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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2020-07-25 18:49:18 +0200
committerGitHub <noreply@github.com>2020-07-25 18:49:18 +0200
commit0a2ba2cdb8e01bbd7e9e8ef1d0582ef6a892f837 (patch)
tree3c760d4d981aad30fa151343c224d3ea366c99d9 /src/Game.hpp
parentMerge pull request #36 from LaG1924/fix-windows-vs2019 (diff)
parentCompletely removed hardcoded list of blockstates (diff)
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Diffstat (limited to 'src/Game.hpp')
-rw-r--r--src/Game.hpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/Game.hpp b/src/Game.hpp
new file mode 100644
index 0000000..f7efd11
--- /dev/null
+++ b/src/Game.hpp
@@ -0,0 +1,30 @@
+#pragma once
+
+class GameState;
+class Render;
+class NetworkClient;
+class LoopExecutionTimeController;
+
+enum class State {
+ InitialLoading,
+ MainMenu,
+ Loading,
+ Playing,
+ Paused,
+ Inventory,
+ Chat,
+};
+
+void RunGame();
+
+State GetState();
+
+void SetState(State newState);
+
+GameState* GetGameState();
+
+Render* GetRender();
+
+NetworkClient* GetNetworkClient();
+
+LoopExecutionTimeController *GetTime(); \ No newline at end of file