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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-21 17:40:38 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-21 17:40:38 +0200 |
commit | 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 (patch) | |
tree | 58ad35e27ab2a3b8955f5adbf28f296670681ffc /external/include/glm/gtc/quaternion.hpp | |
parent | Smooth sun movement (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | external/include/glm/gtc/quaternion.hpp | 358 |
1 files changed, 199 insertions, 159 deletions
diff --git a/external/include/glm/gtc/quaternion.hpp b/external/include/glm/gtc/quaternion.hpp index 8af1c8b..25f741c 100644 --- a/external/include/glm/gtc/quaternion.hpp +++ b/external/include/glm/gtc/quaternion.hpp @@ -2,15 +2,14 @@ /// @file glm/gtc/quaternion.hpp /// /// @see core (dependence) -/// @see gtc_half_float (dependence) /// @see gtc_constants (dependence) /// /// @defgroup gtc_quaternion GLM_GTC_quaternion /// @ingroup gtc /// -/// @brief Defines a templated quaternion type and several quaternion operations. +/// Include <glm/gtc/quaternion.hpp> to use the features of this extension. /// -/// <glm/gtc/quaternion.hpp> need to be included to use these functionalities. +/// Defines a templated quaternion type and several quaternion operations. #pragma once @@ -30,12 +29,12 @@ namespace glm /// @addtogroup gtc_quaternion /// @{ - template <typename T, precision P = defaultp> + template<typename T, qualifier Q = defaultp> struct tquat { // -- Implementation detail -- - typedef tquat<T, P> type; + typedef tquat<T, Q> type; typedef T value_type; // -- Data -- @@ -50,13 +49,13 @@ namespace glm # pragma clang diagnostic ignored "-Wgnu-anonymous-struct" # pragma clang diagnostic ignored "-Wnested-anon-types" # endif - + union { struct { T x, y, z, w;}; - typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<P>::value>::type data; + typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<Q>::value>::type data; }; - + # if GLM_COMPILER & GLM_COMPILER_CLANG # pragma clang diagnostic pop # endif @@ -71,33 +70,32 @@ namespace glm typedef length_t length_type; /// Return the count of components of a quaternion - GLM_FUNC_DECL static length_type length(){return 4;} + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;} GLM_FUNC_DECL T & operator[](length_type i); - GLM_FUNC_DECL T const & operator[](length_type i) const; + GLM_FUNC_DECL T const& operator[](length_type i) const; // -- Implicit basic constructors -- GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT_CTOR; - GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, P> const & q) GLM_DEFAULT; - template <precision Q> - GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, Q> const & q); + GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, Q> const& q) GLM_DEFAULT; + template<qualifier P> + GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, P> const& q); // -- Explicit basic constructors -- - GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tquat(ctor); - GLM_FUNC_DECL GLM_CONSTEXPR tquat(T const & s, tvec3<T, P> const & v); - GLM_FUNC_DECL GLM_CONSTEXPR tquat(T const & w, T const & x, T const & y, T const & z); + GLM_FUNC_DECL GLM_CONSTEXPR tquat(T s, vec<3, T, Q> const& v); + GLM_FUNC_DECL GLM_CONSTEXPR tquat(T w, T x, T y, T z); // -- Conversion constructors -- - template <typename U, precision Q> - GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat<U, Q> const & q); + template<typename U, qualifier P> + GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat<U, P> const& q); /// Explicit conversion operators # if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS - GLM_FUNC_DECL explicit operator tmat3x3<T, P>(); - GLM_FUNC_DECL explicit operator tmat4x4<T, P>(); + GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>(); + GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>(); # endif /// Create a quaternion from two normalized axis @@ -106,290 +104,332 @@ namespace glm /// @param v A second normalized axis /// @see gtc_quaternion /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors - GLM_FUNC_DECL tquat(tvec3<T, P> const & u, tvec3<T, P> const & v); + GLM_FUNC_DECL tquat(vec<3, T, Q> const& u, vec<3, T, Q> const& v); /// Build a quaternion from euler angles (pitch, yaw, roll), in radians. - GLM_FUNC_DECL GLM_EXPLICIT tquat(tvec3<T, P> const & eulerAngles); - GLM_FUNC_DECL GLM_EXPLICIT tquat(tmat3x3<T, P> const & m); - GLM_FUNC_DECL GLM_EXPLICIT tquat(tmat4x4<T, P> const & m); + GLM_FUNC_DECL GLM_EXPLICIT tquat(vec<3, T, Q> const& eulerAngles); + GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<3, 