From c21061a1998772ed9cde2e5f473966c5efd46cf4 Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 14 May 2020 14:29:26 +0200 Subject: fixed RotateTorso --- src/peds/PedIK.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index c9428cb3..ae9a85b4 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -64,8 +64,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change // We can't get the parent matrix of an hanim frame but // this function is always called with PED_MID, so we know the parent frame. // Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox... - // so this doesn't exactly do what we'd like anyway - RwMatrix *mat = GetComponentMatrix(m_ped, PED_MID); + // Assuming BONE_torso, the parent is BONE_mid, so let's use that: + RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid); RwV3d vec1, vec2; vec1.x = mat->right.z; -- cgit v1.2.3