#pragma once class CEntity; enum eExplosionType { EXPLOSION_GRENADE, EXPLOSION_MOLOTOV, EXPLOSION_ROCKET, EXPLOSION_CAR, EXPLOSION_CAR_QUICK, EXPLOSION_HELI, EXPLOSION_MINE, EXPLOSION_BARREL, EXPLOSION_TANK_GRENADE, EXPLOSION_HELI_BOMB }; class CExplosion { public: static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32); };