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author | LaG1924 <lag1924@gmail.com> | 2021-06-22 00:38:08 +0200 |
---|---|---|
committer | LaG1924 <lag1924@gmail.com> | 2021-06-22 00:46:59 +0200 |
commit | 14939a87010ab17425d73b53829aa22c17c96d79 (patch) | |
tree | 1b388f1121040f862d4f9aee7845b2705d09df4a /src | |
parent | Added game menus (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/AssetManager.cpp | 2 | ||||
-rw-r--r-- | src/Plugin.cpp | 17 | ||||
-rw-r--r-- | src/Render.cpp | 93 | ||||
-rw-r--r-- | src/Render.hpp | 10 |
4 files changed, 67 insertions, 55 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp index 8528a1b..7bcfaae 100644 --- a/src/AssetManager.cpp +++ b/src/AssetManager.cpp @@ -433,8 +433,6 @@ void ParseAssetScript(AssetTreeNode &node) { node.asset = std::make_unique<AssetScript>(); AssetScript *asset = dynamic_cast<AssetScript*>(node.asset.get()); asset->code = std::string((char*)node.data.data(), (char*)node.data.data() + node.data.size()); - node.data.clear(); - node.data.shrink_to_fit(); } void ParseBlockModels() { diff --git a/src/Plugin.cpp b/src/Plugin.cpp index f518957..e3188e6 100644 --- a/src/Plugin.cpp +++ b/src/Plugin.cpp @@ -10,6 +10,7 @@ #include "Game.hpp" #include "Event.hpp" #include "AssetManager.hpp" +#include "Settings.hpp" struct Plugin { @@ -103,6 +104,10 @@ namespace PluginApi { void SetStatePlaying() { SetState(State::Playing); } + + void SettingsUpdate() { + PUSH_EVENT("SettingsUpdate", 0); + } } int LoadFileRequire(lua_State* L) { @@ -233,6 +238,7 @@ void PluginSystem::Init() { "skylight", &Dimension::skylight); sol::table apiTable = lua["AC"].get_or_create<sol::table>(); + sol::table apiSettings = lua["AC"]["Settings"].get_or_create<sol::table>(); apiTable["RegisterPlugin"] = PluginApi::RegisterPlugin; apiTable["LogWarning"] = PluginApi::LogWarning; @@ -245,6 +251,17 @@ void PluginSystem::Init() { apiTable["Exit"] = PluginApi::Exit; apiTable["Disconnect"] = PluginApi::Disconnect; apiTable["SetStatePlaying"] = PluginApi::SetStatePlaying; + apiSettings["Load"] = Settings::Load; + apiSettings["Save"] = Settings::Save; + apiSettings["Read"] = Settings::Read; + apiSettings["Write"] = Settings::Write; + apiSettings["ReadBool"] = Settings::ReadBool; + apiSettings["WriteBool"] = Settings::WriteBool; + apiSettings["ReaIntd"] = Settings::ReadInt; + apiSettings["WriteInt"] = Settings::WriteInt; + apiSettings["ReadDouble"] = Settings::ReadDouble; + apiSettings["WriteDouble"] = Settings::WriteDouble; + apiTable["SettingsUpdate"] = PluginApi::SettingsUpdate; } lua_State* PluginSystem::GetLuaState() { diff --git a/src/Render.cpp b/src/Render.cpp index c0885e3..bee8ffb 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -67,47 +67,11 @@ Render::Render(unsigned int windowWidth, unsigned int windowHeight, AssetManager::InitPostRml(); glCheckError(); - //Read settings - strcpy(fieldUsername, Settings::Read("username", "HelloOne").c_str()); - strcpy(fieldServerAddr, Settings::Read("serverAddr", "127.0.0.1").c_str()); - fieldDistance = Settings::ReadDouble("renderDistance", 2.0); - fieldTargetFps = Settings::ReadDouble("targetFps", 60.0); - fieldSensetivity = Settings::ReadDouble("mouseSensetivity", 0.1); - fieldVsync = Settings::ReadBool("vsync", false); - fieldWireframe = Settings::ReadBool("wireframe", false); - fieldFlight = Settings::ReadBool("flight", false); - fieldBrightness = Settings::ReadDouble("brightness", 0.2f); - fieldResolutionScale = Settings::ReadDouble("resolutionScale", 1.0f); - - //Apply settings - if (fieldSensetivity != sensetivity) - sensetivity = fieldSensetivity; - isWireframe = fieldWireframe; - GetTime()->SetDelayLength(std::chrono::duration<double, std::milli>(1.0 / fieldTargetFps * 1000.0)); - if (fieldVsync) { - GetTime()->SetDelayLength(std::chrono::milliseconds(0)); - SDL_GL_SetSwapInterval(1); - } - else - SDL_GL_SetSwapInterval(0); - framebuffer->Resize(renderState.WindowWidth * fieldResolutionScale, renderState.WindowHeight * fieldResolutionScale); LOG(INFO) << "Supported threads: " << std::thread::hardware_concurrency(); } Render::~Render() { - Settings::Write("username", fieldUsername); - Settings::Write("serverAddr", fieldServerAddr); - Settings::WriteDouble("renderDistance", fieldDistance); - Settings::WriteDouble("targetFps", fieldTargetFps); - Settings::WriteDouble("mouseSensetivity", fieldSensetivity); - Settings::WriteBool("vsync", fieldVsync); - Settings::WriteBool("wireframe", fieldWireframe); - Settings::WriteBool("flight", fieldFlight); - Settings::WriteDouble("brightness", fieldBrightness); - Settings::WriteDouble("resolutionScale", fieldResolutionScale); - Settings::Save(); - Rml::RemoveContext("default"); rmlRender.reset(); rmlSystem.reset(); @@ -256,7 +220,8 @@ void Render::HandleEvents() { renderState.WindowHeight = height; rmlRender->Update(width, height); rmlContext->SetDimensions(Rml::Vector2i(width, height)); - framebuffer->Resize(width * fieldResolutionScale, height * fieldResolutionScale); + double resolutionScale = Settings::ReadDouble("resolutionScale", 1.0f); + framebuffer->Resize(width * resolutionScale, height * resolutionScale); Framebuffer::GetDefault().Resize(width, height); break; } @@ -463,7 +428,7 @@ void Render::InitEvents() { listener.RegisterHandler("PlayerConnected", [this](const Event&) { stateString = "Loading terrain..."; world = std::make_unique<RendererWorld>(); - world->MaxRenderingDistance = fieldDistance; + world->MaxRenderingDistance = Settings::ReadDouble("renderDistance", 2.0f); PUSH_EVENT("UpdateSectionsRender", 0); }); @@ -471,9 +436,9 @@ void Render::InitEvents() { stateString = "Playing"; renderWorld = true; SetState(State::Playing); - glClearColor(0, 0, 0, 1.0f); - GetGameState()->GetPlayer()->isFlying = this->fieldFlight; - PUSH_EVENT("SetMinLightLevel", fieldBrightness); + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + GetGameState()->GetPlayer()->isFlying = Settings::ReadBool("flight", false); + PUSH_EVENT("SetMinLightLevel", (float)Settings::ReadDouble("brightness", 0.2f)); }); listener.RegisterHandler("ConnectionFailed", [this](const Event& eventData) { @@ -481,7 +446,7 @@ void Render::InitEvents() { renderWorld = false; world.reset(); SetState(State::MainMenu); - glClearColor(0.8, 0.8, 0.8, 1.0f); + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); }); listener.RegisterHandler("Disconnected", [this](const Event& eventData) { @@ -489,7 +454,7 @@ void Render::InitEvents() { renderWorld = false; world.reset(); SetState(State::MainMenu); - glClearColor(0.8, 0.8, 0.8, 1.0f); + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); }); listener.RegisterHandler("Connecting", [this](const Event&) { @@ -535,6 +500,48 @@ void Render::InitEvents() { break; } }); + + listener.RegisterHandler("SettingsUpdate", [this](const Event& eventData) { + if (world) { + float renderDistance = Settings::ReadDouble("renderDistance", 2.0f); + if (renderDistance != world->MaxRenderingDistance) { + world->MaxRenderingDistance = renderDistance; + PUSH_EVENT("UpdateSectionsRender", 0); + } + } + + + float mouseSensetivity = Settings::ReadDouble("mouseSensetivity", 0.1f); + if (mouseSensetivity != sensetivity) + sensetivity = mouseSensetivity; + + if (GetGameState()) { + bool flight = Settings::ReadBool("flight", false); + GetGameState()->GetPlayer()->isFlying = flight; + } + + bool wireframe = Settings::ReadBool("wireframe", false); + isWireframe = wireframe; + + float targetFps = Settings::ReadDouble("targetFps", 60.0f); + GetTime()->SetDelayLength(std::chrono::duration<double, std::milli>(1.0 / targetFps * 1000.0)); + + bool vsync = Settings::ReadBool("vsync", false); + if (vsync) { + GetTime()->SetDelayLength(std::chrono::milliseconds(0)); + SDL_GL_SetSwapInterval(1); + } + else + SDL_GL_SetSwapInterval(0); + + float brightness = Settings::ReadDouble("brightness", 0.2f); + PUSH_EVENT("SetMinLightLevel", brightness); + + float resolutionScale = Settings::ReadDouble("resolutionScale", 1.0f); + int width, height; + SDL_GL_GetDrawableSize(window, &width, &height); + framebuffer->Resize(width * resolutionScale, height * resolutionScale); + }); } void Render::InitRml() { diff --git a/src/Render.hpp b/src/Render.hpp index a7b510a..4f993c3 100644 --- a/src/Render.hpp +++ b/src/Render.hpp @@ -40,16 +40,6 @@ class Render { std::vector<std::string> chatMessages; EventListener listener; std::string stateString; - char fieldUsername[512]; - char fieldServerAddr[512]; - float fieldDistance; - float fieldSensetivity; - float fieldTargetFps; - bool fieldWireframe; - bool fieldVsync; - bool fieldFlight; - float fieldBrightness; - float fieldResolutionScale; std::unique_ptr<RmlRenderInterface> rmlRender; std::unique_ptr<RmlSystemInterface> rmlSystem; std::unique_ptr<RmlFileInterface> rmlFile; |