#include "common.h" #include "patcher.h" #include "Sprite2d.h" #include "TxdStore.h" #include "Font.h" CFontDetails &CFont::Details = *(CFontDetails*)0x8F317C; int16 &CFont::NewLine = *(int16*)0x95CC94; #ifdef MORE_LANGUAGES CSprite2d CFont::Sprite[4]; #else CSprite2d *CFont::Sprite = (CSprite2d*)0x95CC04; #endif #ifdef MORE_LANGUAGES uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS; int32 CFont::Slot = -1; #define JAP_TERMINATION (0x8000 | '~') int16 CFont::Size[2][3][193] = { { #else int16 CFont::Size[3][193] = { #endif { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 }, { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16 }, { 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 } #ifdef MORE_LANGUAGES }, { { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13, 33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23, 23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25, 24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18, 15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19, 20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18, 19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 }, { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, }, { 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19, 21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32, 21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32, 21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21, 21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 }, } #endif }; int16 Size_jp[] = { 15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0 19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13 13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26 19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39 19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52 21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65 19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78 35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91 19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170 19, 19, 19, 19, 19, 19, 19, 19, 19, 21 }; wchar foreign_table[128] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175, 128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150, 151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0, }; void CFont::Initialise(void) { int slot; slot = CTxdStore::AddTxdSlot("fonts"); #ifdef MORE_LANGUAGES Slot = slot; switch (LanguageSet) { case FONT_LANGSET_EFIGS: default: CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); break; case FONT_LANGSET_RUSSIAN: CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD"); break; case FONT_LANGSET_JAPANESE: CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD"); break; } #else CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); #endif CTxdStore::AddRef(slot); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(slot); Sprite[0].SetTexture("font2", "font2_mask"); if (LanguageSet == FONT_LANGSET_JAPANESE) { Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); } else Sprite[1].SetTexture("pager", "pager_mask"); Sprite[2].SetTexture("font1", "font1_mask"); SetScale(1.0f, 1.0f); SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0f); SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0)); SetJustifyOff(); SetCentreOff(); SetWrapx(DEFAULT_SCREEN_WIDTH); SetCentreSize(DEFAULT_SCREEN_WIDTH); SetBackgroundOff(); SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80)); SetBackGroundOnlyTextOff(); SetPropOn(); SetFontStyle(FONT_BANK); SetRightJustifyWrap(0.0f); SetAlphaFade(255.0f); SetDropShadowPosition(0); CTxdStore::PopCurrentTxd(); } #ifdef MORE_LANGUAGES void CFont::ReloadFonts(uint8 set) { if (Slot != -1 && LanguageSet != set) { Sprite[0].Delete(); Sprite[1].Delete(); Sprite[2].Delete(); if (LanguageSet == FONT_LANGSET_JAPANESE) Sprite[3].Delete(); CTxdStore::PushCurrentTxd(); CTxdStore::RemoveTxd(Slot); switch (set) { case FONT_LANGSET_EFIGS: default: CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD"); break; case FONT_LANGSET_RUSSIAN: CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD"); break; case FONT_LANGSET_JAPANESE: CTxdStore::LoadTxd(Slot, "MODELS/FONTS_J.TXD"); break; } CTxdStore::SetCurrentTxd(Slot); Sprite[0].SetTexture("font2", "font2_mask"); if (set == FONT_LANGSET_JAPANESE) { Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); } else Sprite[1].SetTexture("pager", "pager_mask"); Sprite[2].SetTexture("font1", "font1_mask"); CTxdStore::PopCurrentTxd(); } LanguageSet = set; } #endif void CFont::Shutdown(void) { Sprite[0].Delete(); Sprite[1].Delete(); Sprite[2].Delete(); if (LanguageSet == FONT_LANGSET_JAPANESE) Sprite[3].Delete(); #ifdef MORE_LANGUAGES CTxdStore::RemoveTxdSlot(Slot); Slot = -1; #else CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts")); #endif } void CFont::InitPerFrame(void) { Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture); CSprite2d::GetBank(15, Sprite[1].m_pTexture); CSprite2d::GetBank(15, Sprite[2].m_pTexture); if (LanguageSet == FONT_LANGSET_JAPANESE) CSprite2d::GetBank(15, Sprite[3].m_pTexture); SetDropShadowPosition(0); NewLine = 0; } void CFont::PrintChar(float x, float y, wchar c) { if(x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again return; float w = GetCharacterWidth(c) / 32.0f; float xoff = c % 16; float yoff = c / 16; if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_PAGER || Details.style == FONT_JAPANESE)) { w = 21.0f; xoff = (float)(c % 48);// *w / 1024.0f; yoff = c / 48; } if(Details.style == FONT_BANK || Details.style == FONT_HEADING){ if(Details.dropShadowPosition != 0){ CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), y + SCREEN_SCALE_Y(Details.dropShadowPosition), x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f), Details.dropColor, xoff/16.0f, yoff/12.8f, (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, xoff/16.0f, (yoff+1.0f)/12.8f, (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f); } CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x, y, x + 32.0f * Details.scaleX * 1.0f, y + 40.0f * Details.scaleY * 0.5f), Details.color, xoff/16.0f, yoff/12.8f, (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f, (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f); }else if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_PAGER || Details.style == FONT_JAPANESE)) { if (Details.dropShadowPosition != 0) { CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), y + SCREEN_SCALE_Y(Details.dropShadowPosition), x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f), Details.dropColor, xoff * w / 1024.0f, yoff / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); } CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x, y, x + 32.0f * Details.scaleX * 1.0f, y + 40.0f * Details.scaleY / 2.75f), Details.color, xoff * w / 1024.0f, yoff / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); } else CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x, y, x + 32.0f * Details.scaleX * w, y + 32.0f * Details.scaleY * 0.5f), Details.color, xoff/16.0f, yoff/16.0f, (xoff+w)/16.0f, yoff/16.0f, xoff/16.0f, (yoff+1.0f)/16.0f, (xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f); } bool CFont::IsJapanesePunctuation(wchar *a1) { wchar v2; v2 = *a1; if (v2 != 0xE7 && v2 != 0x124 && v2 != 0x126 && v2 != 0x128 && v2 != 0x104 && v2 != ',' && v2 != '>' && v2 != '!' && v2 != 0x99 && v2 != '?' && v2 != ':') { return false; } return true; } bool CFont::IsAnsiCharacter(wchar *s) { if (*s >= 'A' && *s <= 'Z') return true; if (*s >= 'a' && *s <= 'z') return true; if (*s >= '0' && *s <= ':') return true; if (*s == '(' || *s == ')') return true; if (*s == 'D' || *s == '$') return true; return false; } void CFont::PrintString(float xstart, float ystart, wchar *s) { /* if (1) { wchar* result; // eax __int16 numSpaces; // bx wchar* start; // ebp double v6; // st7 float v7; // ST2C_4 float v8; // ST2C_4 double v9; // st5 double v10; // st7 double v11; // st5 float v12; // ST10_4 float v13; // ST00_4 float v14; // ST34_4 unsigned __int16* v15; // eax wchar* t; // esi unsigned __int16 v17; // ax double v18; // st7 double v19; // st7 float v20; // ST34_4 double v21; // st7 double v22; // st7 double v23; // st7 double xleft_d; // st6 float xleft; // ST00_4 float v26; // ST34_4 float v27; // [esp+24h] [ebp-44h] float lineLength; // [esp+28h] [ebp-40h] float v29; // [esp+30h] [ebp-38h] float x; // [esp+40h] [ebp-28h] float y; // [esp+44h] [ebp-24h] char first; // [esp+4Bh] [ebp-1Dh] CRect v33; // [esp+4Ch] [ebp-1Ch] result = s; if (*s != '*') { if (CFont::Details.background == 1) { CFont::GetTextRect(&v33, xstart, ystart, s); CSprite2d::DrawRect(v33, CFont::Details.backgroundColor); } numSpaces = 0; lineLength = 0.0; start = s; first = 1; if (CFont::Details.centre != 1 && CFont::Details.rightJustify != 1) x = xstart; else x = 0.0; y = ystart; while (1) { while (1) { while (1) { result = s; if (!*s) return;// result; v27 = CFont::GetStringWidth(s, false); if (CFont::Details.centre == 1) v6 = CFont::Details.centreSize; else v6 = CFont::Details.rightJustify == 1 ? xstart - CFont::Details.rightJustifyWrap : CFont::Details.wrapX; v7 = v6; v8 = v7 - SCREEN_WIDTH * 0.0015625f * 21.0 * 2.0; if (x + v27 <= v8 || first) break; if (someJapCheck(s)) --s; if (CFont::Details.justify != 1 || CFont::Details.centre) v9 = 0.0; else v9 = (CFont::Details.wrapX - lineLength) / (double)numSpaces; v10 = v9; if (CFont::Details.centre) { v11 = xstart - x * 0.5; } else if (CFont::Details.rightJustify) { v11 = xstart - x; } else { v11 = xstart; } v12 = v10; v13 = v11; CFont::PrintString(v13, y, start, s, v12, xstart); start = s; if (CFont::Details.centre != 1 && CFont::Details.rightJustify != 1) x = xstart; else x = 0.0; v14 = 32.0 * CFont::Details.scaleY * 0.3636363636363636 + 2.0 * CFont::Details.scaleY; numSpaces = 0; first = 1; y = v14 + y; lineLength = 0.0; } v15 = CFont::GetNextSpace(s); t = v15; v17 = *v15; if (!v17 || !t[1] && v17 == ' ') break; if (!first) ++numSpaces; first = 0; v21 = CFont::GetStringWidth(s, 0); x = v21 + x; if (sub_511630(s)) x = x + 21.0; s = t; v22 = CFont::GetCharacterSize(*t - 32); ++s; x = v22 + x; lineLength = x; if (!*s) { v23 = CFont::GetStringWidth(s, 0); x = v23 + x; if (sub_511630(s)) x = x + 21.0; if (CFont::Details.centre) { xleft_d = xstart - x * 0.5; } else if (CFont::Details.rightJustify) { xleft_d = xstart - x; } else { xleft_d = xstart; } xleft = xleft_d; if (CFont::PrintString(xleft, y, start, s, 0.0, xstart)) { start = s; if (CFont::Details.centre != 1 && CFont::Details.rightJustify != 1) x = xstart; else x = 0.0; v26 = 32.0 * CFont::Details.scaleY * 0.3636363636363636 + 2.0 * CFont::Details.scaleY; numSpaces = 0; first = 1; y = v26 + y; lineLength = 0.0; } } } if (!t[1] && v17 == ' ') *t = 0; v18 = CFont::GetStringWidth(s, 0); s = t; x = v18 + x; if (CFont::Details.centre) break; if (CFont::Details.rightJustify) { v19 = xstart - x; LABEL_43: v29 = v19; goto LABEL_44; } v29 = xstart; LABEL_44: if (CFont::PrintString(v29, y, start, s, 0.0, xstart)) { start = s; if (CFont::Details.centre != 1 && CFont::Details.rightJustify != 1) x = xstart; else x = 0.0; v20 = 32.0 * CFont::Details.scaleY * 0.3636363636363636 + 2.0 * CFont::Details.scaleY; numSpaces = 0; first = 1; y = v20 + y; lineLength = 