#pragma once class CWeaponEffects { public: bool m_bCrosshair; int8 gap_1[3]; CVector m_vecPos; uint8 m_red; uint8 m_green; uint8 m_blue; uint8 m_alpha; float m_size; int32 field_24; RwTexture *m_pTexture; RwRaster *m_pRaster; public: static void Render(void); static void ClearCrossHair(); static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float); };