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* Added smooth liquid transitionsftr/better-waterLaG19242022-07-092-20/+100
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* Added simple liquids meshingLaG19242022-01-171-1/+174
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* Added fallback liquids meshingLaG19242021-12-282-0/+48
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* Added RegisterLiquid to lua apiLaG19242021-12-274-14/+41
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* Removed previous liquids implementationLaG19242021-12-265-30/+0
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* Updated .gitignoreLaG19242021-12-261-0/+6
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* Merge pull request #78 from LaG1924/ftr/deferred-shadingLaG19242021-12-2537-533/+1593
|\ | | | | Ftr/deferred shading
| * Added smooth lighting settings parameterLaG19242021-12-258-14/+21
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| * Added smooth lightingLaG19242021-12-253-155/+143
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| * Added per vertex lightingLaG19242021-12-194-25/+20
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| * Added AO maskLaG19242021-12-1811-7/+19
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| * Fixed SSAO low occlusion factorLaG19242021-12-111-1/+1
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| * Optimized face's normals calculationLaG19242021-12-111-6/+3
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| * Optimized fragment shader quads overdrawLaG19242021-12-111-31/+38
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| * Even more optimization to GBuffer sizeLaG19242021-12-113-10/+42
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| * More optimization to GBuffer sizeLaG19242021-12-116-23/+7
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| * Optimized GBuffer sizeLaG19242021-12-1116-61/+39
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| * Removed unnecessary framebuffers copyingLaG19242021-12-089-95/+183
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| * Added more SSAO settingsLaG19242021-12-077-19/+39
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| * Fixed SSAO normalsLaG19242021-12-075-6/+11
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| * Fixed GalOgl OglState dangling resourceLaG19242021-12-071-64/+98
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| * Added optional forward renderingLaG19242021-12-079-33/+193
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| * Minor shader optimizationLaG19242021-12-055-6/+5
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| * Added blendingLaG19242021-12-053-1/+29
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| * Added Ambient occlusion options parameterLaG19242021-12-056-64/+85
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| * Added SSAO blurLaG19242021-12-054-2/+46
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| * Added SSAOLaG19242021-12-0419-29/+227
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| * Added gamma correctionLaG19242021-11-2817-25/+66
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| * Changed shaders to use SPBLaG19242021-11-2721-106/+140
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| * Added ShaderParametersBuffer to GalOglLaG19242021-11-276-36/+82
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| * Added PostProcess classLaG19242021-11-214-66/+151
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| * Added gbuffer visualizationLaG19242021-11-215-4/+52
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| * Moved face lighting to lighting passLaG19242021-11-2110-32/+90
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| * Added normals to facesLaG19242021-11-216-18/+28
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| * Added GbufferLaG19242021-11-218-31/+165
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| * Fixed some broken graphics featuresLaG19242021-11-204-8/+15
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* | Merge pull request #77 from LaG1924/ftr/graphics-abstraction-layerLaG19242021-12-2533-1183/+2343
|\| | | | | Ftr/graphics abstraction layer
| * Fixed missing APIENTRY linux buildLaG19242021-11-201-1/+1
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| * Update ci.ymlLaG19242021-11-201-2/+2
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| * Improved errors logging for OGLLaG19242021-11-202-2/+134
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| * Optimized state access in GalOglLaG19242021-11-201-68/+136
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| * Fixed GalOgl resource leakingLaG19242021-11-191-39/+114
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| * Removed every reference to OpenGL except GalOgl.cppLaG19242021-11-1914-394/+17
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| * Added framebuffer to GalLaG19242021-11-196-83/+212
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| * Changed TextureAtlas to GalLaG19242021-11-1910-94/+141
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| * Changed sky rendering to GalLaG19242021-11-197-254/+173
