class RenderBuffer { public: static int VerticesToBeStored; static int IndicesToBeStored; static void ClearRenderBuffer(void); static void StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart); static void StopStoring(void); static void RenderStuffInBuffer(void); }; #define TEMPBUFFERVERTSIZE 256 #define TEMPBUFFERINDEXSIZE 1024 extern int32 TempBufferVerticesStored; extern int32 TempBufferIndicesStored; extern RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE]; extern RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE];