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author | LaG1924 <lag1924@gmail.com> | 2021-06-07 04:56:57 +0200 |
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committer | LaG1924 <lag1924@gmail.com> | 2021-06-07 04:56:57 +0200 |
commit | 83889ba33dad2743eeb2a79102a1117ec9220025 (patch) | |
tree | 7e15713639a4e0c12f1a06e467dd0b3d79070983 /external/include/glm/gtx/vector_angle.inl | |
parent | Replaced find_package with CPMAddPackage for more libraries (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | external/include/glm/gtx/vector_angle.inl | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/external/include/glm/gtx/vector_angle.inl b/external/include/glm/gtx/vector_angle.inl deleted file mode 100644 index 38f8b8c..0000000 --- a/external/include/glm/gtx/vector_angle.inl +++ /dev/null @@ -1,45 +0,0 @@ -/// @ref gtx_vector_angle -/// @file glm/gtx/vector_angle.inl - -namespace glm -{ - template<typename genType> - GLM_FUNC_QUALIFIER genType angle - ( - genType const& x, - genType const& y - ) - { - GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs"); - return acos(clamp(dot(x, y), genType(-1), genType(1))); - } - - template<length_t L, typename T, qualifier Q> - GLM_FUNC_QUALIFIER T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y) - { - GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs"); - return acos(clamp(dot(x, y), T(-1), T(1))); - } - - //! \todo epsilon is hard coded to 0.01 - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y) - { - GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs"); - T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); - - if(all(epsilonEqual(y, glm::rotate(x, Angle), T(0.0001)))) - return Angle; - else - return -Angle; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref) - { - GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs"); - - T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); - return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0)); - } -}//namespace glm |