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| * Optimized entities renderingLaG19242021-11-185-102/+154
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| * Changed entities rendering to GalLaG19242021-11-176-222/+197
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| * Changed section rendering to GalLaG19242021-11-156-117/+148
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| * Added ScissorTest to GalLaG19242021-11-153-76/+75
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| * Added dynamic textures for GalLaG19242021-11-144-28/+36
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| * Added basic Graphics Abstraction LayerLaG19242021-11-145-87/+1189
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* Merge pull request #70 from LaG1924/ftr/build-3build-3LaG19242021-07-067-14/+60
|\ | | | | Ftr/build 3
| * Added disconnect messagesLaG19242021-07-054-1/+32
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| * Fixed shader error on MacOSLaG19242021-07-051-1/+1
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| * Removed MacOS unnecessary dependenciesLaG19242021-07-051-4/+10
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| * Fixed build for Windows-x86LaG19242021-07-051-0/+1
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| * Added 'Demonstration' section to README.mdLaG19242021-07-051-0/+8
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| * Changed dynamic libs to staticLaG19242021-07-041-8/+8
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* Merge pull request #66 from LaG1924/ftr/more-rmluiLaG19242021-07-0425-4355/+323
|\ | | | | Ftr/more rmlui
| * Added screenshot-modeLaG19242021-07-042-1/+7
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| * Added basic ChatLaG19242021-07-049-13/+160
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| * Added RmlDebuggerLaG19242021-07-043-2/+27
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| * Added Respawn screenLaG19242021-07-038-5/+56
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| * Added Loading screenLaG19242021-07-024-1/+25
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| * Added more debug valuesLaG19242021-06-297-7/+48
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| * Removed old items idsLaG19242021-06-293-4326/+0
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* | Merge pull request #64 from LaG1924/ftr/render-optimizationLaG19242021-07-047-215/+114
|\ \ | |/ |/| Ftr/render optimization
| * Tint calculation moved to vertex shaderLaG19242021-06-293-37/+8
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| * Compacted vertices formatLaG19242021-06-284-15/+13
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| * Implemented vertex data iterleavingLaG19242021-06-284-89/+52
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| * Embed UV to vertex dataLaG19242021-06-286-108/+97
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| * More compact faces vertecies formatLaG19242021-06-283-23/+11
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| * Moved block face model matrix transformation to CPULaG19242021-06-275-54/+44
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* Merge pull request #63 from LaG1924/ftr/cmake-minor-improvementsLaG19242021-06-271-8/+5
|\ | | | | Updated FreeType2 and RmlUI
| * Updated FreeType2 and RmlUILaG19242021-06-271-8/+5
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* | Merge pull request #58 from LaG1924/fix/uis-fork-fixesLaG19242021-06-2713-72/+71
|\ \ | |/ |/| Fix/uis fork fixes
| * Fixed entity bug found by @uis246LaG19242021-06-242-4/+1
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| * Fix multithreadingUIS2021-06-244-25/+26
| | | | | | | | Reorder locks in Event.cpp
| * Shader optimization, removed unused argument from GetBlockInfo functionUIS2021-06-243-8/+6
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| * Use 12+4 bits for BlockId, GetBlockInfo return pointer instead valueUIS2021-06-244-32/+34
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| * Minor network fixesUIS2021-06-242-5/+3
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| * Added CMakeLists.txt.user to .gitignoreUIS2021-06-241-1/+4
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* | Merge pull request #60 from LaG1924/fix/memleakLaG19242021-06-264-6/+7
|\ \ | |/ |/| Fix/memleak
| * Moved font downloading to CMakeLaG19242021-06-263-3/+3
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| * Added build number to artifacts name and removed symbols artifacts for non-debug configurationsLaG19242021-06-261-3/+3
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| * Fixed memory leak in luaLaG19242021-06-261-0/+1
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* Merge pull request #59 from LaG1924/ftr/github-actionsLaG19242021-06-243-27/+76
|\ | | | | Added Github Actions CMake build
| * Replaced Travis-CI with Github ActionsLaG19242021-06-242-27/+1
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| * Added Github Actions CMake buildLaG19242021-06-241-0/+75
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* Merge pull request #57 from LaG1924/ftr/rmluiLaG19242021-06-2228-841/+1294
|\ | | | | Ftr/rmlui
| * Minor changes to Ui scriptsLaG19242021-06-226-9/+51
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| * Added Settings UILaG19242021-06-2211-83/+361
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| * Added game menusLaG19242021-06-199-54/+242
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| * Implemented RmlFileInterfaceLaG19242021-06-1810-16/+94
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| * Implemented main menu in Rml and improved RmlUi supportLaG19242021-06-168-38/+214
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| * Improved RmlUi integrationLaG19242021-06-139-8/+104
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| * Fixed Linux build of RmlUiLaG19242021-06-131-7/+7
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| * Removed ImGuiLaG19242021-06-134-776/+0
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| * Implemented basic RmlUi integrationLaG19242021-06-1313-4/+355
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| * Added RmlUi to CMakeLists.txtLaG19242021-06-131-17/+37
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* | Merge pull request #56 from LaG1924/ftr/upgrade-build-systemLaG19242021-06-22320-180532/+244
|\| | | | | Ftr/upgrade build system
| * Updated build instructions and added MacOS #49LaG19242021-06-071-15/+15
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| * Fixed MacOS OpenGL errorsLaG19242021-06-075-7/+19
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| * Fix Travis-CI build errorLaG19242021-06-072-7/+6
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| * Refactored CMakeLists.txtLaG19242021-06-075-546/+126
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| * Replaced /external/ with CPMAddPackageLaG19242021-06-07304-157519/+88
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| * Replaced find_package with CPMAddPackage for more librariesLaG19242021-06-061-16/+62
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| * Added CPM. First attempt to improve dependencies management #15LaG19242021-06-066-22553/+59
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* Merge pull request #44 from LaG1924/fix/protocol_supportLaG19242020-07-3110-33/+178
|\ | | | | Protocol support
| * Corrected Game Start conditionsLaG19242020-07-302-9/+27
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| * Improved connection exceptions handlingLaG19242020-07-301-4/+16
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| * Network usage optimizationLaG19242020-07-303-3/+12
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| * Minor protocol support improvementLaG19242020-07-302-0/+71
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| * Implemented async connection to serverLaG19242020-07-301-12/+42
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| * Improved uncompressed chunks decodingLaG19242020-07-292-5/+10
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* Merge pull request #42 from LaG1924/ftr/chat_component_parseLaG19242020-07-285-40/+206
|\ | | | | Improved ChatComponent support
| * Improved ChatComponent support #13LaG19242020-07-285-40/+206
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* Merge pull request #43 from LaG1924/ftr/dimensions_supportLaG19242020-07-279-9/+91
|\ | | | | Support for non-overworld dimensions
| * Support for non-overworld dimensionsLaG19242020-07-279-9/+91
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* Merge pull request #40 from LaG1924/lua-scriptingLaG19242020-07-2553-888/+32067
|\ | | | | Lua scripting
| * Completely removed hardcoded list of blockstatesLaG19242019-05-204-529/+493
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| * Implemented block-apiLaG19242019-05-198-13/+116
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| * Implemented lua's "require" for AMLaG19242019-05-194-2/+35
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| * Implemented GameState lua-apiLaG19242019-05-192-9/+74
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| * Implemented more scripting APIsLaG19242019-05-185-17/+99
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| * Integrated Optick profilerLaG19242019-04-3036-14/+8242
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| * Second iteration of changing to single-threaded modelLaG19242019-04-216-18/+54
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| * Basic single-threaded implementationLaG19242019-04-217-282/+231
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| * Renamed GlobalState to GameLaG19242019-04-215-4/+4
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| * Trying to fix build in linuxLaG19242019-04-211-2/+2
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| * Changed luajit to lua5.1LaG19242019-04-211-1/+1
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| * Added luajit to .travis.ymlLaG19242019-04-211-0/+1
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| * Refactored lua-apiLaG19242019-04-216-43/+122
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| * Minor lua-api improvementLaG19242019-04-213-17/+49
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| * Added lua-supportLaG19242019-04-216-0/+22607
