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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-08 09:08:57 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-08 09:08:57 +0200
commit02a47d4793d0e2204b43eec8425d529e043f775b (patch)
treedf7e7d2ad1fa3a34fb438e72a60a444535e9bac8
parentBasic BlockState support (diff)
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-rw-r--r--src/Render.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/Render.cpp b/src/Render.cpp
index 7e770fc..ae9814d 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -410,6 +410,11 @@ void Render::RenderGui() {
ImGui::Text("Selected block light: %d (%d)",
world->GameStatePtr()->world.GetBlockLight(world->GameStatePtr()->selectedBlock),
world->GameStatePtr()->world.GetBlockSkyLight(world->GameStatePtr()->selectedBlock));
+
+ ImGui::Text("Selected block id: %d:%d (%s)",
+ world->GameStatePtr()->world.GetBlockId(world->GameStatePtr()->selectedBlock).id,
+ world->GameStatePtr()->world.GetBlockId(world->GameStatePtr()->selectedBlock).state,
+ AssetManager::GetAssetNameByBlockId(BlockId{ world->GameStatePtr()->world.GetBlockId(world->GameStatePtr()->selectedBlock).id,0 }).c_str());
}
ImGui::End();