Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2021-11-19 | Changed sky rendering to Gal | LaG1924 | 3 | -25/+19 |
2021-11-18 | Optimized entities rendering | LaG1924 | 3 | -18/+13 |
2021-07-05 | Fixed shader error on MacOS | LaG1924 | 1 | -1/+1 |
2021-06-29 | Tint calculation moved to vertex shader | LaG1924 | 2 | -36/+7 |
2021-06-28 | Compacted vertices format | LaG1924 | 1 | -4/+4 |
2021-06-28 | Embed UV to vertex data | LaG1924 | 2 | -30/+10 |
2021-06-28 | More compact faces vertecies format | LaG1924 | 1 | -1/+1 |
2021-06-27 | Moved block face model matrix transformation to CPU | LaG1924 | 1 | -6/+3 |
2021-06-24 | Shader optimization, removed unused argument from GetBlockInfo function | UIS | 1 | -5/+3 |
2021-06-13 | Improved RmlUi integration | LaG1924 | 3 | -3/+6 |
2021-06-13 | Implemented basic RmlUi integration | LaG1924 | 5 | -0/+62 |
2021-06-07 | Fixed MacOS OpenGL errors | LaG1924 | 3 | -5/+10 |
2019-01-27 | More advanced textures animation support | LaG1924 | 2 | -4/+13 |
2019-01-26 | Removed previous implementation of Shader | LaG1924 | 12 | -0/+243 |