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* Merge pull request #36 from LaG1924/fix-windows-vs2019LaG19242019-04-214-1/+12
|\ | | | | Fix windows vs2019
| * Added manifest file for HiDPI-scalingLaG19242019-04-212-1/+10
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| * Fixed compilation in MSVC v142LaG19242019-04-212-0/+2
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* Update README.mdLaG19242019-03-261-2/+2
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* Merge pull request #32 from LaG1924/add-license-1LaG19242019-03-171-0/+201
|\ | | | | Create LICENSE
| * Create LICENSELaG19242019-02-151-0/+201
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* Update README.mdLaG19242019-02-131-1/+1
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* Update .travis.ymlLaG19242019-02-131-1/+1
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* Update .travis.ymlLaG19242019-02-131-4/+4
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* Create .travis.ymlLaG19242019-02-131-0/+26
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* More advanced textures animation supportLaG19242019-01-2710-6/+36
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* Basic animated textures supportLaG19242019-01-272-5/+14
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* Added portal blockstateLaG19242019-01-271-0/+3
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* Replaced "new/delete" with safer analoguesLaG19242019-01-274-47/+26
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* Merge pull request #31 from uis246/pluginSystemLaG19242019-01-271-2/+2
|\ | | | | GL include fix
| * GL include fixuis2019-01-261-2/+2
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* | Added "Renderer faces" metricLaG19242019-01-274-1/+10
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* | Added const-keyword to WorldLaG19242019-01-276-64/+73
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* | GameState double-bufferingLaG19242019-01-2712-62/+51
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* | Added slow GameState syncLaG19242019-01-278-58/+55
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* | Refactored GameStateLaG19242019-01-274-680/+742
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* Updated .gitignoreLaG19242019-01-261-1/+1
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* Removed previous implementation of ShaderLaG19242019-01-2621-185/+99
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* Implemented new Shader classLaG19242019-01-266-19/+178
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* Added Framebuffer classLaG19242019-01-256-13/+214
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* Merge pull request #30 from uis246/iss29LaG19242018-12-203-53/+32
|\ | | | | #29 fix
| * Fixes #29uis2018-12-203-53/+32
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* | Merge pull request #28 from uis246/iss11LaG19242018-10-203-9/+16
|\| | | | | #11 Single field for ip and port
| * #11 Single field for ip and portuis2018-10-173-9/+16
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* Update README.mdbuild-2LaG19242018-08-251-41/+8
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* Smooth sunset and dawnLaG19242018-08-241-1/+1
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* Fixed crash when connection lostLaG19242018-08-211-22/+26
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* Fixed uninitialized variableLaG19242018-08-211-1/+1
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* Added BlockStatesLaG19242018-08-211-4/+149
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* Added Linux linker flag to produce recognisable executableLaG19242018-08-211-0/+1
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* Fixed rendering errorsLaG19242018-08-214-8/+12
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* Fixed linux compilation errorsLaG19242018-08-213-4/+8
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* Update glm to 0.9.9.0LaG19242018-08-21265-21407/+24609
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* Smooth sun movementLaG19242018-08-213-1/+9
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* More correct block rotatingLaG19242018-08-213-80/+61
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* More correct face culling for rotated blocksLaG19242018-08-204-168/+48
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* Correct face culling for rotated blocksLaG19242018-08-114-7/+134
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* Support rotation in BlockStatesLaG19242018-08-103-27/+55
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* Moved ParsedFace and FaceDirection out of BlockModelLaG19242018-08-094-76/+66
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* Workaround for liquidsLaG19242018-08-096-0/+34
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* More BlockStatesLaG19242018-08-092-4/+218
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* Changeable brightnessLaG19242018-08-094-3/+18
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* Refactored BlockLaG19242018-08-093-35/+10