0.0; } } v19 = xstart - x * 0.5; goto LABEL_43; } return; }*/ CRect rect; int numSpaces; float lineLength; float x, y; bool first; wchar *start, *t; if(*s == '*') return; if(Details.background){ GetNumberLines(xstart, ystart, s); // BUG: result not used GetTextRect(&rect, xstart, ystart, s); CSprite2d::DrawRect(rect, Details.backgroundColor); } lineLength = 0.0f; numSpaces = 0; first = true; if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; y = ystart; start = s; // This is super ugly, I blame R* for(;;){ for(;;){ for(;;){ if(*s == '\0') return; float xend = Details.centre ? Details.centreSize : Details.rightJustify ? xstart - Details.rightJustifyWrap : Details.wrapX; if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER)) xend -= SCREEN_SCALE_X(21.0f * 2.0f); if(x + GetStringWidth(s) > xend && !first){ if (LanguageSet == FONT_LANGSET_JAPANESE && IsJapanesePunctuation(s)) s--; // flush line float spaceWidth = !Details.justify || Details.centre ? 0.0f : (Details.wrapX - lineLength) / numSpaces; float xleft = Details.centre ? xstart - x/2 : Details.rightJustify ? xstart - x : xstart; PrintString(xleft, y, start, s, spaceWidth, xstart); // reset things lineLength = 0.0f; numSpaces = 0; first = true; if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER)) y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; else y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; start = s; }else break; } // advance by one word t = GetNextSpace(s); if(t[0] == '\0' || t[0] == ' ' && t[1] == '\0') break; if(!first) numSpaces++; first = false; x += GetStringWidth(s) + GetCharacterSize(*t - ' '); if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER) && IsAnsiCharacter(s)) x += 21.0f; lineLength = x; s = t+1; if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER) && !*s) { x += GetStringWidth(s); if (IsAnsiCharacter(s)) x += 21.0f; float xleft = Details.centre ? xstart - x / 2 : Details.rightJustify ? xstart - x : xstart; if (PrintString(xleft, y, start, s, 0.0f, xstart)) { start = s; if (!Details.centre && !Details.rightJustify) x = xstart; else x = 0.0f; y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; numSpaces = 0; first = true; lineLength = 0.0f; } } } // print rest if(t[0] == ' ' && t[1] == '\0') t[0] = '\0'; x += GetStringWidth(s); s = t; float xleft = Details.centre ? xstart - x/2 : Details.rightJustify ? xstart - x : xstart; #ifdef MORE_LANGUAGES if (PrintString(xleft, y, start, s, 0.0f, xstart) && LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER)) { start = s; if (!Details.centre && !Details.rightJustify) x = xstart; else x = 0.0f; y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; numSpaces = 0; first = true; lineLength = 0.0f; } #else PrintString(xleft, y, start, s, 0.0f) #endif } } int CFont::GetNumberLines(float xstart, float ystart, wchar *s) { int n; float x, y; wchar *t; n = 0; bool v14 = false; #ifdef MORE_LANGUAGES if (IsJapanese()) { t = s; wchar unused; while (*t) { if (*t == JAP_TERMINATION || *t == '~') t = ParseToken(t, &unused, true); if (NewLine) { n++; NewLine = false; v14 = true; } t++; } } #endif if (v14) n--; if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; y = ystart; while(*s){ float f = (Details.centre ? Details.centreSize : Details.wrapX); if (IsJapaneseFont()) f -= SCREEN_SCALE_X(21.0f * 2.0f); if(x + GetStringWidth(s) > f){ if (LanguageSet == FONT_LANGSET_JAPANESE) { if (IsJapanesePunctuation(s)) s--; } // reached end of line if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; n++; // Why even? if (LanguageSet == FONT_LANGSET_JAPANESE) y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; else y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; }else{ // still space in current line t = GetNextSpace(s); if(*t == '\0'){ // end of string x += GetStringWidth(s); if ((LanguageSet == FONT_LANGSET_JAPANESE) && IsAnsiCharacter(s)) x += 21.0f; n++; s = t; }else{ x += GetStringWidth(s); if ((LanguageSet == FONT_LANGSET_JAPANESE) && IsAnsiCharacter(s)) x += 21.0f; s = t+1; x += GetCharacterSize(*t - ' '); if (LanguageSet == FONT_LANGSET_JAPANESE && !