarages::PrintMessages() WRAPPER bool CGarages::IsCarSprayable(CVehicle*) { EAXJMP(0x426700); } WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); } WRAPPER void CGarage::BuildRotatedDoorMatrix(CEntity*, float) { EAXJMP(0x4267C0); } -WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); } + +void CGarage::UpdateCrusherAngle() +{ + RefreshDoorPointers(false); + m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos); + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); +} + WRAPPER void CGarage::UpdateCrusherShake(float, float) { EAXJMP(0x4268E0); } -WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); } + +// This is dumb but there is no way to avoid goto. What was there originally even? +static bool DoINeedToRefreshPointer(CEntity* pDoor, bool bIsDummy, int8 nIndex) +{ + bool bNeedToFindDoorEntities = false; + if (pDoor) { + if (bIsDummy) { + if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor))) + return true; + if (nIndex != CPools::GetDummyPool()->GetIndex((CDummy*)pDoor)) + bNeedToFindDoorEntities = true; + if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex())) + return true; + } + else { + if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor))) + return true; + if (nIndex != CPools::GetObjectPool()->GetIndex((CObject*)pDoor)) + bNeedToFindDoorEntities = true; + if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex())) + return true; + } + } + return bNeedToFindDoorEntities; +} + +void CGarage::RefreshDoorPointers(bool bCreate) +{ + bool bNeedToFindDoorEntities = true; + if (!bCreate && !m_bRecreateDoorOnNextRefresh) + bNeedToFindDoorEntities = false; + if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex)) + bNeedToFindDoorEntities = true; + if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex)) + bNeedToFindDoorEntities = true; + if (bNeedToFindDoorEntities) + FindDoorsEntities(); + if (m_pDoor1 && bCreate) + debug("Created door 1 for type %d", m_eGarageType); + if (m_pDoor2 && bCreate) + debug("Created door 2 for type %d", m_eGarageType); +} + WRAPPER void CGarages::TriggerMessage(const char* text, int16, uint16 time, int16) { EAXJMP(0x426B20); } WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); } WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); } @@ -1356,4 +1411,6 @@ STARTPATCHES #ifndef PS2 InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP); #endif + InjectHook(0x421E40, CGarages::Update, PATCH_JUMP); + InjectHook(0x4268A0, &CGarage::UpdateCrusherAngle, PATCH_JUMP); ENDPATCHES \ No newline at end of file diff --git a/src/control/Garages.h b/src/control/Garages.h index f12ccd0f..e39a81fa 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -89,9 +89,9 @@ public: CEntity *m_pDoor2; uint8 m_bDoor1PoolIndex; uint8 m_bDoor2PoolIndex; - bool m_bIsDoor1Object; - bool m_bIsDoor2Object; - char field_24; + bool m_bDoor1IsDummy; + bool m_bDoor2IsDummy; + bool m_bRecreateDoorOnNextRefresh; bool m_bRotatedDoor; bool m_bCameraFollowsPlayer; float m_fX1; -- cgit v1.2.3 From 38c2f8fbb06b9fcbd64efb842f53944cb53bcda7 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sun, 29 Mar 2020 01:48:49 +0300 Subject: fixes --- src/control/Garages.cpp | 76 +++++++++++++++++++++++-------------------------- 1 file changed, 36 insertions(+), 40 deletions(-) (limited to 'src') diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 672c3381..95f3a83d 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -46,7 +46,7 @@ #define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f) #define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f) #define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f) -#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.4f) +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.2f) #define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f) #define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f) #define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f) @@ -334,7 +334,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY; @@ -431,9 +431,9 @@ void CGarage::Update() m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { - m_eGarageState = GS_OPENED; + m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); @@ -476,7 +476,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB; @@ -532,12 +532,12 @@ void CGarage::Update() } CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; - break; } + break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { - m_eGarageState = GS_OPENED; + m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); @@ -556,20 +556,21 @@ void CGarage::Update() switch (m_eGarageState) { case GS_OPENED: if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { - if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) { - CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); - FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) { m_eGarageState = GS_CLOSING; - m_bClosingWithoutTargetCar = false; + m_bClosingWithoutTargetCar = true; } } - else if ((CTimer::GetFrameCounter() & 0x1F) == 0 && IsAnyOtherCarTouchingGarage(nil)) { + else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && + !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; m_eGarageState = GS_CLOSING; - m_bClosingWithoutTargetCar = true; + m_bClosingWithoutTargetCar = false; } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) @@ -598,7 +599,7 @@ void CGarage::Update() } break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -635,7 +636,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -682,7 +683,7 @@ void CGarage::Update() m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -731,7 +732,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -771,7 +772,7 @@ void CGarage::Update() m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -792,7 +793,7 @@ void CGarage::Update() m_eGarageState = GS_CLOSING; break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -803,16 +804,16 @@ void CGarage::Update() case GS_FULLYCLOSED: break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; - case GS_OPENEDCONTAINSCAR: - case GS_CLOSEDCONTAINSCAR: - case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -906,7 +907,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) @@ -934,7 +935,7 @@ void CGarage::Update() m_eGarageState = GS_OPENING; break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -954,7 +955,7 @@ void CGarage::Update() case GARAGE_FOR_SCRIPT_TO_OPEN: switch (m_eGarageState) { case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -974,7 +975,7 @@ void CGarage::Update() case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: switch (m_eGarageState) { case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -982,7 +983,7 @@ void CGarage::Update() UpdateDoorsHeight(); break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1027,9 +1028,9 @@ void CGarage::Update() #ifndef FIX_BUGS // TODO: check and replace with ifdef if (!IsPlayerOutsideGarage()) m_eGarageState = GS_OPENING; - m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); #else - m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (!IsPlayerOutsideGarage()) m_eGarageState = GS_OPENING; #endif @@ -1076,7 +1077,7 @@ void CGarage::Update() break; } case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1101,7 +1102,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -1117,7 +1118,7 @@ void CGarage::Update() m_eGarageState = GS_OPENING; break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1244,10 +1245,6 @@ void CGarage::RefreshDoorPointers(bool bCreate) bNeedToFindDoorEntities = true; if (bNeedToFindDoorEntities) FindDoorsEntities(); - if (m_pDoor1 && bCreate) - debug("Created door 1 for type %d", m_eGarageType); - if (m_pDoor2 && bCreate) - debug("Created door 2 for type %d", m_eGarageType); } WRAPPER void CGarages::TriggerMessage(const char* text, int16, uint16 time, int16) { EAXJMP(0x426B20); } @@ -1412,5 +1409,4 @@ STARTPATCHES InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP); #endif InjectHook(0x421E40, CGarages::Update, PATCH_JUMP); - InjectHook(0x4268A0, &CGarage::UpdateCrusherAngle, PATCH_JUMP); ENDPATCHES \ No newline at end of file -- cgit v1.2.3 From 02615ccd983e270fbd8ad3e9a98e9020756fc60e Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sun, 29 Mar 2020 02:09:02 +0300 Subject: fix --- src/control/Garages.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 95f3a83d..b4d7a703 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -167,7 +167,7 @@ void CGarages::Update(void) } if ((CTimer::GetFrameCounter() & 0xF) != 0xC) return; - if (++GarageToBeTidied >= 32) + if (++GarageToBeTidied >= NUM_GARAGES) GarageToBeTidied = 0; if (!aGarages[GarageToBeTidied].IsUsed()) return; -- cgit v1.2.3 From 3a4e2275def684f5bcf5ed5b7f3f22ec1367bb4f Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sun, 29 Mar 2020 18:53:58 +0300 Subject: fixed PS2 build --- src/core/Game.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index e6bedf32..3306277c 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -394,7 +394,9 @@ bool CGame::ShutDown(void) CPlane::Shutdown(); CTrain::Shutdown(); CSpecialFX::Shutdown(); +#ifndef PS2 CGarages::Shutdown(); +#endif CMovingThings::Shutdown(); gPhoneInfo.Shutdown(); CWeapon::ShutdownWeapons(); -- cgit v1.2.3