#include "common.h" #include "patcher.h" #include "ProjectileInfo.h" #include "Projectile.h" WRAPPER void CProjectileInfo::RemoveAllProjectiles(void) { EAXJMP(0x55BB80); } WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); } WRAPPER bool CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove) { EAXJMP(0x55BA50); }