Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2021-12-05 | Minor shader optimization | LaG1924 | 3 | -4/+3 |
2021-12-05 | Added Ambient occlusion options parameter | LaG1924 | 1 | -1/+4 |
2021-12-05 | Added SSAO blur | LaG1924 | 2 | -1/+24 |
2021-12-04 | Added SSAO | LaG1924 | 5 | -10/+93 |
2021-11-28 | Added gamma correction | LaG1924 | 2 | -9/+16 |
2021-11-27 | Changed shaders to use SPB | LaG1924 | 7 | -26/+40 |
2021-11-21 | Added gbuffer visualization | LaG1924 | 1 | -4/+26 |
2021-11-21 | Moved face lighting to lighting pass | LaG1924 | 3 | -14/+35 |
2021-11-21 | Added normals to faces | LaG1924 | 2 | -2/+3 |
2021-11-21 | Added Gbuffer | LaG1924 | 2 | -4/+22 |
2021-11-19 | Changed sky rendering to Gal | LaG1924 | 1 | -12/+11 |
2021-11-18 | Optimized entities rendering | LaG1924 | 1 | -6/+5 |
2021-06-29 | Tint calculation moved to vertex shader | LaG1924 | 1 | -33/+2 |
2021-06-28 | Embed UV to vertex data | LaG1924 | 1 | -2/+1 |
2021-06-13 | Implemented basic RmlUi integration | LaG1924 | 2 | -0/+26 |
2021-06-07 | Fixed MacOS OpenGL errors | LaG1924 | 3 | -5/+10 |
2019-01-26 | Removed previous implementation of Shader | LaG1924 | 4 | -0/+119 |