*s) n++; } } } return n; } void CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) { int numLines; float x, y; int16 maxlength; wchar *t; maxlength = 0; numLines = 0; if (IsJapanese()) { numLines = GetNumberLines(xstart, ystart, s); //maxlength = Details.centreSize; }else{ if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; y = ystart; while(*s){ if(x + GetStringWidth(s) > (Details.centre ? Details.centreSize : Details.wrapX)){ // reached end of line if(x > maxlength) maxlength = x; if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; numLines++; y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; }else{ // still space in current line t = GetNextSpace(s); if(*t == '\0'){ // end of string x += GetStringWidth(s); if(x > maxlength) maxlength = x; numLines++; s = t; }else{ x += GetStringWidth(s); x += GetCharacterSize(*t - ' '); s = t+1; } } } } if(Details.centre){ if(Details.backgroundOnlyText){ rect->left = xstart - maxlength/2 - 4.0f; rect->right = xstart + maxlength/2 + 4.0f; if (IsJapaneseFont()) { rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f); rect->top = ystart - (4.0f / 2.75f); } else { rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f; rect->top = ystart - 2.0f; } }else{ rect->left = xstart - Details.centreSize*0.5f - 4.0f; rect->right = xstart + Details.centreSize*0.5f + 4.0f; if (IsJapaneseFont()) { rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f); rect->top = ystart - (4.0f / 2.75f); } else { rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f; rect->top = ystart - 2.0f; } } }else{ rect->left = xstart - 4.0f; rect->right = Details.wrapX; // WTF? rect->bottom = ystart - 4.0f + 4.0f; if (IsJapaneseFont()) rect->top = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f); else rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 2.0f; } } #ifdef MORE_LANGUAGES bool CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX) { wchar *s, c, unused; if (LanguageSet == FONT_LANGSET_JAPANESE) { float v14 = 0.0f; for (s = start; s < end; s++) { if (*s == JAP_TERMINATION || *s == '~') s = ParseToken(s, &unused, true); if (NewLine) { NewLine = false; break; } v14 += GetCharacterSize(*s - ' '); } s = start; if (Details.centre) { x = japX - v14 * 0.5; } else if (Details.rightJustify) { x = japX - v14; } } for (s = start; s < end; s++) { if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION)) s = ParseToken(s, &unused); if (NewLine && IsJapanese()) { NewLine = false; end = s; return true; } c = *s - ' '; if (Details.slant != 0.0f && !IsJapanese()) y = (Details.slantRefX - x) * Details.slant + Details.slantRefY; PrintChar(x, y, c); x += GetCharacterSize(c); if (c == 0 && (!NewLine || !IsJapanese())) // space x += spwidth; } return false; } #else void CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth) { wchar *s, c, unused; for(s = start; s < end; s++){ if(*s == '~') s = ParseToken(s, &unused); c = *s - ' '; if(Details.slant != 0.0f) y = (Details.slantRefX - x)*Details.slant + Details.slantRefY; PrintChar(x, y, c); x += GetCharacterSize(c); if(c == 0) // space x += spwidth; } } #endif float CFont::GetCharacterWidth(wchar c) { #ifdef MORE_LANGUAGES if (IsJapanese()) { if (!Details.proportional) return Size[0][Details.style][192]; if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { switch (Details.style) { case FONT_JAPANESE: return Size_jp[c]; default: return Size[0][Details.style][c]; } } if (c < 254 && Details.style == FONT_PAGER) return 29.4f; switch (Details.style) { case FONT_JAPANESE: return 29.4f; case FONT_BANK: return 10.0f; case FONT_PAGER: return 31.5f; case FONT_HEADING: return Size[0][Details.style][c]; } } else if (Details.proportional) return Size[LanguageSet][Details.style][c]; else return Size[LanguageSet][Details.style][192]; #else if (Details.proportional) return Size[Details.style][c]; else return Size[Details.style][192]; #endif // MORE_LANGUAGES } float CFont::GetCharacterSize(wchar c) { #ifdef MORE_LANGUAGES if (IsJapanese()) { if (!Details.proportional) return Size[0][Details.style][192] * Details.scaleX; if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { switch (Details.style) { case FONT_JAPANESE: return Size_jp[c] * Details.scaleX; default: return Size[0][Details.style][c] * Details.scaleX; } } if (c < 254 && (Details.style == FONT_PAGER)) return 29.4f * Details.scaleX; switch (Details.style) { case FONT_JAPANESE: return 29.4f * Details.scaleX; case FONT_BANK: return 10.0f * Details.scaleX; case FONT_PAGER: return 31.5f * Details.scaleX; case FONT_HEADING: return Size[0][Details.style][c] * Details.scaleX; } } else if(Details.proportional) return Size[LanguageSet][Details.style][c] * Details.scaleX; else return Size[LanguageSet][Details.style][192] * Details.scaleX; #else if (Details.proportional) return Size[Details.style][c] * Details.scaleX; else return Size[Details.style][192] * Details.scaleX; #endif // MORE_LANGUAGES } float CFont::GetStringWidth(wchar *s, bool spaces) { float w; w = 0.0f; if (LanguageSet == FONT_LANGSET_JAPANESE) { /* unsigned __int16* v2; // ebx double v3; // st4 int v4; // edx double v5; // st7 unsigned __int16 v6; // ax unsigned __int16 v7; // ax double v8; // st3 float v10; // [esp+0h] [ebp-20h] float v11; // [esp+4h] [ebp-1Ch] v2 = (unsigned __int16*)s; v10 = 0.0; do { if ((*v2 != ' ' || spaces) && *v2) { v3 = CFont::Details.scaleX; v4 = 193 * (signed __int16)CFont::Details.style; v5 = 29.4 * CFont::Details.scaleX; do { v6 = *v2; if (*v2 == 0x807Eu || v6 == '~') { do ++v2; while (*v2 != 0x807Eu && *v2 != '~'); ++v2; goto LABEL_27; } v7 = v6 - ' '; if (CFont::Details.proportional == 1) { if (v7 > 94u && CFont::Details.style != FONT_HEADING && CFont::Details.style != FONT_BANK) { if (v7 >= 254u || CFont::Details.style != FONT_PAGER) { switch (CFont::Details.style) { case FONT_JAPANESE: v8 = v5; goto LABEL_25; case FONT_BANK: v8 = 10.0 * CFont::Details.scaleX; goto LABEL_25; case FONT_PAGER: v8 = 31.5 * CFont::Details.scaleX; goto LABEL_25; case FONT_HEADING: v11 = Size[0][Details.style][v7] * CFont::Details.scaleX; break; } } else { v11 = v5; } goto def_510DAD; } if (Details.style == FONT_JAPANESE) v8 = Size_jp[v7] * Details.scaleX; else v8 = CFont::Size[0][Details.style][v7] * v3; } else { v8 = CFont::Size[0][CFont::Details.style][192] * v3; } LABEL_25: v11 = v8; def_510DAD: v10 = v10 + v11; LABEL_27: if (*v2 != 0x807Eu && *v2 != '~') ++v2; } while (*v2 == 0x807Eu || *v2 == '~'); } } while (IsAnsiCharacter(v2)); return v10;*/ /*for (;; s++) { if (*s == '\0' && (!spaces || (*s == ' ' || !sub_511630(s) && *s != '~' && *s != JAP_TERMINATION))) return w; while (*s == '~' || *s == JAP_TERMINATION) { s++; while (*s != '~' && *s != JAP_TERMINATION) s++; s++; if (*s == ' ' && spaces) return w; } w += GetCharacterSize(*s - ' '); s++; if ((*s != '~' && *s != JAP_TERMINATION) && ((*s == ' ' || !sub_511630(s)) && !spaces)) return w; }*/ do { if ((*s != ' ' || spaces) && *s != '\0') { do { while (*s == '~' || *s == JAP_TERMINATION) { s++; while (!