From daa3b2047757f1b4218a75aeaa66fb5d22f41689 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 6 May 2020 18:01:52 +0300 Subject: Fix cAudioManager::ProcessActiveQueues loop --- src/audio/AudioManager.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 0f4281dc..ec520eaa 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -609,10 +609,9 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d float newSoundIntensity; if (soundIntensity <= 0.0f) return 0; - if ((soundIntensity * 0.2f) <= distance) { - newSoundIntensity = soundIntensity * 0.2f; + newSoundIntensity = soundIntensity / 5.0f; + if (newSoundIntensity <= distance) emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume; - } return emittingVolume; } @@ -3611,11 +3610,10 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity); } SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); - continue; + break; } sample.m_bIsProcessed = false; m_asActiveSamples[j].m_bIsProcessed = false; - break; } } } -- cgit v1.2.3