#pragma once class CDraw { private: static float &ms_fNearClipZ; static float &ms_fFarClipZ; static float &ms_fFOV; public: static uint8 &FadeValue; static uint8 &FadeRed; static uint8 &FadeGreen; static uint8 &FadeBlue; static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; } static float GetNearClipZ(void) { return ms_fNearClipZ; } static void SetFarClipZ(float farclip) { ms_fFarClipZ = farclip; } static float GetFarClipZ(void) { return ms_fFarClipZ; } static void SetFOV(float fov); static float GetFOV(void) { return ms_fFOV; } };