#pragma once #define DEFAULT_SKIN_NAME "$$\"\"" static RpClump *gpPlayerClump;// = *(RpClump**)0x660FF8; static float gOldFov;// = *(float*)0x660FFC; void LoadPlayerDff(void); void FindPlayerDff(uint32 &offset, uint32 &size); class CPlayerSkin { static int m_txdSlot; public: static void Initialise(); static void Shutdown(); static RwTexture *GetSkinTexture(const char *texName); static void BeginFrontendSkinEdit(); static void EndFrontendSkinEdit(); static void RenderFrontendSkinEdit(); };