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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-21 17:40:38 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-21 17:40:38 +0200 |
commit | 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 (patch) | |
tree | 58ad35e27ab2a3b8955f5adbf28f296670681ffc /external/include/glm/detail/func_trigonometric.hpp | |
parent | Smooth sun movement (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | external/include/glm/detail/func_trigonometric.hpp | 176 |
1 files changed, 0 insertions, 176 deletions
diff --git a/external/include/glm/detail/func_trigonometric.hpp b/external/include/glm/detail/func_trigonometric.hpp deleted file mode 100644 index 719cff0..0000000 --- a/external/include/glm/detail/func_trigonometric.hpp +++ /dev/null @@ -1,176 +0,0 @@ -/// @ref core -/// @file glm/detail/func_trigonometric.hpp -/// -/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> -/// -/// @defgroup core_func_trigonometric Angle and Trigonometry Functions -/// @ingroup core -/// -/// Function parameters specified as angle are assumed to be in units of radians. -/// In no case will any of these functions result in a divide by zero error. If -/// the divisor of a ratio is 0, then results will be undefined. -/// -/// These all operate component-wise. The description is per component. - -#pragma once - -#include "setup.hpp" -#include "precision.hpp" - -namespace glm -{ - /// @addtogroup core_func_trigonometric - /// @{ - - /// Converts degrees to radians and returns the result. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & degrees); - - /// Converts radians to degrees and returns the result. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & radians); - - /// The standard trigonometric sine function. - /// The values returned by this function will range from [-1, 1]. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle); - - /// The standard trigonometric cosine function. - /// The values returned by this function will range from [-1, 1]. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> cos(vecType<T, P> const & angle); - - /// The standard trigonometric tangent function. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> tan(vecType<T, P> const & angle); - - /// Arc sine. Returns an angle whose sine is x. - /// The range of values returned by this function is [-PI/2, PI/2]. - /// Results are undefined if |x| > 1. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> asin(vecType<T, P> const & x); - - /// Arc cosine. Returns an angle whose sine is x. - /// The range of values returned by this function is [0, PI]. - /// Results are undefined if |x| > 1. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> acos(vecType<T, P> const & x); - - /// Arc tangent. Returns an angle whose tangent is y/x. - /// The signs of x and y are used to determine what - /// quadrant the angle is in. The range of values returned - /// by this function is [-PI, PI]. Results are undefined - /// if x and y are both 0. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y, vecType<T, P> const & x); - - /// Arc tangent. Returns an angle whose tangent is y_over_x. - /// The range of values returned by this function is [-PI/2, PI/2]. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y_over_x); - - /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> sinh(vecType<T, P> const & angle); - - /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> cosh(vecType<T, P> const & angle); - - /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> tanh(vecType<T, P> const & angle); - - /// Arc hyperbolic sine; returns the inverse of sinh. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> asinh(vecType<T, P> const & x); - - /// Arc hyperbolic cosine; returns the non-negative inverse - /// of cosh. Results are undefined if x < 1. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> acosh(vecType<T, P> const & x); - - /// Arc hyperbolic tangent; returns the inverse of tanh. - /// Results are undefined if abs(x) >= 1. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> atanh(vecType<T, P> const & x); - - /// @} -}//namespace glm - -#include "func_trigonometric.inl" |