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-rw-r--r-- | external/include/glm/detail/func_geometric.hpp | 113 |
1 files changed, 0 insertions, 113 deletions
diff --git a/external/include/glm/detail/func_geometric.hpp b/external/include/glm/detail/func_geometric.hpp deleted file mode 100644 index 2f39bf5..0000000 --- a/external/include/glm/detail/func_geometric.hpp +++ /dev/null @@ -1,113 +0,0 @@ -/// @ref core -/// @file glm/detail/func_geometric.hpp -/// -/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> -/// -/// @defgroup core_func_geometric Geometric functions -/// @ingroup core -/// -/// These operate on vectors as vectors, not component-wise. - -#pragma once - -#include "type_vec3.hpp" - -namespace glm -{ - /// @addtogroup core_func_geometric - /// @{ - - /// Returns the length of x, i.e., sqrt(x * x). - /// - /// @tparam genType Floating-point vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL T length( - vecType<T, P> const & x); - - /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). - /// - /// @tparam genType Floating-point vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL T distance( - vecType<T, P> const & p0, - vecType<T, P> const & p1); - - /// Returns the dot product of x and y, i.e., result = x * y. - /// - /// @tparam genType Floating-point vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL T dot( - vecType<T, P> const & x, - vecType<T, P> const & y); - - /// Returns the cross product of x and y. - /// - /// @tparam valType Floating-point scalar types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> - template <typename T, precision P> - GLM_FUNC_DECL tvec3<T, P> cross( - tvec3<T, P> const & x, - tvec3<T, P> const & y); - - /// Returns a vector in the same direction as x but with length of 1. - /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> normalize( - vecType<T, P> const & x); - - /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. - /// - /// @tparam genType Floating-point vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> faceforward( - vecType<T, P> const & N, - vecType<T, P> const & I, - vecType<T, P> const & Nref); - - /// For the incident vector I and surface orientation N, - /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. - /// - /// @tparam genType Floating-point vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> - template <typename genType> - GLM_FUNC_DECL genType reflect( - genType const & I, - genType const & N); - - /// For the incident vector I and surface normal N, - /// and the ratio of indices of refraction eta, - /// return the refraction vector. - /// - /// @tparam genType Floating-point vector types. - /// - /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> - template <typename T, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<T, P> refract( - vecType<T, P> const & I, - vecType<T, P> const & N, - T eta); - - /// @} -}//namespace glm - -#include "func_geometric.inl" |