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* Replaced sdl2_image with stb_imageLaG19242018-08-095-130/+7476
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* Implemented Creative FlightLaG19242018-08-085-3/+32
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* Disabled collisions for double plants and flowersLaG19242018-08-081-2/+2
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* Added more BlockStatesLaG19242018-08-081-1/+128
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* Added to HUD id of selected blockLaG19242018-08-081-0/+5
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* Basic BlockState supportLaG19242018-08-084-36/+140
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* More data saved in SettingsLaG19242018-08-073-20/+69
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* TextureAtlas padding small texturesLaG19242018-08-061-10/+24
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* Implemented Settings ManagerLaG19242018-08-064-8/+91
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* Separate lighting for each block faceLaG19242018-08-052-40/+95
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* Change OpenGL context profile to coreLaG19242018-08-051-0/+1
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* Fixed FOVLaG19242018-08-051-1/+1
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* Added ERROR-textureLaG19242018-08-053-4/+10
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* Refactored AssetManagerLaG19242018-08-055-324/+325
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* Removed previous implementation of texture atlasLaG19242018-08-0510-28125/+14
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* Replaced usage of old texture atlasLaG19242018-08-059-16/+42
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* Implemented texture atlasLaG19242018-08-054-2/+167
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* Loading texture data in AssetTreeLaG19242018-08-032-1/+59
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* BlockModels are using asset tree nowLaG19242018-07-012-178/+218
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* Tree-based asset managementLaG19242018-06-302-3/+64
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* Replaced fallback model to diamond block modelLaG19242018-03-302-20/+2
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* Improved frustum culling: replaced box testing to sphere testing #6LaG19242018-03-304-107/+81
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* Num of parsing threads now depends from num of CPU coresLaG19242018-03-281-1/+1
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* Minor Section optimizationsLaG19242018-03-284-27/+16
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* Moved model parsing to startup stage and implemented model rotationLaG19242018-03-283-134/+203
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* Removed that ugly texture of night skyLaG19242018-03-182-5/+2
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* Optimized update of RendererSectionLaG19242018-03-173-32/+35
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* New lock-free RendererSectionData parsingLaG19242018-03-172-134/+144
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* Improved RendererSectionData parsing data localityLaG19242018-03-163-44/+133
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* Optimized light parsingLaG19242018-03-133-6/+30
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* Implemented basic lightingLaG19242018-03-139-67/+206
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* Fixed holes when block on section border destroyedLaG19242018-03-083-7/+46
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* Some parsing optimizationsLaG19242018-03-083-9/+13
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* Minor RendererSectionData parsing memory optimizationLaG19242018-03-083-186/+175
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* Simplified Section classLaG19242018-03-062-55/+4
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* Merge pull request #4 from QiZD90/masterLaG19242018-02-2520-1235/+1549
|\ | | | | Bare-bones block placement
| * min/max functionsElisey Puzko2018-02-254-79/+85
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| * Some nice hack to avoid conflict of std::min and min macroElisey Puzko2018-02-251-16/+20
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| * I forgot about these functionsElisey Puzko2018-02-231-3/+3
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| * Some more tabs -> spaces conversionsElisey Puzko2018-02-232-143/+143
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| * Mouse capture fixElisey Puzko2018-02-233-6/+5
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| * Removed redundant headerElisey Puzko2018-02-231-2/+0
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| * Bare-bones face detection for a block placementElisey Puzko2018-02-235-4/+82
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| * Quick fix.Elisey Puzko2018-02-221-5/+11
| | | | | | | | A quick fix for a segfault caused by the block placement when there aren't any selected blocks.
