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-rw-r--r--src/RendererSectionData.hpp32
1 files changed, 3 insertions, 29 deletions
diff --git a/src/RendererSectionData.hpp b/src/RendererSectionData.hpp
index 54b6eea..ca652f4 100644
--- a/src/RendererSectionData.hpp
+++ b/src/RendererSectionData.hpp
@@ -1,46 +1,20 @@
#pragma once
#include <vector>
-#include <array>
#include <glm/mat4x4.hpp>
-#include "Block.hpp"
#include "Vector.hpp"
class World;
-class BlockModel;
struct RendererSectionData {
std::vector<glm::mat4> models;
std::vector<glm::vec4> textures;
std::vector<glm::vec3> colors;
std::vector<glm::vec2> lights;
- size_t hash;
+ size_t hash = 0;
Vector sectionPos;
-
- RendererSectionData(World *world, Vector sectionPosition);
-
- ~RendererSectionData() = default;
-
- RendererSectionData(RendererSectionData &&other) = default;
-private:
-
- void AddFacesByBlockModel(const std::vector<Vector> &sectionsList, World *world, Vector blockPos, const BlockModel &model, glm::mat4 transform, unsigned char light, unsigned char skyLight, const std::array<unsigned char, 16 * 16 * 16>& visibility);
-
- std::array<unsigned char, 16 * 16 * 16> GetBlockVisibilityData(World *world);
-
- std::vector<std::pair<BlockId, const BlockModel *>> idModels;
- const BlockModel* GetInternalBlockModel(const BlockId& id);
-
- std::array<BlockId, 4096> blockIdData;
- void SetBlockIdData(World *world);
-
- inline const BlockId& GetBlockId(const Vector& pos) {
- return blockIdData[pos.y * 256 + pos.z * 16 + pos.x];
- }
-
- inline const BlockId& GetBlockId(int x, int y, int z) {
- return blockIdData[y * 256 + z * 16 + x];
- }
};
+
+RendererSectionData ParseSection(World *world, Vector sectionPosition); \ No newline at end of file