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Diffstat (limited to '')
-rw-r--r-- | src/world/World.cpp | 129 |
1 files changed, 0 insertions, 129 deletions
diff --git a/src/world/World.cpp b/src/world/World.cpp deleted file mode 100644 index c83bdce..0000000 --- a/src/world/World.cpp +++ /dev/null @@ -1,129 +0,0 @@ -#include <world/World.hpp> - -void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) { - StreamBuffer chunkData(packet->Data.data(), packet->Data.size()); - std::bitset<16> bitmask(packet->PrimaryBitMask); - for (int i = 0; i < 16; i++) { - if (bitmask[i]) { - Vector chunkPosition = Vector(packet->ChunkX, i, packet->ChunkZ); - Section section = ParseSection(&chunkData, chunkPosition); - section.Parse(); - sectionMutexes[chunkPosition].lock(); - auto it = sections.find(chunkPosition); - if (it == sections.end()) { - sections.insert(std::make_pair(chunkPosition, section)); - } else { - using std::swap; - swap(it->second, section); - } - sectionMutexes[chunkPosition].unlock(); - } - } -} - -Section World::ParseSection(StreamInput *data, Vector position) { - unsigned char bitsPerBlock = data->ReadUByte(); - int paletteLength = data->ReadVarInt(); - std::vector<unsigned short> palette; - for (int i = 0; i < paletteLength; i++) { - palette.push_back(data->ReadVarInt()); - } - int dataArrayLength = data->ReadVarInt(); - auto dataArray = data->ReadByteArray(dataArrayLength * 8); - auto blockLight = data->ReadByteArray(4096 / 2); - std::vector<unsigned char> skyLight; - if (dimension == 0) - skyLight = data->ReadByteArray(4096 / 2); - return Section(position, dataArray.data(), dataArray.size(), blockLight.data(), - (skyLight.size() > 0 ? skyLight.data() : nullptr), bitsPerBlock, palette); -} - -World::~World() { -} - -World::World() { - -} - -bool World::isPlayerCollides(double X, double Y, double Z) { - Vector PlayerChunk(floor(X / 16.0), floor(Y / 16.0), floor(Z / 16.0)); - std::vector<Vector> closestSectionsCoordinates = { - Vector(PlayerChunk.GetX(), PlayerChunk.GetY(), PlayerChunk.GetZ()), - Vector(PlayerChunk.GetX() + 1, PlayerChunk.GetY(), PlayerChunk.GetZ()), - Vector(PlayerChunk.GetX() - 1, PlayerChunk.GetY(), PlayerChunk.GetZ()), - Vector(PlayerChunk.GetX(), PlayerChunk.GetY() + 1, PlayerChunk.GetZ()), - Vector(PlayerChunk.GetX(), PlayerChunk.GetY() - 1, PlayerChunk.GetZ()), - Vector(PlayerChunk.GetX(), PlayerChunk.GetY(), PlayerChunk.GetZ() + 1), - Vector(PlayerChunk.GetX(), PlayerChunk.GetY(), PlayerChunk.GetZ() - 1), - }; - std::vector<std::map<Vector, Section>::iterator> closestSections; - for (auto &coord:closestSectionsCoordinates) { - auto it = sections.find(coord); - if (it != sections.end()) - closestSections.push_back(it); - } - if (closestSections.empty()) - return false; - - for (auto &it:closestSections) { - - const double PlayerWidth = 0.6; - const double PlayerHeight = 1.82; - const double PlayerLength = 0.6; - - AABB playerColl; - playerColl.x = X - PlayerWidth / 2.0; - playerColl.w = PlayerWidth; - playerColl.y = Y; - playerColl.h = PlayerHeight; - playerColl.z = Z - PlayerLength / 2.0; - playerColl.l = PlayerLength; - - for (int x = 0; x < 16; x++) { - for (int y = 0; y < 16; y++) { - for (int z = 0; z < 16; z++) { - Block block = it->second.GetBlock(Vector(x, y, z)); - if (block.id == 0 || block.id == 31) - continue; - AABB blockColl{(x + it->first.GetX() * 16.0), - (y + it->first.GetY() * 16.0), - (z + it->first.GetZ() * 16.0), 1, 1, 1}; - if (TestCollision(playerColl, blockColl)) - return true; - } - } - } - } - return false; -} - -Block &World::GetBlock(Vector pos) { - Vector sectionPos (floor(pos.GetX() / 16.0f),floor(pos.GetY() / 16.0f),floor(pos.GetZ()/16.0f)); - Vector inSectionPos = pos - (sectionPos * 16); - if (sections.find(sectionPos)==sections.end()){ - static Block block(0,0); - return block; - } - sectionMutexes[sectionPos].lock(); - Block& block = sections.find(sectionPos)->second.GetBlock(inSectionPos); - sectionMutexes[sectionPos].unlock(); - return block; -} - -std::vector<Vector> World::GetSectionsList() { - std::vector<Vector> sectionsList; - for (auto& it:sections) { - sectionsList.push_back(it.first); - } - return sectionsList; -} - -Section &World::GetSection(Vector sectionPos) { - sectionMutexes[sectionPos].lock(); - sectionMutexes[sectionPos].unlock(); - return sections.find(sectionPos)->second; -} - -glm::vec3 World::Raycast(glm::vec3 position, glm::vec3 direction, float maxLength, float minPrecision) { - return glm::vec3(position * direction / maxLength * minPrecision); -} |