3, T, Q> const& q); + GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<4, 4, T, Q> const& q); // -- Unary arithmetic operators -- - GLM_FUNC_DECL tquat<T, P> & operator=(tquat<T, P> const & m) GLM_DEFAULT; - - template <typename U> - GLM_FUNC_DECL tquat<T, P> & operator=(tquat<U, P> const & m); - template <typename U> - GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<U, P> const & q); - template <typename U> - GLM_FUNC_DECL tquat<T, P> & operator-=(tquat<U, P> const & q); - template <typename U> - GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<U, P> const & q); - template <typename U> - GLM_FUNC_DECL tquat<T, P> & operator*=(U s); - template <typename U> - GLM_FUNC_DECL tquat<T, P> & operator/=(U s); + GLM_FUNC_DECL tquat<T, Q> & operator=(tquat<T, Q> const& q) GLM_DEFAULT; + + template<typename U> + GLM_FUNC_DECL tquat<T, Q> & operator=(tquat<U, Q> const& q); + template<typename U> + GLM_FUNC_DECL tquat<T, Q> & operator+=(tquat<U, Q> const& q); + template<typename U> + GLM_FUNC_DECL tquat<T, Q> & operator-=(tquat<U, Q> const& q); + template<typename U> + GLM_FUNC_DECL tquat<T, Q> & operator*=(tquat<U, Q> const& q); + template<typename U> + GLM_FUNC_DECL tquat<T, Q> & operator*=(U s); + template<typename U> + GLM_FUNC_DECL tquat<T, Q> & operator/=(U s); }; // -- Unary bit operators -- - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> operator+(tquat<T, Q> const& q); - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> operator-(tquat<T, P> const & q); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> operator-(tquat<T, Q> const& q); // -- Binary operators -- - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q, tquat<T, P> const & p); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> operator+(tquat<T, Q> const& q, tquat<T, Q> const& p); - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, tquat<T, P> const & p); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> operator-(tquat<T, Q> const& q, tquat<T, Q> const& p); - template <typename T, precision P> - GLM_FUNC_DECL tvec3<T, P> operator*(tquat<T, P> const & q, tvec3<T, P> const & v); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> operator*(tquat<T, Q> const& q, tquat<T, Q> const& p); - template <typename T, precision P> - GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, tquat<T, P> const & q); + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> operator*(tquat<T, Q> const& q, vec<3, T, Q> const& v); - template <typename T, precision P> - GLM_FUNC_DECL tvec4<T, P> operator*(tquat<T, P> const & q, tvec4<T, P> const & v); + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tquat<T, Q> const& q); - template <typename T, precision P> - GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, tquat<T, P> const & q); + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> operator*(tquat<T, Q> const& q, vec<4, T, Q> const& v); - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, T const & s); + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tquat<T, Q> const& q); - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> operator*(T const & s, tquat<T, P> const & q); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> operator*(tquat<T, Q> const& q, T const& s); - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> operator/(tquat<T, P> const & q, T const & s); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> operator*(T const& s, tquat<T, Q> const& q); + + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> operator/(tquat<T, Q> const& q, T const& s); // -- Boolean operators -- - template <typename T, precision P> - GLM_FUNC_DECL bool operator==(tquat<T, P> const & q1, tquat<T, P> const & q2); + template<typename T, qualifier Q> + GLM_FUNC_DECL bool operator==(tquat<T, Q> const& q1, tquat<T, Q> const& q2); - template <typename T, precision P> - GLM_FUNC_DECL bool operator!=(tquat<T, P> const & q1, tquat<T, P> const & q2); + template<typename T, qualifier Q> + GLM_FUNC_DECL bool operator!