| * Bare-bones blocks placementElisey Puzko2018-02-227-446/+498
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| * New event: SelectedBlockChangedElisey Puzko2018-02-206-269/+307
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| * Another attempt at increasing readabilityElisey Puzko2018-02-183-115/+194
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| * Small changes to conform Google C++ styleguideElisey Puzko2018-02-1810-239/+293
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* Raycast debug renderLaG19242018-02-063-0/+24
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* Simplified raycastLaG19242018-02-063-80/+25
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* Added visualisation of selected blockLaG19242018-02-051-0/+18
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* Block selection implemented with mouse-lookLaG19242018-02-035-8/+103
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* Implemented basic diggingLaG19242018-02-034-10/+46
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* Implemented Position type serializationLaG19242018-02-031-1/+2
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* Added packet PlayerDiggingLaG19242018-02-031-5/+27
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* Backported to CMake 3.5LaG19242018-01-311-2/+2
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* Default CMAKE_BUILD_TYPELaG19242018-01-201-0/+4
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* Fixed some UB detected by GCC UB-sanitizerLaG19242018-01-202-2/+8
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* Cleanup Linux build flagsLaG19242018-01-201-4/+3
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* Special workaround to build WinRel without consolebuild-1LaG19242018-01-142-3/+6
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* Implemented basic chat-component parsingLaG19242018-01-141-21/+17
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* Fixed chat errorLaG19242018-01-141-0/+1
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* Fixed segfault on connecting to serverLaG19242018-01-131-6/+6
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* Removed GlobalState thread. His tasks assigned to Render thread.LaG19242018-01-133-117/+94
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* Replaced all usages of NC to new implementationLaG19242018-01-133-64/+47
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* New implementation of NC is using event-systemLaG19242018-01-132-39/+35
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* Finally removed all SFML referencesLaG19242018-01-133-371/+3
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* Updated to 1.12.2LaG19242018-01-133-9/+9
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* Directory renamedLaG19242018-01-13281-2/+2
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* Backported to C++14LaG19242018-01-133-7/+7
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* Added togglable VSync optionLaG19242018-01-131-0/+10
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* There is no more latency in PUSH_EVENT, so DIRECT_EVENT_CALL can be replaced with PUSH_EVENTLaG19242018-01-131-1/+1
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* Added more mutexes -> It's working fine nowLaG19242018-01-132-29/+37
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* Fixed some incorrect types for eventsLaG19242018-01-133-5/+5
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* Single mutex for event systemLaG19242018-01-132-29/+24
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* EventData is meaningless from nowLaG19242018-01-131-1/+0
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* Tried to fix deadlockLaG19242018-01-133-27/+37
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* All usages of previous event-system replaced with new event-systemLaG19242018-01-136-146/+140
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* Implemented new event systemLaG19242018-01-132-0/+179
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* Removed previous implementation of event-systemLaG19242018-01-132-371/+0
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* Disabled VSyncLaG19242018-01-131-0/+2
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* Fixed compilation errorsLaG19242018-01-1314-19/+35
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* Fixed CMake errorLaG19242018-01-131-1/+1
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* Fixed shader compilation errorsLaG19242018-01-132-2/+2
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* Section parser now in a separate fileLaG19242018-01-136-352/+367
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* Minor shader optimizationLaG19242018-01-132-12/+12
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* Created .gitignoreLaG19242018-01-131-0/+11
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* Created README.mdLaG19242018-01-131-0/+64
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* Refactored #include directivesLaG19242018-01-1341-129/+182
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* 2017-10-15LaG19242018-01-136-129/+158
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* 2017-10-14LaG19242018-01-1313-141/+296
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* 2017-10-09LaG19242018-01-1323-483/+490
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* 2017-10-07LaG19242018-01-133-15/+126
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* 2017-09-30LaG19242018-01-1311-232/+320
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* 2017-09-24LaG19242018-01-139-33/+156
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* 2017-09-23LaG19242018-01-139-155/+263
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* 2017-09-20LaG19242018-01-136-242/+156
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* 2017-09-19LaG19242018-01-138-33/+97
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* 2017-09-17LaG19242018-01-1313-396/+121
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* 2017-09-16LaG19242018-01-1315-320/+170
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