(*s == '~' || *s == JAP_TERMINATION)) s++; s++; //if (*s != JAP_TERMINATION && *s != '~') // ++s; //continue; } w += GetCharacterSize(*s - ' '); //if (*s != JAP_TERMINATION && *s != '~') ++s; } while (*s == '~' || *s == JAP_TERMINATION); } } while (IsAnsiCharacter(s));//*/ } else { for (; (*s != ' ' || spaces) && *s != '\0'; s++) { if (*s == '~') { s++; while (*s != '~') s++; s++; if (*s == ' ' && !spaces) break; } w += GetCharacterSize(*s - ' '); } } return w; } wchar* CFont::GetNextSpace(wchar *s) { if (IsJapanese()) { unsigned __int16* v1; // ebx v1 = s; while (*v1 == ' ' || !*v1) { LABEL_11: if (!IsAnsiCharacter(v1)) return v1; } while (1) { if (*v1 == 0x807Eu || *v1 == '~') { do ++v1; while (*v1 != 0x807Eu && *v1 != '~'); ++v1; if (*v1 == ' ') return v1; } ++v1; if (*v1 != 0x807Eu && *v1 != '~') goto LABEL_11; } if (*v1 == ' ' || !*v1) { if (IsAnsiCharacter(v1)) { do { if (*v1 == 0x807Eu || *v1 == '~') { do ++v1; while (*v1 != 0x807Eu && *v1 != '~'); ++v1; if (*v1 == ' ') return v1; } ++v1; if (*v1 != 0x807Eu && *v1 != '~') if (!IsAnsiCharacter(v1)) return v1; } while (*v1 == ' ' || !*v1); } } /*for (;; s++) { if (*s == '\0' || *s == ' ' || (!sub_511630(s) && *s != '~' && *s != JAP_TERMINATION)) return s; if (*s == '~' || *s == JAP_TERMINATION) { s++; while (*s != '~' && *s != JAP_TERMINATION) s++; s++; if (*s == ' ' ) return s; } //s++; //if (*s == ' ' || (!sub_511630(s) && *s != '~' && *s != JAP_TERMINATION)) // return s; }*/ /*for (;*s != ' ' && *s != '\0' && sub_511630(s); s++) { while (*s == '~' || *s == JAP_TERMINATION) { s++; while (*s != '~' && *s != JAP_TERMINATION) s++; s++; if (*s == ' ' || ((*s != '~' && *s != JAP_TERMINATION) && !sub_511630(s))) return s; } } return s;*/ /*while (*s == ' ' || !*s) { LABEL_11: if (!sub_511630(s)) return s; }*/ /*while (*s != ' ' && *s != '\0') { while (*s == JAP_TERMINATION || *s == '~') { do ++s; while (*s != JAP_TERMINATION && *s != '~'); ++s; if (*s == ' ') return s; } ++s; if (!sub_511630(s)) return s; //if (*s != JAP_TERMINATION && *s != '~') // goto LABEL_11; } return s;*/ //for (; *s != ' ' && *s != '\0';) { // if (!sub_511630(s)) // break; // //for (; *s == '~' || *s == JAP_TERMINATION;s++) { // // s++; // // while (!(*s == '~' || *s == JAP_TERMINATION)) s++; // // s++; // // if (*s == ' ') // // return s; // // if (!sub_511630(s)) // // return s; // //} // while (true) // { // if (*s == '~' || *s == JAP_TERMINATION) { // s++; // while (*s != '~' || *s == JAP_TERMINATION) s++; // s++; // if (*s == ' ') // return s; // } // s++; // if (!(*s == '~' || *s == JAP_TERMINATION)) // break; // } //} //return s; for (;*s != ' ' && *s != '\0' && IsAnsiCharacter(s); s++ ) { if (*s == '~' || *s == JAP_TERMINATION) { s++; while (*s != '~' && *s != JAP_TERMINATION) s++; s++; if (*s == ' ' || ((*s != '~' && *s != JAP_TERMINATION) && !IsAnsiCharacter(s))) break; } } } else { for(; *s != ' ' && *s != '\0'; s++) if(*s == '~'){ s++; while(*s != '~') s++; s++; if(*s == ' ') break; } } return s; } #ifdef MORE_LANGUAGES wchar* CFont::ParseToken(wchar *s, wchar*, bool japShit) { s++; if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) { wchar c = *s; if (IsJapanese()) c &= 0x7FFF; switch (c) { case 'N': case 'n': NewLine = true; break; case 'b': SetColor(CRGBA(128, 167, 243, 255)); break; case 'g': SetColor(CRGBA(95, 160, 106, 255)); break; case 'h': SetColor(CRGBA(225, 225, 225, 255)); break; case 'l': SetColor(CRGBA(0, 0, 0, 255)); break; case 'p': SetColor(CRGBA(168, 110, 252, 255)); break; case 'r': SetColor(CRGBA(113, 43, 73, 255)); break; case 'w': SetColor(CRGBA(175, 175, 175, 255)); break; case 'y': SetColor(CRGBA(210, 196, 106, 255)); break; } } else if (IsJapanese()) { if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n') NewLine = true; } while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++; return s + 1; } #else wchar* CFont::ParseToken(wchar *s, wchar*) { s++; if(Details.color.r || Details.color.g || Details.color.b) switch(*s){ case 'N': case 'n': NewLine = 1; break; case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break; case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break; case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break; case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break; case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break; case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break; case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break; case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break; } while(*s != '~') s++; return s+1; } #endif void CFont::DrawFonts(void) { CSprite2d::DrawBank(Details.bank); CSprite2d::DrawBank(Details.bank+1); CSprite2d::DrawBank(Details.bank+2); if (IsJapanese()) CSprite2d::DrawBank(Details.bank+3); } wchar CFont::character_code(uint8 c) { if(c < 128) return c; return foreign_table[c-128]; } void CFont::SetScale(float x, float y) { /*if (LanguageSet == FONT_LANGSET_JAPANESE) { x *= 1.35f; y *= 1.25f; }*/ Details.scaleX = x; Details.scaleY = y; } void CFont::SetBackgroundColor(const CRGBA &col) { Details.backgroundColor = col; } void CFont::SetColor(const CRGBA &col) { Details.color = col; if (Details.alphaFade < 255.0f) Details.color.a *= Details.alphaFade / 255.0f; } void CFont::SetDropColor(const CRGBA &col) { Details.dropColor = col; if (Details.alphaFade < 255.0f) Details.dropColor.a *= Details.alphaFade / 255.0f; } STARTPATCHES InjectHook(0x500A40, CFont::Initialise, PATCH_JUMP); InjectHook(0x500BA0, CFont::Shutdown, PATCH_JUMP); InjectHook(0x500BE0, CFont::InitPerFrame, PATCH_JUMP); InjectHook(0x500C30, CFont::PrintChar, PATCH_JUMP); InjectHook(0x500F50, (void (*)(float, float, wchar*))CFont::PrintString, PATCH_JUMP); InjectHook(0x501260, CFont::GetNumberLines, PATCH_JUMP); InjectHook(0x5013B0, CFont::GetTextRect, PATCH_JUMP); //InjectHook(0x501730, (void (*)(float, float, wchar*, wchar*, float))CFont::PrintString, PATCH_JUMP); InjectHook(0x5017E0, CFont::GetCharacterWidth, PATCH_JUMP); InjectHook(0x501840, CFont::GetCharacterSize, PATCH_JUMP); InjectHook(0x5018A0, CFont::GetStringWidth, PATCH_JUMP); InjectHook(0x501960, CFont::GetNextSpace, PATCH_JUMP); InjectHook(0x5019A0, CFont::ParseToken, PATCH_JUMP); InjectHook(0x501B50, CFont::DrawFonts, PATCH_JUMP); InjectHook(0x501E80, CFont::character_code, PATCH_JUMP); InjectHook(0x501B80, CFont::SetScale, PATCH_JUMP); InjectHook(0x501BA0, CFont::SetSlantRefPoint, PATCH_JUMP); InjectHook(0x501BC0, CFont::SetSlant, PATCH_JUMP); InjectHook(0x501BD0, CFont::SetColor, PATCH_JUMP); InjectHook(0x501C60, CFont::SetJustifyOn, PATCH_JUMP); InjectHook(0x501C80, CFont::SetJustifyOff, PATCH_JUMP); InjectHook(0x501C90, CFont::SetCentreOn, PATCH_JUMP); InjectHook(0x501CB0, CFont::SetCentreOff, PATCH_JUMP); InjectHook(0x501CC0, CFont::SetWrapx, PATCH_JUMP); InjectHook(0x501CD0, CFont::SetCentreSize, PATCH_JUMP); InjectHook(0x501CE0, CFont::SetBackgroundOn, PATCH_JUMP); InjectHook(0x501CF0, CFont::SetBackgroundOff, PATCH_JUMP); InjectHook(0x501D00, CFont::SetBackgroundColor, PATCH_JUMP); InjectHook(0x501D30, CFont::SetBackGroundOnlyTextOn, PATCH_JUMP); InjectHook(0x501D40, CFont::SetBackGroundOnlyTextOff, PATCH_JUMP); InjectHook(0x501D50, CFont::SetRightJustifyOn, PATCH_JUMP); InjectHook(0x501D70, CFont::SetRightJustifyOff, PATCH_JUMP); InjectHook(0x501D90, CFont::SetPropOff, PATCH_JUMP); InjectHook(0x501DA0, CFont::SetPropOn, PATCH_JUMP); InjectHook(0x501DB0, CFont::SetFontStyle, PATCH_JUMP); InjectHook(0x501DC0, CFont::SetRightJustifyWrap, PATCH_JUMP); InjectHook(0x501DD0, CFont::SetAlphaFade, PATCH_JUMP); InjectHook(0x501DE0, CFont::SetDropColor, PATCH_JUMP); InjectHook(0x501E70, CFont::SetDropShadowPosition, PATCH_JUMP); ENDPATCHES