=(tquat<T, Q> const& q1, tquat<T, Q> const& q2); /// Returns the length of the quaternion. - /// + /// + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL T length(tquat<T, P> const & q); + template<typename T, qualifier Q> + GLM_FUNC_DECL T length(tquat<T, Q> const& q); /// Returns the normalized quaternion. - /// + /// + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> normalize(tquat<T, P> const & q); - + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> normalize(tquat<T, Q> const& q); + /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... - /// + /// + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P, template <typename, precision> class quatType> - GLM_FUNC_DECL T dot(quatType<T, P> const & x, quatType<T, P> const & y); + template<typename T, qualifier Q> + GLM_FUNC_DECL T dot(tquat<T, Q> const& x, tquat<T, Q> const& y); /// Spherical linear interpolation of two quaternions. /// The interpolation is oriented and the rotation is performed at constant speed. /// For short path spherical linear interpolation, use the slerp function. - /// + /// /// @param x A quaternion /// @param y A quaternion /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. - /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @tparam T Floating-point scalar types. + /// + /// @see - slerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& a) /// @see gtc_quaternion - /// @see - slerp(tquat<T, P> const & x, tquat<T, P> const & y, T const & a) - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T a); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> mix(tquat<T, Q> const& x, tquat<T, Q> const& y, T a); /// Linear interpolation of two quaternions. /// The interpolation is oriented. - /// + /// /// @param x A quaternion /// @param y A quaternion /// @param a Interpolation factor. The interpolation is defined in the range [0, 1]. - /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T a); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> lerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a); /// Spherical linear interpolation of two quaternions. /// The interpolation always take the short path and the rotation is performed at constant speed. - /// + /// /// @param x A quaternion /// @param y A quaternion /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. - /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> slerp(tquat<T, P> const & x, tquat<T, P> const & y, T a); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> slerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a); /// Returns the q conjugate. - /// + /// + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> conjugate(tquat<T, P> const & q); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> conjugate(tquat<T, Q> const& q); /// Returns the q inverse. - /// + /// + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> inverse(tquat<T, P> const & q); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> inverse(tquat<T, Q> const& q); /// Rotates a quaternion from a vector of 3 components axis and an angle. - /// + /// /// @param q Source orientation /// @param angle Angle expressed in radians. /// @param axis Axis of the rotation - /// + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, tvec3<T, P> const & axis); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> rotate(tquat<T, Q> const& q, T const& angle, vec<3, T, Q> const& axis); /// Returns euler angles, pitch as x, yaw as y, roll as z. - /// The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. - /// + /// The result is expressed in radians. + /// + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tvec3<T, P> eulerAngles(tquat<T, P> const & x); + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> eulerAngles(tquat<T, Q> const& x); /// Returns roll value of euler angles expressed in radians. /// - /// @see gtx_quaternion - template <typename T, precision P> - GLM_FUNC_DECL T roll(tquat<T, P> const & x); + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL T roll(tquat<T, Q> const& x); /// Returns pitch value of euler angles expressed in radians. /// - /// @see gtx_quaternion - template <typename T, precision P> - GLM_FUNC_DECL T pitch(tquat<T, P> const & x); + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL T pitch(tquat<T, Q> const& x); /// Returns yaw value of euler angles expressed in radians. /// - /// @see gtx_quaternion - template <typename T, precision P> - GLM_FUNC_DECL T yaw(tquat<T, P> const & x); + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL T yaw(tquat<T, Q> const& x); /// Converts a quaternion to a 3 * 3 matrix. - /// + /// + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tmat3x3<T, P> mat3_cast(tquat<T, P> const & x); + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(tquat<T, Q> const& x); /// Converts a quaternion to a 4 * 4 matrix. - /// + /// + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tmat4x4<T, P> mat4_cast(tquat<T, P> const & x); + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(tquat<T, Q> const& x); - /// Converts a 3 * 3 matrix to a quaternion. - /// + /// Converts a pure rotation 3 * 3 matrix to a quaternion. + /// + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> quat_cast(tmat3x3<T, P> const & x); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> quat_cast(mat<3, 3, T, Q> const& x); - /// Converts a 4 * 4 matrix to a quaternion. - /// + /// Converts a pure rotation 4 * 4 matrix to a quaternion. + /// + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> quat_cast(tmat4x4<T, P> const & x); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> quat_cast(mat<4, 4, T, Q> const& x); /// Returns the quaternion rotation angle. /// + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL T angle(tquat<T, P> const & x); + template<typename T, qualifier Q> + GLM_FUNC_DECL T angle(tquat<T, Q> const& x); /// Returns the q rotation axis. /// + /// @tparam T Floating-point scalar types. + /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tvec3<T, P> axis(tquat<T, P> const & x); + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> axis(tquat<T, Q> const& x); /// Build a quaternion from an angle and a normalized axis. /// /// @param angle Angle expressed in radians. /// @param axis Axis of the quaternion, must be normalized. + /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> angleAxis(T const & angle, tvec3<T, P> const & axis); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& axis); /// Returns the component-wise comparison result of x < y. - /// - /// @tparam quatType Floating-point quaternion types. + /// + /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tvec4<bool, P> lessThan(tquat<T, P> const & x, tquat<T, P> const & y); + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, bool, Q> lessThan(tquat<T, Q> const& x, tquat<T, Q> const& y); /// Returns the component-wise comparison of result x <= y. /// - /// @tparam quatType Floating-point quaternion types. + /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tvec4<bool, P> lessThanEqual(tquat<T, P> const & x, tquat<T, P> const & y); + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(tquat<T, Q> const& x, tquat<T, Q> const& y); /// Returns the component-wise comparison of result x > y. /// - /// @tparam quatType Floating-point quaternion types. + /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tvec4<bool, P> greaterThan(tquat<T, P> const & x, tquat<T, P> const & y); + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, bool, Q> greaterThan(tquat<T, Q> const& x, tquat<T, Q> const& y); /// Returns the component-wise comparison of result x >= y. /// - /// @tparam quatType Floating-point quaternion types. + /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tvec4<bool, P> greaterThanEqual(tquat<T, P> const & x, tquat<T, P> const & y); + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(tquat<T, Q> const& x, tquat<T, Q> const& y); /// Returns the component-wise comparison of result x == y. /// - /// @tparam quatType Floating-point quaternion types. + /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tvec4<bool, P> equal(tquat<T, P> const & x, tquat<T, P> const & y); + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, bool, Q> equal(tquat<T, Q> const& x, tquat<T, Q> const& y); /// Returns the component-wise comparison of result x != y. - /// - /// @tparam quatType Floating-point quaternion types. + /// + /// @tparam T Floating-point scalar types. /// /// @see gtc_quaternion - template <typename T, precision P> - GLM_FUNC_DECL tvec4<bool, P> notEqual(tquat<T, P> const & x, tquat<T, P> const & y); + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, bool, Q> notEqual(tquat<T, Q> const& x, tquat<T, Q> const& y); /// Returns true if x holds a NaN (not a number) /// representation in the underlying implementation's set of /// floating point representations. Returns false otherwise, /// including for implementations with no NaN /// representations. - /// + /// /// /!\ When using compiler fast math, this function may fail. - /// - /// @tparam genType Floating-point scalar or vector types. - template <typename T, precision P> - GLM_FUNC_DECL tvec4<bool, P> isnan(tquat<T, P> const & x); + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, bool, Q> isnan(tquat<T, Q> const& x); /// Returns true if x holds a positive infinity or negative /// infinity representation in the underlying implementation's /// set of floating point representations. Returns false /// otherwise, including for implementations with no infinity /// representations. - /// - /// @tparam genType Floating-point scalar or vector types. - template <typename T, precision P> - GLM_FUNC_DECL tvec4<bool, P> isinf(tquat<T, P> const & x); + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, bool, Q> isinf(tquat<T, Q> const& x); /// @} } //namespace glm |